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NAME
v.build.polylines - Builds polylines from lines or boundaries.
KEYWORDS
vector, geometry, topology
SYNOPSIS
v.build.polylines
v.build.polylines help
v.build.polylines [-q] input=name output=name [cats=string] [type=string[,string,...]] [--overwrite]
[--verbose] [--quiet]
Flags:
-q
Unused
--overwrite
Allow output files to overwrite existing files
--verbose
Verbose module output
--quiet
Quiet module output
Parameters:
input=name
Name of input vector map
output=name
Name for output vector map
cats=string
Category number mode
Options: no,first,multi
Default: no
no: Do not assign any category number to polyline
first: Assign category number of first line to polyline
multi: Assign multiple category numbers to polyline
type=string[,string,...]
Feature type
Options: line,boundary
Default: line,boundary
DESCRIPTION
v.build.polylines builds polylines from the lines or boundaries in a vector map.
A line is defined by one start node, one end node and any number of vertices between the start and end
node. The shortest possible line consists of only two vertices where the coordinates of the start and end
node are identical to those of the two vertices.
v.build.polyline picks a line and from its start node, walks back as long as exactly one other line of
the same type is connected to this node. Line directions are reversed as required, i.e. it does not
matter if the next line is connected to the current node by its start or end node. Once the start line of
a polyline is identified, it walks forward and adds all vertices (in reverse order if needed) of
connected lines to the start line, i.e. the start line and connecting lines are reversed as needed. That
is, if a line is reversed depends on what node is initially picked for building polylines. If the
direction of lines is important (it's not for boundaries to build areas), you have to manually change
line directions with either v.digit, or the wxGUI vector digitizer.
Polylines provide the most appropriate representation of curved lines when it is important that nodes
serve to define topology rather than geometry. Curved lines are usually digitized as polylines, but these
are sometimes broken into their constituent straight line segments during conversion from one data format
to another. v.build.polylines can be used to rebuild such broken polylines.
NOTES
v.build.polylines combines only lines if the same type to a new polyline, i.e. lines and boundaries are
kept separate.
Category number(s) are assigned to a polyline based on cats parameter.
cats=no - No category number is assigned to a polyline. Also attributes tables linked to
the input vector map are not copied to the output vector map.
cats=first - Assign to a polyline category number of the first line. All linked attributes
tables are copied to the output vector map.
cats=multi - If the lines that make up a polyline have different category numbers then
v.build.polylines will set the multiple catetory numbers to a polyline. Also all linked
attributes tables are copied to the output vector map.
v.build.polylines correctly handles input vector maps containing lines, boundaries, centroids and points.
Lines and boundaries will be converted to polylines. Areas are guaranteed to be preserved.
ACKNOWLEDGEMENTS
This program was originally written during Mark Lake's tenure of a Leverhulme Special Research Fellowship
at University College London.
SEE ALSO
v.build, v.in.ascii, v.split, v.edit
AUTHORS
Mark Lake, Institute of Archaeology, University College London.
Major rewrite by Radim Blazek, October 2002
Category mode added by Martin Landa, FBK-irst, Trento, Italy, October 2007
Support for categories, attributes, and different line types by Markus Metz
Last changed: $Date: 2012-08-22 13:38:23 -0700 (Wed, 22 Aug 2012) $
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© 2003-2013 GRASS Development Team
GRASS 6.4.3 v.build.polylines(1grass)