Provided by: libsdl3-doc_3.2.28+ds-1_all 

NAME
SDL_GPUTexture - An opaque handle representing a texture.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUTexture SDL_GPUTexture;
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
SDL_CreateGPUTexture(3), SDL_UploadToGPUTexture(3), SDL_DownloadFromGPUTexture(3),
SDL_CopyGPUTextureToTexture(3), SDL_BindGPUVertexSamplers(3), SDL_BindGPUVertexStorageTextures(3),
SDL_BindGPUFragmentSamplers(3), SDL_BindGPUFragmentStorageTextures(3),
SDL_BindGPUComputeStorageTextures(3), SDL_GenerateMipmapsForGPUTexture(3), SDL_BlitGPUTexture(3),
SDL_ReleaseGPUTexture(3)
Simple Directmedia Layer SDL 3.2.28 SDL_GPUTexture(3type)