Ubuntu Manpages

SDL_GetTextureColorMod

Get the additional color value multiplied into render copy operations.

#include <SDL3/SDL_render.h>
bool SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b);

the texture to query.
a pointer filled in with the current red color value.
a pointer filled in with the current green color value.
a pointer filled in with the current blue color value.

Returns true on success or false on failure; call SDL_GetError() for more information.

This function should only be called on the main thread.

This function is available since SDL 3.2.0.

SDL_GetTextureAlphaMod(3), SDL_GetTextureColorModFloat(3), SDL_SetTextureColorMod(3)