Provided by: libsdl3-doc_3.2.28+ds-1_all 

NAME
SDL_TextureAccess - The access pattern allowed for a texture.
SYNOPSIS
#include <SDL3/SDL_render.h>
typedef enum SDL_TextureAccess
{
SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */
SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */
SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */
} SDL_TextureAccess;
AVAILABILITY
This enum is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.28 SDL_TextureAccess(3type)