Provided by: libsdl3-doc_3.2.26+ds-2_all 

NAME
SDL_GamepadBinding - A mapping between one joystick input to a gamepad control.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
typedef struct SDL_GamepadBinding
{
SDL_GamepadBindingType input_type;
union
{
int button;
struct
{
int axis;
int axis_min;
int axis_max;
} axis;
struct
{
int hat;
int hat_mask;
} hat;
} input;
SDL_GamepadBindingType output_type;
union
{
SDL_GamepadButton button;
struct
{
SDL_GamepadAxis axis;
int axis_min;
int axis_max;
} axis;
} output;
} SDL_GamepadBinding;
DESCRIPTION
A gamepad has a collection of several bindings, to say, for example, when joystick button number 5 is
pressed, that should be treated like the gamepad's "start" button.
SDL has these bindings built-in for many popular controllers, and can add more with a simple text string.
Those strings are parsed into a collection of these structs to make it easier to operate on the data.
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
SDL_GetGamepadBindings(3)
Simple Directmedia Layer SDL 3.2.26 SDL_GamepadBinding(3type)