Provided by: raster3d_3.0-2-5_amd64 

NAME
normal3d - apply transformation matrix in Raster3D input file
SYNOPSIS
normal3d [options] < infile.r3d > normalized.r3d
DESCRIPTION
normal3d reads a Raster3D input file from stdin, applies any coordinate manipulations specified in the
header, and writes the modified file to stdout.
The output file from normal3d describes exactly the same image as the original input file. Header records
are left unchanged except for the transfomation matrix (which becomes the identity matrix) and the format
specifiers (which are set to *). The -h flag suppresses all header records in the output file. All
objects in the input file are also in the output file, but their coordinate descriptions have been
normalized (i.e. the original transformation matrix has been applied).
OPTIONS
-ang AA
Only relevant for generating stereo pairs. By default stereo separation is created using a shear
operator. The -ang option instead introduces an angular separation by rotating the left and right eye
images by +/- AA degrees with respect to the original view angle.
-expand
In-line and normalize all instances of file indirection in the input stream. This results in a single
input file containing no file indirection. The default is to simply copy file indirection lines (those
begining with @) to the new input file without opening them or normalizing their contents.
-h
Suppress header records in output. This option is useful for producing files which describe only part of
a scene, and which are to be later combined with descriptor files
-size HHHxVVV
Force the image size to HHH pixels horizontal and VVV pixels vertical.
-stereo [scratch]
This option causes the program to produce two additional files, left.r3d and right.r3d, that contain
header records suitable for rendering the normalized object desctiption file as a side-by-side stereo
pair. This option always suppresses header records in the primary output file. If a scratch directory
name is given, it is prepended to give output files {scratch}_left.r3d and {scratch}_right.r3d
SOURCE
web URL:
http://www.bmsc.washington.edu/raster3d/raster3d.html
contact:
Ethan A Merritt
University of Washington, Seattle WA 98195
merritt@u.washington.edu
SEE ALSO
render(l), raster3d(l), stereo3d(l)
AUTHORS
Ethan A Merritt.
Raster3D 12 Dec 2010 NORMAL3D(1)