Provided by: celestia-glut_1.6.1+dfsg-3_amd64 bug

NAME

       celestia - A real-time visual space simulation

SYNOPSIS

       celestia [options]

DESCRIPTION

       This  manual  page  documents  briefly  celestia,  a  3D space simulator.  Celestia is a real-time visual
       simulation of space in our local region of the universe. Choose a point within about 1000 light years  of
       Earth,  and Celestia will show you an approximation of how it would appear to your eyes were you actually
       there. Some of what Celestia shows is necessarily hypothetical--the farther away from Earth you get,  the
       less real data there is and the more guesswork is involved.  Thus Celestia supplements observational data
       with good guesses based on models of stellar and planetary processes.

       Celestia is unique in its ability to allow you to navigate at an immense range of scales.  Orbit a couple
       kilometers  above  the  surface  of a tiny, irregular asteroid, then head off toward Jupiter, watching it
       grow from a bright point of light into a looming sphere filling your field of vision.   Leave  our  solar
       system  entirely  and  observe  the  sun as it fades from a brilliant disk to a bright star, disappearing
       almost entirely as you head off toward the Upsilon Andromeda system to orbit around its  innermost  giant
       planet.

OVERVIEW

       Celestia will start up in a window, display a welcome message and some information about your target (top
       left corner), your speed, and the current time (Universal Time, so it'll probably be a few hours off from
       your computer's clock.)  In Celestia, you'll generally have an object selected; currently, it's Eros, but
       it could also be a star, planet, spacecraft, or galaxy.  The simplest way to select an object is to click
       on  it.  Try clicking on a star to select it.  Right drag the mouse to orbit arround the selected target.
       Left dragging the mouse changes your orientation too, but the camera rotates about its center instead  of
       rotating  around the target.  Rolling the mouse wheel will change your distance to the space station--you
       can move light years away, then roll the wheel in the opposite direction to get  back  to  your  starting
       location.  If your mouse lacks a wheel, you can use the Home and End keys instead.

       Press  G  and  you'll zoom through space toward the selected star.  If you press G again, you'll approach
       the star even closer.  Press H to select our Sun, and then G to go back to our solar system.  You'll find
       yourself half a light year away from the Sun, which looks merely like a bright star at this range.  Press
       G three more times to get within about 30 AU of the Sun and you will be  to  see  a  few  planets  become
       visible near the Sun.

USAGE

       Mouse functions:

       Left drag      orient camera
       Right drag     orbit the selected object
       Mouse wheel,
       Middle drag    adjust distance to selection
       left click     select target, double click to center

       Keyboard commands:

       Navigation

       H     Select the sun (Home)
       C     Center on selected object
       G     Goto selected object
       F     Follow selected object
       Y     Orbit the selected object at a rate synced to its rotation
       ESC   Cancel motion

       Free movement

       HOME   Move closer to object
       END    Move farther from object
       F1     Stop
       F2     Set velocity to 1 km/s
       F3     Set velocity to 1,000 km/s
       F4     Set velocity to 1,000,000 km/s
       F5     Set velocity to 1 AU/s
       F6     Set velocity to 1 ly/s
       A      Increase velocity by 10x
       Z      Decrease velocity by 10x
       Q      Reverse direction
       X      Set movement direction toward center of screen

       Time

       Space   stop time
       L       Time 10x faster
       K       Time 10x slower
       J       Reverse time

       Options

       U    Toggle galaxy rendering
       N    Toggle planet and moon labels
       O    Toggle planet orbits
       V    Toggle HUD Text
       I    Toggle planet atmospheres (cloud textures)
       W    Toggle wireframe mode
       /    Toggle constellation diagrams
       =    Toggle constellation labels
       ;    Toggle earth-based equatorial coordinate sphere
       B    Toggle star labels
       P    Toggle per-pixel lighting (if supported)
       [    Decrease limiting magnitude (fewer stars visible)
       ]    Increase limiting magnitude (more stars visible)
       {    Decrease ambient illumination
       }    Increase ambient illumination
       ,    Narrow field of view
       .    Widen field of view

       Other

       D   Run demo
       `   Show frames rendered per second

       It's  possible  to choose a star or planet by name:  press Enter and type in the name, and pressing Enter
       again.  You can use common names, or Bayer designations and HD catalog  numbers  for  stars.   Bayer  and
       Flamsteed  designations  need  to  be entered like "Upsilon And" and "51 Peg".  The constellation must be
       given as a three letter abbreviation and the full Greek letter name spelled out.  HD catalog numbers must
       be entered with a space between HD and the number.

OPTIONS

       The glut based version accepts the usual X Window System specific options, namely:

       -display DISPLAY
               Specify the X server to connect to. If not  specified,  the  value  of  the  DISPLAY  environment
               variable is used.

       -geometry WxH+X+Y
               Determines  where  window's  should  be  created on the screen. The parameter following -geometry
               should be formatted as a standard X geometry specification.  The effect of using this  option  is
               to  change  the  GLUT  initial  size  and  initial  position the same as if glutInitWindowSize or
               glutInitWindowPosition were called directly.

       -iconic Requests all top-level windows be created in an iconic state.

       -indirect
               Force the use of indirect OpenGL rendering contexts.

       -direct Force the use of direct OpenGL rendering contexts (not all  GLX  implementations  support  direct
               rendering  contexts).  A  fatal  error  is  generated if direct rendering is not supported by the
               OpenGL implementation.

               If neither -indirect or -direct are used to force a particular behavior, GLUT will attempt to use
               direct rendering if possible and otherwise fallback to indirect rendering.

       -gldebug
               After processing callbacks and/or events, check  if  there  are  any  OpenGL  errors  by  calling
               glGetError.   If  an  error  is  reported,  print out a warning by looking up the error code with
               gluErrorString.  Using this option is helpful in detecting OpenGL run-time errors.

       -sync   Enable synchronous X protocol transactions.  This option makes it easier to track down  potential
               X protocol errors.

AUTHOR

       Celestia  has  been written by Chris Laurel <claurel@www.shatters.net> and it's available under the terms
       and conditions of the GNU General Public LIcense from http://celestia.sf.net/

                                                  May 23, 2001                                       CELESTIA(1)