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NAME

       perlguts - Introduction to the Perl API

DESCRIPTION

       This document attempts to describe how to use the Perl API, as well as to provide some info on the basic
       workings of the Perl core. It is far from complete and probably contains many errors. Please refer any
       questions or comments to the author below.

Variables

   Datatypes
       Perl has three typedefs that handle Perl's three main data types:

           SV  Scalar Value
           AV  Array Value
           HV  Hash Value

       Each typedef has specific routines that manipulate the various data types.

   What is an "IV"?
       Perl uses a special typedef IV which is a simple signed integer type that is guaranteed to be large
       enough to hold a pointer (as well as an integer).  Additionally, there is the UV, which is simply an
       unsigned IV.

       Perl also uses two special typedefs, I32 and I16, which will always be at least 32-bits and 16-bits long,
       respectively. (Again, there are U32 and U16, as well.)  They will usually be exactly 32 and 16 bits long,
       but on Crays they will both be 64 bits.

   Working with SVs
       An SV can be created and loaded with one command.  There are five types of values that can be loaded: an
       integer value (IV), an unsigned integer value (UV), a double (NV), a string (PV), and another scalar
       (SV).  ("PV" stands for "Pointer Value".  You might think that it is misnamed because it is described as
       pointing only to strings.  However, it is possible to have it point to other things.  For example,
       inversion lists, used in regular expression data structures, are scalars, each consisting of an array of
       UVs which are accessed through PVs.  But, using it for non-strings requires care, as the underlying
       assumption of much of the internals is that PVs are just for strings.  Often, for example, a trailing NUL
       is tacked on automatically.  The non-string use is documented only in this paragraph.)

       The seven routines are:

           SV*  newSViv(IV);
           SV*  newSVuv(UV);
           SV*  newSVnv(double);
           SV*  newSVpv(const char*, STRLEN);
           SV*  newSVpvn(const char*, STRLEN);
           SV*  newSVpvf(const char*, ...);
           SV*  newSVsv(SV*);

       "STRLEN" is an integer type (Size_t, usually defined as size_t in config.h) guaranteed to be large enough
       to represent the size of any string that perl can handle.

       In the unlikely case of a SV requiring more complex initialisation, you can create an empty SV with
       newSV(len).  If "len" is 0 an empty SV of type NULL is returned, else an SV of type PV is returned with
       len + 1 (for the NUL) bytes of storage allocated, accessible via SvPVX.  In both cases the SV has the
       undef value.

           SV *sv = newSV(0);   /* no storage allocated  */
           SV *sv = newSV(10);  /* 10 (+1) bytes of uninitialised storage
                                 * allocated */

       To change the value of an already-existing SV, there are eight routines:

           void  sv_setiv(SV*, IV);
           void  sv_setuv(SV*, UV);
           void  sv_setnv(SV*, double);
           void  sv_setpv(SV*, const char*);
           void  sv_setpvn(SV*, const char*, STRLEN)
           void  sv_setpvf(SV*, const char*, ...);
           void  sv_vsetpvfn(SV*, const char*, STRLEN, va_list *,
                                                           SV **, I32, bool *);
           void  sv_setsv(SV*, SV*);

       Notice that you can choose to specify the length of the string to be assigned by using "sv_setpvn",
       "newSVpvn", or "newSVpv", or you may allow Perl to calculate the length by using "sv_setpv" or by
       specifying 0 as the second argument to "newSVpv".  Be warned, though, that Perl will determine the
       string's length by using "strlen", which depends on the string terminating with a NUL character, and not
       otherwise containing NULs.

       The arguments of "sv_setpvf" are processed like "sprintf", and the formatted output becomes the value.

       "sv_vsetpvfn" is an analogue of "vsprintf", but it allows you to specify either a pointer to a variable
       argument list or the address and length of an array of SVs.  The last argument points to a boolean; on
       return, if that boolean is true, then locale-specific information has been used to format the string, and
       the string's contents are therefore untrustworthy (see perlsec).  This pointer may be NULL if that
       information is not important.  Note that this function requires you to specify the length of the format.

       The "sv_set*()" functions are not generic enough to operate on values that have "magic".  See "Magic
       Virtual Tables" later in this document.

       All SVs that contain strings should be terminated with a NUL character.  If it is not NUL-terminated
       there is a risk of core dumps and corruptions from code which passes the string to C functions or system
       calls which expect a NUL-terminated string.  Perl's own functions typically add a trailing NUL for this
       reason.  Nevertheless, you should be very careful when you pass a string stored in an SV to a C function
       or system call.

       To access the actual value that an SV points to, you can use the macros:

           SvIV(SV*)
           SvUV(SV*)
           SvNV(SV*)
           SvPV(SV*, STRLEN len)
           SvPV_nolen(SV*)

       which will automatically coerce the actual scalar type into an IV, UV, double, or string.

       In the "SvPV" macro, the length of the string returned is placed into the variable "len" (this is a
       macro, so you do not use &len).  If you do not care what the length of the data is, use the "SvPV_nolen"
       macro.  Historically the "SvPV" macro with the global variable "PL_na" has been used in this case.  But
       that can be quite inefficient because "PL_na" must be accessed in thread-local storage in threaded Perl.
       In any case, remember that Perl allows arbitrary strings of data that may both contain NULs and might not
       be terminated by a NUL.

       Also remember that C doesn't allow you to safely say "foo(SvPV(s, len), len);". It might work with your
       compiler, but it won't work for everyone.  Break this sort of statement up into separate assignments:

           SV *s;
           STRLEN len;
           char *ptr;
           ptr = SvPV(s, len);
           foo(ptr, len);

       If you want to know if the scalar value is TRUE, you can use:

           SvTRUE(SV*)

       Although Perl will automatically grow strings for you, if you need to force Perl to allocate more memory
       for your SV, you can use the macro

           SvGROW(SV*, STRLEN newlen)

       which will determine if more memory needs to be allocated.  If so, it will call the function "sv_grow".
       Note that "SvGROW" can only increase, not decrease, the allocated memory of an SV and that it does not
       automatically add space for the trailing NUL byte (perl's own string functions typically do "SvGROW(sv,
       len + 1)").

       If you have an SV and want to know what kind of data Perl thinks is stored in it, you can use the
       following macros to check the type of SV you have.

           SvIOK(SV*)
           SvNOK(SV*)
           SvPOK(SV*)

       You can get and set the current length of the string stored in an SV with the following macros:

           SvCUR(SV*)
           SvCUR_set(SV*, I32 val)

       You can also get a pointer to the end of the string stored in the SV with the macro:

           SvEND(SV*)

       But note that these last three macros are valid only if "SvPOK()" is true.

       If you want to append something to the end of string stored in an "SV*", you can use the following
       functions:

           void  sv_catpv(SV*, const char*);
           void  sv_catpvn(SV*, const char*, STRLEN);
           void  sv_catpvf(SV*, const char*, ...);
           void  sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **,
                                                                    I32, bool);
           void  sv_catsv(SV*, SV*);

       The first function calculates the length of the string to be appended by using "strlen".  In the second,
       you specify the length of the string yourself.  The third function processes its arguments like "sprintf"
       and appends the formatted output.  The fourth function works like "vsprintf".  You can specify the
       address and length of an array of SVs instead of the va_list argument. The fifth function extends the
       string stored in the first SV with the string stored in the second SV.  It also forces the second SV to
       be interpreted as a string.

       The "sv_cat*()" functions are not generic enough to operate on values that have "magic".  See "Magic
       Virtual Tables" later in this document.

       If you know the name of a scalar variable, you can get a pointer to its SV by using the following:

           SV*  get_sv("package::varname", 0);

       This returns NULL if the variable does not exist.

       If you want to know if this variable (or any other SV) is actually "defined", you can call:

           SvOK(SV*)

       The scalar "undef" value is stored in an SV instance called "PL_sv_undef".

       Its address can be used whenever an "SV*" is needed. Make sure that you don't try to compare a random sv
       with &PL_sv_undef. For example when interfacing Perl code, it'll work correctly for:

         foo(undef);

       But won't work when called as:

         $x = undef;
         foo($x);

       So to repeat always use SvOK() to check whether an sv is defined.

       Also you have to be careful when using &PL_sv_undef as a value in AVs or HVs (see "AVs, HVs and undefined
       values").

       There are also the two values "PL_sv_yes" and "PL_sv_no", which contain boolean TRUE and FALSE values,
       respectively.  Like "PL_sv_undef", their addresses can be used whenever an "SV*" is needed.

       Do not be fooled into thinking that "(SV *) 0" is the same as &PL_sv_undef.  Take this code:

           SV* sv = (SV*) 0;
           if (I-am-to-return-a-real-value) {
                   sv = sv_2mortal(newSViv(42));
           }
           sv_setsv(ST(0), sv);

       This code tries to return a new SV (which contains the value 42) if it should return a real value, or
       undef otherwise.  Instead it has returned a NULL pointer which, somewhere down the line, will cause a
       segmentation violation, bus error, or just weird results.  Change the zero to &PL_sv_undef in the first
       line and all will be well.

       To free an SV that you've created, call "SvREFCNT_dec(SV*)".  Normally this call is not necessary (see
       "Reference Counts and Mortality").

   Offsets
       Perl provides the function "sv_chop" to efficiently remove characters from the beginning of a string; you
       give it an SV and a pointer to somewhere inside the PV, and it discards everything before the pointer.
       The efficiency comes by means of a little hack: instead of actually removing the characters, "sv_chop"
       sets the flag "OOK" (offset OK) to signal to other functions that the offset hack is in effect, and it
       puts the number of bytes chopped off into the IV field of the SV. It then moves the PV pointer (called
       "SvPVX") forward that many bytes, and adjusts "SvCUR" and "SvLEN".

       Hence, at this point, the start of the buffer that we allocated lives at "SvPVX(sv) - SvIV(sv)" in memory
       and the PV pointer is pointing into the middle of this allocated storage.

       This is best demonstrated by example:

         % ./perl -Ilib -MDevel::Peek -le '$a="12345"; $a=~s/.//; Dump($a)'
         SV = PVIV(0x8128450) at 0x81340f0
           REFCNT = 1
           FLAGS = (POK,OOK,pPOK)
           IV = 1  (OFFSET)
           PV = 0x8135781 ( "1" . ) "2345"\0
           CUR = 4
           LEN = 5

       Here the number of bytes chopped off (1) is put into IV, and "Devel::Peek::Dump" helpfully reminds us
       that this is an offset. The portion of the string between the "real" and the "fake" beginnings is shown
       in parentheses, and the values of "SvCUR" and "SvLEN" reflect the fake beginning, not the real one.

       Something similar to the offset hack is performed on AVs to enable efficient shifting and splicing off
       the beginning of the array; while "AvARRAY" points to the first element in the array that is visible from
       Perl, "AvALLOC" points to the real start of the C array. These are usually the same, but a "shift"
       operation can be carried out by increasing "AvARRAY" by one and decreasing "AvFILL" and "AvMAX".  Again,
       the location of the real start of the C array only comes into play when freeing the array. See "av_shift"
       in av.c.

   What's Really Stored in an SV?
       Recall that the usual method of determining the type of scalar you have is to use "Sv*OK" macros.
       Because a scalar can be both a number and a string, usually these macros will always return TRUE and
       calling the "Sv*V" macros will do the appropriate conversion of string to integer/double or
       integer/double to string.

       If you really need to know if you have an integer, double, or string pointer in an SV, you can use the
       following three macros instead:

           SvIOKp(SV*)
           SvNOKp(SV*)
           SvPOKp(SV*)

       These will tell you if you truly have an integer, double, or string pointer stored in your SV.  The "p"
       stands for private.

       There are various ways in which the private and public flags may differ.  For example, a tied SV may have
       a valid underlying value in the IV slot (so SvIOKp is true), but the data should be accessed via the
       FETCH routine rather than directly, so SvIOK is false. Another is when numeric conversion has occurred
       and precision has been lost: only the private flag is set on 'lossy' values. So when an NV is converted
       to an IV with loss, SvIOKp, SvNOKp and SvNOK will be set, while SvIOK wont be.

       In general, though, it's best to use the "Sv*V" macros.

   Working with AVs
       There are two ways to create and load an AV.  The first method creates an empty AV:

           AV*  newAV();

       The second method both creates the AV and initially populates it with SVs:

           AV*  av_make(I32 num, SV **ptr);

       The second argument points to an array containing "num" "SV*"'s.  Once the AV has been created, the SVs
       can be destroyed, if so desired.

       Once the AV has been created, the following operations are possible on it:

           void  av_push(AV*, SV*);
           SV*   av_pop(AV*);
           SV*   av_shift(AV*);
           void  av_unshift(AV*, I32 num);

       These should be familiar operations, with the exception of "av_unshift".  This routine adds "num"
       elements at the front of the array with the "undef" value.  You must then use "av_store" (described
       below) to assign values to these new elements.

       Here are some other functions:

           I32   av_top_index(AV*);
           SV**  av_fetch(AV*, I32 key, I32 lval);
           SV**  av_store(AV*, I32 key, SV* val);

       The "av_top_index" function returns the highest index value in an array (just like $#array in Perl).  If
       the array is empty, -1 is returned.  The "av_fetch" function returns the value at index "key", but if
       "lval" is non-zero, then "av_fetch" will store an undef value at that index.  The "av_store" function
       stores the value "val" at index "key", and does not increment the reference count of "val".  Thus the
       caller is responsible for taking care of that, and if "av_store" returns NULL, the caller will have to
       decrement the reference count to avoid a memory leak.  Note that "av_fetch" and "av_store" both return
       "SV**"'s, not "SV*"'s as their return value.

