Provided by: fracplanet_0.4.0-3build2_amd64 bug

NAME

       fracplanet - Create and view random fractal terrain and planets.

SYNOPSIS

       fracplanet  [ <QtOptions> ] [ --help ] [ --verbose ] [ --display-list ] [ --invert-mouse-y
       ] [ --wireframe ]

DESCRIPTION

       Fracplanet generates random planets  and  terrain  with  oceans,  mountains,  icecaps  and
       rivers.   Parameters  are  specified interactively and the results displayed using OpenGL.
       The generated objects can be exported for Pov-Ray or Blender.

       A document fully describing usage  via  the  application's  GUI  is  accessible  from  the
       application's "About" menu once it is running.

GENERAL OPTIONS

       <QtOptions>  Standard  options  recognised  by  the  Qt  toolkit  (for  example  -geometry
       <width>x<height> Note that these use the single-dash option style.  ).

       --help, -h Display a list of recognised arguments.

       --verbose, -v Display information about fracplanet and the GL graphics system it's running
       on.

RENDERING OPTIONS

       These  affect  the  initial settings on the render controls tab, which controls the OpenGL
       display.

       --display-list, -d Start up the application with rendering in display list mode by default
       (c.f  immediate  mode).   This  is  particularly  useful  when  the application is running
       remotely as the generated meshes are then only sent to the local OpenGL  display  hardware
       once.

       --invert-mouse-y, -y Start application with mouse in non-joystick mode for flight.

       --wireframe, -w Start application with rendering set to wireframe mode.

SEE ALSO

       blender povray

AUTHOR

       fracplanet was written by Tim Day (www.timday.com) and is released under the conditions of
       the GNU General Public License.  For further details see the application's "About"  dialog
       or the file LICENSE supplied with the source code.