Provided by: libsdl3-doc_3.2.28+ds-1_all bug

NAME

       SDL_GPUTexture - An opaque handle representing a texture.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       typedef struct SDL_GPUTexture SDL_GPUTexture;

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       SDL_CreateGPUTexture(3),             SDL_UploadToGPUTexture(3),            SDL_DownloadFromGPUTexture(3),
       SDL_CopyGPUTextureToTexture(3),    SDL_BindGPUVertexSamplers(3),     SDL_BindGPUVertexStorageTextures(3),
       SDL_BindGPUFragmentSamplers(3),                                    SDL_BindGPUFragmentStorageTextures(3),
       SDL_BindGPUComputeStorageTextures(3),     SDL_GenerateMipmapsForGPUTexture(3),     SDL_BlitGPUTexture(3),
       SDL_ReleaseGPUTexture(3)

Simple Directmedia Layer                           SDL 3.2.28                              SDL_GPUTexture(3type)