Provided by: grass-doc_6.4.3-3_all bug

NAME

       v.out.vtk  - Converts a GRASS binary vector map to VTK ASCII output.

KEYWORDS

       vector, export

SYNOPSIS

       v.out.vtk
       v.out.vtk help
       v.out.vtk  [-cn]  input=name  [output=string]   [type=string[,string,...]]   [dp=integer]   [scale=float]
       [layer=integer]   [--verbose]  [--quiet]

   Flags:
       -c
           Correct the coordinates to fit the VTK-OpenGL precision

       -n
           Export numeric attribute table fields as VTK scalar variables

       --verbose
           Verbose module output

       --quiet
           Quiet module output

   Parameters:
       input=name
           Name of input vector map

       output=string
           Path to resulting VTK file

       type=string[,string,...]
           Feature type
           Options: point,kernel,centroid,line,boundary,area,face
           Default: point,kernel,centroid,line,boundary,area,face

       dp=integer
           Number of significant digits (floating point only)

       scale=float
           Scale factor for elevation
           Default: 1.0

       layer=integer
           Layer number
           Default: 1

DESCRIPTION

       v.out.vtk converts a GRASS vector map in binary format to the VTK ASCII output.

       If the output parameter is not given, the output will be send to stdout.

NOTES

       The following vector types can be exported together in one VTK ascii file:
       point line centroid boundary area face
       Category data (cat) for the selected vector type and layer will be  written  as  scalar  data  with  name
       "cat_{vectorname}". If no cat exists, the value will set to -1 as normal cat's are always positive.  If a
       vector has more categories in one layer, only the first category will be exported.
       All  numeric  attribute  fields of a given layer of the input map can be exported as scalar VTK variables
       using the "-n" flag.
       3d vectors are supported by default. The created VTK data always includes x, y and z coordinates (z  =  0
       if not a 3d vector map).  Note that you can easily convert your 2d vectors into 3d vectors with v.drape.
       Because  of the 32bit limits of OpenGL which is used by VTK, visualisation errors may occure if the grass
       region contains coordinates greater than 1.000.000 and  vector  coordinates  with  0.01  -  0.001  meters
       precisison.  For  this  reason,  the  flag  "-c"  was  added.  The coordinates are transformed to smaller
       coordinates (by decreasing the coordinates with the region center).
       If the "-c" flag is used and the data  should  be  visualised  together  with  other  data  exported  via
       *.out.vtk  modules,  be  sure  the "-c" flag was also set in these modules.  But this will only work with
       data from the SAME location (The reference point for the  coordinates  transformation  is  based  on  the
       default region).
       The GRASS vector data is converted into the polydata format of VTK:
       vtk  Vertices  --  representing  points  and centroids vtk lines -- representing lines and boundaries vtk
       polygons -- representing areas and faces

       The VTK file can be visualized with VTK Toolkit, Paraview and MayaVi.

   Attention
       If areas or faces are exported, the data have to be triangulated within Paraview or MayaVi.

EXAMPLE

       Spearfish example:

       Export the soils with cats in layer 1:
       v.out.vtk input=soils type=area layer=1 output=/tmp/soils.vtk
        Export the streams with cats in layer 1:
       v.out.vtk input=streams type=line layer=1 output=/tmp/streams.vtk
        Write the archsite vtk output to stdout with cats in layer 1:
       v.out.vtk input=archsites type=point layer=1

SEE ALSO

        v.out.ascii
       r.out.vtk
       r3.out.vtk

AUTHOR

       Soeren Gebbert

       Full index

       © 2003-2013 GRASS Development Team

GRASS 6.4.3                                                                                    v.out.vtk(1grass)