Provided by: cmake-data_4.1.1+really3.31.6-2ubuntu1_all bug

NAME

       cmake-toolchains - CMake Toolchains Reference

INTRODUCTION

       CMake  uses  a  toolchain of utilities to compile, link libraries and create archives, and other tasks to
       drive the build. The toolchain utilities available are determined by the  languages  enabled.  In  normal
       builds,  CMake  automatically  determines the toolchain for host builds based on system introspection and
       defaults. In cross-compiling scenarios, a toolchain file may be specified with information about compiler
       and utility paths.

       Added in version 3.19: One may  use  cmake-presets(7)  <#manual:cmake-presets(7)>  to  specify  toolchain
       files.

LANGUAGES

       Languages are enabled by the project() <#command:project> command.  Language-specific built-in variables,
       such     as     CMAKE_CXX_COMPILER     <#variable:CMAKE_<LANG>_COMPILER>,     CMAKE_CXX_COMPILER_ID    <#
       variable:CMAKE_<LANG>_COMPILER_ID> etc are set by invoking the project() <#command:project> command.   If
       no  project command is in the top-level CMakeLists file, one will be implicitly generated. By default the
       enabled languages are C and CXX:

          project(C_Only C)

       A special value of NONE can also be used with the  project()  <#command:project>  command  to  enable  no
       languages:

          project(MyProject NONE)

       The  enable_language()  <#command:enable_language>  command  can  be  used  to enable languages after the
       project() <#command:project> command:

          enable_language(CXX)

       When a language is enabled, CMake finds a compiler for that language, and  determines  some  information,
       such  as  the  vendor  and version of the compiler, the target architecture and bitwidth, the location of
       corresponding utilities etc.

       The ENABLED_LANGUAGES <#prop_gbl:ENABLED_LANGUAGES> global property  contains  the  languages  which  are
       currently enabled.

VARIABLES AND PROPERTIES

       Several variables relate to the language components of a toolchain which are enabled:

       CMAKE_<LANG>_COMPILER <#variable:CMAKE_<LANG>_COMPILER>
              The full path to the compiler used for <LANG>

       CMAKE_<LANG>_COMPILER_ID <#variable:CMAKE_<LANG>_COMPILER_ID>
              The compiler identifier used by CMake

       CMAKE_<LANG>_COMPILER_VERSION <#variable:CMAKE_<LANG>_COMPILER_VERSION>
              The version of the compiler.

       CMAKE_<LANG>_FLAGS <#variable:CMAKE_<LANG>_FLAGS>
              The  variables  and the configuration-specific equivalents contain flags that will be added to the
              compile command when compiling a file of a particular language.

       CMake needs a way to determine which compiler to use to invoke the linker.  This  is  determined  by  the
       LANGUAGE  <#prop_sf:LANGUAGE>  property of source files of the target <#manual:cmake-buildsystem(7)>, and
       in the case of static libraries, the LANGUAGE of the dependent libraries. The choice CMake makes  may  be
       overridden with the LINKER_LANGUAGE <#prop_tgt:LINKER_LANGUAGE> target property.

TOOLCHAIN FEATURES

       CMake   provides   the   try_compile()   <#command:try_compile>   command  and  wrapper  macros  such  as
       CheckSourceCompiles  <#module:CheckSourceCompiles>,  CheckCXXSymbolExists  <#module:CheckCXXSymbolExists>
       and  CheckIncludeFile <#module:CheckIncludeFile> to test capability and availability of various toolchain
       features. These APIs test the toolchain in some way and cache the result so that the test does  not  have
       to be performed again the next time CMake runs.

       Some  toolchain  features have built-in handling in CMake, and do not require compile-tests. For example,
       POSITION_INDEPENDENT_CODE <#prop_tgt:POSITION_INDEPENDENT_CODE> allows specifying that a target should be
       built as position-independent code, if the compiler supports that feature.  The  <LANG>_VISIBILITY_PRESET
       <#prop_tgt:<LANG>_VISIBILITY_PRESET>  and VISIBILITY_INLINES_HIDDEN <#prop_tgt:VISIBILITY_INLINES_HIDDEN>
       target properties add flags for hidden visibility, if supported by the compiler.

