Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_GPUTextureTransferInfo  - A structure specifying parameters related to transferring data to or from a
       texture.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       typedef struct SDL_GPUTextureTransferInfo
       {
           SDL_GPUTransferBuffer *transfer_buffer;  /**< The transfer buffer used in the transfer operation. */
           Uint32 offset;                           /**< The starting byte of the image data in the transfer buffer. */
           Uint32 pixels_per_row;                   /**< The number of pixels from one row to the next. */
           Uint32 rows_per_layer;                   /**< The number of rows from one layer/depth-slice to the next. */
       } SDL_GPUTextureTransferInfo;

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       SDL_UploadToGPUTexture(3), SDL_DownloadFromGPUTexture(3)

Simple Directmedia Layer                           SDL 3.2.26                  SDL_GPUTextureTransferInfo(3type)