Provided by: grass-doc_6.4.3-3_all bug

NAME

       wxGUI.Nviz

DESCRIPTION

       Note: wxGUI 3D view mode is currently under development. It's provided as an experimental prototype.

       wxNviz is a wxGUI 3D view mode which allows users to realistically render multiple surfaces (raster data)
       in  a  3D space, optionally using thematic coloring, draping 2D vector data over the surfaces, displaying
       3D vector data in the space, and visualization of volume data (3D raster data).

       To start the wxGUI 3D view mode, choose '3D view' from the map toolbar. You can switch between 2D and  3D
       view. The region in 3D view is updated according to displayed region in 2D view.

       wxNviz  is  emphasized  on  the ease and speed of viewer positioning and provided flexibility for using a
       wide range of data.  A  low  resolution  surface  or  wire  grid  (optional)  provides  real-time  viewer
       positioning  capabilities.  Coarse  and fine resolution controls allow the user to further refine drawing
       speed and detail as needed. Continuous scaling of elevation provides the  ability  to  use  various  data
       types for the vertical dimension.

       For each session of wxNviz, you might want the same set of 2D/3D raster and vector data, view parameters,
       or  other  attributes.  For  consistency  between  sessions,  you can store this information in the GRASS
       workspace file (gxw). Workspace contains information to restore "state" of the system in 2D and if wxNviz
       is enabled also in the 3D display mode.

3D View Toolbar

        Generate command for m.nviz.image
           Generate command for m.nviz.image based on current state.

        Show 3D view mode settings
           Show dialog with settings for wxGUI 3D view mode. The user settings can be stored in  wxGUI  settings
           file.

        Show help
           Show this help.

3D View Layer Manager Toolbox

       The 3D view toolbox is integrated in the Layer Manager. The toolbox has several tabs:

                     View for view controlling,

                     Data for data properties,

                     Appearance for appearance settings (lighting, fringes, ...).

                     Analysis for various data analyses (only cutting planes so far).

                     Animation for creating simple animations.

   View
       You  can  use  this  panel  to set the position, direction, and perspective of the view. The position box
       shows a puck with a direction line pointing  to  the  center.  The  direction  line  indicates  the  look
       direction  (azimuth).  You  click  and  drag  the puck to change the current eye position. Another way to
       change eye position is to press the buttons around the position box  representing  cardinal  and  ordinal
       directions.

       There are four other buttons for view control in the bottom of this panel (following label Look:):

                     here requires you to click on Map Display Window to determine the point to look at.

                     center changes the point you are looking at to the center.

                     top moves the current eye position above the map center.

                     reset returns all current view settings to their default values.
       You can adjust the viewer's height above the scene, perspective and twist value to rotate the scene about
       the horizontal axis. An angle of 0 is flat. The scene rotates between -90 and 90 degrees.

       You can also adjusts the vertical exaggeration of the surface. As an example, if the easting and northing
       are  in  meters  and  the  elevation  in  feet,  a  vertical  exaggeration  of 0.305 would produce a true
       (unexaggerated) surface.

       View parameters can be controlled by sliders or edited directly in text  box.   It's  possible  to  enter
       values which are out of slider's range (and it will adjust then).

   Fly-through mode
       View  can  be  changed  in  fly-through  mode (can be activated in Map Display toolbar), which enables to
       change the view smoothly and therefore it is suitable  for  creating  animation  (see  below).  To  start
       flying,  press  left  mouse button and hold it down to continue flying. Flight direction is controlled by
       mouse  cursor  position  on  screen.  Flight  speed  can  be   increased/decreased   stepwise   by   keys
       PageUp/PageDown,  Home/End  or Up/Down arrows.  Speed is increased multiple times while Shift key is held
       down. Holding down Ctrl key switches flight mode in the way that position of viewpoint  is  changed  (not
       the direction).

   Data properties
       This tab controls the parameters related to map layers. It consists of four collapsible panels - Surface,
       Constant surface, Vector and Volume.

   Surface
       Each  active  raster  map layer from the current layer tree is displayed as surface in the 3D space. This
       panel controls how loaded surfaces are drawn.  To change parameters of a surface, it must be selected  in
       the very top part of the panel.

