SDL_GL_SetAttribute
Set an OpenGL window attribute before window creation.
- Provided by: libsdl3-doc (Version: 3.4.2+ds-1ubuntu1)
- Source: libsdl3
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Set an OpenGL window attribute before window creation.
#include <SDL3/SDL_video.h>
bool SDL_GL_SetAttribute(SDL_GLAttr attr, int value);
This function sets the OpenGL attribute attr to value. The requested attributes should be set before creating an OpenGL window. You should use SDL_GL_GetAttribute() to check the values after creating the OpenGL context, since the values obtained can differ from the requested ones.
Returns true on success or false on failure; call SDL_GetError() for more information.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.
SDL_GL_CreateContext(3), SDL_GL_GetAttribute(3), SDL_GL_ResetAttributes(3)