Provided by: grfcodec_6.0.3-1_amd64 bug

NAME

     GRFCodec — A tool to convert a GRF file into graphics files and meta data, and vice versa.

SYNOPSIS

     grfcodec [-sv] [-d | -e] [options] GRF‐file [Directory]

              <GRF‐File> denotes the .GRF file you want to work on, e.g. TRG1.GRF

              <Directory> is where the individual sprites should be saved. If omitted, they will
              default to a subdirectory called sprites/.

OPTIONS

     -?      Display the help message.

     -e      Encode a GRF file. The GRF‐file to pass is the file where to encode to. The source
             of the GRF‐file, i.e. the .nfo, will be looked for in sprites/GRF‐file.nfo.  All
             graphics files will be searched for relative from the location of the GRF‐file.

     -d      Decode a GRF file. The GRF‐file to pass is the file to decode. The result will be in
             sprites/GRF‐file.nfo and sprites/GRF‐file.png.

     -s      Silences the progress output in interactive mode

     -v      Display the version.

     Options for decoding:

     -w num  Write spritesheets files with the given width (default 800, minimum 16)

     -h num  Split spritesheets when they reach this height (default no limit, minimum 16)

     -b num  Organize sprites in boxes of this size (default 16)

     -o ssf  Sets the format of generated spritesheets.  See -o ? for a list.

     -p pal  Use this palette instead of the default.  See -p ? for a list.

     -t      Disable decoding of plain text characters as strings.

     -x      Disable production of unquoted escape sequences.

     -xx     Disable production of both quoted and unquoted escape sequences.

             This has the side effect of producing a version 6 .nfo, instead of a version 7 .nfo.

     -X      List sprite numbers in the image file in hex.

     Options for encoding:

     -c      Crop extraneous transparent blue from real sprites

     -u      Save uncompressed data (probably not a good idea)

     -q      Suppress warning messages

     -g num  Create a GRF file with the given container version. Valid versions are 1 and 2,
             where the latter allows bigger sprites, larger sounds, and multiple zoom levels and
             bit depths for the sprites.

     -n      Try both compression algorithms and use the most efficient. This might cause trouble
             when loading the NewGRF in TTDPatch.

     Options for both encoding and decoding:

     -m num  Apply colour translation to all sprites except character‐glyphs.

     -M num  Apply colour translation to all sprites.

             If both of these are specified, only the last is obeyed.  -m ? or -M ? for a list of
             colour translations.

SEE ALSO

     The documentation in /usr/share/doc/grfcodec/

AUTHOR

     GRFCodec was written by Josef Drexler.

     This manual page was written by Remko Bijker.

COPYRIGHT

     GRFCodec is Copyright (C) 2000‐2005 by Josef Drexler <josef@ttdpatch.net>

                                        February 24, 2012