       The top half of the panel has drawing style options.  Surface can be drawn as a wire mesh or using filled
       polygons  (most  realistic).  You can set draw mode to coarse (fast display mode), fine (draws surface as
       filled polygons with fine resolution) or both (which combines coarse and  fine  mode).  Additionally  set
       coarse  style to wire to draw the surface as wire mesh (you can also choose color of the wire) or surface
       to draw the surface using coarse resolution filled polygons. This is a  low  resolution  version  of  the
       polygon surface style.  E.g. surface is drawn as a wire mesh if you set mode to coarse and style to wire.
       Note that it differs from the mesh drawn in fast display mode because hidden lines are not drawn. To draw
       the  surface  using  filled polygons, but with wire mesh draped over it, choose mode both and style wire.
       Beside mode and style you can also choose style of shading used for the surface. Gouraud style draws  the
       surfaces  with  a  smooth  shading to blend individual cell colors together, flat draws the surfaces with
       flat shading with one color for every two cells. The surface appears faceted.

       To set given draw settings for all loaded surfaces press button "Set to all".

       The bottom half of the panel has options to set, unset or  modify  attributes  of  the  current  surface.
       Separate raster data or constants can be used for various attributes of the surface:

                     color  -  raster  map  or  constant color to drape over the current surface. This option is
                     useful for draping imagery such as aerial photography over a DEM.

                     mask - raster map that controls the areas displayed from the current surface.

                     transparency - raster map or constant value that controls the transparency of  the  current
                     surface. The default is completely opaque. Range from 0 (opaque) to 100 (transparent).

                     shininess  - raster map or constant value that controls the shininess (reflectivity) of the
                     current surface. Range from 0 to 100.

       In the very bottom part of the panel position of surface can be set.  To move the surface right  (looking
       from  the  south)  choose  X  axis and set some positive value. To reset the surface position press Reset
       button.

   Constant surface
       It is possible to add constant surface and set its properties like fine resolution, value (height), color
       and transparency. It behaves similarly to surface but it has less options.

   Vector
       2D vector data can be draped on the selected surfaces with various markers to represent point  data;  you
       can  use attribute of vector features to determine size, color, shape of glyph.  3D vector data including
       volumes (closed group of faces with one kernel inside) is also supported.  This panel controls how loaded
       2D or 3D vector data are drawn.

       You can define the width (in pixels) of the line features, the color used for lines or point markers.

       If vector map is 2D you can display vector features as flat at a specified elevation or drape it  over  a
       surface(s)  at  a  specified height. Use the height control to set the flat elevation or the drape height
       above the surface(s). In case of multiple surfaces it is possible to specify which surfaces is the vector
       map draped over.

       For display purposes, it is better to set the height slightly above the surface. If the height is set  at
       zero, portions of the vector may disappear into the surface(s).

       For  2D/3D  vector  points  you  can  also  set the size of the markers.  Currently are implemented these
       markers:

                     x sets the current points markers to a 2D "X",

                     sphere - solid 3D sphere,

                     diamond - solid 3D diamond,

                     cube - solid 3D cube,

                     box - hollow 3D cube,

                     gyroscope - hollow 3D sphere,

                     asterisk - 3D line-star.

       Thematic mapping can be used to determine marker color and size (and line color and width).

   Volume
       Volumes (3D raster maps) can be displayed either as isosurfaces or slices.  Similarly  to  surface  panel
       you  can  define draw shading - gouraud (draws the volumes with a smooth shading to blend individual cell
       colors together) and flat (draws the volumes with flat shading with one color for every  two  cells.  The
       volume appears faceted). As mentioned above currently are supported two visualization modes:

                     isosurface - the levels of values for drawing the volume(s) as isosurfaces,

                     and slice -  drawing the volume as cross-sections.

       The  middle part of the panel has controls to add, delete, move up/down selected isosurface or slice. The
       bottom part differs for isosurface and slice.  When choosing isosurface,  this  part  the  of  panel  has
       options  to  set,  unset  or  modify  attributes  of  the  current isosurface.  Various attributes of the
       isosurface can be defined, similarly to surface attributes:

                     isosurface value - reference isosurface value (height in map units).

                     color - raster map or constant color to drape over the current volume.

                     mask - raster map that controls the areas displayed from the current volume.

                     transparency - raster map or constant value that controls the transparency of  the  current
                     volume. The default is completely opaque. Range from 0 (opaque) to 100 (transparent).

                     shininess  - raster map or constant value that controls the shininess (reflectivity) of the
                     current volume. Range from 0 to 100.
       In case of volume slice the bottom part of the panel controls the slice attributes (which axis  is  slice
       parallel  to,  position  of  slice  edges,  transparency).  Press  button  Reset  to reset slice position
       attributes.

       Volumes can be moved the same way like surfaces do.

   Analysis
       Analysis tab contains Cutting planes panel.

