SDL_GPUPrimitiveType
Specifies the primitive topology of a graphics pipeline.
- Provided by: libsdl3-doc (Version: 3.4.2+ds-1ubuntu1)
- Source: libsdl3
- Report a bug
Specifies the primitive topology of a graphics pipeline.
#include <SDL3/SDL_gpu.h>
typedef enum SDL_GPUPrimitiveType
{
SDL_GPU_PRIMITIVETYPE_TRIANGLELIST, /**< A series of separate triangles. */
SDL_GPU_PRIMITIVETYPE_TRIANGLESTRIP, /**< A series of connected triangles. */
SDL_GPU_PRIMITIVETYPE_LINELIST, /**< A series of separate lines. */
SDL_GPU_PRIMITIVETYPE_LINESTRIP, /**< A series of connected lines. */
SDL_GPU_PRIMITIVETYPE_POINTLIST /**< A series of separate points. */
} SDL_GPUPrimitiveType;
If you are using POINTLIST you must include a point size output in the vertex shader.
• For HLSL compiling to SPIRV you must decorate a float output with [[vk::builtin("PointSize")]].
• For GLSL you must set the gl_PointSize builtin.
• For MSL you must include a float output with the [[point_size]] decorator.
Note that sized point topology is totally unsupported on D3D12. Any size other than 1 will be ignored. In general, you should avoid using point topology for both compatibility and performance reasons. You WILL regret using it.
This enum is available since SDL 3.2.0.