Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_GPUStorageTextureReadWriteBinding  - A structure specifying parameters related to binding textures in
       a compute pass.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       typedef struct SDL_GPUStorageTextureReadWriteBinding
       {
           SDL_GPUTexture *texture;  /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE or SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE. */
           Uint32 mip_level;         /**< The mip level index to bind. */
           Uint32 layer;             /**< The layer index to bind. */
           bool cycle;               /**< true cycles the texture if it is already bound. */
           Uint8 padding1;
           Uint8 padding2;
           Uint8 padding3;
       } SDL_GPUStorageTextureReadWriteBinding;

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       SDL_BeginGPUComputePass(3)

Simple Directmedia Layer                           SDL 3.2.26       SDL_GPUStorageTextureReadWriteBinding(3type)