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COLOR_MAP

Stores a color map to accelerate drawing. Allegro game programming library.

#include <allegro.h>

typedef struct COLOR_MAP

   unsigned char data[PAL_SIZE][PAL_SIZE];
   

Read chapter "Transparency and patterned drawing", section "256-color transparency" for a description on how to obtain/use this structure.

color_map(3alleg4), ex3d(3alleg4), excolmap(3alleg4), exlights(3alleg4), exshade(3alleg4), extrans(3alleg4)