CROSS COMPILING

       If cmake(1) <#manual:cmake(1)> is invoked with the command line  parameter  --toolchain  path/to/file  <#
       cmdoption-cmake-toolchain>  or -DCMAKE_TOOLCHAIN_FILE=path/to/file <#cmdoption-cmake-D>, the file will be
       loaded early to set values for the compilers.  The CMAKE_CROSSCOMPILING  <#variable:CMAKE_CROSSCOMPILING>
       variable is set to true when CMake is cross-compiling.

       Note    that   using   the   CMAKE_SOURCE_DIR   <#variable:CMAKE_SOURCE_DIR>   or   CMAKE_BINARY_DIR   <#
       variable:CMAKE_BINARY_DIR> variables inside a toolchain file is  typically  undesirable.   The  toolchain
       file  is used in contexts where these variables have different values when used in different places (e.g.
       as part of a call to try_compile() <#command:try_compile>).  In most cases, where  there  is  a  need  to
       evaluate   paths   inside   a   toolchain   file,   the   more  appropriate  variable  to  use  would  be
       CMAKE_CURRENT_LIST_DIR  <#variable:CMAKE_CURRENT_LIST_DIR>,  since  it   always   has   an   unambiguous,
       predictable value.

   Cross Compiling for Linux
       A typical cross-compiling toolchain for Linux has content such as:

          set(CMAKE_SYSTEM_NAME Linux)
          set(CMAKE_SYSTEM_PROCESSOR arm)

          set(CMAKE_SYSROOT /home/devel/rasp-pi-rootfs)
          set(CMAKE_STAGING_PREFIX /home/devel/stage)

          set(tools /home/devel/gcc-4.7-linaro-rpi-gnueabihf)
          set(CMAKE_C_COMPILER ${tools}/bin/arm-linux-gnueabihf-gcc)
          set(CMAKE_CXX_COMPILER ${tools}/bin/arm-linux-gnueabihf-g++)

          set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
          set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
          set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
          set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)

       Where:

       CMAKE_SYSTEM_NAME <#variable:CMAKE_SYSTEM_NAME>
              is the CMake-identifier of the target platform to build for.

       CMAKE_SYSTEM_PROCESSOR <#variable:CMAKE_SYSTEM_PROCESSOR>
              is the CMake-identifier of the target architecture.

       CMAKE_SYSROOT <#variable:CMAKE_SYSROOT>
              is optional, and may be specified if a sysroot is available.

       CMAKE_STAGING_PREFIX <#variable:CMAKE_STAGING_PREFIX>
              is  also  optional.  It  may  be  used  to  specify  a  path  on  the  host  to  install  to.  The
              CMAKE_INSTALL_PREFIX <#variable:CMAKE_INSTALL_PREFIX> is always the runtime installation location,
              even when cross-compiling.

       CMAKE_<LANG>_COMPILER <#variable:CMAKE_<LANG>_COMPILER>
              variable may be set to full paths, or to names of compilers to search for in  standard  locations.
              For  toolchains  that  do not support linking binaries without custom flags or scripts one may set
              the   CMAKE_TRY_COMPILE_TARGET_TYPE    <#variable:CMAKE_TRY_COMPILE_TARGET_TYPE>    variable    to
              STATIC_LIBRARY to tell CMake not to try to link executables during its checks.

       CMake    find_*    commands    will    look   in   the   sysroot,   and   the   CMAKE_FIND_ROOT_PATH   <#
       variable:CMAKE_FIND_ROOT_PATH> entries by default in all cases, as well as looking  in  the  host  system
       root  prefix.   Although  this can be controlled on a case-by-case basis, when cross-compiling, it can be
       useful to exclude looking in either the host or the target for particular artifacts. Generally, includes,
       libraries and packages should be found in the target system prefixes, whereas executables which  must  be
       run  as  part of the build should be found only on the host and not on the target. This is the purpose of
       the CMAKE_FIND_ROOT_PATH_MODE_* variables.

   Cross Compiling for the Cray Linux Environment
       Cross compiling for compute nodes in the Cray Linux Environment can be done without  needing  a  separate
       toolchain  file.   Specifying  -DCMAKE_SYSTEM_NAME=CrayLinuxEnvironment  on  the  CMake command line will
       ensure that the appropriate build settings and search paths are configured.  The platform will  pull  its
       configuration  from  the  current  environment variables and will configure a project to use the compiler
       wrappers from the Cray Programming Environment's PrgEnv-* modules if present and loaded.