   Cutting planes
       Cutting planes allow to cut surfaces along a plane. You can switch between six planes; to disable cutting
       planes switch to None.  Initially the plane is vertical, you can change it to horizontal by setting  tilt
       90  degrees.  The X and Y values specify the rotation center of plane. You can see better what X and Y do
       when changing rotation.  Height parameter has sense only when changing tilt too. Press  button  Reset  to
       reset current cutting plane.

       In case of multiple surfaces you can visualize the cutting plane by Shading. Shading is visible only when
       more than one surface is loaded and these surfaces must have the same fine resolution set.

   Appearance
       Appearance tab consists of three collapsible panels:

                     Lighting for adjusting light source

                     Fringe for drawing fringes

                     Decorations to display north arrow and scale bar

       The  lighting  panel enables to change the position of light source, light color, brightness and ambient.
       Light position is controlled similarly to eye position. If option Show light model is enabled light model
       is displayed to visualize the light settings.

       The Fringe panel allows you to draw fringes in different directions (North & East, South & East, South  &
       West, North & West). It is possible to set fringe color and height of the bottom edge.

       The  Decorations  panel  enables  to  display north arrow and simple scale bar. North arrow and scale bar
       length is determined in map units.  You can display more than one scale bar.

   Animation
       Animation panel enables to create a simple animation as a sequence of images.  Press 'Record' button  and
       start changing the view. Views are recorded in given interval (FPS - Frames Per Second). After recording,
       the animation can be replayed. To save the animation, fill in the directory and file prefix, choose image
       format (PPM or TIF) and then press 'Save'. Now wait until the last image is generated.  It is recommended
       to record animations using fly-through mode to achieve smooth motion.

Settings

       This  panel has controls which allows user to set default surface, vector and volume data attributes. You
       can also modify default view parameters, or to set the background color of the Map  Display  Window  (the
       default color is white).

To be implemented

                     Labels, decoration, etc. (Implemented, but not fully functional)

                     Surface - mask by zero/elevation, more interactive positioning

                     Vector points - implement display mode flat/surface for 2D points

NOTE

       wxNviz is under active development and distributed as "Experimental Prototype".

       Please  note  that  with  wxGTK  port  of  wxPython (Linux systems), a problem might appear during wxNviz
       initialization (nothing is rendered at all) or when rendering vectors (bad order  of  rendering  surfaces
       and  vectors).  If you encounter such problems, try to change a depth buffer number in GUI Settings > Map
       Display > Advanced (possible numbers are 0, 16, 24, 32). It is currently not  possible  to  automatically
       find out the right number which is working for your computer.

SEE ALSO

        wxGUI
       wxGUI components

       See also wiki page (especially various video tutorials).
       Command-line module m.nviz.image.
       Original Tcl/Tk-based NVIZ.

AUTHORS

       The wxNviz GUI

       Martin Landa, Google Summer of Code 2008 (mentor: Michael Barton) and 2010 (mentor: Helena Mitasova)
       Anna Kratochvilova, Google Summer of Code 2011 (mentor: Martin Landa)

       The OGSF library and NVIZ engine

       NVIZ (GRASS's n-dimensional visualization suite) was written by Bill Brown, Terry Baker, Mark Astley, and
       David  Gerdes,  U.S.  Army  Corps  of  Engineers  Research  Laboratories,  Champaign, Illinois and UI GMS
       Laboratory, Urbana, IL in the early 1990s.

       Original documentation was written by Terry Baker (spring 1995), and updated by Mark Astley, based  on  a
       document written by Bill Brown.  Additional design help and funding in the early 1990s by Helena Mitasova
       (CERL). Tcl/Tk support added by Terry Baker. Ported to Linux by Jaro Hofierka and others. Conversion from
       SGI  IRIS  GL  code  to  OpenGL by Justin Hickey. Further program and documentation (2004) updates by Bob
       Covill, Tekmap Consulting. 3D volume support by Tomas Paudits with supervision  from  Jaro  Hofierka  and
       Helena  Mitasova.   Fly-through  mode,  thematic site attributes, and picking by Massimo Cuomo (ACS) with
       updates by Michael Barton. GRASS 6 vector support by Radim Blazek. Additional updates by Markus  Neteler,
       Martin Landa, Glynn Clements, and Hamish Bowman.

       NVIZ  evolved  from the earlier GRASS program SG3d written for Silicon Graphics IRIS GL by Bill Brown and
       Dave Gerdes at USA CERL,  1990-1995  and  from  the  NVIZ  Motif  version  written  by  Bill  Brown  with
       contributions by Terrance McGhee.

       $Date: 2013-06-23 22:16:03 +0200 (Sun, 23 Jun 2013) $

       Full index

       © 2003-2013 GRASS Development Team

GRASS 6.4.3                                                                                   wxGUI.Nviz(1grass)