       A few more:

           void  av_clear(AV*);
           void  av_undef(AV*);
           void  av_extend(AV*, I32 key);

       The "av_clear" function deletes all the elements in the AV* array, but does not actually delete the array
       itself.  The "av_undef" function will delete all the elements in the array plus the array itself.  The
       "av_extend" function extends the array so that it contains at least "key+1" elements.  If "key+1" is less
       than the currently allocated length of the array, then nothing is done.

       If you know the name of an array variable, you can get a pointer to its AV by using the following:

           AV*  get_av("package::varname", 0);

       This returns NULL if the variable does not exist.

       See "Understanding the Magic of Tied Hashes and Arrays" for more information on how to use the array
       access functions on tied arrays.

   Working with HVs
       To create an HV, you use the following routine:

           HV*  newHV();

       Once the HV has been created, the following operations are possible on it:

           SV**  hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash);
           SV**  hv_fetch(HV*, const char* key, U32 klen, I32 lval);

       The "klen" parameter is the length of the key being passed in (Note that you cannot pass 0 in as a value
       of "klen" to tell Perl to measure the length of the key).  The "val" argument contains the SV pointer to
       the scalar being stored, and "hash" is the precomputed hash value (zero if you want "hv_store" to
       calculate it for you).  The "lval" parameter indicates whether this fetch is actually a part of a store
       operation, in which case a new undefined value will be added to the HV with the supplied key and
       "hv_fetch" will return as if the value had already existed.

       Remember that "hv_store" and "hv_fetch" return "SV**"'s and not just "SV*".  To access the scalar value,
       you must first dereference the return value.  However, you should check to make sure that the return
       value is not NULL before dereferencing it.

       The first of these two functions checks if a hash table entry exists, and the second deletes it.

           bool  hv_exists(HV*, const char* key, U32 klen);
           SV*   hv_delete(HV*, const char* key, U32 klen, I32 flags);

       If "flags" does not include the "G_DISCARD" flag then "hv_delete" will create and return a mortal copy of
       the deleted value.

       And more miscellaneous functions:

           void   hv_clear(HV*);
           void   hv_undef(HV*);

       Like their AV counterparts, "hv_clear" deletes all the entries in the hash table but does not actually
       delete the hash table.  The "hv_undef" deletes both the entries and the hash table itself.

       Perl keeps the actual data in a linked list of structures with a typedef of HE.  These contain the actual
       key and value pointers (plus extra administrative overhead).  The key is a string pointer; the value is
       an "SV*".  However, once you have an "HE*", to get the actual key and value, use the routines specified
       below.

           I32    hv_iterinit(HV*);
                   /* Prepares starting point to traverse hash table */
           HE*    hv_iternext(HV*);
                   /* Get the next entry, and return a pointer to a
                      structure that has both the key and value */
           char*  hv_iterkey(HE* entry, I32* retlen);
                   /* Get the key from an HE structure and also return
                      the length of the key string */
           SV*    hv_iterval(HV*, HE* entry);
                   /* Return an SV pointer to the value of the HE
                      structure */
           SV*    hv_iternextsv(HV*, char** key, I32* retlen);
                   /* This convenience routine combines hv_iternext,
                      hv_iterkey, and hv_iterval.  The key and retlen
                      arguments are return values for the key and its
                      length.  The value is returned in the SV* argument */

       If you know the name of a hash variable, you can get a pointer to its HV by using the following:

           HV*  get_hv("package::varname", 0);

       This returns NULL if the variable does not exist.

       The hash algorithm is defined in the "PERL_HASH" macro:

           PERL_HASH(hash, key, klen)

       The exact implementation of this macro varies by architecture and version of perl, and the return value
       may change per invocation, so the value is only valid for the duration of a single perl process.

       See "Understanding the Magic of Tied Hashes and Arrays" for more information on how to use the hash
       access functions on tied hashes.

   Hash API Extensions
       Beginning with version 5.004, the following functions are also supported:

           HE*     hv_fetch_ent  (HV* tb, SV* key, I32 lval, U32 hash);
           HE*     hv_store_ent  (HV* tb, SV* key, SV* val, U32 hash);

           bool    hv_exists_ent (HV* tb, SV* key, U32 hash);
           SV*     hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash);

           SV*     hv_iterkeysv  (HE* entry);

       Note that these functions take "SV*" keys, which simplifies writing of extension code that deals with
       hash structures.  These functions also allow passing of "SV*" keys to "tie" functions without forcing you
       to stringify the keys (unlike the previous set of functions).

       They also return and accept whole hash entries ("HE*"), making their use more efficient (since the hash
       number for a particular string doesn't have to be recomputed every time).  See perlapi for detailed
       descriptions.

       The following macros must always be used to access the contents of hash entries.  Note that the arguments
       to these macros must be simple variables, since they may get evaluated more than once.  See perlapi for
       detailed descriptions of these macros.

           HePV(HE* he, STRLEN len)
           HeVAL(HE* he)
           HeHASH(HE* he)
           HeSVKEY(HE* he)
           HeSVKEY_force(HE* he)
           HeSVKEY_set(HE* he, SV* sv)

       These two lower level macros are defined, but must only be used when dealing with keys that are not
       "SV*"s:

           HeKEY(HE* he)
           HeKLEN(HE* he)

       Note that both "hv_store" and "hv_store_ent" do not increment the reference count of the stored "val",
       which is the caller's responsibility.  If these functions return a NULL value, the caller will usually
       have to decrement the reference count of "val" to avoid a memory leak.

   AVs, HVs and undefined values
       Sometimes you have to store undefined values in AVs or HVs. Although this may be a rare case, it can be
       tricky. That's because you're used to using &PL_sv_undef if you need an undefined SV.

       For example, intuition tells you that this XS code:

           AV *av = newAV();
           av_store( av, 0, &PL_sv_undef );

       is equivalent to this Perl code:

           my @av;
           $av[0] = undef;

       Unfortunately, this isn't true. AVs use &PL_sv_undef as a marker for indicating that an array element has
       not yet been initialized.  Thus, "exists $av[0]" would be true for the above Perl code, but false for the
       array generated by the XS code.

       Other problems can occur when storing &PL_sv_undef in HVs:

           hv_store( hv, "key", 3, &PL_sv_undef, 0 );

       This will indeed make the value "undef", but if you try to modify the value of "key", you'll get the
       following error:

           Modification of non-creatable hash value attempted

       In perl 5.8.0, &PL_sv_undef was also used to mark placeholders in restricted hashes. This caused such
       hash entries not to appear when iterating over the hash or when checking for the keys with the
       "hv_exists" function.

       You can run into similar problems when you store &PL_sv_yes or &PL_sv_no into AVs or HVs. Trying to
       modify such elements will give you the following error:

           Modification of a read-only value attempted

       To make a long story short, you can use the special variables &PL_sv_undef, &PL_sv_yes and &PL_sv_no with
       AVs and HVs, but you have to make sure you know what you're doing.

       Generally, if you want to store an undefined value in an AV or HV, you should not use &PL_sv_undef, but
       rather create a new undefined value using the "newSV" function, for example:

           av_store( av, 42, newSV(0) );
           hv_store( hv, "foo", 3, newSV(0), 0 );

   References
       References are a special type of scalar that point to other data types (including other references).

       To create a reference, use either of the following functions:

           SV* newRV_inc((SV*) thing);
           SV* newRV_noinc((SV*) thing);

       The "thing" argument can be any of an "SV*", "AV*", or "HV*".  The functions are identical except that
       "newRV_inc" increments the reference count of the "thing", while "newRV_noinc" does not.  For historical
       reasons, "newRV" is a synonym for "newRV_inc".

       Once you have a reference, you can use the following macro to dereference the reference:

           SvRV(SV*)

       then call the appropriate routines, casting the returned "SV*" to either an "AV*" or "HV*", if required.

       To determine if an SV is a reference, you can use the following macro:

           SvROK(SV*)

       To discover what type of value the reference refers to, use the following macro and then check the return
       value.

           SvTYPE(SvRV(SV*))

       The most useful types that will be returned are:

           < SVt_PVAV  Scalar
           SVt_PVAV    Array
           SVt_PVHV    Hash
           SVt_PVCV    Code
           SVt_PVGV    Glob (possibly a file handle)

       See "svtype" in perlapi for more details.

   Blessed References and Class Objects
       References are also used to support object-oriented programming.  In perl's OO lexicon, an object is
       simply a reference that has been blessed into a package (or class).  Once blessed, the programmer may now
       use the reference to access the various methods in the class.

       A reference can be blessed into a package with the following function:

           SV* sv_bless(SV* sv, HV* stash);

       The "sv" argument must be a reference value.  The "stash" argument specifies which class the reference
       will belong to.  See "Stashes and Globs" for information on converting class names into stashes.

       /* Still under construction */

       The following function upgrades rv to reference if not already one.  Creates a new SV for rv to point to.
       If "classname" is non-null, the SV is blessed into the specified class.  SV is returned.

               SV* newSVrv(SV* rv, const char* classname);

       The following three functions copy integer, unsigned integer or double into an SV whose reference is
       "rv".  SV is blessed if "classname" is non-null.

               SV* sv_setref_iv(SV* rv, const char* classname, IV iv);
               SV* sv_setref_uv(SV* rv, const char* classname, UV uv);
               SV* sv_setref_nv(SV* rv, const char* classname, NV iv);

       The following function copies the pointer value (the address, not the string!) into an SV whose reference
       is rv.  SV is blessed if "classname" is non-null.

               SV* sv_setref_pv(SV* rv, const char* classname, void* pv);

       The following function copies a string into an SV whose reference is "rv".  Set length to 0 to let Perl
       calculate the string length.  SV is blessed if "classname" is non-null.

           SV* sv_setref_pvn(SV* rv, const char* classname, char* pv,
                                                                STRLEN length);

       The following function tests whether the SV is blessed into the specified class.  It does not check
       inheritance relationships.

               int  sv_isa(SV* sv, const char* name);

       The following function tests whether the SV is a reference to a blessed object.

               int  sv_isobject(SV* sv);

       The following function tests whether the SV is derived from the specified class. SV can be either a
       reference to a blessed object or a string containing a class name. This is the function implementing the
       "UNIVERSAL::isa" functionality.

               bool sv_derived_from(SV* sv, const char* name);

       To check if you've got an object derived from a specific class you have to write:

               if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... }

   Creating New Variables
       To create a new Perl variable with an undef value which can be accessed from your Perl script, use the
       following routines, depending on the variable type.

           SV*  get_sv("package::varname", GV_ADD);
           AV*  get_av("package::varname", GV_ADD);
           HV*  get_hv("package::varname", GV_ADD);

       Notice the use of GV_ADD as the second parameter.  The new variable can now be set, using the routines
       appropriate to the data type.

       There are additional macros whose values may be bitwise OR'ed with the "GV_ADD" argument to enable
       certain extra features.  Those bits are:

       GV_ADDMULTI
           Marks the variable as multiply defined, thus preventing the:

             Name <varname> used only once: possible typo

           warning.

       GV_ADDWARN
           Issues the warning:

             Had to create <varname> unexpectedly

           if the variable did not exist before the function was called.

       If you do not specify a package name, the variable is created in the current package.

   Reference Counts and Mortality
       Perl  uses  a  reference count-driven garbage collection mechanism. SVs, AVs, or HVs (xV for short in the
       following) start their life with a reference count of 1.  If the reference count of an xV ever  drops  to
       0, then it will be destroyed and its memory made available for reuse.

       This normally doesn't happen at the Perl level unless a variable is undef'ed or the last variable holding
       a  reference  to  it  is changed or overwritten.  At the internal level, however, reference counts can be
       manipulated with the following macros:

           int SvREFCNT(SV* sv);
           SV* SvREFCNT_inc(SV* sv);
           void SvREFCNT_dec(SV* sv);

       However, there is one other function  which  manipulates  the  reference  count  of  its  argument.   The
       "newRV_inc"  function, you will recall, creates a reference to the specified argument.  As a side effect,
       it increments the argument's reference count.  If this is not what you want, use "newRV_noinc" instead.

       For example, imagine you want to return a reference from an XSUB function.  Inside the XSUB routine,  you
       create  an  SV  which  initially has a reference count of one.  Then you call "newRV_inc", passing it the
       just-created SV.  This returns the reference as a new SV, but the reference count of the SV you passed to
       "newRV_inc" has been incremented to two.  Now you return the reference from the XSUB routine  and  forget
       about the SV.  But Perl hasn't!  Whenever the returned reference is destroyed, the reference count of the
       original  SV  is decreased to one and nothing happens.  The SV will hang around without any way to access
       it until Perl itself terminates.  This is a memory leak.

       The correct procedure, then, is to use "newRV_noinc" instead of "newRV_inc".  Then, if and when the  last
       reference  is destroyed, the reference count of the SV will go to zero and it will be destroyed, stopping
       any memory leak.

       There are some convenience functions available  that  can  help  with  the  destruction  of  xVs.   These
       functions  introduce the concept of "mortality".  An xV that is mortal has had its reference count marked
       to be decremented, but not actually decremented, until "a short time later".  Generally the  term  "short
       time  later"  means  a single Perl statement, such as a call to an XSUB function.  The actual determinant
       for when mortal xVs have their reference count decremented depends on two macros, SAVETMPS and  FREETMPS.
       See perlcall and perlxs for more details on these macros.