       The default configuration of the Cray Programming Environment is to only support static libraries.   This
       can  be  overridden  and shared libraries enabled by setting the CRAYPE_LINK_TYPE environment variable to
       dynamic.

       Running CMake without specifying CMAKE_SYSTEM_NAME <#variable:CMAKE_SYSTEM_NAME> will run  the  configure
       step  in  host  mode  assuming  a  standard  Linux environment.  If not overridden, the PrgEnv-* compiler
       wrappers will end up getting used, which if targeting the either the  login  node  or  compute  node,  is
       likely  not  the  desired behavior.  The exception to this would be if you are building directly on a NID
       instead of cross-compiling from a login node. If trying to build software for a login node, you will need
       to either first unload the currently loaded PrgEnv-* module or explicitly tell CMake to  use  the  system
       compilers in /usr/bin instead of the Cray wrappers.  If instead targeting a compute node is desired, just
       specify the CMAKE_SYSTEM_NAME <#variable:CMAKE_SYSTEM_NAME> as mentioned above.

   Cross Compiling using Clang
       Some  compilers  such  as  Clang  are  inherently  cross  compilers.  The CMAKE_<LANG>_COMPILER_TARGET <#
       variable:CMAKE_<LANG>_COMPILER_TARGET> can be set to pass a  value  to  those  supported  compilers  when
       compiling:

          set(CMAKE_SYSTEM_NAME Linux)
          set(CMAKE_SYSTEM_PROCESSOR arm)

          set(triple arm-linux-gnueabihf)

          set(CMAKE_C_COMPILER clang)
          set(CMAKE_C_COMPILER_TARGET ${triple})
          set(CMAKE_CXX_COMPILER clang++)
          set(CMAKE_CXX_COMPILER_TARGET ${triple})

       Similarly,  some  compilers  do not ship their own supplementary utilities such as linkers, but provide a
       way to specify the location of the external toolchain which will be used  by  the  compiler  driver.  The
       CMAKE_<LANG>_COMPILER_EXTERNAL_TOOLCHAIN   <#variable:CMAKE_<LANG>_COMPILER_EXTERNAL_TOOLCHAIN>  variable
       can be set in a toolchain file to pass the path to the compiler driver.

   Cross Compiling for QNX
       As  the  Clang  compiler  the  QNX   QCC   compile   is   inherently   a   cross   compiler.    And   the
       CMAKE_<LANG>_COMPILER_TARGET <#variable:CMAKE_<LANG>_COMPILER_TARGET> can be set to pass a value to those
       supported compilers when compiling:

          set(CMAKE_SYSTEM_NAME QNX)

          set(arch gcc_ntoarmv7le)

          set(CMAKE_C_COMPILER qcc)
          set(CMAKE_C_COMPILER_TARGET ${arch})
          set(CMAKE_CXX_COMPILER QCC)
          set(CMAKE_CXX_COMPILER_TARGET ${arch})

          set(CMAKE_SYSROOT $ENV{QNX_TARGET})

   Cross Compiling for Windows CE
       Cross compiling for Windows CE requires the corresponding SDK being installed on your system.  These SDKs
       are usually installed under C:/Program Files (x86)/Windows CE Tools/SDKs.

       A toolchain file to configure a Visual Studio generator for Windows CE may look like this:

          set(CMAKE_SYSTEM_NAME WindowsCE)

          set(CMAKE_SYSTEM_VERSION 8.0)
          set(CMAKE_SYSTEM_PROCESSOR arm)

          set(CMAKE_GENERATOR_TOOLSET CE800) # Can be omitted for 8.0
          set(CMAKE_GENERATOR_PLATFORM SDK_AM335X_SK_WEC2013_V310)

       The  CMAKE_GENERATOR_PLATFORM  <#variable:CMAKE_GENERATOR_PLATFORM> tells the generator which SDK to use.
       Further CMAKE_SYSTEM_VERSION <#variable:CMAKE_SYSTEM_VERSION> tells the generator what version of Windows
       CE to use.  Currently version 8.0 (Windows Embedded Compact 2013) is supported out  of  the  box.   Other
       versions  may  require  one  to  set  CMAKE_GENERATOR_TOOLSET  <#variable:CMAKE_GENERATOR_TOOLSET> to the
       correct value.

