Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_GPUCompareOp - Specifies a comparison operator for depth, stencil and sampler operations.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       typedef enum SDL_GPUCompareOp
       {
           SDL_GPU_COMPAREOP_INVALID,
           SDL_GPU_COMPAREOP_NEVER,             /**< The comparison always evaluates false. */
           SDL_GPU_COMPAREOP_LESS,              /**< The comparison evaluates reference < test. */
           SDL_GPU_COMPAREOP_EQUAL,             /**< The comparison evaluates reference == test. */
           SDL_GPU_COMPAREOP_LESS_OR_EQUAL,     /**< The comparison evaluates reference <= test. */
           SDL_GPU_COMPAREOP_GREATER,           /**< The comparison evaluates reference > test. */
           SDL_GPU_COMPAREOP_NOT_EQUAL,         /**< The comparison evaluates reference != test. */
           SDL_GPU_COMPAREOP_GREATER_OR_EQUAL,  /**< The comparison evaluates reference >= test. */
           SDL_GPU_COMPAREOP_ALWAYS             /**< The comparison always evaluates true. */
       } SDL_GPUCompareOp;

AVAILABILITY

       This enum is available since SDL 3.2.0.

SEE ALSO

       SDL_CreateGPUGraphicsPipeline(3)

Simple Directmedia Layer                           SDL 3.2.26                            SDL_GPUCompareOp(3type)