SDL_GetTextureAlphaModFloat
Get the additional alpha value multiplied into render copy operations.
- Provided by: libsdl3-doc (Version: 3.4.14+ds-2)
- Source: libsdl3
- Report a bug
Get the additional alpha value multiplied into render copy operations.
#include <SDL3/SDL_render.h>
bool SDL_GetTextureAlphaModFloat(SDL_Texture *texture, float *alpha);
Returns true on success or false on failure; call SDL_GetError() for more information.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.
SDL_GetTextureAlphaMod(3), SDL_GetTextureColorModFloat(3), SDL_SetTextureAlphaModFloat(3)