   Cross Compiling for Windows 10 Universal Applications
       A toolchain file to configure Visual Studio  Generators  <#visual-studio-generators>  for  a  Windows  10
       Universal Application may look like this:

          set(CMAKE_SYSTEM_NAME WindowsStore)
          set(CMAKE_SYSTEM_VERSION 10.0)

       A  Windows  10  Universal  Application  targets  both  Windows  Store  and  Windows  Phone.   Specify the
       CMAKE_SYSTEM_VERSION <#variable:CMAKE_SYSTEM_VERSION> variable to be 10.0 or higher.

       CMake selects a Windows SDK as described by documentation of the CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION
       <#variable:CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION> variable.

   Cross Compiling for Windows Phone
       A toolchain file to configure a Visual Studio generator for Windows Phone may look like this:

          set(CMAKE_SYSTEM_NAME WindowsPhone)
          set(CMAKE_SYSTEM_VERSION 8.1)

   Cross Compiling for Windows Store
       A toolchain file to configure a Visual Studio generator for Windows Store may look like this:

          set(CMAKE_SYSTEM_NAME WindowsStore)
          set(CMAKE_SYSTEM_VERSION 8.1)

   Cross Compiling for ADSP SHARC/Blackfin
       Cross-compiling for ADSP SHARC or  Blackfin  can  be  configured  by  setting  the  CMAKE_SYSTEM_NAME  <#
       variable:CMAKE_SYSTEM_NAME>     variable     to     ADSP     and     the     CMAKE_SYSTEM_PROCESSOR    <#
       variable:CMAKE_SYSTEM_PROCESSOR> variable to the "part number", excluding the ADSP- prefix, for  example,
       21594, SC589, etc.  This value is case insensitive.

       CMake will automatically search for CCES or VDSP++ installs in their default install locations and select
       the  most recent version found.  CCES will be selected over VDSP++ if both are installed.  Custom install
       paths can be set via  the  CMAKE_ADSP_ROOT  <#variable:CMAKE_ADSP_ROOT>  variable  or  the  ADSP_ROOT  <#
       envvar:ADSP_ROOT> environment variable.

       The  compiler  (cc21k  vs.  ccblkfn)  is  selected  automatically  based on the CMAKE_SYSTEM_PROCESSOR <#
       variable:CMAKE_SYSTEM_PROCESSOR> value provided.

   Cross Compiling for Android
       A toolchain  file  may  configure  cross-compiling  for  Android  by  setting  the  CMAKE_SYSTEM_NAME  <#
       variable:CMAKE_SYSTEM_NAME>  variable  to  Android.   Further  configuration  is  specific to the Android
       development environment to be used.

       For Visual Studio Generators <#visual-studio-generators>, CMake expects NVIDIA Nsight Tegra Visual Studio
       Edition or the Visual Studio  tools  for  Android  to  be  installed.  See  those  sections  for  further
       configuration details.

       For  Makefile Generators <#makefile-generators> and the Ninja <#generator:Ninja> generator, CMake expects
       one of these environments:

       • NDK

       • Standalone Toolchain

       CMake uses the following steps to select one of the environments:

       • If the CMAKE_ANDROID_NDK <#variable:CMAKE_ANDROID_NDK> variable  is  set,  the  NDK  at  the  specified
         location will be used.

       • Else, if the CMAKE_ANDROID_STANDALONE_TOOLCHAIN <#variable:CMAKE_ANDROID_STANDALONE_TOOLCHAIN> variable
         is set, the Standalone Toolchain at the specified location will be used.

       • Else,  if  the  CMAKE_SYSROOT  <#variable:CMAKE_SYSROOT>  variable  is  set  to a directory of the form
         <ndk>/platforms/android-<api>/arch-<arch>,  the  <ndk>  part   will   be   used   as   the   value   of
         CMAKE_ANDROID_NDK <#variable:CMAKE_ANDROID_NDK> and the NDK will be used.

       • Else,  if  the  CMAKE_SYSROOT  <#variable:CMAKE_SYSROOT>  variable  is  set  to a directory of the form
         <standalone-toolchain>/sysroot,  the  <standalone-toolchain>  part  will  be  used  as  the  value   of
         CMAKE_ANDROID_STANDALONE_TOOLCHAIN  <#variable:CMAKE_ANDROID_STANDALONE_TOOLCHAIN>  and  the Standalone
         Toolchain will be used.

       • Else, if a cmake variable ANDROID_NDK is set it will be used  as  the  value  of  CMAKE_ANDROID_NDK  <#
         variable:CMAKE_ANDROID_NDK>, and the NDK will be used.

