Provided by: squishyball_0.1~svn18880-2_amd64 bug

NAME

       squishyball - perform sample comparison testing on the command line

SYNOPSIS

       squishyball [options] fileA [fileB [fileN...]] [> results.txt]

DESCRIPTION

       squishyball  is  a simple command-line utility for performing double-blind A/B, A/B/X or X/X/Y testing on
       the command line.  The user specifies two input files  to  be  compared  and  uses  the  keyboard  during
       playback to flip between the randomized samples to perform on-the-fly comparisons.  After a predetermined
       number  of  trials,  squishyball  prints  the trial results to stdout and exits.  Results (stdout) may be
       redirected to a file without affecting interactive use of the terminal.

       squishyball can also be used to perform casual,  non-randomized  comparisons  of  groups  of  up  to  ten
       samples; this is the default mode of operation.

TEST TYPES

       -a --ab
              Perform A/B test on two input samples.

              A/B  testing  randomizes  the order of two input samples and presents them, unnamed, as sample 'A'
              and sample 'B'.  In each trial the user selects A or B as the preferred sample.  The  samples  are
              then re-randomized for the next trial.  This test is useful for establishing relative or preferred
              quality between two samples.

       -b --abx
              Perform A/B/X test on two input samples.

              A/B/X  presents two input samples, unrandomized, as sample 'A' and sample 'B'.  A third sample 'X'
              is chosen randomly from either 'A' or 'B'.  In each trial, the user selects A or B as  the  sample
              believed  to be the same as X. X is then re-randomized for the next trial. This test is useful for
              determining if any differences are audible between two samples and to what confidence level.

              Note that because the A and B samples are not randomized (they are presented in the order given on
              the command line as per standard industry practice), an A/B/X test  does  not  eliminate  ordering
              bias.  A stronger version of this test that randomizes all samples is the X/X/Y test below.

       -c --casual
              Perform casual comparison of up to ten samples (default).

              Casual comparison mode does not randomize the input samples or perform multiple trials.  It simply
              provides a convenient way to rapidly flip back and forth within a group of up to ten samples.

       -x --xxy
              Perform randomized X/X/Y test on two input samples.

              X/X/Y  testing  is a form of A/B/X testing in which the order of all samples is randomized and the
              position of the 'X' sample is not known ahead of time to be in the third position. In each  trial,
              the user selects which of sample 1, 2 or 3 is believed to be the sample that is different from the
              other  two. This test is useful for determining if any differences are audible between two samples
              and to what confidence level.  It is a stronger version of the A/B/X test that  eliminates  sample
              order bias.

OTHER OPTIONS

       -B --beep-flip
              Mark transitions between samples with a short beep.

       -d --device N|device
              If  a  number, output to Nth available sound device.  If a device name, use output device matching
              that device name.  The backend audio driver is selected automatically based  on  the  device  name
              provided.

       -D --force-dither
              Always use dither when down-converting to 16-bit samples for playback on audio devices that do not
              support  24-bit  playback. By default, uncompressed samples are always dithered, but lossy formats
              (such as Vorbis) are simply rounded.  See  the  section  CONVERSION  AND  DITHER  below  for  more
              details.

       -e --end-time [[hh:]mm:]ss[.ff]
              Set sample end time for playback.

       -g --gabbagabbahey | --score-display
              Show  running  score and probability figures of trials so far while testing. Can only be used with
              -a, -b, or -x.

       -h --help
              Print usage summary to stdout and exit.

       -M --mark-flip
              Mark transitions between samples with a short period of silence (default).

       -n --trials n
              Set desired number of comparison trials (default: 20).

       -r --restart-after
              Set 'restart-after mode', where sample playback restarts from start point after every trial.

       -R --restart-every
              Set 'restart-every mode', where sample playback restarts from start point after 'flip' as well  as
              after every trial.

       -s --start-time [[hh:]mm:]ss[.ff]
              Set start time within sample for playback

       -S --seamless-flip
              Do not mark transitions between samples; flip with a seamless crossfade.

       -t --force-truncate
              Always  round/truncate (never dither) when down-converting samples to 16-bit for playback on audio
              devices that do not support 24-bit output.  See the section CONVERSION AND DITHER below  for  more
              details.

       -v --verbose
              Produce more and more detailed progress information and warnings.

       -V --version
              Print version and exit.

KEYBOARD INTERACTION

       a, b, x
              Switch between A and B samples (A/B mode), or A, B and X samples (A/B/X mode).