       "Mortalization"  then is at its simplest a deferred "SvREFCNT_dec".  However, if you mortalize a variable
       twice, the reference count will later be decremented twice.

       "Mortal" SVs are mainly used for SVs that are placed on perl's stack.  For example an SV which is created
       just to pass a number to a called sub is made mortal to have it cleaned up automatically when it's popped
       off the stack. Similarly, results returned by XSUBs (which are  pushed  on  the  stack)  are  often  made
       mortal.

       To create a mortal variable, use the functions:

           SV*  sv_newmortal()
           SV*  sv_2mortal(SV*)
           SV*  sv_mortalcopy(SV*)

       The  first  call  creates  a mortal SV (with no value), the second converts an existing SV to a mortal SV
       (and thus defers a call to "SvREFCNT_dec"), and the third creates  a  mortal  copy  of  an  existing  SV.
       Because  "sv_newmortal"  gives  the  new  SV  no  value,  it  must  normally be given one via "sv_setpv",
       "sv_setiv", etc. :

           SV *tmp = sv_newmortal();
           sv_setiv(tmp, an_integer);

       As that is multiple C statements it is quite common so see this idiom instead:

           SV *tmp = sv_2mortal(newSViv(an_integer));

       You should be careful about creating mortal variables.  Strange things can happen if you  make  the  same
       value  mortal  within  multiple  contexts,  or  if you make a variable mortal multiple times. Thinking of
       "Mortalization" as deferred "SvREFCNT_dec" should help to minimize such problems.  For example if you are
       passing an SV which you know has a high enough REFCNT to survive its use on the stack you need not do any
       mortalization.  If you are  not  sure  then  doing  an  "SvREFCNT_inc"  and  "sv_2mortal",  or  making  a
       "sv_mortalcopy" is safer.

       The  mortal routines are not just for SVs; AVs and HVs can be made mortal by passing their address (type-
       casted to "SV*") to the "sv_2mortal" or "sv_mortalcopy" routines.

   Stashes and Globs
       A stash is a hash that contains all variables that are defined within a package.  Each key of  the  stash
       is  a  symbol name (shared by all the different types of objects that have the same name), and each value
       in the hash table is a GV (Glob Value).  This GV in turn contains references to the  various  objects  of
       that name, including (but not limited to) the following:

           Scalar Value
           Array Value
           Hash Value
           I/O Handle
           Format
           Subroutine

       There  is  a single stash called "PL_defstash" that holds the items that exist in the "main" package.  To
       get at the items in other packages, append the string "::" to the package name.  The items in  the  "Foo"
       package  are  in  the stash "Foo::" in PL_defstash.  The items in the "Bar::Baz" package are in the stash
       "Baz::" in "Bar::"'s stash.

       To get the stash pointer for a particular package, use the function:

           HV*  gv_stashpv(const char* name, I32 flags)
           HV*  gv_stashsv(SV*, I32 flags)

       The first function takes a literal string, the second uses the string stored in the SV.  Remember that  a
       stash  is  just a hash table, so you get back an "HV*".  The "flags" flag will create a new package if it
       is set to GV_ADD.

       The name that "gv_stash*v" wants is the name of the package whose symbol table  you  want.   The  default
       package  is  called  "main".   If  you  have  multiply nested packages, pass their names to "gv_stash*v",
       separated by "::" as in the Perl language itself.

       Alternately, if you have an SV that is a blessed reference, you can find out the stash pointer by using:

           HV*  SvSTASH(SvRV(SV*));

       then use the following to get the package name itself:

           char*  HvNAME(HV* stash);

       If you need to bless or re-bless an object you can use the following function:

           SV*  sv_bless(SV*, HV* stash)

       where the first argument, an "SV*", must be a reference,  and  the  second  argument  is  a  stash.   The
       returned "SV*" can now be used in the same way as any other SV.

       For more information on references and blessings, consult perlref.

   Double-Typed SVs
       Scalar  variables  normally  contain  only  one type of value, an integer, double, pointer, or reference.
       Perl will automatically convert the actual scalar data from the stored type into the requested type.

       Some scalar variables contain more than one type of scalar data.  For example, the variable  $!  contains
       either the numeric value of "errno" or its string equivalent from either "strerror" or "sys_errlist[]".

       To  force multiple data values into an SV, you must do two things: use the "sv_set*v" routines to add the
       additional scalar type, then set a flag so that Perl will believe it contains more than one type of data.
       The four macros to set the flags are:

               SvIOK_on
               SvNOK_on
               SvPOK_on
               SvROK_on

       The particular macro you must use depends on which "sv_set*v" routine you called first.  This is  because
       every  "sv_set*v"  routine turns on only the bit for the particular type of data being set, and turns off
       all the rest.

       For example, to create a  new  Perl  variable  called  "dberror"  that  contains  both  the  numeric  and
       descriptive string error values, you could use the following code:

           extern int  dberror;
           extern char *dberror_list;

           SV* sv = get_sv("dberror", GV_ADD);
           sv_setiv(sv, (IV) dberror);
           sv_setpv(sv, dberror_list[dberror]);
           SvIOK_on(sv);

       If  the  order of "sv_setiv" and "sv_setpv" had been reversed, then the macro "SvPOK_on" would need to be
       called instead of "SvIOK_on".

   Magic Variables
       [This section still under  construction.   Ignore  everything  here.   Post  no  bills.   Everything  not
       permitted is forbidden.]

       Any  SV  may be magical, that is, it has special features that a normal SV does not have.  These features
       are stored in the SV structure in a linked list of "struct magic"'s, typedef'ed to "MAGIC".

           struct magic {
               MAGIC*      mg_moremagic;
               MGVTBL*     mg_virtual;
               U16         mg_private;
               char        mg_type;
               U8          mg_flags;
               I32         mg_len;
               SV*         mg_obj;
               char*       mg_ptr;
           };

       Note this is current as of patchlevel 0, and could change at any time.

   Assigning Magic
       Perl adds magic to an SV using the sv_magic function:

         void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen);

       The "sv" argument is a pointer to the SV that is to acquire a new magical feature.

       If "sv" is not already magical, Perl uses the "SvUPGRADE" macro to convert "sv" to type "SVt_PVMG".  Perl
       then  continues  by  adding new magic to the beginning of the linked list of magical features.  Any prior
       entry of the same type of magic is deleted.  Note that this can be overridden, and multiple instances  of
       the same type of magic can be associated with an SV.

       The  "name" and "namlen" arguments are used to associate a string with the magic, typically the name of a
       variable. "namlen" is stored in the "mg_len" field and if "name" is non-null then either a "savepvn" copy
       of "name" or "name" itself is stored in the "mg_ptr" field, depending on whether "namlen" is greater than
       zero or equal to zero respectively.  As a special case, if "(name && namlen == HEf_SVKEY)" then "name" is
       assumed to contain an "SV*" and is stored as-is with its REFCNT incremented.

       The sv_magic function uses "how" to determine which, if any, predefined "Magic Virtual Table"  should  be
       assigned to the "mg_virtual" field.  See the "Magic Virtual Tables" section below.  The "how" argument is
       also  stored  in  the  "mg_type"  field.  The  value  of  "how"  should  be chosen from the set of macros
       "PERL_MAGIC_foo" found in perl.h. Note that before these  macros  were  added,  Perl  internals  used  to
       directly  use character literals, so you may occasionally come across old code or documentation referring
       to 'U' magic rather than "PERL_MAGIC_uvar" for example.

       The "obj" argument is stored in the "mg_obj" field of the "MAGIC" structure.  If it is not  the  same  as
       the  "sv" argument, the reference count of the "obj" object is incremented.  If it is the same, or if the
       "how" argument is "PERL_MAGIC_arylen", or if it is a NULL pointer, then "obj" is merely  stored,  without
       the reference count being incremented.

       See also "sv_magicext" in perlapi for a more flexible way to add magic to an SV.

       There is also a function to add magic to an "HV":

           void hv_magic(HV *hv, GV *gv, int how);

       This simply calls "sv_magic" and coerces the "gv" argument into an "SV".

       To remove the magic from an SV, call the function sv_unmagic:

           int sv_unmagic(SV *sv, int type);

       The "type" argument should be equal to the "how" value when the "SV" was initially made magical.

       However,  note  that  "sv_unmagic"  removes  all  magic of a certain "type" from the "SV". If you want to
       remove only certain magic of a "type" based on the magic virtual table, use "sv_unmagicext" instead:

           int sv_unmagicext(SV *sv, int type, MGVTBL *vtbl);

   Magic Virtual Tables
       The "mg_virtual" field in the "MAGIC" structure is a pointer to an "MGVTBL",  which  is  a  structure  of
       function  pointers  and  stands  for "Magic Virtual Table" to handle the various operations that might be
       applied to that variable.

       The "MGVTBL" has five (or sometimes eight) pointers to the following routine types:

           int  (*svt_get)(SV* sv, MAGIC* mg);
           int  (*svt_set)(SV* sv, MAGIC* mg);
           U32  (*svt_len)(SV* sv, MAGIC* mg);
           int  (*svt_clear)(SV* sv, MAGIC* mg);
           int  (*svt_free)(SV* sv, MAGIC* mg);

           int  (*svt_copy)(SV *sv, MAGIC* mg, SV *nsv,
                                                 const char *name, I32 namlen);
           int  (*svt_dup)(MAGIC *mg, CLONE_PARAMS *param);
           int  (*svt_local)(SV *nsv, MAGIC *mg);

       This MGVTBL structure is set at compile-time in perl.h and there are currently 32 types.  These different
       structures contain pointers to various routines  that  perform  additional  actions  depending  on  which
       function is being called.

          Function pointer    Action taken
          ----------------    ------------
          svt_get             Do something before the value of the SV is
                              retrieved.
          svt_set             Do something after the SV is assigned a value.
          svt_len             Report on the SV's length.
          svt_clear           Clear something the SV represents.
          svt_free            Free any extra storage associated with the SV.

          svt_copy            copy tied variable magic to a tied element
          svt_dup             duplicate a magic structure during thread cloning
          svt_local           copy magic to local value during 'local'

       For   instance,   the   MGVTBL   structure  called  "vtbl_sv"  (which  corresponds  to  an  "mg_type"  of
       "PERL_MAGIC_sv") contains:

           { magic_get, magic_set, magic_len, 0, 0 }

       Thus, when an SV is determined to be magical and of type "PERL_MAGIC_sv", if a  get  operation  is  being
       performed,  the  routine  "magic_get"  is called.  All the various routines for the various magical types
       begin with "magic_".  NOTE: the magic routines are not considered part of the Perl API, and  may  not  be
       exported by the Perl library.

       The  last  three slots are a recent addition, and for source code compatibility they are only checked for
       if one of the three flags MGf_COPY, MGf_DUP or MGf_LOCAL is set in mg_flags. This means  that  most  code
       can  continue  declaring a vtable as a 5-element value. These three are currently used exclusively by the
       threading code, and are highly subject to change.

       The current kinds of Magic Virtual Tables are:

        mg_type
        (old-style char and macro)   MGVTBL         Type of magic
        --------------------------   ------         -------------
        \0 PERL_MAGIC_sv             vtbl_sv        Special scalar variable
        #  PERL_MAGIC_arylen         vtbl_arylen    Array length ($#ary)
        %  PERL_MAGIC_rhash          (none)         extra data for restricted
                                                    hashes
        &  PERL_MAGIC_proto          (none)         my sub prototype CV
        .  PERL_MAGIC_pos            vtbl_pos       pos() lvalue
        :  PERL_MAGIC_symtab         (none)         extra data for symbol
                                                    tables
        <  PERL_MAGIC_backref        vtbl_backref   for weak ref data
        @  PERL_MAGIC_arylen_p       (none)         to move arylen out of XPVAV
        B  PERL_MAGIC_bm             vtbl_regexp    Boyer-Moore
                                                    (fast string search)
        c  PERL_MAGIC_overload_table vtbl_ovrld     Holds overload table
                                                    (AMT) on stash
        D  PERL_MAGIC_regdata        vtbl_regdata   Regex match position data
                                                    (@+ and @- vars)
        d  PERL_MAGIC_regdatum       vtbl_regdatum  Regex match position data
                                                    element
        E  PERL_MAGIC_env            vtbl_env       %ENV hash
        e  PERL_MAGIC_envelem        vtbl_envelem   %ENV hash element
        f  PERL_MAGIC_fm             vtbl_regexp    Formline
                                                    ('compiled' format)
        g  PERL_MAGIC_regex_global   vtbl_mglob     m//g target
        H  PERL_MAGIC_hints          vtbl_hints     %^H hash
        h  PERL_MAGIC_hintselem      vtbl_hintselem %^H hash element
        I  PERL_MAGIC_isa            vtbl_isa       @ISA array
        i  PERL_MAGIC_isaelem        vtbl_isaelem   @ISA array element
        k  PERL_MAGIC_nkeys          vtbl_nkeys     scalar(keys()) lvalue
        L  PERL_MAGIC_dbfile         (none)         Debugger %_<filename
        l  PERL_MAGIC_dbline         vtbl_dbline    Debugger %_<filename
                                                    element
        N  PERL_MAGIC_shared         (none)         Shared between threads
        n  PERL_MAGIC_shared_scalar  (none)         Shared between threads
        o  PERL_MAGIC_collxfrm       vtbl_collxfrm  Locale transformation
        P  PERL_MAGIC_tied           vtbl_pack      Tied array or hash
        p  PERL_MAGIC_tiedelem       vtbl_packelem  Tied array or hash element
        q  PERL_MAGIC_tiedscalar     vtbl_packelem  Tied scalar or handle
        r  PERL_MAGIC_qr             vtbl_regexp    precompiled qr// regex
        S  PERL_MAGIC_sig            (none)         %SIG hash
        s  PERL_MAGIC_sigelem        vtbl_sigelem   %SIG hash element
        t  PERL_MAGIC_taint          vtbl_taint     Taintedness
        U  PERL_MAGIC_uvar           vtbl_uvar      Available for use by
                                                    extensions
        u  PERL_MAGIC_uvar_elem      (none)         Reserved for use by
                                                    extensions
        V  PERL_MAGIC_vstring        (none)         SV was vstring literal
        v  PERL_MAGIC_vec            vtbl_vec       vec() lvalue
        w  PERL_MAGIC_utf8           vtbl_utf8      Cached UTF-8 information
        x  PERL_MAGIC_substr         vtbl_substr    substr() lvalue
        y  PERL_MAGIC_defelem        vtbl_defelem   Shadow "foreach" iterator
                                                    variable / smart parameter
                                                    vivification
        ]  PERL_MAGIC_checkcall      vtbl_checkcall inlining/mutation of call
                                                    to this CV
        ~  PERL_MAGIC_ext            (none)         Available for use by
                                                    extensions

       When an uppercase and lowercase letter both exist in the table, then the uppercase  letter  is  typically
       used  to  represent  some  kind of composite type (a list or a hash), and the lowercase letter is used to
       represent an element of that composite type. Some internals code makes use  of  this  case  relationship.
       However, 'v' and 'V' (vec and v-string) are in no way related.

