SDL_SaveBMP_IO
Save a surface to a seekable SDL data stream in BMP format.
- Provided by: libsdl3-doc (Version: 3.4.2+ds-1ubuntu1)
- Source: libsdl3
- Report a bug
Save a surface to a seekable SDL data stream in BMP format.
#include <SDL3/SDL_surface.h>
bool SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio);
Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.
Returns true on success or false on failure; call SDL_GetError() for more information.
This function can be called on different threads with different surfaces.
This function is available since SDL 3.2.0.