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NAME

       cmake-language - CMake Language Reference

ORGANIZATION

       CMake input files are written in the "CMake Language" in source files named CMakeLists.txt or ending in a
       .cmake file name extension.

       CMake Language source files in a project are organized into:

       • Directories (CMakeLists.txt),

       • Scripts (<script>.cmake), and

       • Modules (<module>.cmake).

   Directories
       When CMake processes a project source tree, the entry point is a source file called CMakeLists.txt in the
       top-level  source  directory.   This  file  may  contain  the  entire  build  specification  or  use  the
       add_subdirectory()  <#command:add_subdirectory>  command  to  add  subdirectories  to  the  build.   Each
       subdirectory  added  by  the  command  must also contain a CMakeLists.txt file as the entry point to that
       directory.  For  each  source  directory  whose  CMakeLists.txt  file  is  processed  CMake  generates  a
       corresponding directory in the build tree to act as the default working and output directory.

   Scripts
       An  individual  <script>.cmake  source  file  may  be  processed  in script mode by using the cmake(1) <#
       manual:cmake(1)> command-line tool with the -P <#cmdoption-cmake-P> option.  Script mode simply runs  the
       commands in the given CMake Language source file and does not generate a build system.  It does not allow
       CMake commands that define build targets or actions.

   Modules
       CMake  Language code in either Directories or Scripts may use the include() <#command:include> command to
       load a <module>.cmake source file in the scope of the including context.   See  the  cmake-modules(7)  <#
       manual:cmake-modules(7)>  manual  page for documentation of modules included with the CMake distribution.
       Project source  trees  may  also  provide  their  own  modules  and  specify  their  location(s)  in  the
       CMAKE_MODULE_PATH <#variable:CMAKE_MODULE_PATH> variable.

SYNTAX

   Encoding
       A  CMake  Language  source  file  may  be  written in 7-bit ASCII text for maximum portability across all
       supported platforms.  Newlines may be encoded as either \n or \r\n but will be converted to \n  as  input
       files are read.

       Note  that  the  implementation  is 8-bit clean so source files may be encoded as UTF-8 on platforms with
       system APIs supporting this encoding.  In addition, CMake 3.2 and above support source files  encoded  in
       UTF-8  on  Windows  (using UTF-16 to call system APIs).  Furthermore, CMake 3.0 and above allow a leading
       UTF-8 Byte-Order Mark <https://en.wikipedia.org/wiki/Byte_order_mark> in source files.

   Source Files
       A CMake Language source file consists of zero or more  Command  Invocations  separated  by  newlines  and
       optionally spaces and Comments:

       file         ::= file_element*
       file_element ::= command_invocation line_ending |
                        (bracket_comment|space)* line_ending
       line_ending  ::= line_comment? newline
       space        ::= <match '[ \t]+'>
       newline      ::= <match '\n'>

       Note  that  any  source  file  line  not  inside Command Arguments or a Bracket Comment can end in a Line
       Comment.

   Command Invocations
       A command invocation is a name followed by paren-enclosed arguments separated by whitespace:

       command_invocation  ::= space* identifier space* '(' arguments ')'
       identifier          ::= <match '[A-Za-z_][A-Za-z0-9_]*'>
       arguments           ::= argument? separated_arguments*
       separated_arguments ::= separation+ argument? |
                               separation* '(' arguments ')'
       separation          ::= space | line_ending

       For example:

          add_executable(hello world.c)

       Command names are case-insensitive.  Nested unquoted parentheses in the arguments must balance.   Each  (
       or ) is given to the command invocation as a literal Unquoted Argument.  This may be used in calls to the
       if() <#command:if> command to enclose conditions.  For example:

          if(FALSE AND (FALSE OR TRUE)) # evaluates to FALSE

       Note:
          CMake versions prior to 3.0 require command name identifiers to be at least 2 characters.

          CMake  versions  prior to 2.8.12 silently accept an Unquoted Argument or a Quoted Argument immediately
          following a Quoted Argument and not separated by any whitespace.  For compatibility, CMake 2.8.12  and
          higher accept such code but produce a warning.

   Command Arguments
       There are three types of arguments within Command Invocations:

       argument ::= bracket_argument | quoted_argument | unquoted_argument

   Bracket Argument
       A  bracket argument, inspired by Lua <https://www.lua.org/> long bracket syntax, encloses content between
       opening and closing "brackets" of the same length:

       bracket_argument ::= bracket_open bracket_content bracket_close
       bracket_open     ::= '[' '='* '['
       bracket_content  ::= <any text not containing a bracket_close with
                            the same number of '=' as the bracket_open>
       bracket_close    ::= ']' '='* ']'

       An opening bracket is written [ followed by zero or more = followed  by  [.   The  corresponding  closing
       bracket  is  written  ]  followed by the same number of = followed by ].  Brackets do not nest.  A unique
       length may always be chosen for the opening and closing brackets to contain  closing  brackets  of  other
       lengths.

