Provided by: libsdl3-doc_3.2.26+ds-2_all 

NAME
SDL_GPUCommandBuffer - An opaque handle representing a command buffer.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUCommandBuffer SDL_GPUCommandBuffer;
DESCRIPTION
Most state is managed via command buffers. When setting state using a command buffer, that state is local
to the command buffer.
Commands only begin execution on the GPU once SDL_SubmitGPUCommandBuffer is called. Once the command
buffer is submitted, it is no longer valid to use it.
Command buffers are executed in submission order. If you submit command buffer A and then command buffer
B all commands in A will begin executing before any command in B begins executing.
In multi-threading scenarios, you should only access a command buffer on the thread you acquired it from.
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
SDL_AcquireGPUCommandBuffer(3), SDL_SubmitGPUCommandBuffer(3),
SDL_SubmitGPUCommandBufferAndAcquireFence(3)
Simple Directmedia Layer SDL 3.2.26 SDL_GPUCommandBuffer(3type)