Provided by: swisswatch_0.6-14_amd64 bug

NAME

       swisswatch - the mother of all X Toolkit clocks

SYNOPSIS

       swisswatch [-option ...]

DESCRIPTION

       Swisswatch is an analog clock for X that is highly customizable by means of resources.

SYNOPSIS

       Handles minute-hand display correctly when ticking more often than once a minute.

       Handles arbitrary number of hands and/or mark specifications.

OPTIONS

       -fg foreground color
               choose a different color for the hands and marks.

       -bg background color
               choose a different color for the background.

       -tick time
               the  interval between updates of the display.  This should be a positive floating-
               point number.  -geometry geometry define the initial window geometry; see X(1).

       -display display
               specify the display to use; see X(1).

       -noshape
               causes the clock to not reshape itself and ancestors to exactly fit the outline of
               the clock.

       -railroad

       -sbb

       -cff

       -ffs    causes  the  second  and  minute  hands  to  behave differently at the turn of the
               minute.  This mode tries to mimick the Look and Feel of the swiss federal  railway
               clocks.

RESOURCES

       .tickTime / .TickTime
               Time  between ticks, in seconds.  The hands will move this often.  (All hands have
               their positions recomputed and redrawn each time the  clock  ticks.)   This  is  a
               floating-point  value,  though values less than the system's clock resolution will
               not work very well. Ticks occur precisely on the appropriate boundary,  regardless
               of  when  the  program  was  started;  for  example, if tickTime is 5, ticks occur
               precisely when gettimeofday().tv_sec%5 changes.

       .numMarks / .NumMarks
               Number of sets of marks around the clock face.

       .child_n.cycle / .Mark.Cycle / .Hand.Cycle
               For a mark, the number of marks in set  n.   For  a  hand,  the  number  of  ticks
               corresponding to one complete turn of the hand.

       .child_n.outsideEnd / .Mark.OutsideEnd
               Outside end of marks in set n, as a radial distance.

       .child_n.length / .Mark.Length
               Length of marks in set n; the marks extend from the outsideEnd position inward for
               this distance.

       .child_n.phase / .Mark.Phase
               Phase of mark set n.  This specifies a rotation of the whole set  of  marks.   The
               default is 0, which specifies that a mark appear at the straight-up ("12-o'clock")
               position, with the other number-1 marks (if any) spaced evenly  around  the  face.
               If phase is nonzero, it specifies a rotation of the entire set of marks clockwise.
               The value is the rotation, as a fraction of the distance  from  one  mark  to  the
               next.  For  example,  any  integer  value will have no visible effect (any desired
               effect corresponds to some value in [0..1]).  Experimentation is recommended.

       .child_n.centerX / .Mark.CenterX

       .child_n.centerY / .Mark.CenterY
               These specify where on the clock face the center of the circle formed by the marks
               is  to  be.  The X and Y coordinates are scaled so that the bounding square of the
               clock face is [-1..1] x  [-1..1].   This  allows  for  placing  circles  of  marks
               centered  at  points  other  than  the  center  of  the clock face; this is useful
               primarily in conjunction with the corresponding options for hands.

       .child_n.foreground / .Mark.Foreground
               Color used to draw a mark or hand.

       .nChildren / .NChildren
               Number of hands and marks on the clock.

       .child_n.class
               The class of the hand or mark, currently only "Hand" and "Mark" are supported.

       .child_n.width / .Hand.Width
               The width of the hand.  For triangular hands, this is the width of the  base;  for
               rectangular  hands,  this  is  the width of the rectangle; and for circular hands,
               this is the diameter of the circle.  If the width of a triangular  or  rectangular
               outline  hand  is  zero,  the  hand  is drawn as a single line instead of the full
               shape.

       .child_n.shape / .Hand.Shape
               The shape of the hand.  Hands can be triangular,  rectangular,  or  circular;  the
               allowed values are "triangle", "rectangle", "circle", "triangular", "rectangular",
               and "circular".  Illegal values produce a complaint and a default is used.

       .child_n.render / .Hand.Render
               The rendition of the hand.  Hands can be drawn as outlines or  as  filled  shapes;
               the  allowed  values  are  "outline",  "fill",  "outlined", and "filled".  Illegal
               values produce a complaint and a default is used.

       .child_n.strokeWidth / .Hand.StrokeWidth
               The width of strokes used to draw the hand, when the hand is drawn in a  way  that
               uses strokes.  A value of 0 uses so-called "thin" lines, which are often faster.

