SDL_WaitEvent
Wait indefinitely for the next available event.
- Provided by: libsdl3-doc (Version: 3.4.12+ds-1)
- Source: libsdl3
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Wait indefinitely for the next available event.
#include <SDL3/SDL_events.h>
bool SDL_WaitEvent(SDL_Event *event);
If event is not NULL, the next event is removed from the queue and stored in the SDL_Event structure pointed to by event.
As this function may implicitly call SDL_PumpEvents(), you can only call this function in the thread that initialized the video subsystem.
Returns true on success or false if there was an error while waiting for events; call SDL_GetError() for more information.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.