       • Else,  if  a  cmake  variable  ANDROID_STANDALONE_TOOLCHAIN  is  set,  it  will be used as the value of
         CMAKE_ANDROID_STANDALONE_TOOLCHAIN <#variable:CMAKE_ANDROID_STANDALONE_TOOLCHAIN>, and  the  Standalone
         Toolchain will be used.

       • Else,  if  an environment variable ANDROID_NDK_ROOT or ANDROID_NDK is set, it will be used as the value
         of CMAKE_ANDROID_NDK <#variable:CMAKE_ANDROID_NDK>, and the NDK will be used.

       • Else, if an environment variable ANDROID_STANDALONE_TOOLCHAIN is set then it will be used as the  value
         of    CMAKE_ANDROID_STANDALONE_TOOLCHAIN    <#variable:CMAKE_ANDROID_STANDALONE_TOOLCHAIN>,   and   the
         Standalone Toolchain will be used.

       • Else, an error diagnostic will be issued that neither the NDK or Standalone Toolchain can be found.

       Added in version  3.20:  If  an  Android  NDK  is  selected,  its  version  number  is  reported  in  the
       CMAKE_ANDROID_NDK_VERSION <#variable:CMAKE_ANDROID_NDK_VERSION> variable.

   Cross Compiling for Android with the NDK
       A   toolchain  file  may  configure  Makefile  Generators  <#makefile-generators>,  Ninja  Generators  <#
       ninja-generators>,  or  Visual  Studio  Generators  <#visual-studio-generators>  to  target  Android  for
       cross-compiling.

       Configure use of an Android NDK with the following variables:

       CMAKE_SYSTEM_NAME <#variable:CMAKE_SYSTEM_NAME>
              Set to Android.  Must be specified to enable cross compiling for Android.

       CMAKE_SYSTEM_VERSION <#variable:CMAKE_SYSTEM_VERSION>
              Set to the Android API level.  If not specified, the value is determined as follows:

              • If the CMAKE_ANDROID_API <#variable:CMAKE_ANDROID_API> variable is set, its value is used as the
                API level.

              • If  the  CMAKE_SYSROOT <#variable:CMAKE_SYSROOT> variable is set, the API level is detected from
                the NDK directory structure containing the sysroot.

              • Otherwise, the latest API level available in the NDK is used.

       CMAKE_ANDROID_ARCH_ABI <#variable:CMAKE_ANDROID_ARCH_ABI>
              Set to the Android ABI (architecture).  If not specified, this variable will default to the  first
              supported  ABI  in  the  list  of  armeabi,  armeabi-v7a and arm64-v8a.  The CMAKE_ANDROID_ARCH <#
              variable:CMAKE_ANDROID_ARCH> variable will be computed from CMAKE_ANDROID_ARCH_ABI  automatically.
              Also  see the CMAKE_ANDROID_ARM_MODE <#variable:CMAKE_ANDROID_ARM_MODE> and CMAKE_ANDROID_ARM_NEON
              <#variable:CMAKE_ANDROID_ARM_NEON> variables.

       CMAKE_ANDROID_NDK <#variable:CMAKE_ANDROID_NDK>
              Set to the absolute path to the Android NDK root directory.  If not specified, a default for  this
              variable will be chosen as specified above.

       CMAKE_ANDROID_NDK_DEPRECATED_HEADERS <#variable:CMAKE_ANDROID_NDK_DEPRECATED_HEADERS>
              Set  to  a  true value to use the deprecated per-api-level headers instead of the unified headers.
              If not specified, the default will be false unless using a  NDK  that  does  not  provide  unified
              headers.

       CMAKE_ANDROID_NDK_TOOLCHAIN_VERSION <#variable:CMAKE_ANDROID_NDK_TOOLCHAIN_VERSION>
              On  NDK  r19 or above, this variable must be unset or set to clang.  On NDK r18 or below, set this
              to the version of the NDK toolchain to be selected as the compiler.  If not specified, the default
              will be the latest available GCC toolchain.

       CMAKE_ANDROID_STL_TYPE <#variable:CMAKE_ANDROID_STL_TYPE>
              Set to specify which C++ standard library to use.  If not specified, a default will be selected as
              described in the variable documentation.