       Bracket  argument  content consists of all text between the opening and closing brackets, except that one
       newline immediately following the opening bracket, if any, is ignored.  No  evaluation  of  the  enclosed
       content,  such  as  Escape  Sequences or Variable References, is performed.  A bracket argument is always
       given to the command invocation as exactly one argument.

       For example:

          message([=[
          This is the first line in a bracket argument with bracket length 1.
          No \-escape sequences or ${variable} references are evaluated.
          This is always one argument even though it contains a ; character.
          The text does not end on a closing bracket of length 0 like ]].
          It does end in a closing bracket of length 1.
          ]=])

       Note:
          CMake versions prior to 3.0 do not support bracket arguments.  They interpret the opening  bracket  as
          the start of an Unquoted Argument.

   Quoted Argument
       A quoted argument encloses content between opening and closing double-quote characters:

       quoted_argument     ::= '"' quoted_element* '"'
       quoted_element      ::= <any character except '\' or '"'> |
                               escape_sequence |
                               quoted_continuation
       quoted_continuation ::= '\' newline

       Quoted  argument  content consists of all text between opening and closing quotes.  Both Escape Sequences
       and Variable References are evaluated.  A quoted argument is always given to the  command  invocation  as
       exactly one argument.

       For example:

          message("This is a quoted argument containing multiple lines.
          This is always one argument even though it contains a ; character.
          Both \\-escape sequences and ${variable} references are evaluated.
          The text does not end on an escaped double-quote like \".
          It does end in an unescaped double quote.
          ")

       The  final  \  on  any  line ending in an odd number of backslashes is treated as a line continuation and
       ignored along with the immediately following newline character.  For example:

          message("\
          This is the first line of a quoted argument. \
          In fact it is the only line but since it is long \
          the source code uses line continuation.\
          ")

       Note:
          CMake versions prior to 3.0 do not  support  continuation  with  \.   They  report  errors  in  quoted
          arguments containing lines ending in an odd number of \ characters.

   Unquoted Argument
       An  unquoted argument is not enclosed by any quoting syntax.  It may not contain any whitespace, (, ), #,
       ", or \ except when escaped by a backslash:

       unquoted_argument ::= unquoted_element+ | unquoted_legacy
       unquoted_element  ::= <any character except whitespace or one of '()#"\'> |
                             escape_sequence
       unquoted_legacy   ::= <see note in text>

       Unquoted argument content consists of all text in a contiguous block of allowed  or  escaped  characters.
       Both  Escape Sequences and Variable References are evaluated.  The resulting value is divided in the same
       way Lists divide into elements.  Each non-empty  element  is  given  to  the  command  invocation  as  an
       argument.  Therefore an unquoted argument may be given to a command invocation as zero or more arguments.

       For example:

          foreach(arg
              NoSpace
              Escaped\ Space
              This;Divides;Into;Five;Arguments
              Escaped\;Semicolon
              )
            message("${arg}")
          endforeach()

       Note:
          To  support  legacy  CMake  code,  unquoted  arguments  may also contain double-quoted strings ("...",
          possibly enclosing horizontal whitespace), and make-style variable references ($(MAKEVAR)).

          Unescaped double-quotes must balance, may not appear at the beginning of an unquoted argument, and are
          treated as part of the content.  For example, the unquoted  arguments  -Da="b  c",  -Da=$(v),  and  a"
          "b"c"d are each interpreted literally.  They may instead be written as quoted arguments "-Da=\"b c\"",
          "-Da=$(v)", and "a\" \"b\"c\"d", respectively.

          Make-style  references  are  treated  literally  as  part  of  the content and do not undergo variable
          expansion.  They are treated as part of a single argument (rather than as separate $, (, MAKEVAR,  and
          ) arguments).

          The  above  "unquoted_legacy"  production represents such arguments.  We do not recommend using legacy
          unquoted arguments in new code.  Instead use a Quoted Argument or a Bracket Argument to represent  the
          content.

   Escape Sequences
       An escape sequence is a \ followed by one character:

       escape_sequence  ::= escape_identity | escape_encoded | escape_semicolon
       escape_identity  ::= '\' <match '[^A-Za-z0-9;]'>
       escape_encoded   ::= '\t' | '\r' | '\n'
       escape_semicolon ::= '\;'

       A \ followed by a non-alphanumeric character simply encodes the literal character without interpreting it
       as  syntax.   A  \t,  \r,  or \n encodes a tab, carriage return, or newline character, respectively. A \;
       outside of any Variable References  encodes itself but may be used in an Unquoted Argument to encode  the
       ;  without  dividing  the  argument  value  on it.  A \; inside Variable References encodes the literal ;
       character.  (See also policy CMP0053 <#policy:CMP0053> documentation for historical considerations.)

