Provided by: libsdl3-doc_3.2.26+ds-2_all 

NAME
SDL_GPUStorageTextureReadWriteBinding - A structure specifying parameters related to binding textures in
a compute pass.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUStorageTextureReadWriteBinding
{
SDL_GPUTexture *texture; /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE or SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE. */
Uint32 mip_level; /**< The mip level index to bind. */
Uint32 layer; /**< The layer index to bind. */
bool cycle; /**< true cycles the texture if it is already bound. */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
} SDL_GPUStorageTextureReadWriteBinding;
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
SDL_BeginGPUComputePass(3)
Simple Directmedia Layer SDL 3.2.26 SDL_GPUStorageTextureReadWriteBinding(3type)