Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_GPUComputePass - An opaque handle representing a compute pass.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       typedef struct SDL_GPUComputePass SDL_GPUComputePass;

DESCRIPTION

       This handle is transient and should not be held or referenced after SDL_EndGPUComputePass is called.

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       SDL_BeginGPUComputePass(3), SDL_EndGPUComputePass(3)

Simple Directmedia Layer                           SDL 3.2.26                          SDL_GPUComputePass(3type)