       The "PERL_MAGIC_ext" and "PERL_MAGIC_uvar" magic types are defined specifically for use by extensions and
       will  not  be  used  by  perl  itself.   Extensions  can  use  "PERL_MAGIC_ext" magic to 'attach' private
       information to variables (typically objects).  This is especially useful because  there  is  no  way  for
       normal perl code to corrupt this private information (unlike using extra elements of a hash object).

       Similarly,  "PERL_MAGIC_uvar"  magic can be used much like tie() to call a C function any time a scalar's
       value is used or changed.  The "MAGIC"'s "mg_ptr" field points to a "ufuncs" structure:

           struct ufuncs {
               I32 (*uf_val)(pTHX_ IV, SV*);
               I32 (*uf_set)(pTHX_ IV, SV*);
               IV uf_index;
           };

       When the SV is read from or written to, the "uf_val" or "uf_set" function will be called with  "uf_index"
       as the first arg and a pointer to the SV as the second.  A simple example of how to add "PERL_MAGIC_uvar"
       magic  is  shown below.  Note that the ufuncs structure is copied by sv_magic, so you can safely allocate
       it on the stack.

           void
           Umagic(sv)
               SV *sv;
           PREINIT:
               struct ufuncs uf;
           CODE:
               uf.uf_val   = &my_get_fn;
               uf.uf_set   = &my_set_fn;
               uf.uf_index = 0;
               sv_magic(sv, 0, PERL_MAGIC_uvar, (char*)&uf, sizeof(uf));

       Attaching "PERL_MAGIC_uvar" to arrays is permissible but has no effect.

       For hashes there is a specialized hook that gives control over hash keys (but  not  values).   This  hook
       calls "PERL_MAGIC_uvar" 'get' magic if the "set" function in the "ufuncs" structure is NULL.  The hook is
       activated  whenever  the  hash  is  accessed  with  a  key  specified  as  an  "SV" through the functions
       "hv_store_ent", "hv_fetch_ent", "hv_delete_ent", and "hv_exists_ent".  Accessing  the  key  as  a  string
       through   the   functions   without   the   "..._ent"   suffix  circumvents  the  hook.   See  "GUTS"  in
       Hash::Util::FieldHash for a detailed description.

       Note that because multiple extensions may be using "PERL_MAGIC_ext" or  "PERL_MAGIC_uvar"  magic,  it  is
       important for extensions to take extra care to avoid conflict.  Typically only using the magic on objects
       blessed  into the same class as the extension is sufficient.  For "PERL_MAGIC_ext" magic, it is usually a
       good idea to define an "MGVTBL", even if all its fields will be 0, so that  individual  "MAGIC"  pointers
       can be identified as a particular kind of magic using their magic virtual table. "mg_findext" provides an
       easy way to do that:

           STATIC MGVTBL my_vtbl = { 0, 0, 0, 0, 0, 0, 0, 0 };

           MAGIC *mg;
           if ((mg = mg_findext(sv, PERL_MAGIC_ext, &my_vtbl))) {
               /* this is really ours, not another module's PERL_MAGIC_ext */
               my_priv_data_t *priv = (my_priv_data_t *)mg->mg_ptr;
               ...
           }

       Also  note  that the "sv_set*()" and "sv_cat*()" functions described earlier do not invoke 'set' magic on
       their targets.  This must be done by the user either by calling the "SvSETMAGIC()"  macro  after  calling
       these functions, or by using one of the "sv_set*_mg()" or "sv_cat*_mg()" functions.  Similarly, generic C
       code  must  call  the  "SvGETMAGIC()"  macro  to  invoke  any 'get' magic if they use an SV obtained from
       external sources in functions that don't handle magic.  See perlapi for a description of these functions.
       For example, calls to the "sv_cat*()" functions typically need to be followed by "SvSETMAGIC()", but they
       don't need a prior "SvGETMAGIC()" since their implementation handles 'get' magic.

   Finding Magic
           MAGIC *mg_find(SV *sv, int type); /* Finds the magic pointer of that
                                              * type */

       This routine returns a pointer to a "MAGIC" structure stored in the SV.  If the SV  does  not  have  that
       magical  feature, "NULL" is returned. If the SV has multiple instances of that magical feature, the first
       one will be returned. "mg_findext" can be used to find a "MAGIC" structure of an SV  based  on  both  its
       magic type and its magic virtual table:

           MAGIC *mg_findext(SV *sv, int type, MGVTBL *vtbl);

       Also, if the SV passed to "mg_find" or "mg_findext" is not of type SVt_PVMG, Perl may core dump.

           int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen);

       This  routine  checks  to see what types of magic "sv" has.  If the mg_type field is an uppercase letter,
       then the mg_obj is copied to "nsv", but the mg_type field is changed to be the lowercase letter.

   Understanding the Magic of Tied Hashes and Arrays
       Tied hashes and arrays are magical beasts of the "PERL_MAGIC_tied" magic type.

       WARNING: As of the 5.004  release,  proper  usage  of  the  array  and  hash  access  functions  requires
       understanding  a few caveats.  Some of these caveats are actually considered bugs in the API, to be fixed
       in later releases, and are bracketed with [MAYCHANGE] below. If you find yourself actually applying  such
       information in this section, be aware that the behavior may change in the future, umm, without warning.

       The  perl  tie  function  associates  a variable with an object that implements the various GET, SET, etc
       methods.  To perform the equivalent of the perl tie function from an XSUB, you must mimic this behaviour.
       The code below carries out the necessary steps - firstly it creates a new hash, and then creates a second
       hash which it blesses into the class which will implement the tie methods. Lastly it ties the two  hashes
       together,  and  returns  a  reference  to  the new tied hash.  Note that the code below does NOT call the
       TIEHASH method in the MyTie class - see "Calling Perl Routines from within C Programs" for details on how
       to do this.

           SV*
           mytie()
           PREINIT:
               HV *hash;
               HV *stash;
               SV *tie;
           CODE:
               hash = newHV();
               tie = newRV_noinc((SV*)newHV());
               stash = gv_stashpv("MyTie", GV_ADD);
               sv_bless(tie, stash);
               hv_magic(hash, (GV*)tie, PERL_MAGIC_tied);
               RETVAL = newRV_noinc(hash);
           OUTPUT:
               RETVAL

       The "av_store" function, when given a tied array argument, merely copies the magic of the array onto  the
       value  to  be  "stored",  using  "mg_copy".   It  may also return NULL, indicating that the value did not
       actually need to be stored in the array.  [MAYCHANGE] After a call to "av_store" on  a  tied  array,  the
       caller  will  usually  need to call "mg_set(val)" to actually invoke the perl level "STORE" method on the
       TIEARRAY object.  If "av_store" did return NULL, a call  to  "SvREFCNT_dec(val)"  will  also  be  usually
       necessary to avoid a memory leak. [/MAYCHANGE]

       The previous paragraph is applicable verbatim to tied hash access using the "hv_store" and "hv_store_ent"
       functions as well.

       "av_fetch"  and  the  corresponding  hash  functions  "hv_fetch"  and  "hv_fetch_ent"  actually return an
       undefined mortal value whose magic has been initialized using "mg_copy".  Note the value so returned does
       not need to be deallocated, as it is already mortal.  [MAYCHANGE] But you will need to call "mg_get()" on
       the returned value in order to actually invoke the perl  level  "FETCH"  method  on  the  underlying  TIE
       object.   Similarly, you may also call "mg_set()" on the return value after possibly assigning a suitable
       value to it using "sv_setsv",  which will invoke the "STORE" method on the TIE object. [/MAYCHANGE]

       [MAYCHANGE] In other words, the array or hash fetch/store functions don't really fetch and  store  actual
       values  in  the case of tied arrays and hashes.  They merely call "mg_copy" to attach magic to the values
       that were meant to be "stored" or "fetched".  Later calls to "mg_get" and "mg_set" actually do the job of
       invoking the TIE methods on the underlying objects.  Thus the magic mechanism currently implements a kind
       of lazy access to arrays and hashes.

       Currently (as of perl version 5.004), use of the hash and array access functions requires the user to  be
       aware  of  whether  they are operating on "normal" hashes and arrays, or on their tied variants.  The API
       may be changed to provide more transparent access to both tied and normal data types in future  versions.
       [/MAYCHANGE]

       You  would  do  well to understand that the TIEARRAY and TIEHASH interfaces are mere sugar to invoke some
       perl method calls while using the uniform hash and array syntax.  The use  of  this  sugar  imposes  some
       overhead  (typically  about  two  to  four  extra  opcodes  per FETCH/STORE operation, in addition to the
       creation of  all  the  mortal  variables  required  to  invoke  the  methods).   This  overhead  will  be
       comparatively  small if the TIE methods are themselves substantial, but if they are only a few statements
       long, the overhead will not be insignificant.

   Localizing changes
       Perl has a very handy construction

         {
           local $var = 2;
           ...
         }

       This construction is approximately equivalent to

         {
           my $oldvar = $var;
           $var = 2;
           ...
           $var = $oldvar;
         }

       The biggest difference is that the  first  construction  would  reinstate  the  initial  value  of  $var,
       irrespective of how control exits the block: "goto", "return", "die"/"eval", etc. It is a little bit more
       efficient as well.

       There is a way to achieve a similar task from C via Perl API: create a pseudo-block, and arrange for some
       changes  to  be  automatically  undone  at  the  end of it, either explicit, or via a non-local exit (via
       die()). A block-like construct is created by a pair of "ENTER"/"LEAVE" macros (see "Returning  a  Scalar"
       in  perlcall).   Such  a  construct  may  be  created  specially for some important localized task, or an
       existing one (like boundaries of enclosing Perl subroutine/block, or an existing pair for  freeing  TMPs)
       may be used. (In the second case the overhead of additional localization must be almost negligible.) Note
       that any XSUB is automatically enclosed in an "ENTER"/"LEAVE" pair.

       Inside such a pseudo-block the following service is available:

       "SAVEINT(int i)"
       "SAVEIV(IV i)"
       "SAVEI32(I32 i)"
       "SAVELONG(long i)"
           These  macros  arrange  things  to  restore the value of integer variable "i" at the end of enclosing
           pseudo-block.

       SAVESPTR(s)
       SAVEPPTR(p)
           These macros arrange things to restore the value of pointers "s" and "p". "s" must be a pointer of  a
           type which survives conversion to "SV*" and back, "p" should be able to survive conversion to "char*"
           and back.

       "SAVEFREESV(SV *sv)"
           The  refcount  of  "sv"  would  be  decremented  at  the  end  of  pseudo-block.   This is similar to
           "sv_2mortal" in that it is also a mechanism for  doing  a  delayed  "SvREFCNT_dec".   However,  while
           "sv_2mortal"  extends  the  lifetime  of "sv" until the beginning of the next statement, "SAVEFREESV"
           extends it until the end of the enclosing scope.  These lifetimes can be wildly different.

           Also compare "SAVEMORTALIZESV".

       "SAVEMORTALIZESV(SV *sv)"
           Just like "SAVEFREESV", but mortalizes "sv" at the end of the current scope instead  of  decrementing
           its  reference  count.   This  usually  has the effect of keeping "sv" alive until the statement that
           called the currently live scope has finished executing.

       "SAVEFREEOP(OP *op)"
           The "OP *" is op_free()ed at the end of pseudo-block.

       SAVEFREEPV(p)
           The chunk of memory which is pointed to by "p" is Safefree()ed at the end of pseudo-block.

       "SAVECLEARSV(SV *sv)"
           Clears a slot in the current scratchpad which corresponds to "sv" at the end of pseudo-block.

       "SAVEDELETE(HV *hv, char *key, I32 length)"
           The key "key" of "hv" is deleted at the end of pseudo-block.  The  string  pointed  to  by  "key"  is
           Safefree()ed.   If  one has a key in short-lived storage, the corresponding string may be reallocated
           like this:

             SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf));

       "SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)"
           At the end of pseudo-block the function "f" is called with the only argument "p".

       "SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)"
           At the end of pseudo-block the function "f" is called with the implicit context  argument  (if  any),
           and "p".