       The following variables will be computed and provided automatically:

       CMAKE_<LANG>_ANDROID_TOOLCHAIN_PREFIX <#variable:CMAKE_<LANG>_ANDROID_TOOLCHAIN_PREFIX>
              The absolute path prefix to the binutils in the NDK toolchain.

       CMAKE_<LANG>_ANDROID_TOOLCHAIN_SUFFIX <#variable:CMAKE_<LANG>_ANDROID_TOOLCHAIN_SUFFIX>
              The host platform suffix of the binutils in the NDK toolchain.

       For example, a toolchain file might contain:

          set(CMAKE_SYSTEM_NAME Android)
          set(CMAKE_SYSTEM_VERSION 21) # API level
          set(CMAKE_ANDROID_ARCH_ABI arm64-v8a)
          set(CMAKE_ANDROID_NDK /path/to/android-ndk)
          set(CMAKE_ANDROID_STL_TYPE gnustl_static)

       Alternatively one may specify the values without a toolchain file:

          $ cmake ../src \
            -DCMAKE_SYSTEM_NAME=Android \
            -DCMAKE_SYSTEM_VERSION=21 \
            -DCMAKE_ANDROID_ARCH_ABI=arm64-v8a \
            -DCMAKE_ANDROID_NDK=/path/to/android-ndk \
            -DCMAKE_ANDROID_STL_TYPE=gnustl_static

   Cross Compiling for Android with a Standalone Toolchain
       A toolchain file may configure Makefile Generators <#makefile-generators> or the Ninja <#generator:Ninja>
       generator to target Android for cross-compiling using a standalone toolchain.

       Configure use of an Android standalone toolchain with the following variables:

       CMAKE_SYSTEM_NAME <#variable:CMAKE_SYSTEM_NAME>
              Set to Android.  Must be specified to enable cross compiling for Android.

       CMAKE_ANDROID_STANDALONE_TOOLCHAIN <#variable:CMAKE_ANDROID_STANDALONE_TOOLCHAIN>
              Set   to   the   absolute   path   to   the    standalone    toolchain    root    directory.     A
              ${CMAKE_ANDROID_STANDALONE_TOOLCHAIN}/sysroot  directory  must exist.  If not specified, a default
              for this variable will be chosen as specified above.

       CMAKE_ANDROID_ARM_MODE <#variable:CMAKE_ANDROID_ARM_MODE>
              When the standalone toolchain targets ARM, optionally set this to ON to target 32-bit ARM  instead
              of 16-bit Thumb.  See variable documentation for details.

       CMAKE_ANDROID_ARM_NEON <#variable:CMAKE_ANDROID_ARM_NEON>
              When the standalone toolchain targets ARM v7, optionally set thisto ON to target ARM NEON devices.
              See variable documentation for details.

       The following variables will be computed and provided automatically:

       CMAKE_SYSTEM_VERSION <#variable:CMAKE_SYSTEM_VERSION>
              The Android API level detected from the standalone toolchain.

       CMAKE_ANDROID_ARCH_ABI <#variable:CMAKE_ANDROID_ARCH_ABI>
              The Android ABI detected from the standalone toolchain.

       CMAKE_<LANG>_ANDROID_TOOLCHAIN_PREFIX <#variable:CMAKE_<LANG>_ANDROID_TOOLCHAIN_PREFIX>
              The absolute path prefix to the binutils in the standalone toolchain.

       CMAKE_<LANG>_ANDROID_TOOLCHAIN_SUFFIX <#variable:CMAKE_<LANG>_ANDROID_TOOLCHAIN_SUFFIX>
              The host platform suffix of the binutils in the standalone toolchain.

       For example, a toolchain file might contain:

          set(CMAKE_SYSTEM_NAME Android)
          set(CMAKE_ANDROID_STANDALONE_TOOLCHAIN /path/to/android-toolchain)

       Alternatively one may specify the values without a toolchain file:

          $ cmake ../src \
            -DCMAKE_SYSTEM_NAME=Android \
            -DCMAKE_ANDROID_STANDALONE_TOOLCHAIN=/path/to/android-toolchain

   Cross Compiling for Android with NVIDIA Nsight Tegra Visual Studio Edition
       A  toolchain  file  to configure one of the Visual Studio Generators <#visual-studio-generators> to build
       using NVIDIA Nsight Tegra targeting Android may look like this:

          set(CMAKE_SYSTEM_NAME Android)

       The CMAKE_GENERATOR_TOOLSET <#variable:CMAKE_GENERATOR_TOOLSET> may be set to  select  the  Nsight  Tegra
       "Toolchain Version" value.

