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NAME
socket — create an endpoint for communication
LIBRARY
Standard C Library (libc, -lc)
SYNOPSIS
#include <sys/types.h>
#include <sys/socket.h>
int
socket(int domain, int type, int protocol);
DESCRIPTION
The socket() system call creates an endpoint for communication and returns a descriptor.
The domain argument specifies a communications domain within which communication will take place; this
selects the protocol family which should be used. These families are defined in the include file
<sys/socket.h>. The currently understood formats are:
PF_LOCAL Host-internal protocols, formerly called PF_UNIX,
PF_UNIX Host-internal protocols, deprecated, use PF_LOCAL,
PF_INET Internet version 4 protocols,
PF_PUP PUP protocols, like BSP,
PF_APPLETALK AppleTalk protocols,
PF_ROUTE Internal Routing protocol,
PF_LINK Link layer interface,
PF_IPX Novell Internet Packet eXchange protocol,
PF_RTIP Help Identify RTIP packets,
PF_PIP Help Identify PIP packets,
PF_ISDN Integrated Services Digital Network,
PF_KEY Internal key-management function,
PF_INET6 Internet version 6 protocols,
PF_NATM Native ATM access,
PF_ATM ATM,
PF_NETGRAPH Netgraph sockets
The socket has the indicated type, which specifies the semantics of communication. Currently defined
types are:
SOCK_STREAM Stream socket,
SOCK_DGRAM Datagram socket,
SOCK_RAW Raw-protocol interface,
SOCK_RDM Reliably-delivered packet,
SOCK_SEQPACKET Sequenced packet stream
A SOCK_STREAM type provides sequenced, reliable, two-way connection based byte streams. An out-of-band
data transmission mechanism may be supported. A SOCK_DGRAM socket supports datagrams (connectionless,
unreliable messages of a fixed (typically small) maximum length). A SOCK_SEQPACKET socket may provide a
sequenced, reliable, two-way connection-based data transmission path for datagrams of fixed maximum
length; a consumer may be required to read an entire packet with each read system call. This facility is
protocol specific, and presently unimplemented. SOCK_RAW sockets provide access to internal network
protocols and interfaces. The types SOCK_RAW, which is available only to the super-user, and SOCK_RDM,
which is planned, but not yet implemented, are not described here.
The protocol argument specifies a particular protocol to be used with the socket. Normally only a single
protocol exists to support a particular socket type within a given protocol family. However, it is
possible that many protocols may exist, in which case a particular protocol must be specified in this
manner. The protocol number to use is particular to the “communication domain” in which communication is
to take place; see protocols(5).
The protocol argument may be set to zero (0) to request the default implementation of a socket type for
the protocol, if any.
Sockets of type SOCK_STREAM are full-duplex byte streams, similar to pipes. A stream socket must be in a
connected state before any data may be sent or received on it. A connection to another socket is created
with a connect(2) system call. Once connected, data may be transferred using read(2) and write(2) calls
or some variant of the send(2) and recv(2) functions. (Some protocol families, such as the Internet
family, support the notion of an “implied connect”, which permits data to be sent piggybacked onto a
connect operation by using the sendto(2) system call.) When a session has been completed a close(2) may
be performed. Out-of-band data may also be transmitted as described in send(2) and received as described
in recv(2).
The communications protocols used to implement a SOCK_STREAM ensure that data is not lost or duplicated.
If a piece of data for which the peer protocol has buffer space cannot be successfully transmitted within
a reasonable length of time, then the connection is considered broken and calls will indicate an error
with -1 returns and with ETIMEDOUT as the specific code in the global variable errno. The protocols
optionally keep sockets “warm” by forcing transmissions roughly every minute in the absence of other
activity. An error is then indicated if no response can be elicited on an otherwise idle connection for
an extended period (e.g. 5 minutes). By default, a SIGPIPE signal is raised if a process sends on a
broken stream, but this behavior may be inhibited via setsockopt(2).
SOCK_SEQPACKET sockets employ the same system calls as SOCK_STREAM sockets. The only difference is that
read(2) calls will return only the amount of data requested, and any remaining in the arriving packet
will be discarded.
SOCK_DGRAM and SOCK_RAW sockets allow sending of datagrams to correspondents named in send(2) calls.
Datagrams are generally received with recvfrom(2), which returns the next datagram with its return
address.
An fcntl(2) system call can be used to specify a process group to receive a SIGURG signal when the out-
of-band data arrives. It may also enable non-blocking I/O and asynchronous notification of I/O events
via SIGIO.
The operation of sockets is controlled by socket level options. These options are defined in the file
<sys/socket.h>. The setsockopt(2) and getsockopt(2) system calls are used to set and get options,
respectively.
RETURN VALUES
A -1 is returned if an error occurs, otherwise the return value is a descriptor referencing the socket.
ERRORS
The socket() system call fails if:
[EPROTONOSUPPORT] The protocol type or the specified protocol is not supported within this domain.
[EMFILE] The per-process descriptor table is full.
[ENFILE] The system file table is full.
[EACCES] Permission to create a socket of the specified type and/or protocol is denied.
[ENOBUFS] Insufficient buffer space is available. The socket cannot be created until sufficient
resources are freed.
[EPERM] User has insufficient privileges to carry out the requested operation.
SEE ALSO
accept(2), bind(2), connect(2), getpeername(2), getsockname(2), getsockopt(2), ioctl(2), listen(2),
read(2), recv(2), select(2), send(2), shutdown(2), socketpair(2), write(2), getprotoent(3), netgraph(4),
protocols(5)
“An Introductory 4.3 BSD Interprocess Communication Tutorial”, PS1, 7.
“BSD Interprocess Communication Tutorial”, PS1, 8.
HISTORY
The socket() system call appeared in 4.2BSD.
Debian January 5, 2009 SOCKET(2)