       "SAVESTACK_POS()"
           The current offset on the Perl internal stack (cf. "SP") is restored at the end of pseudo-block.

       The  following  API  list  contains  functions, thus one needs to provide pointers to the modifiable data
       explicitly (either C pointers, or Perlish "GV *"s).   Where  the  above  macros  take  "int",  a  similar
       function takes "int *".

       "SV* save_scalar(GV *gv)"
           Equivalent to Perl code "local $gv".

       "AV* save_ary(GV *gv)"
       "HV* save_hash(GV *gv)"
           Similar to "save_scalar", but localize @gv and %gv.

       "void save_item(SV *item)"
           Duplicates  the current value of "SV", on the exit from the current "ENTER"/"LEAVE" pseudo-block will
           restore the value of "SV" using the stored value. It doesn't handle magic. Use "save_scalar" if magic
           is affected.

       "void save_list(SV **sarg, I32 maxsarg)"
           A variant of "save_item" which takes multiple arguments via  an  array  "sarg"  of  "SV*"  of  length
           "maxsarg".

       "SV* save_svref(SV **sptr)"
           Similar to "save_scalar", but will reinstate an "SV *".

       "void save_aptr(AV **aptr)"
       "void save_hptr(HV **hptr)"
           Similar to "save_svref", but localize "AV *" and "HV *".

       The  "Alias" module implements localization of the basic types within the caller's scope.  People who are
       interested in how to localize things in the containing scope should take a look there too.

Subroutines

   XSUBs and the Argument Stack
       The XSUB mechanism is a simple way for Perl programs to access C subroutines.  An XSUB routine will  have
       a stack that contains the arguments from the Perl program, and a way to map from the Perl data structures
       to a C equivalent.

       The  stack  arguments  are  accessible  through the ST(n) macro, which returns the "n"'th stack argument.
       Argument 0 is the first argument passed in the Perl subroutine call.  These arguments are "SV*", and  can
       be used anywhere an "SV*" is used.

       Most  of  the  time,  output  from  the  C  routine  can  be handled through use of the RETVAL and OUTPUT
       directives.  However, there are some cases where the argument stack is not already long enough to  handle
       all the return values.  An example is the POSIX tzname() call, which takes no arguments, but returns two,
       the local time zone's standard and summer time abbreviations.

       To handle this situation, the PPCODE directive is used and the stack is extended using the macro:

           EXTEND(SP, num);

       where  "SP"  is the macro that represents the local copy of the stack pointer, and "num" is the number of
       elements the stack should be extended by.

       Now that there is room on the stack, values can be pushed on it using "PUSHs" macro.  The  pushed  values
       will often need to be "mortal" (See "Reference Counts and Mortality"):

           PUSHs(sv_2mortal(newSViv(an_integer)))
           PUSHs(sv_2mortal(newSVuv(an_unsigned_integer)))
           PUSHs(sv_2mortal(newSVnv(a_double)))
           PUSHs(sv_2mortal(newSVpv("Some String",0)))
           /* Although the last example is better written as the more
            * efficient: */
           PUSHs(newSVpvs_flags("Some String", SVs_TEMP))

       And now the Perl program calling "tzname", the two values will be assigned as in:

           ($standard_abbrev, $summer_abbrev) = POSIX::tzname;

       An alternate (and possibly simpler) method to pushing values on the stack is to use the macro:

           XPUSHs(SV*)

       This macro automatically adjusts the stack for you, if needed.  Thus, you do not need to call "EXTEND" to
       extend the stack.

       Despite  their suggestions in earlier versions of this document the macros "(X)PUSH[iunp]" are not suited
       to XSUBs which return multiple results.  For that, either stick to the "(X)PUSHs" macros shown above,  or
       use the new "m(X)PUSH[iunp]" macros instead; see "Putting a C value on Perl stack".

       For more information, consult perlxs and perlxstut.

   Autoloading with XSUBs
       If  an  AUTOLOAD  routine is an XSUB, as with Perl subroutines, Perl puts the fully-qualified name of the
       autoloaded subroutine in the $AUTOLOAD variable of the XSUB's package.

       But it also puts the same information in certain fields of the XSUB itself:

           HV *stash           = CvSTASH(cv);
           const char *subname = SvPVX(cv);
           STRLEN name_length  = SvCUR(cv); /* in bytes */
           U32 is_utf8         = SvUTF8(cv);

       "SvPVX(cv)" contains just the sub name itself, not including the package.  For  an  AUTOLOAD  routine  in
       UNIVERSAL  or  one  of its superclasses, "CvSTASH(cv)" returns NULL during a method call on a nonexistent
       package.

       Note: Setting $AUTOLOAD stopped working in 5.6.1, which did not support XS AUTOLOAD subs  at  all.   Perl
       5.8.0  introduced  the  use of fields in the XSUB itself.  Perl 5.16.0 restored the setting of $AUTOLOAD.
       If you need to support 5.8-5.14, use the XSUB's fields.

   Calling Perl Routines from within C Programs
       There are four routines that can be used to call a Perl subroutine from within a C program.   These  four
       are:

           I32  call_sv(SV*, I32);
           I32  call_pv(const char*, I32);
           I32  call_method(const char*, I32);
           I32  call_argv(const char*, I32, char**);

       The  routine  most  often  used  is  "call_sv".   The "SV*" argument contains either the name of the Perl
       subroutine to be called, or a reference to the subroutine.  The second argument consists  of  flags  that
       control  the  context  in  which  the subroutine is called, whether or not the subroutine is being passed
       arguments, how errors should be trapped, and how to treat return values.

       All four routines return the number of arguments that the subroutine returned on the Perl stack.

       These routines used to be called "perl_call_sv", etc., before  Perl  v5.6.0,  but  those  names  are  now
       deprecated; macros of the same name are provided for compatibility.

       When  using  any  of  these routines (except "call_argv"), the programmer must manipulate the Perl stack.
       These include the following macros and functions:

           dSP
           SP
           PUSHMARK()
           PUTBACK
           SPAGAIN
           ENTER
           SAVETMPS
           FREETMPS
           LEAVE
           XPUSH*()
           POP*()

       For a detailed description of calling conventions from C to Perl, consult perlcall.

   Memory Allocation
       Allocation

       All memory meant to be used with the Perl API functions should be manipulated using the macros  described
       in  this section.  The macros provide the necessary transparency between differences in the actual malloc
       implementation that is used within perl.

       It is suggested that you enable the version of malloc that is distributed with Perl.  It keeps  pools  of
       various  sizes  of  unallocated memory in order to satisfy allocation requests more quickly.  However, on
       some platforms, it may cause spurious malloc or free errors.

       The following three macros are used to initially allocate memory :

           Newx(pointer, number, type);
           Newxc(pointer, number, type, cast);
           Newxz(pointer, number, type);

       The first argument "pointer" should be the name of a variable that will  point  to  the  newly  allocated
       memory.

       The  second  and  third  arguments  "number"  and  "type"  specify how many of the specified type of data
       structure should be allocated.  The argument "type"  is  passed  to  "sizeof".   The  final  argument  to
       "Newxc", "cast", should be used if the "pointer" argument is different from the "type" argument.

       Unlike  the  "Newx"  and  "Newxc"  macros,  the  "Newxz"  macro calls "memzero" to zero out all the newly
       allocated memory.

       Reallocation

           Renew(pointer, number, type);
           Renewc(pointer, number, type, cast);
           Safefree(pointer)

       These three macros are used to change a memory buffer size or to free a piece of memory no longer needed.
       The arguments to "Renew" and "Renewc" match those of "New" and "Newc" with the exception of  not  needing
       the "magic cookie" argument.

       Moving

           Move(source, dest, number, type);
           Copy(source, dest, number, type);
           Zero(dest, number, type);

       These  three  macros  are  used to move, copy, or zero out previously allocated memory.  The "source" and
       "dest" arguments point to the source and destination starting points.  Perl will move, copy, or zero  out
       "number" instances of the size of the "type" data structure (using the "sizeof" function).

   PerlIO
       The  most  recent development releases of Perl have been experimenting with removing Perl's dependency on
       the "normal" standard I/O suite and allowing other stdio  implementations  to  be  used.   This  involves
       creating  a  new  abstraction  layer  that then calls whichever implementation of stdio Perl was compiled
       with.  All XSUBs should now use  the  functions  in  the  PerlIO  abstraction  layer  and  not  make  any
       assumptions about what kind of stdio is being used.

       For a complete description of the PerlIO abstraction, consult perlapio.

   Putting a C value on Perl stack
       A  lot  of opcodes (this is an elementary operation in the internal perl stack machine) put an SV* on the
       stack. However, as an optimization the corresponding SV is (usually) not recreated each time. The opcodes
       reuse specially assigned SVs (targets) which are (as a corollary) not constantly freed/created.

       Each of the targets is created only once (but see "Scratchpads and recursion" below), and when an  opcode
       needs  to  put  an  integer,  a double, or a string on stack, it just sets the corresponding parts of its
       target and puts the target on stack.

       The macro to put this target on stack is "PUSHTARG", and it is directly used in some opcodes, as well  as
       indirectly in zillions of others, which use it via "(X)PUSH[iunp]".

       Because  the  target  is  reused,  you  must  be  careful  when pushing multiple values on the stack. The
       following code will not do what you think:

           XPUSHi(10);
           XPUSHi(20);

       This translates as "set "TARG" to 10, push a pointer to "TARG" onto the stack; set "TARG" to 20,  push  a
       pointer to "TARG" onto the stack".  At the end of the operation, the stack does not contain the values 10
       and 20, but actually contains two pointers to "TARG", which we have set to 20.

       If  you  need to push multiple different values then you should either use the "(X)PUSHs" macros, or else
       use the new "m(X)PUSH[iunp]" macros, none of which make use of "TARG".  The "(X)PUSHs" macros simply push
       an SV* on the stack, which, as noted under "XSUBs  and  the  Argument  Stack",  will  often  need  to  be
       "mortal".   The new "m(X)PUSH[iunp]" macros make this a little easier to achieve by creating a new mortal
       for you (via "(X)PUSHmortal"), pushing that onto the stack (extending it if necessary in the case of  the
       "mXPUSH[iunp]"  macros),  and then setting its value.  Thus, instead of writing this to "fix" the example
       above:

           XPUSHs(sv_2mortal(newSViv(10)))
           XPUSHs(sv_2mortal(newSViv(20)))

       you can simply write:

           mXPUSHi(10)
           mXPUSHi(20)

       On a related note, if you do use "(X)PUSH[iunp]", then you're going to need a "dTARG"  in  your  variable
       declarations  so  that the "*PUSH*" macros can make use of the local variable "TARG".  See also "dTARGET"
       and "dXSTARG".

   Scratchpads
       The question remains on when the SVs which are targets for opcodes are created. The answer is  that  they
       are  created  when  the  current  unit--a  subroutine  or  a  file (for opcodes for statements outside of
       subroutines)--is compiled. During this time a special anonymous Perl array is created, which is called  a
       scratchpad for the current unit.

       A  scratchpad  keeps  SVs  which  are  lexicals for the current unit and are targets for opcodes. One can
       deduce that an SV lives on a scratchpad by looking on its  flags:  lexicals  have  "SVs_PADMY"  set,  and
       targets have "SVs_PADTMP" set.

       The  correspondence  between OPs and targets is not 1-to-1. Different OPs in the compile tree of the unit
       can use the same target, if this would not conflict with the expected life of the temporary.

   Scratchpads and recursion
       In fact it is not 100% true that a compiled unit contains a pointer to the  scratchpad  AV.  In  fact  it
       contains  a pointer to an AV of (initially) one element, and this element is the scratchpad AV. Why do we
       need an extra level of indirection?

       The answer is recursion, and maybe threads. Both these can create several execution pointers  going  into
       the  same  subroutine.  For the subroutine-child not write over the temporaries for the subroutine-parent
       (lifespan of which covers the call to the  child),  the  parent  and  the  child  should  have  different
       scratchpads. (And the lexicals should be separate anyway!)

       So  each  subroutine is born with an array of scratchpads (of length 1).  On each entry to the subroutine
       it is checked that the current depth of the recursion is not more than the length of this array,  and  if
       it is, new scratchpad is created and pushed into the array.

       The targets on this scratchpad are "undef"s, but they are already marked with correct flags.

Compiled code

   Code tree
       Here we describe the internal form your code is converted to by Perl. Start with a simple example:

         $a = $b + $c;

       This is converted to a tree similar to this one:

                    assign-to
                  /           \
                 +             $a
               /   \
             $b     $c

       (but slightly more complicated).  This tree reflects the way Perl parsed your code, but has nothing to do
       with  the  execution  order.   There  is an additional "thread" going through the nodes of the tree which
       shows the order of execution of the nodes.  In our simplified example above it looks like:

            $b ---> $c ---> + ---> $a ---> assign-to

       But with the actual compile tree for "$a = $b + $c" it is different: some nodes  optimized  away.   As  a
       corollary, though the actual tree contains more nodes than our simplified example, the execution order is
       the same as in our example.