       See also target properties:

       • ANDROID_ANT_ADDITIONAL_OPTIONS <#prop_tgt:ANDROID_ANT_ADDITIONAL_OPTIONS>

       • ANDROID_API_MIN <#prop_tgt:ANDROID_API_MIN>

       • ANDROID_API <#prop_tgt:ANDROID_API>

       • ANDROID_ARCH <#prop_tgt:ANDROID_ARCH>

       • ANDROID_ASSETS_DIRECTORIES <#prop_tgt:ANDROID_ASSETS_DIRECTORIES>

       • ANDROID_GUI <#prop_tgt:ANDROID_GUI>

       • ANDROID_JAR_DEPENDENCIES <#prop_tgt:ANDROID_JAR_DEPENDENCIES>

       • ANDROID_JAR_DIRECTORIES <#prop_tgt:ANDROID_JAR_DIRECTORIES>

       • ANDROID_JAVA_SOURCE_DIR <#prop_tgt:ANDROID_JAVA_SOURCE_DIR>

       • ANDROID_NATIVE_LIB_DEPENDENCIES <#prop_tgt:ANDROID_NATIVE_LIB_DEPENDENCIES>

       • ANDROID_NATIVE_LIB_DIRECTORIES <#prop_tgt:ANDROID_NATIVE_LIB_DIRECTORIES>

       • ANDROID_PROCESS_MAX <#prop_tgt:ANDROID_PROCESS_MAX>

       • ANDROID_PROGUARD_CONFIG_PATH <#prop_tgt:ANDROID_PROGUARD_CONFIG_PATH>

       • ANDROID_PROGUARD <#prop_tgt:ANDROID_PROGUARD>

       • ANDROID_SECURE_PROPS_PATH <#prop_tgt:ANDROID_SECURE_PROPS_PATH>

       • ANDROID_SKIP_ANT_STEP <#prop_tgt:ANDROID_SKIP_ANT_STEP>

       • ANDROID_STL_TYPE <#prop_tgt:ANDROID_STL_TYPE>

   Cross Compiling for iOS, tvOS, visionOS, or watchOS
       For  cross-compiling  to  iOS,  tvOS,  visionOS,  or  watchOS,  the Xcode <#generator:Xcode> generator is
       recommended.  The Unix Makefiles <#generator:Unix Makefiles> or Ninja <#generator:Ninja>  generators  can
       also  be  used,  but  they  require  the  project to handle more areas like target CPU selection and code
       signing.

       Any  of  the  Apple  device  platforms  can   be   targeted   by   setting   the   CMAKE_SYSTEM_NAME   <#
       variable:CMAKE_SYSTEM_NAME>  variable to a value from the table below.  By default, the latest Device SDK
       is chosen.  As for all Apple platforms, a different SDK (e.g. a simulator) can be selected by setting the
       CMAKE_OSX_SYSROOT <#variable:CMAKE_OSX_SYSROOT> variable, although this should rarely be  necessary  (see
       Switching  Between  Device  and  Simulator  below).   A list of available SDKs can be obtained by running
       xcodebuild -showsdks.
               ┌──────────┬───────────────────┬─────────────────────┬──────────────────┬──────────────┐
               │ OS       │ CMAKE_SYSTEM_NAME │ Device          SDK │ Simulator SDK    │ Catalyst SDK │
               │          │                   │ (default)           │                  │              │
               ├──────────┼───────────────────┼─────────────────────┼──────────────────┼──────────────┤
               │ iOS      │ iOS               │ iphoneos            │ iphonesimulator  │ macosx       │
               ├──────────┼───────────────────┼─────────────────────┼──────────────────┼──────────────┤
               │ tvOS     │ tvOS              │ appletvos           │ appletvsimulator │ N/A          │
               ├──────────┼───────────────────┼─────────────────────┼──────────────────┼──────────────┤
               │ visionOS │ visionOS          │ xros                │ xrsimulator      │ N/A          │
               ├──────────┼───────────────────┼─────────────────────┼──────────────────┼──────────────┤
               │ watchOS  │ watchOS           │ watchos             │ watchsimulator   │ N/A          │
               └──────────┴───────────────────┴─────────────────────┴──────────────────┴──────────────┘

       For example, to create a CMake configuration for iOS, the following command is sufficient:

          cmake .. -GXcode -DCMAKE_SYSTEM_NAME=iOS

       Variable CMAKE_OSX_ARCHITECTURES <#variable:CMAKE_OSX_ARCHITECTURES> can be used to set architectures for
       both  device  and simulator. Variable CMAKE_OSX_DEPLOYMENT_TARGET <#variable:CMAKE_OSX_DEPLOYMENT_TARGET>
       can be used to set an iOS/tvOS/visionOS/watchOS deployment target.