       A, B   Select  A or B as preferred sample (A/B mode), or sample A or sample B as match to sample X (A/B/X
              testing mode).

       1, 2, 3...
              Switch between first, second, third [etc] samples (X/X/Y testing mode, casual comparison mode).

       !, @, #
              Indicate the 'odd sample out' as sample 1, 2, or 3 (X/X/Y testing mode).

       <del>, <ins>
              Undo/redo previous trial result selection.

       <enter>
              Choose current sample for this trial.

       <-, -> Seek back/forward two seconds, +shift for ten seconds.

       <up/down>
              Select sample in sample list (casual mode).

       <space>
              Pause/resume playback.

       <backspace>
              Reset playback to start point.

       e      Set end playback point to current playback time (see also -e above).

       E      Reset end playback time to end of sample.

       f      Toggle through beep-flip/mark-flip/seamless-flip modes (see -B, -M, and -S above).

       r      Toggle through restart-after/restart-every/no-restart modes (see -r and -R above).

       s      Set start playback point to current playback time (see also -s above).

       S      Reset start playback time to beginning of sample.

       ?      Print this keymap.  The keymap will not be printed if the terminal has insufficient rows to do so.

       ^c     Abort testing early.

SUPPORTED FILE TYPES

       WAV/WAVEX
              8-, 16-, 24-bit linear integer PCM (format 1), 32-bit float (format 3)

       AIFF/AIFF-C
              8-, 16-, 24-bit linear integer PCM, 32-bit floating point

       FLAC/OggFLAC
              16- and 24-bit

       SW     Mono signed 16-bit little endian 48000Hz raw with a .sw extension

       OggVorbis
              all Vorbis I files

CONVERSION AND DITHER

       squishyball loads all linear PCM file types at native bit depth.  Uncompressed floating point files  (eg,
       32  bit  floating  point  WAV) are converted to 24-bit integer PCM.  Ogg Vorbis files are also decoded to
       24-bit.

       Files are 'reconciled' to identical channel ordering, length and bit-depth before playback begins so that
       CPU and memory resources usage during playback  should  be  identical  for  both  samples.   When  24-bit
       playback  is  available and at least one sample is 24-bit, all samples are promoted to 24 bits. If 24-bit
       playback is unavailable, 24-bit samples are demoted to 16 bits.

       Floating point samples (32-bit) are not dithered when converting to 24-bit.  24-bit  and  floating  point
       (32  bit)  samples  are dithered using a TPDF when down-conversion to 16-bit is necessary.  Lossy-encoded
       samples (eg Ogg Vorbis files) are an exception; they are not dithered by default during  down-conversion.
       This  behavior  can be overridden by -D, which forces dithering for lossy files as well.  Down-conversion
       dithering can be disabled for all input types with -t.

       Samples are checked for clipping at load time. Floating point samples can be checked accurately.  Integer
       samples are checked heuristically; two or more consecutive full-range samples in a channel are counted as
       clipped.  If any definitely or probably clipped samples are found, squishyball issues a warning.

IMPORTANT USAGE NOTES

       Playback Depth and Rate

              Many modern audio playback systems (such as PulseAudio or the ALSA 'default' device) give no means
              of  determining if the requested playback paramters are actually being used by the hardware, or if
              the audio system is helpfully converting everything to  some  other  supported  depth/rate.   When
              using  these  systems,  squishyball has no way of knowing if 16-/24-bit playback or sample rate is
              being honored. Automatic conversion will almost always negatively affect sample quality.

       Flip-Mode Choice

              Silent Mode smoothly transitions between samples.  It allows the most  direct  comparison  between
              signals  without  any  intervening  auditory  distraction.  However,  the temporary combination of
              different signals may cause unintended cancellation and comb-filtering effects that can give  away
              the 'unknown' sample just as a 'pop' from an instantaneous transition would.

              Mark  Mode  quickly  fades  to  silence before flipping to another sample, marking the transition.
              Because the samples never overlap, crosslap artifacts cannot contaminate trial results.   However,
              the  audible  dip between samples may distract from listening, potentially making it slightly more
              difficult to detect legitimate artifacts.

              Beep Mode is similar to mark mode but adds a soft 'beep' to mark where the transition occurs.   It
              makes  the  transition  point especially obvious.  It does not crosslap the samples; one sample is
              faded completely before the second is mixed in as in mark mode.

AUTHORS

       Monty <monty@xiph.org>

SEE ALSO

       abx-comparator(1), rateit(1), ogg123(1), oggdec(1), flac(1)

Xiph.Org Foundation                              2012 October 28                                  squishyball(1)