   Variable References
       A variable reference has the form ${<variable>} and is evaluated inside a Quoted Argument or an  Unquoted
       Argument.   A variable reference is replaced by the value of the specified variable or cache entry, or if
       neither is set, by the empty string.  Variable references can nest and are evaluated from the inside out,
       e.g. ${outer_${inner_variable}_variable}.

       Literal variable references may consist of alphanumeric characters,  the  characters  /_.+-,  and  Escape
       Sequences.   Nested references may be used to evaluate variables of any name.  See also policy CMP0053 <#
       policy:CMP0053> documentation for historical considerations and reasons why the  $  is  also  technically
       permitted but is discouraged.

       The Variables section documents the scope of variable names and how their values are set.

       An  environment  variable reference has the form $ENV{<variable>}.  See the Environment Variables section
       for more information.

       A cache variable reference has the form $CACHE{<variable>}, and is replaced by the value of the specified
       cache entry without checking for a normal variable of the same name.  If the cache entry does not  exist,
       it is replaced by the empty string.  See CACHE <#variable:CACHE> for more information.

       The  if() <#command:if> command has a special condition syntax that allows for variable references in the
       short form <variable> instead of  ${<variable>}.   However,  environment  variables  always  need  to  be
       referenced as $ENV{<variable>}.

   Comments
       A  comment  starts  with a # character that is not inside a Bracket Argument, Quoted Argument, or escaped
       with \ as part of an Unquoted Argument.  There are two types of comments: a Bracket Comment  and  a  Line
       Comment.

   Bracket Comment
       A  #  immediately  followed  by  a  bracket_open forms a bracket comment consisting of the entire bracket
       enclosure:

       bracket_comment ::= '#' bracket_argument

       For example:

          #[[This is a bracket comment.
          It runs until the close bracket.]]
          message("First Argument\n" #[[Bracket Comment]] "Second Argument")

       Note:
          CMake versions prior to 3.0 do not support bracket comments.  They interpret  the  opening  #  as  the
          start of a Line Comment.

   Line Comment
       A # not immediately followed by a bracket_open forms a line comment that runs until the end of the line:

       line_comment ::= '#' <any text not starting in a bracket_open
                        and not containing a newline>

       For example:

          # This is a line comment.
          message("First Argument\n" # This is a line comment :)
                  "Second Argument") # This is a line comment.

CONTROL STRUCTURES

   Conditional Blocks
       The   if()   <#command:if>/elseif()   <#command:elseif>/else()  <#command:else>/endif()  <#command:endif>
       commands delimit code blocks to be executed conditionally.

   Loops
       The    foreach()     <#command:foreach>/endforeach()     <#command:endforeach>     and     while()     <#
       command:while>/endwhile()  <#command:endwhile>  commands  delimit  code  blocks to be executed in a loop.
       Inside such blocks the break() <#command:break> command may be used to terminate the loop  early  whereas
       the continue() <#command:continue> command may be used to start with the next iteration immediately.

   Command Definitions
       The      macro()      <#command:macro>/endmacro()      <#command:endmacro>,     and     function()     <#
       command:function>/endfunction() <#command:endfunction> commands delimit code blocks to  be  recorded  for
       later invocation as commands.

VARIABLES

       Variables  are  the basic unit of storage in the CMake Language.  Their values are always of string type,
       though some commands may interpret the strings as values of other types.  The  set()  <#command:set>  and
       unset()  <#command:unset>  commands explicitly set or unset a variable, but other commands have semantics
       that modify variables as well.  Variable names are case-sensitive and may consist of almost any text, but
       we recommend sticking to names consisting only of alphanumeric characters plus _ and -.

       Variables have dynamic scope.  Each variable "set" or "unset" creates a binding in the current scope:

       Block Scope
              The block() <#command:block> command may create a new scope for variable bindings.

       Function Scope
              Command Definitions created by the function() <#command:function> command  create  commands  that,
              when  invoked, process the recorded commands in a new variable binding scope.  A variable "set" or
              "unset" binds in this scope and is visible for the current function and any  nested  calls  within
              it, but not after the function returns.

       Directory Scope
              Each  of  the  Directories  in a source tree has its own variable bindings.  Before processing the
              CMakeLists.txt file for a directory, CMake copies all variable bindings currently defined  in  the
              parent  directory,  if  any, to initialize the new directory scope.  CMake Scripts, when processed
              with cmake -P <#cmdoption-cmake-P>, bind variables in one "directory" scope.

              A variable "set" or "unset" not inside a function call binds to the current directory scope.

       Persistent Cache
              CMake stores a separate set of "cache" variables, or "cache entries", whose values persist  across
              multiple  runs within a project build tree.  Cache entries have an isolated binding scope modified
              only by explicit request, such as by the CACHE option of the set() <#command:set> and  unset()  <#
              command:unset> commands.