   Examining the tree
       If  you have your perl compiled for debugging (usually done with "-DDEBUGGING" on the "Configure" command
       line), you may examine the compiled tree by specifying "-Dx" on the Perl command line.  The output  takes
       several lines per node, and for "$b+$c" it looks like this:

           5           TYPE = add  ===> 6
                       TARG = 1
                       FLAGS = (SCALAR,KIDS)
                       {
                           TYPE = null  ===> (4)
                             (was rv2sv)
                           FLAGS = (SCALAR,KIDS)
                           {
           3                   TYPE = gvsv  ===> 4
                               FLAGS = (SCALAR)
                               GV = main::b
                           }
                       }
                       {
                           TYPE = null  ===> (5)
                             (was rv2sv)
                           FLAGS = (SCALAR,KIDS)
                           {
           4                   TYPE = gvsv  ===> 5
                               FLAGS = (SCALAR)
                               GV = main::c
                           }
                       }

       This  tree  has 5 nodes (one per "TYPE" specifier), only 3 of them are not optimized away (one per number
       in the left column).  The immediate children of the given node correspond to "{}" pairs on the same level
       of indentation, thus this listing corresponds to the tree:

                          add
                        /     \
                      null    null
                       |       |
                      gvsv    gvsv

       The execution order is indicated by "===>" marks, thus it is "3 4 5 6" (node 6 is not included into above
       listing), i.e., "gvsv gvsv add whatever".

       Each of these nodes represents an op, a fundamental operation  inside  the  Perl  core.  The  code  which
       implements each operation can be found in the pp*.c files; the function which implements the op with type
       "gvsv"  is  "pp_gvsv",  and  so  on.  As  the  tree  above shows, different ops have different numbers of
       children: "add" is a binary operator, as one would expect, and so has two children.  To  accommodate  the
       various  different  numbers  of  children,  there  are  various types of op data structure, and they link
       together in different ways.

       The simplest type of op structure is "OP": this has no  children.  Unary  operators,  "UNOP"s,  have  one
       child,  and  this  is  pointed  to  by the "op_first" field. Binary operators ("BINOP"s) have not only an
       "op_first" field but also an "op_last" field. The most complex type of op is a "LISTOP",  which  has  any
       number  of  children.  In  this  case,  the first child is pointed to by "op_first" and the last child by
       "op_last". The children in between can be found by iteratively following the  "op_sibling"  pointer  from
       the first child to the last.

       There are also two other op types: a "PMOP" holds a regular expression, and has no children, and a "LOOP"
       may  or  may  not  have  children. If the "op_children" field is non-zero, it behaves like a "LISTOP". To
       complicate matters, if a "UNOP" is actually a "null" op after optimization (see "Compile pass 2:  context
       propagation") it will still have children in accordance with its former type.

       Another way to examine the tree is to use a compiler back-end module, such as B::Concise.

   Compile pass 1: check routines
       The  tree is created by the compiler while yacc code feeds it the constructions it recognizes. Since yacc
       works bottom-up, so does the first pass of perl compilation.

       What makes this pass interesting for perl developers is that some optimization may be performed  on  this
       pass.   This  is  optimization  by so-called "check routines".  The correspondence between node names and
       corresponding check routines is described in opcode.pl (do not forget to run "make regen_headers" if  you
       modify this file).

       A  check  routine  is  called  when  the node is fully constructed except for the execution-order thread.
       Since at this time there are no back-links to the  currently  constructed  node,  one  can  do  most  any
       operation to the top-level node, including freeing it and/or creating new nodes above/below it.

       The  check routine returns the node which should be inserted into the tree (if the top-level node was not
       modified, check routine returns its argument).

       By convention, check routines have names "ck_*". They are usually called from  "new*OP"  subroutines  (or
       "convert") (which in turn are called from perly.y).

   Compile pass 1a: constant folding
       Immediately  after  the  check  routine  is  called  the  returned node is checked for being compile-time
       executable.  If it is (the value is judged to be constant) it is immediately  executed,  and  a  constant
       node  with  the  "return  value"  of  the  corresponding  subtree is substituted instead.  The subtree is
       deleted.

       If constant folding was not performed, the execution-order thread is created.

   Compile pass 2: context propagation
       When a context for a part of compile tree is known, it is propagated down through the tree.  At this time
       the context can have 5 values (instead of 2 for  runtime  context):  void,  boolean,  scalar,  list,  and
       lvalue.   In  contrast  with  the  pass  1  this  pass  is processed from top to bottom: a node's context
       determines the context for its children.

       Additional context-dependent optimizations are performed at this time.  Since at this moment the  compile
       tree  contains back-references (via "thread" pointers), nodes cannot be free()d now.  To allow optimized-
       away nodes at this stage, such nodes are null()ified instead of free()ing (i.e. their type is changed  to
       OP_NULL).

   Compile pass 3: peephole optimization
       After  the compile tree for a subroutine (or for an "eval" or a file) is created, an additional pass over
       the code is performed. This pass is neither top-down or bottom-up,  but  in  the  execution  order  (with
       additional  complications  for  conditionals).   Optimizations performed at this stage are subject to the
       same restrictions as in the pass 2.

       Peephole optimizations are done by calling the function pointed to by the global variable "PL_peepp".  By
       default, "PL_peepp" just calls the function pointed to by the global variable "PL_rpeepp".   By  default,
       that  performs some basic op fixups and optimisations along the execution-order op chain, and recursively
       calls "PL_rpeepp" for each side chain of ops  (resulting  from  conditionals).   Extensions  may  provide
       additional optimisations or fixups, hooking into either the per-subroutine or recursive stage, like this:

           static peep_t prev_peepp;
           static void my_peep(pTHX_ OP *o)
           {
               /* custom per-subroutine optimisation goes here */
               prev_peepp(aTHX_ o);
               /* custom per-subroutine optimisation may also go here */
           }
           BOOT:
               prev_peepp = PL_peepp;
               PL_peepp = my_peep;

           static peep_t prev_rpeepp;
           static void my_rpeep(pTHX_ OP *o)
           {
               OP *orig_o = o;
               for(; o; o = o->op_next) {
                   /* custom per-op optimisation goes here */
               }
               prev_rpeepp(aTHX_ orig_o);
           }
           BOOT:
               prev_rpeepp = PL_rpeepp;
               PL_rpeepp = my_rpeep;

   Pluggable runops
       The  compile  tree  is  executed  in  a runops function.  There are two runops functions, in run.c and in
       dump.c.  "Perl_runops_debug" is used with DEBUGGING and "Perl_runops_standard" is  used  otherwise.   For
       fine control over the execution of the compile tree it is possible to provide your own runops function.

       It's  probably best to copy one of the existing runops functions and change it to suit your needs.  Then,
       in the BOOT section of your XS file, add the line:

         PL_runops = my_runops;

       This function should be as efficient as possible to keep your programs running as fast as possible.

   Compile-time scope hooks
       As  of  perl  5.14  it  is  possible  to  hook  into  the  compile-time  lexical  scope  mechanism  using
       "Perl_blockhook_register". This is used like this:

           STATIC void my_start_hook(pTHX_ int full);
           STATIC BHK my_hooks;

           BOOT:
               BhkENTRY_set(&my_hooks, bhk_start, my_start_hook);
               Perl_blockhook_register(aTHX_ &my_hooks);

       This  will  arrange  to  have  "my_start_hook"  called at the start of compiling every lexical scope. The
       available hooks are:

       "void bhk_start(pTHX_ int full)"
           This is called just after starting a new lexical scope. Note that Perl code like

               if ($x) { ... }

           creates two scopes: the first starts at the "(" and has "full == 1", the second starts at the "{" and
           has "full == 0". Both end at the "}", so calls to "start" and  "pre/post_end"  will  match.  Anything
           pushed onto the save stack by this hook will be popped just before the scope ends (between the "pre_"
           and "post_end" hooks, in fact).

       "void bhk_pre_end(pTHX_ OP **o)"
           This  is  called at the end of a lexical scope, just before unwinding the stack. o is the root of the
           optree representing the scope; it is a double pointer so you can replace the OP if you need to.

       "void bhk_post_end(pTHX_ OP **o)"
           This is called at the end of a lexical scope, just after unwinding the stack. o  is  as  above.  Note
           that  it  is  possible  for calls to "pre_" and "post_end" to nest, if there is something on the save
           stack that calls string eval.

       "void bhk_eval(pTHX_ OP *const o)"
           This is called just before starting to compile an "eval STRING", "do FILE", "require" or "use", after
           the eval has been  set  up.  o  is  the  OP  that  requested  the  eval,  and  will  normally  be  an
           "OP_ENTEREVAL", "OP_DOFILE" or "OP_REQUIRE".

       Once  you  have  your hook functions, you need a "BHK" structure to put them in. It's best to allocate it
       statically, since there is no way to free it once  it's  registered.  The  function  pointers  should  be
       inserted  into  this structure using the "BhkENTRY_set" macro, which will also set flags indicating which
       entries are valid. If you do need to allocate your "BHK" dynamically for some reason, be sure to zero  it
       before you start.

       Once  registered,  there is no mechanism to switch these hooks off, so if that is necessary you will need
       to do this yourself. An entry in "%^H" is probably the best way,  so  the  effect  is  lexically  scoped;
       however  it is also possible to use the "BhkDISABLE" and "BhkENABLE" macros to temporarily switch entries
       on and off. You should also be aware that generally speaking at least one scope will have  opened  before
       your extension is loaded, so you will see some "pre/post_end" pairs that didn't have a matching "start".

Examining internal data structures with the "dump" functions

       To aid debugging, the source file dump.c contains a number of functions which produce formatted output of
       internal data structures.

       The  most  commonly  used  of these functions is "Perl_sv_dump"; it's used for dumping SVs, AVs, HVs, and
       CVs. The "Devel::Peek" module calls "sv_dump" to produce debugging output from Perl-space,  so  users  of
       that module should already be familiar with its format.

       "Perl_op_dump"  can  be  used  to  dump  an "OP" structure or any of its derivatives, and produces output
       similar to "perl -Dx"; in fact, "Perl_dump_eval" will dump the main root of  the  code  being  evaluated,
       exactly like "-Dx".

       Other  useful  functions  are  "Perl_dump_sub",  which turns a "GV" into an op tree, "Perl_dump_packsubs"
       which calls "Perl_dump_sub" on all the subroutines in a package  like  so:  (Thankfully,  these  are  all
       xsubs, so there is no op tree)

           (gdb) print Perl_dump_packsubs(PL_defstash)

           SUB attributes::bootstrap = (xsub 0x811fedc 0)

           SUB UNIVERSAL::can = (xsub 0x811f50c 0)

           SUB UNIVERSAL::isa = (xsub 0x811f304 0)

           SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0)

           SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0)

       and "Perl_dump_all", which dumps all the subroutines in the stash and the op tree of the main root.

How multiple interpreters and concurrency are supported

   Background and PERL_IMPLICIT_CONTEXT
       The  Perl  interpreter  can  be  regarded as a closed box: it has an API for feeding it code or otherwise
       making it do things, but it also has functions for its own use.  This smells a lot like  an  object,  and
       there  are  ways  for  you to build Perl so that you can have multiple interpreters, with one interpreter
       represented either as a C structure, or inside a thread-specific structure.  These structures contain all
       the context, the state of that interpreter.

       One macro controls the major Perl build flavor: MULTIPLICITY. The MULTIPLICITY build has  a  C  structure
       that  packages  all the interpreter state. With multiplicity-enabled perls, PERL_IMPLICIT_CONTEXT is also
       normally defined, and enables the support for passing in a "hidden" first argument  that  represents  all
       three  data  structures.  MULTIPLICITY  makes  multi-threaded perls possible (with the ithreads threading
       model, related to the macro USE_ITHREADS.)

       Two other "encapsulation" macros are the PERL_GLOBAL_STRUCT and  PERL_GLOBAL_STRUCT_PRIVATE  (the  latter
       turns  on  the  former,  and  the  former  turns on MULTIPLICITY.)  The PERL_GLOBAL_STRUCT causes all the
       internal variables of Perl to be wrapped inside a single global struct, struct perl_vars,  accessible  as
       (globals)  &PL_Vars  or  PL_VarsPtr or the function  Perl_GetVars().  The PERL_GLOBAL_STRUCT_PRIVATE goes
       one step further, there is still a single struct (allocated in main() either from heap or from stack) but
       there are no global data symbols pointing to it.  In either case the global struct should be  initialised
       as  the very first thing in main() using Perl_init_global_struct() and correspondingly tear it down after
       perl_free() using Perl_free_global_struct(), please see miniperlmain.c for usage details.  You  may  also
       need  to  use "dVAR" in your coding to "declare the global variables" when you are using them.  dTHX does
       this for you automatically.

       To see whether you have non-const data you can use a BSD-compatible "nm":

         nm libperl.a | grep -v ' [TURtr] '

       If this displays any "D" or "d" symbols, you have non-const data.

       For backward compatibility reasons defining just PERL_GLOBAL_STRUCT doesn't  actually  hide  all  symbols
       inside  a  big  global  struct: some PerlIO_xxx vtables are left visible.  The PERL_GLOBAL_STRUCT_PRIVATE
       then hides everything (see how the PERLIO_FUNCS_DECL is used).

       All this obviously requires a way for the Perl internal functions to be either  subroutines  taking  some
       kind  of structure as the first argument, or subroutines taking nothing as the first argument.  To enable
       these two very different ways of building the interpreter, the Perl source (as it does in so  many  other
       situations) makes heavy use of macros and subroutine naming conventions.

       First  problem:  deciding  which  functions  will be public API functions and which will be private.  All
       functions whose names begin "S_" are private (think "S" for "secret" or "static").  All  other  functions
       begin  with "Perl_", but just because a function begins with "Perl_" does not mean it is part of the API.
       (See "Internal Functions".) The easiest way to be sure a function is part of the API is to find its entry
       in perlapi.  If it exists in perlapi, it's part of the API.  If it doesn't, and you think  it  should  be
       (i.e., you need it for your extension), send mail via perlbug explaining why you think it should be.