       .child_n.strokeWidthR / .Hand.StrokeWidthR
               If  a non-zero floating point number is specified, the stroke width will always be
               the product of this number and the clock's outer radius (in x direction if  it  is
               an ellipsis).

       .child_n.cap / .Hand.Cap
               The  line cap style used when drawing hands. This produces no visual effect except
               when drawing triangular or  rectangular  hands  of  width  0.   Legal  values  are
               "notlast", "butt", "round", "projecting", "capnotlast", "capbutt", "capround", and
               "capprojecting".

       .child_n.join / .Hand.Join
               The line join style used when drawing hands.  Legal values are  "miter",  "round",
               "bevel", "joinmiter", joinround", and "joinbevel".

       .child_n.cycle / .Hand.Cycle
               The  number  of seconds it takes for the hand to circle around the face once.  For
               example, a normal second hand will give 60, a normal minute hand 3600.  If this is
               small compared to the tickTime value, the hand will move by visually large amounts
               each tick; this may or may not be desirable.  The value may be floating-point.

       .child_n.phase / .Hand.Phase
               An offset applied to the time of day  before  computing  the  hand  position.   To
               determine the position of a hand, the following is computed:

               ((now - tz - phase) % cycle) / cycle

               where `now' is the current time of day (obtained with time(3)), tz is a correction
               factor for the timezone as found in the tm_gmtoff field of the structure  returned
               by localtime(3)), phase is the value of the phase resource for the hand, and cycle
               is the value of the cycle resource for the hand.  The result is a number from 0 to
               1,  which  is mapped into an angular position, with 0 being straight up, .25 being
               straight right, .5 being straight down, etc.

               The simplest way to determine the desired phase value for a hand is to experiment.
               It  is usually obvious that the value should be a multiple of something like 3600;
               try various multiples until you get the desired hand position.

       .child_n.color / .Hand.Foreground
               The color used for drawing the hand.   Hands  are  drawn  opaquely  in  increasing
               numerical order.

       .child_n.center.x / .Hand.Center.X

       .child_n.center.y / .Hand.Center.Y
               These specify where on the clock face the pivot point of the hand is to be.  The X
               and Y coordinates are scaled so that the bounding square  of  the  clock  face  is
               1..1]  x  [-1..1].  This allows hands to rotate about points other than the center
               of the clock face, as with some watches.

       .geometry / .Geometry
               Geometry specification, when none is given on the command line.   If  no  geometry
               spec can be found anywhere, the equivalent of 200x200+100+100 is used.

       .background / .Background
               Color used as a background for all drawing.

       .name / .Name
               A  string,  which is stored as the window manager name for the window.  If none is
               given, "xwatch" is used.

       .iconName / .IconName
               A string, which is stored as the window manager icon name for the window.  If none
               is given, "xwatch" is used.

       .railroad / .Railroad
               Enables  or  disables  Swiss-railway-clock  mode, as described under the -railroad
               command-line option. The value can be "true", "false", "yes", or "no".

       .circular / .Circular
               If set, the clock will remain circular even if one tries to resize it  to  a  non-
               circular  ellipse.   This  is  the previous behavior.  The possible values are the
               same as for .swiss/.Swiss.

EXAMPLE RESOURCES

       The distributed application defaults files define various different looks for  swisswatch.
       Try them out by calling it as

       swisswatch

       swisswatch -name swisswatch

       swisswatch -name fancy

       swisswatch -name botta

       swisswatch -name swissclock

       swisswatch -name oclock

COLORS

       If  you would like your clock to be viewable in color, include the following in the #ifdef
       COLOR section you read with xrdb:

       *customization:                 -color

       This will cause swisswatch to pick up the colors in the app-defaults  color  customization
       file: /usr/lib/X11/app-defaults/SwissWatch-color.

SEE ALSO

       X(1), X Toolkit documentation

COPYRIGHT

       Copyright 1989, Massachusetts Institute of Technology.
       See X(1) for a full statement of rights and permissions.

AUTHOR

       Simon Leinen, Ecole Polytechnique Federale de Lausanne

CREDITS

       Der  Mouse  <mouse@larry.McRCIM.McGill.EDU> wrote the mclock program that already featured
       most  of  the  functionality:  smooth  movement  of  the   minute   hand   and   excessive
       configurability.  I basically reimplemented mclock as a Toolkit application.  This manpage
       also contains slightly adapted text from mclock.doc.