       When  evaluating Variable References, CMake first searches the function call stack, if any, for a binding
       and then falls back to the binding in the current directory scope, if any.  If a "set" binding is  found,
       its  value  is  used.   If an "unset" binding is found, or no binding is found, CMake then searches for a
       cache entry.  If a cache entry is found, its value is used.  Otherwise, the variable reference  evaluates
       to an empty string.  The $CACHE{VAR} syntax can be used to do direct cache entry lookups.

       The cmake-variables(7) <#manual:cmake-variables(7)> manual documents the many variables that are provided
       by CMake or have meaning to CMake when set by project code.

       Note:
          CMake reserves identifiers that:

          • begin with CMAKE_ (upper-, lower-, or mixed-case), or

          • begin with _CMAKE_ (upper-, lower-, or mixed-case), or

          • begin with _ followed by the name of any CMake Command <#manual:cmake-commands(7)>.

ENVIRONMENT VARIABLES

       Environment Variables are like ordinary Variables, with the following differences:

       Scope  Environment variables have global scope in a CMake process.  They are never cached.

       References
              Variable References have the form $ENV{<variable>}, using the ENV <#variable:ENV> operator.

       Initialization
              Initial values of the CMake environment variables are those of the calling process.  Values can be
              changed using the set() <#command:set> and unset() <#command:unset> commands.  These commands only
              affect  the  running  CMake  process, not the system environment at large.  Changed values are not
              written back to the calling process, and they are not seen by subsequent build or test processes.

              See the cmake -E env <#cmdoption-cmake-E-arg-env> command-line tool to run a command in a modified
              environment.

       Inspection
              See the cmake -E environment <#cmdoption-cmake-E-arg-environment> command-line tool to display all
              current environment variables.

       The cmake-env-variables(7) <#manual:cmake-env-variables(7)> manual documents environment  variables  that
       have special meaning to CMake.

LISTS

       Although  all  values  in  CMake  are  stored  as  strings,  a string may be treated as a list in certain
       contexts, such as during evaluation of an Unquoted Argument.  In such contexts, a string is divided  into
       list  elements by splitting on ; characters not following an unequal number of [ and ] characters and not
       immediately preceded by a \.  The sequence \; does not divide a  value  but  is  replaced  by  ;  in  the
       resulting element.

       A list of elements is represented as a string by concatenating the elements separated by ;.  For example,
       the set() <#command:set> command stores multiple values into the destination variable as a list:

          set(srcs a.c b.c c.c) # sets "srcs" to "a.c;b.c;c.c"

       Lists  are  meant  for simple use cases such as a list of source files and should not be used for complex
       data processing tasks.  Most commands that construct lists do not escape ; characters in  list  elements,
       thus flattening nested lists:

          set(x a "b;c") # sets "x" to "a;b;c", not "a;b\;c"

       In  general,  lists  do  not  support  elements containing ; characters.  To avoid problems, consider the
       following advice:

       • The interfaces of many CMake commands, variables,  and  properties  accept  semicolon-separated  lists.
         Avoid passing lists with elements containing semicolons to these interfaces unless they document either
         direct support or some way to escape or encode semicolons.

       • When  constructing  a  list,  substitute  an otherwise-unused placeholder for ; in elements when.  Then
         substitute ; for the placeholder when processing list elements.  For example, the following code uses |
         in place of ; characters:

            set(mylist a "b|c")
            foreach(entry IN LISTS mylist)
              string(REPLACE "|" ";" entry "${entry}")
              # use "${entry}" normally
            endforeach()

         The ExternalProject <#module:ExternalProject> module's  LIST_SEPARATOR  option  is  an  example  of  an
         interface built using this approach.

       • In  lists  of  generator  expressions <#manual:cmake-generator-expressions(7)>, use the $<SEMICOLON> <#
         genex:SEMICOLON> generator expression.

       • In command calls, use Quoted Argument syntax whenever possible.  The called command  will  receive  the
         content of the argument with semicolons preserved.  An Unquoted Argument will be split on semicolons.

       • In  function()  <#command:function>  implementations,  avoid  ARGV  and  ARGN, which do not distinguish
         semicolons in values from those separating values.  Instead, prefer using  named  positional  arguments
         and  the ARGC and ARGV# variables.  When using cmake_parse_arguments() <#command:cmake_parse_arguments>
         to parse arguments, prefer its PARSE_ARGV signature, which uses the ARGV# variables.

         Note that this approach does  not  apply  to  macro()  <#command:macro>  implementations  because  they
         reference arguments using placeholders, not real variables.

Copyright

       2000-2024 Kitware, Inc. and Contributors

3.31.6                                          December 01, 2025                              CMAKE-LANGUAGE(7)