Provided by: grass-doc_6.4.3-3_all bug

NAME

       d.menu  - Creates and displays a menu within the active frame on the graphics monitor.

KEYWORDS

       display, menu

SYNOPSIS

       d.menu
       d.menu help
       d.menu  [bcolor=string]   [tcolor=string]   [dcolor=string]   [size=integer]   [--verbose]
       [--quiet]

   Parameters:
       bcolor=string
           Sets the color of the menu background
           Options:
           red,orange,yellow,green,blue,indigo,violet,white,black,gray,brown,magenta,aqua,grey,cyan,purple
           Default: white

       tcolor=string
           Sets the color of the menu text
           Options:
           red,orange,yellow,green,blue,indigo,violet,white,black,gray,brown,magenta,aqua,grey,cyan,purple
           Default: black

       dcolor=string
           Sets the color dividing lines of text
           Options:
           red,orange,yellow,green,blue,indigo,violet,white,black,gray,brown,magenta,aqua,grey,cyan,purple
           Default: black

       size=integer
           Sets the menu text size (in percent)
           Options: 1-100
           Default: 3

DESCRIPTION

       d.menu allows the user to create a menu containing a TITLE and  options,  and  to  display
       this menu in the active frame on the graphics monitor.  After the menu is displayed in the
       active frame, the mouse must be used to select  one  of  the  menu  options.   The  number
       associated  with  the selected menu option is then printed to standard output (stdout) and
       the program exits.  This program provides GRASS macro writers with a mouse  interface  for
       user interaction.

       Parameters  can be stated on the command line, from within standard input (stdin), or from
       within a script file (as illustrated below).

       The user can specify the menu's background, text, and line  colors  (bcolor,  tcolor,  and
       dcolor)  and  the  menu  size (size) on the command line. If the user sets at least one of
       these values on the command line, any remaining values that are not specified will be  set
       (automatically) to their default values.

NOTES

   Menu Information:
       After  the  user  has (optionally) specified menu colors and size, the program expects the
       user to enter information about the menu's location and content.  The menu will be  placed
       in  the  lower  right  corner  of the active display frame by default if the user does not
       position it elsewhere using the .T or .L commands.

       The user specifies the menu contents by entering a  menu  TITLE  followed  by  the  option
       choices  to  appear  in  the menu when displayed.  The user must enter a menu TITLE and at
       least one menu option.  All .dot commands are optional.

       #      Comment line. (ignored)

       .B value
              Specifies the menu's background color.

       .C value
              Specifies the menu's text color.

       .D value
              Specifies the menu's dividing line color.

       .F value
              Specifies the menu's font. May be any of the standard GRASS fonts.  (see d.font)

       .S value
              Specifies the menu's font size.  (as a percentage of the active frame's height).

       .T value
              Specifies the menu's distance from the  active  display  frame's  top  edge  (as  a
              percentage of the active frame's height).

       .L value
              Specifies  the  menu's  distance  from  the  active display frame's left edge (as a
              percentage of the active frame's width).

       menu TITLE
              A TITLE that describes the type of options listed in the menu, and that will appear
              at the top of the menu when it is displayed.

       option name(s)
              The  options  that will appear in the menu when displayed.  Each menu option should
              appear on a separate line.  The user may enter as many options as desired, but must
              enter at least one menu option.

       Note:  The user should choose a menu size and location that will allow all menu options to
       be displayed in the active frame.

       If the user enters the menu TITLE and option(s) from standard input (i.e., at the keyboard
       rather  than  from  a  file), the user should enter control-d to end input and display the
       menu in the active frame on the graphics monitor.  (Note: The d.menu program can  also  be
       incorporated into UNIX Bourne shell script macros.  The below example shows how this might
       be done.)

EXAMPLES

   Example 1

       a=`d.menu << EOF
       # set the background color
       brown
       # set the text color
       # set the text size in % of entire screen height
       .br # set the top edge
       # set the LEFT edge
       # The menu Title
       Sample Menu
       # the options
       option 1
       option 2
       option 3
       option 4
       option 5
       option 6
       EOF
       `
       echo "You have just chosen option $a"

   Example 2
       In the following example, the shell script menu2 calls the shell script color.select which
       contains  d.menu  commands to display a menu in the current frame on the graphics monitor.
       After the user selects an option from the display menu, the selection number is  available
       for use by menu2.

   Contents of file menu2:

       #! /bin/csh -f
       set option = 0
       set colors = (red green blue black white )
       @ option = `color.select`
       if ($option <= 5) then
            set color = $colors[$option]
            echo $color
       endif
       exit

   Contents of file color.select:

       #! /bin/csh -f
       d.menu bcolor=red tcolor=green dcolor=yellow size=5 << EOF
       Color Choices
       Option 1
       Option 2
       Option 3
       Option 4
       Option 5
       EOF

       If  the  user  runs  menu2,  a menu will be displayed on the graphics monitor that has red
       background, green text, with menu options divided by yellow lines, and a text size  of  5%
       of  the  active  display  frame height.  The mouse cursor will become active, allowing the
       user to select (by pointing with the mouse) one of  the  displayed  menu  options.   Here,
       these  menu  options  are called Option 1, Option 2, and Option 3, etc.  The first line of
       text (here, the words Color Choices) contains the TITLE of the menu; this line  is  not  a
       menu  option  that  can be chosen by the user with the mouse. When the user presses one of
       the mouse buttons while pointing to the desired menu choice,  the  number  of  the  option
       chosen will be available for capture by the shell script menu2.  menu2 is a simple example
       that takes this information and only echoes it to the screen.

NOTES

       Although the user can vary text size, all text within the same  menu  is  displayed  in  a
       single  text size (and font). If the user specifies that items included in the menu's text
       be displayed in different sizes, all text will be displayed in the size stated last.

SEE ALSO

       d.ask
       d.font
       d.frame
       d.grid
       d.legend
       d.paint.labels
       d.text
       d.title

AUTHOR

       James Westervelt, U.S. Army Construction Engineering Research Laboratory

       Last changed: $Date: 2011-11-08 03:29:50 -0800 (Tue, 08 Nov 2011) $

       Full index

       © 2003-2013 GRASS Development Team