       Second  problem:  there  must  be  a syntax so that the same subroutine declarations and calls can pass a
       structure as their first argument, or pass nothing.   To  solve  this,  the  subroutines  are  named  and
       declared in a particular way.  Here's a typical start of a static function used within the Perl guts:

         STATIC void
         S_incline(pTHX_ char *s)

       STATIC becomes "static" in C, and may be #define'd to nothing in some configurations in the future.

       A  public  function (i.e. part of the internal API, but not necessarily sanctioned for use in extensions)
       begins like this:

         void
         Perl_sv_setiv(pTHX_ SV* dsv, IV num)

       "pTHX_" is one of a number of macros (in perl.h) that hide the details of the interpreter's context.  THX
       stands for "thread", "this", or "thingy", as the case may be.  (And no, George Lucas is not involved. :-)
       The first character could be 'p' for a prototype, 'a' for argument, or 'd' for declaration,  so  we  have
       "pTHX", "aTHX" and "dTHX", and their variants.

       When  Perl is built without options that set PERL_IMPLICIT_CONTEXT, there is no first argument containing
       the interpreter's context.  The trailing underscore in the pTHX_ macro indicates that the macro expansion
       needs a comma after the context argument because other arguments follow it.  If PERL_IMPLICIT_CONTEXT  is
       not defined, pTHX_ will be ignored, and the subroutine is not prototyped to take the extra argument.  The
       form  of  the  macro  without  the  trailing  underscore  is  used  when there are no additional explicit
       arguments.

       When a core function calls another, it must pass the  context.   This  is  normally  hidden  via  macros.
       Consider "sv_setiv".  It expands into something like this:

           #ifdef PERL_IMPLICIT_CONTEXT
             #define sv_setiv(a,b)      Perl_sv_setiv(aTHX_ a, b)
             /* can't do this for vararg functions, see below */
           #else
             #define sv_setiv           Perl_sv_setiv
           #endif

       This works well, and means that XS authors can gleefully write:

           sv_setiv(foo, bar);

       and still have it work under all the modes Perl could have been compiled with.

       This  doesn't work so cleanly for varargs functions, though, as macros imply that the number of arguments
       is known in advance.  Instead we either need to spell them  out  fully,  passing  "aTHX_"  as  the  first
       argument (the Perl core tends to do this with functions like Perl_warner), or use a context-free version.

       The  context-free  version  of  Perl_warner  is called Perl_warner_nocontext, and does not take the extra
       argument.  Instead it does dTHX; to get the  context  from  thread-local  storage.   We  "#define  warner
       Perl_warner_nocontext"  so  that  extensions  get  source  compatibility  at  the expense of performance.
       (Passing an arg is cheaper than grabbing it from thread-local storage.)

       You can ignore [pad]THXx when browsing the Perl headers/sources.  Those are strictly for use  within  the
       core.  Extensions and embedders need only be aware of [pad]THX.

   So what happened to dTHR?
       "dTHR"  was  introduced in perl 5.005 to support the older thread model.  The older thread model now uses
       the "THX" mechanism to pass context pointers around, so "dTHR" is not useful any more.   Perl  5.6.0  and
       later still have it for backward source compatibility, but it is defined to be a no-op.

   How do I use all this in extensions?
       When  Perl  is  built with PERL_IMPLICIT_CONTEXT, extensions that call any functions in the Perl API will
       need to pass the initial context argument somehow.  The kicker is that you will need to write it in  such
       a way that the extension still compiles when Perl hasn't been built with PERL_IMPLICIT_CONTEXT enabled.

       There  are  three  ways  to  do this.  First, the easy but inefficient way, which is also the default, in
       order to maintain source compatibility with extensions: whenever XSUB.h is #included,  it  redefines  the
       aTHX and aTHX_ macros to call a function that will return the context.  Thus, something like:

               sv_setiv(sv, num);

       in your extension will translate to this when PERL_IMPLICIT_CONTEXT is in effect:

               Perl_sv_setiv(Perl_get_context(), sv, num);

       or to this otherwise:

               Perl_sv_setiv(sv, num);

       You  don't  have  to  do  anything  new  in  your  extension to get this; since the Perl library provides
       Perl_get_context(), it will all just work.

       The second, more efficient way is to use the following template for your Foo.xs:

               #define PERL_NO_GET_CONTEXT     /* we want efficiency */
               #include "EXTERN.h"
               #include "perl.h"
               #include "XSUB.h"

               STATIC void my_private_function(int arg1, int arg2);

               STATIC void
               my_private_function(int arg1, int arg2)
               {
                   dTHX;       /* fetch context */
                   ... call many Perl API functions ...
               }

               [... etc ...]

               MODULE = Foo            PACKAGE = Foo

               /* typical XSUB */

               void
               my_xsub(arg)
                       int arg
                   CODE:
                       my_private_function(arg, 10);

       Note that the only two changes from the normal way of writing an extension is the addition of a  "#define
       PERL_NO_GET_CONTEXT" before including the Perl headers, followed by a "dTHX;" declaration at the start of
       every  function  that  will  call  the  Perl  API.  (You'll know which functions need this, because the C
       compiler will complain that there's an undeclared identifier in those functions.)  No changes are  needed
       for  the XSUBs themselves, because the XS() macro is correctly defined to pass in the implicit context if
       needed.

       The third, even more efficient way is to ape how it is done within the Perl guts:

               #define PERL_NO_GET_CONTEXT     /* we want efficiency */
               #include "EXTERN.h"
               #include "perl.h"
               #include "XSUB.h"

               /* pTHX_ only needed for functions that call Perl API */
               STATIC void my_private_function(pTHX_ int arg1, int arg2);

               STATIC void
               my_private_function(pTHX_ int arg1, int arg2)
               {
                   /* dTHX; not needed here, because THX is an argument */
                   ... call Perl API functions ...
               }

               [... etc ...]

               MODULE = Foo            PACKAGE = Foo

               /* typical XSUB */

               void
               my_xsub(arg)
                       int arg
                   CODE:
                       my_private_function(aTHX_ arg, 10);

       This implementation never has to fetch the context using a function call, since it is always passed as an
       extra argument.  Depending on your needs for simplicity or efficiency,  you  may  mix  the  previous  two
       approaches freely.

       Never  add  a  comma  after  "pTHX"  yourself--always  use  the form of the macro with the underscore for
       functions that take explicit arguments, or the form without the argument for functions with  no  explicit
       arguments.

       If  one  is  compiling  Perl  with the "-DPERL_GLOBAL_STRUCT" the "dVAR" definition is needed if the Perl
       global variables (see perlvars.h or globvar.sym) are accessed in the function and "dTHX" is not used (the
       "dTHX" includes the "dVAR" if necessary).  One notices the need for "dVAR" only with  the  said  compile-
       time define, because otherwise the Perl global variables are visible as-is.

   Should I do anything special if I call perl from multiple threads?
       If  you create interpreters in one thread and then proceed to call them in another, you need to make sure
       perl's own Thread Local Storage (TLS) slot is initialized correctly in each of those threads.

       The "perl_alloc" and "perl_clone" API functions will automatically set the TLS slot  to  the  interpreter
       they  created,  so  that there is no need to do anything special if the interpreter is always accessed in
       the same thread that created it,  and  that  thread  did  not  create  or  call  any  other  interpreters
       afterwards.   If  that  is  not  the  case, you have to set the TLS slot of the thread before calling any
       functions in the Perl API on that particular interpreter.  This is done by calling the "PERL_SET_CONTEXT"
       macro in that thread as the first thing you do:

               /* do this before doing anything else with some_perl */
               PERL_SET_CONTEXT(some_perl);

               ... other Perl API calls on some_perl go here ...

   Future Plans and PERL_IMPLICIT_SYS
       Just as PERL_IMPLICIT_CONTEXT provides a way to bundle up everything that  the  interpreter  knows  about
       itself  and  pass  it  around, so too are there plans to allow the interpreter to bundle up everything it
       knows about the environment  it's  running  on.   This  is  enabled  with  the  PERL_IMPLICIT_SYS  macro.
       Currently it only works with USE_ITHREADS on Windows.

       This  allows  the  ability to provide an extra pointer (called the "host" environment) for all the system
       calls.  This makes it possible for all the system stuff to maintain their own  state,  broken  down  into
       seven  C structures.  These are thin wrappers around the usual system calls (see win32/perllib.c) for the
       default perl executable, but for a more ambitious host (like the one that would do fork() emulation)  all
       the extra work needed to pretend that different interpreters are actually different "processes", would be
       done here.

       The  Perl  engine/interpreter  and  the  host  are  orthogonal  entities.   There  could  be  one or more
       interpreters in a process, and one or more "hosts", with free association between them.

Internal Functions

       All of Perl's internal functions which will be exposed to the outside world are prefixed  by  "Perl_"  so
       that  they  will not conflict with XS functions or functions used in a program in which Perl is embedded.
       Similarly, all global variables begin with "PL_". (By convention, static functions start with "S_".)

       Inside the Perl core ("PERL_CORE" defined), you can get at the  functions  either  with  or  without  the
       "Perl_"  prefix,  thanks  to a bunch of defines that live in embed.h. Note that extension code should not
       set "PERL_CORE"; this exposes the full perl internals, and is likely to cause breakage of the XS in  each
       new perl release.

       The  file  embed.h  is  generated  automatically  from  embed.pl and embed.fnc. embed.pl also creates the
       prototyping header files for the internal functions, generates the documentation and a lot of other  bits
       and  pieces.  It's  important that when you add a new function to the core or change an existing one, you
       change the data in the table in embed.fnc as well. Here's a sample entry from that table:

           Apd |SV**   |av_fetch   |AV* ar|I32 key|I32 lval

       The second column is the return type, the third column the name. Columns after that  are  the  arguments.
       The first column is a set of flags:

       A  This function is a part of the public API. All such functions should also have 'd', very few do not.

       p  This function has a "Perl_" prefix; i.e. it is defined as "Perl_av_fetch".

       d  This  function  has  documentation  using  the "apidoc" feature which we'll look at in a second.  Some
          functions have 'd' but not 'A'; docs are good.

       Other available flags are:

       s  This is a static function and is defined as "STATIC S_whatever", and usually called within the sources
          as "whatever(...)".

       n  This does not need an interpreter context, so the definition  has  no  "pTHX",  and  it  follows  that
          callers don't use "aTHX".  (See "Background and PERL_IMPLICIT_CONTEXT".)

       r  This function never returns; "croak", "exit" and friends.

       f  This function takes a variable number of arguments, "printf" style.  The argument list should end with
          "...", like this:

              Afprd   |void   |croak          |const char* pat|...

       M  This function is part of the experimental development API, and may change or disappear without notice.

       o  This  function  should not have a compatibility macro to define, say, "Perl_parse" to "parse". It must
          be called as "Perl_parse".

       x  This function isn't exported out of the Perl core.

       m  This is implemented as a macro.

       X  This function is explicitly exported.

       E  This function is visible to extensions included in the Perl core.

       b  Binary backward compatibility; this function is a macro but also has a "Perl_"  implementation  (which
          is exported).

       others
          See the comments at the top of "embed.fnc" for others.

       If  you  edit  embed.pl  or  embed.fnc,  you  will need to run "make regen_headers" to force a rebuild of
       embed.h and other auto-generated files.

   Formatted Printing of IVs, UVs, and NVs
       If you are printing IVs, UVs, or NVS instead of the stdio(3) style formatting codes like %d, %ld, %f, you
       should use the following macros for portability

               IVdf            IV in decimal
               UVuf            UV in decimal
               UVof            UV in octal
               UVxf            UV in hexadecimal
               NVef            NV %e-like
               NVff            NV %f-like
               NVgf            NV %g-like

       These will take care of 64-bit integers and long doubles.  For example:

               printf("IV is %"IVdf"\n", iv);

       The IVdf will expand to whatever is the correct format for the IVs.

       If you are printing addresses of pointers, use UVxf combined with PTR2UV(), do not use %lx or %p.

   Pointer-To-Integer and Integer-To-Pointer
       Because pointer size does not necessarily equal integer size, use the follow macros to do it right.

               PTR2UV(pointer)
               PTR2IV(pointer)
               PTR2NV(pointer)
               INT2PTR(pointertotype, integer)

       For example:

               IV  iv = ...;
               SV *sv = INT2PTR(SV*, iv);

       and

               AV *av = ...;
               UV  uv = PTR2UV(av);

   Exception Handling
       There are a couple of macros to do very basic exception handling  in  XS  modules.  You  have  to  define
       "NO_XSLOCKS" before including XSUB.h to be able to use these macros:

               #define NO_XSLOCKS
               #include "XSUB.h"

       You  can  use these macros if you call code that may croak, but you need to do some cleanup before giving
       control back to Perl. For example:

               dXCPT;    /* set up necessary variables */

               XCPT_TRY_START {
                 code_that_may_croak();
               } XCPT_TRY_END

               XCPT_CATCH
               {
                 /* do cleanup here */
                 XCPT_RETHROW;
               }

       Note that you always have to rethrow an exception that has been caught. Using these  macros,  it  is  not
       possible  to just catch the exception and ignore it. If you have to ignore the exception, you have to use
       the "call_*" function.

       The advantage of using the above macros is that you don't have to setup an extra function  for  "call_*",
       and that using these macros is faster than using "call_*".

   Source Documentation
       There's an effort going on to document the internal functions and automatically produce reference manuals
       from them - perlapi is one such manual which details all the functions which are available to XS writers.
       perlintern is the autogenerated manual for the functions which are not part of the API and are supposedly
       for internal use only.

