Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_GPUSampleCount - Specifies the sample count of a texture.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       typedef enum SDL_GPUSampleCount
       {
           SDL_GPU_SAMPLECOUNT_1,  /**< No multisampling. */
           SDL_GPU_SAMPLECOUNT_2,  /**< MSAA 2x */
           SDL_GPU_SAMPLECOUNT_4,  /**< MSAA 4x */
           SDL_GPU_SAMPLECOUNT_8   /**< MSAA 8x */
       } SDL_GPUSampleCount;

DESCRIPTION

       Used in multisampling. Note that this value only applies when the texture is used as a render target.

AVAILABILITY

       This enum is available since SDL 3.2.0.

SEE ALSO

       SDL_CreateGPUTexture(3), SDL_GPUTextureSupportsSampleCount(3)

Simple Directmedia Layer                           SDL 3.2.26                          SDL_GPUSampleCount(3type)