       The next example installs five architectures in a universal binary for  an  iOS  library.   It  adds  the
       relevant  -miphoneos-version-min=9.3  or -mios-simulator-version-min=9.3 compiler flag where appropriate.
       Note that the CMAKE_IOS_INSTALL_COMBINED  <#variable:CMAKE_IOS_INSTALL_COMBINED>  variable  used  in  the
       example is now deprecated, so this approach is no longer recommended.

          $ cmake -S. -B_builds -GXcode \
              -DCMAKE_SYSTEM_NAME=iOS \
              "-DCMAKE_OSX_ARCHITECTURES=armv7;armv7s;arm64;i386;x86_64" \
              -DCMAKE_OSX_DEPLOYMENT_TARGET=9.3 \
              -DCMAKE_INSTALL_PREFIX=`pwd`/_install \
              -DCMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH=NO \
              -DCMAKE_IOS_INSTALL_COMBINED=YES

       Example:

          # CMakeLists.txt
          cmake_minimum_required(VERSION 3.14)
          project(foo)
          add_library(foo foo.cpp)
          install(TARGETS foo DESTINATION lib)

       Install:

          $ cmake --build _builds --config Release --target install

       Check library:

          $ lipo -info _install/lib/libfoo.a
          Architectures in the fat file: _install/lib/libfoo.a are: i386 armv7 armv7s x86_64 arm64

          $ otool -l _install/lib/libfoo.a | grep -A2 LC_VERSION_MIN_IPHONEOS
                cmd LC_VERSION_MIN_IPHONEOS
            cmdsize 16
            version 9.3

   Code Signing
       Some  build  artifacts  for the embedded Apple platforms require mandatory code signing.  If the Xcode <#
       generator:Xcode> generator is being used and code signing is required or desired, the development team ID
       can be specified via the CMAKE_XCODE_ATTRIBUTE_DEVELOPMENT_TEAM CMake variable.  This team ID  will  then
       be  included  in  the generated Xcode project.  By default, CMake avoids the need for code signing during
       the internal configuration phase (i.e compiler ID and feature detection).

   Switching Between Device and Simulator
       When configuring for any of the embedded platforms, one can target either real devices or the  simulator.
       Both  have  their own separate SDK, but CMake only supports specifying a single SDK for the configuration
       phase.  This means the developer must select one or the other at  configuration  time.   When  using  the
       Xcode  <#generator:Xcode> generator, this is less of a limitation because Xcode still allows you to build
       for either a device or a simulator, even though configuration was only performed  for  one  of  the  two.
       From  within  the Xcode IDE, builds are performed for the selected "destination" platform.  When building
       from the command line, the desired sdk can be  specified  directly  by  passing  a  -sdk  option  to  the
       underlying build tool (xcodebuild).  For example:

          $ cmake --build ... -- -sdk iphonesimulator

       Please note that checks made during configuration were performed against the configure-time SDK and might
       not  hold  true  for other SDKs.  Commands like find_package() <#command:find_package>, find_library() <#
       command:find_library>, etc. store and use details only for the configured SDK/platform, so  they  can  be
       problematic  if  wanting  to switch between device and simulator builds. You can follow the next rules to
       make device + simulator configuration work:

       • Use explicit -l linker flag, e.g. target_link_libraries(foo PUBLIC "-lz")

       • Use explicit -framework linker flag, e.g. target_link_libraries(foo PUBLIC "-framework CoreFoundation")

       • Use find_package() <#command:find_package> only for libraries installed with CMAKE_IOS_INSTALL_COMBINED
         <#variable:CMAKE_IOS_INSTALL_COMBINED> feature

Copyright

       2000-2024 Kitware, Inc. and Contributors

3.31.6                                          December 01, 2025                            CMAKE-TOOLCHAINS(7)