       Source documentation is created by putting POD comments into the C source, like this:

        /*
        =for apidoc sv_setiv

        Copies an integer into the given SV.  Does not handle 'set' magic.  See
        C<sv_setiv_mg>.

        =cut
        */

       Please try and supply some documentation if you add functions to the Perl core.

   Backwards compatibility
       The  Perl  API  changes  over  time.  New functions are added or the interfaces of existing functions are
       changed. The "Devel::PPPort" module tries to provide compatibility code for some of these changes, so  XS
       writers don't have to code it themselves when supporting multiple versions of Perl.

       "Devel::PPPort"  generates  a  C  header file ppport.h that can also be run as a Perl script. To generate
       ppport.h, run:

           perl -MDevel::PPPort -eDevel::PPPort::WriteFile

       Besides checking existing XS code, the script can also be used to retrieve compatibility information  for
       various API calls using the "--api-info" command line switch. For example:

         % perl ppport.h --api-info=sv_magicext

       For details, see "perldoc ppport.h".

Unicode Support

       Perl  5.6.0  introduced  Unicode  support.  It's  important for porters and XS writers to understand this
       support and make sure that the code they write does not corrupt Unicode data.

   What is Unicode, anyway?
       In the olden, less enlightened times, we all used to use ASCII. Most of us did, anyway. The  big  problem
       with ASCII is that it's American. Well, no, that's not actually the problem; the problem is that it's not
       particularly  useful for people who don't use the Roman alphabet. What used to happen was that particular
       languages would stick their own alphabet in the upper range of the sequence,  between  128  and  255.  Of
       course,  we  then  ended  up  with plenty of variants that weren't quite ASCII, and the whole point of it
       being a standard was lost.

       Worse still, if you've got a language like  Chinese  or  Japanese  that  has  hundreds  or  thousands  of
       characters, then you really can't fit them into a mere 256, so they had to forget about ASCII altogether,
       and build their own systems using pairs of numbers to refer to one character.

       To  fix  this,  some  people  formed  Unicode,  Inc.  and produced a new character set containing all the
       characters you can possibly think of and more. There are several ways of representing  these  characters,
       and  the  one  Perl uses is called UTF-8. UTF-8 uses a variable number of bytes to represent a character.
       You can learn more about Unicode and Perl's Unicode model in perlunicode.

   How can I recognise a UTF-8 string?
       You can't. This is because UTF-8 data is stored in bytes just like non-UTF-8 data. The Unicode  character
       200,  (0xC8 for you hex types) capital E with a grave accent, is represented by the two bytes "v196.172".
       Unfortunately, the non-Unicode string "chr(196).chr(172)" has that byte sequence as well.  So  you  can't
       tell just by looking - this is what makes Unicode input an interesting problem.

       In  general,  you  either  have to know what you're dealing with, or you have to guess.  The API function
       "is_utf8_string" can help; it'll tell you if a string contains only valid UTF-8 characters.  However,  it
       can't  do  the  work for you. On a character-by-character basis, "is_utf8_char_buf" will tell you whether
       the current character in a string is valid UTF-8.

   How does UTF-8 represent Unicode characters?
       As mentioned above, UTF-8 uses a variable number of bytes to store a character.  Characters  with  values
       0...127  are  stored  in  one byte, just like good ol' ASCII. Character 128 is stored as "v194.128"; this
       continues up to character 191, which is "v194.191". Now we've run out of bits (191 is binary 10111111) so
       we move on; 192 is "v195.128". And so it goes on, moving to three bytes at character 2048.

       Assuming you know you're dealing with a UTF-8 string, you can find out how long the first character in it
       is with the "UTF8SKIP" macro:

           char *utf = "\305\233\340\240\201";
           I32 len;

           len = UTF8SKIP(utf); /* len is 2 here */
           utf += len;
           len = UTF8SKIP(utf); /* len is 3 here */

       Another way to skip over characters in a UTF-8 string is to use "utf8_hop", which takes a  string  and  a
       number  of  characters  to  skip  over. You're on your own about bounds checking, though, so don't use it
       lightly.

       All bytes in a multi-byte UTF-8 character will have the high bit set, so you can test if you need  to  do
       something  special  with  this character like this (the UTF8_IS_INVARIANT() is a macro that tests whether
       the byte can be encoded as a single byte even in UTF-8):

           U8 *utf;
           U8 *utf_end; /* 1 beyond buffer pointed to by utf */
           UV uv;      /* Note: a UV, not a U8, not a char */
           STRLEN len; /* length of character in bytes */

           if (!UTF8_IS_INVARIANT(*utf))
               /* Must treat this as UTF-8 */
               uv = utf8_to_uvchr_buf(utf, utf_end, &len);
           else
               /* OK to treat this character as a byte */
               uv = *utf;

       You can also see in that example that we use "utf8_to_uvchr_buf" to get the value of the  character;  the
       inverse function "uvchr_to_utf8" is available for putting a UV into UTF-8:

           if (!UTF8_IS_INVARIANT(uv))
               /* Must treat this as UTF8 */
               utf8 = uvchr_to_utf8(utf8, uv);
           else
               /* OK to treat this character as a byte */
               *utf8++ = uv;

       You must convert characters to UVs using the above functions if you're ever in a situation where you have
       to  match  UTF-8 and non-UTF-8 characters. You may not skip over UTF-8 characters in this case. If you do
       this, you'll lose the ability to match hi-bit non-UTF-8 characters; for instance, if  your  UTF-8  string
       contains "v196.172", and you skip that character, you can never match a "chr(200)" in a non-UTF-8 string.
       So don't do that!

   How does Perl store UTF-8 strings?
       Currently,  Perl  deals  with Unicode strings and non-Unicode strings slightly differently. A flag in the
       SV, "SVf_UTF8", indicates that the string is internally encoded as UTF-8. Without it, the byte  value  is
       the  codepoint  number  and  vice  versa  (in  other words, the string is encoded as iso-8859-1, but "use
       feature 'unicode_strings'" is needed to get iso-8859-1 semantics). You can check and manipulate this flag
       with the following macros:

           SvUTF8(sv)
           SvUTF8_on(sv)
           SvUTF8_off(sv)

       This flag has an important effect on Perl's treatment of the string: if  Unicode  data  is  not  properly
       distinguished,  regular  expressions,  "length",  "substr" and other string handling operations will have
       undesirable results.

       The problem comes when you have, for instance, a string that isn't flagged as UTF-8, and contains a  byte
       sequence that could be UTF-8 - especially when combining non-UTF-8 and UTF-8 strings.

       Never  forget  that  the  "SVf_UTF8"  flag  is  separate  to  the  PV  value;  you need be sure you don't
       accidentally knock it off while you're manipulating SVs. More specifically, you cannot expect to do this:

           SV *sv;
           SV *nsv;
           STRLEN len;
           char *p;

           p = SvPV(sv, len);
           frobnicate(p);
           nsv = newSVpvn(p, len);

       The "char*" string does not tell you the whole story, and you can't copy or reconstruct  an  SV  just  by
       copying the string value. Check if the old SV has the UTF8 flag set, and act accordingly:

           p = SvPV(sv, len);
           frobnicate(p);
           nsv = newSVpvn(p, len);
           if (SvUTF8(sv))
               SvUTF8_on(nsv);

       In  fact, your "frobnicate" function should be made aware of whether or not it's dealing with UTF-8 data,
       so that it can handle the string appropriately.

       Since just passing an SV to an XS function and copying the data of the SV is not enough to copy the  UTF8
       flags, even less right is just passing a "char *" to an XS function.

   How do I convert a string to UTF-8?
       If  you're mixing UTF-8 and non-UTF-8 strings, it is necessary to upgrade one of the strings to UTF-8. If
       you've got an SV, the easiest way to do this is:

           sv_utf8_upgrade(sv);

       However, you must not do this, for example:

           if (!SvUTF8(left))
               sv_utf8_upgrade(left);

       If you do this in a binary operator, you will actually change one of  the  strings  that  came  into  the
       operator, and, while it shouldn't be noticeable by the end user, it can cause problems in deficient code.

       Instead,  "bytes_to_utf8"  will  give you a UTF-8-encoded copy of its string argument. This is useful for
       having the data available for comparisons and so on,  without  harming  the  original  SV.  There's  also
       "utf8_to_bytes"  to go the other way, but naturally, this will fail if the string contains any characters
       above 255 that can't be represented in a single byte.

   Is there anything else I need to know?
       Not really. Just remember these things:

       •  There's no way to tell if a string is UTF-8 or not. You can tell if an SV is UTF-8 by looking  at  its
          "SvUTF8"  flag.  Don't  forget to set the flag if something should be UTF-8. Treat the flag as part of
          the PV, even though it's not - if you pass on the PV to somewhere, pass on the flag too.

       •  If  a  string  is  UTF-8,   always   use   "utf8_to_uvchr_buf"   to   get   at   the   value,   unless
          "UTF8_IS_INVARIANT(*s)" in which case you can use *s.

       •  When   writing   a   character   "uv"   to   a   UTF-8  string,  always  use  "uvchr_to_utf8",  unless
          "UTF8_IS_INVARIANT(uv))" in which case you can use "*s = uv".

       •  Mixing UTF-8 and non-UTF-8 strings is tricky. Use "bytes_to_utf8" to get a new string which  is  UTF-8
          encoded, and then combine them.

Custom Operators

       Custom  operator  support  is  an  experimental  feature  that allows you to define your own ops. This is
       primarily to allow the building of interpreters for other languages in the Perl core, but it also  allows
       optimizations  through the creation of "macro-ops" (ops which perform the functions of multiple ops which
       are usually executed together, such as "gvsv, gvsv, add".)

       This feature is implemented as a new op type, "OP_CUSTOM". The Perl core does not "know" anything special
       about this op type, and so it will not be involved in any optimizations. This also  means  that  you  can
       define your custom ops to be any op structure - unary, binary, list and so on - you like.

       It's important to know what custom operators won't do for you. They won't let you add new syntax to Perl,
       directly.  They  won't  even  let you add new keywords, directly. In fact, they won't change the way Perl
       compiles a program at all. You have to do those changes yourself, after Perl has  compiled  the  program.
       You  do this either by manipulating the op tree using a "CHECK" block and the "B::Generate" module, or by
       adding a custom peephole optimizer with the "optimize" module.

       When you do this, you replace ordinary Perl ops with custom ops by creating ops with the type "OP_CUSTOM"
       and the "op_ppaddr" of your own PP function. This should be defined in XS code, and should look like  the
       PP  ops in "pp_*.c". You are responsible for ensuring that your op takes the appropriate number of values
       from the stack, and you are responsible for adding stack marks if necessary.

       You should also "register" your op with the Perl interpreter so that it can produce  sensible  error  and
       warning  messages.  Since  it  is  possible  to have multiple custom ops within the one "logical" op type
       "OP_CUSTOM", Perl uses the value of "o->op_ppaddr" to determine which custom op it is dealing  with.  You
       should  create  an  "XOP"  structure  for  each  ppaddr you use, set the properties of the custom op with
       "XopENTRY_set", and register the structure against the ppaddr using "Perl_custom_op_register". A  trivial
       example might look like:

           static XOP my_xop;
           static OP *my_pp(pTHX);

           BOOT:
               XopENTRY_set(&my_xop, xop_name, "myxop");
               XopENTRY_set(&my_xop, xop_desc, "Useless custom op");
               Perl_custom_op_register(aTHX_ my_pp, &my_xop);

       The available fields in the structure are:

       xop_name
           A  short name for your op. This will be included in some error messages, and will also be returned as
           "$op->name" by the B module, so it will appear in the output of module like B::Concise.

       xop_desc
           A short description of the function of the op.

       xop_class
           Which of the various *OP structures this op uses. This should be one of  the  "OA_*"  constants  from
           op.h, namely

           OA_BASEOP
           OA_UNOP
           OA_BINOP
           OA_LOGOP
           OA_LISTOP
           OA_PMOP
           OA_SVOP
           OA_PADOP
           OA_PVOP_OR_SVOP
               This  should  be  interpreted  as  '"PVOP"' only. The "_OR_SVOP" is because the only core "PVOP",
               "OP_TRANS", can sometimes be a "SVOP" instead.

           OA_LOOP
           OA_COP

           The other "OA_*" constants should not be used.

       xop_peep
           This member is of type "Perl_cpeep_t",  which  expands  to  "void  (*Perl_cpeep_t)(aTHX_  OP  *o,  OP
           *oldop)".  If  it  is  set,  this function will be called from "Perl_rpeep" when ops of this type are
           encountered by the peephole optimizer. o is the OP that needs optimizing; oldop is  the  previous  OP
           optimized, whose "op_next" points to o.

       "B::Generate" directly supports the creation of custom ops by name.

AUTHORS

       Until May 1997, this document was maintained by Jeff Okamoto <okamoto@corp.hp.com>.  It is now maintained
       as part of Perl itself by the Perl 5 Porters <perl5-porters@perl.org>.

       With  lots of help and suggestions from Dean Roehrich, Malcolm Beattie, Andreas Koenig, Paul Hudson, Ilya
       Zakharevich, Paul Marquess, Neil Bowers, Matthew Green,  Tim  Bunce,  Spider  Boardman,  Ulrich  Pfeifer,
       Stephen McCamant, and Gurusamy Sarathy.

SEE ALSO

       perlapi, perlintern, perlxs, perlembed

perl v5.18.2                                       2014-01-06                                        PERLGUTS(1)