Provided by: libanyevent-perl_7.070-1_amd64 bug

NAME

       AnyEvent - the DBI of event loop programming

       EV, Event, Glib, Tk, Perl, Event::Lib, Irssi, rxvt-unicode, IO::Async, Qt, FLTK and POE
       are various supported event loops/environments.

SYNOPSIS

          use AnyEvent;

          # if you prefer function calls, look at the AE manpage for
          # an alternative API.

          # file handle or descriptor readable
          my $w = AnyEvent->io (fh => $fh, poll => "r", cb => sub { ...  });

          # one-shot or repeating timers
          my $w = AnyEvent->timer (after => $seconds, cb => sub { ...  });
          my $w = AnyEvent->timer (after => $seconds, interval => $seconds, cb => ...);

          print AnyEvent->now;  # prints current event loop time
          print AnyEvent->time; # think Time::HiRes::time or simply CORE::time.

          # POSIX signal
          my $w = AnyEvent->signal (signal => "TERM", cb => sub { ... });

          # child process exit
          my $w = AnyEvent->child (pid => $pid, cb => sub {
             my ($pid, $status) = @_;
             ...
          });

          # called when event loop idle (if applicable)
          my $w = AnyEvent->idle (cb => sub { ... });

          my $w = AnyEvent->condvar; # stores whether a condition was flagged
          $w->send; # wake up current and all future recv's
          $w->recv; # enters "main loop" till $condvar gets ->send
          # use a condvar in callback mode:
          $w->cb (sub { $_[0]->recv });

INTRODUCTION/TUTORIAL

       This manpage is mainly a reference manual. If you are interested in a tutorial or some
       gentle introduction, have a look at the AnyEvent::Intro manpage.

SUPPORT

       An FAQ document is available as AnyEvent::FAQ.

       There also is a mailinglist for discussing all things AnyEvent, and an IRC channel, too.

       See the AnyEvent project page at the Schmorpforge Ta-Sa Software Repository, at
       <http://anyevent.schmorp.de>, for more info.

WHY YOU SHOULD USE THIS MODULE (OR NOT)

       Glib, POE, IO::Async, Event... CPAN offers event models by the dozen nowadays. So what is
       different about AnyEvent?

       Executive Summary: AnyEvent is compatible, AnyEvent is free of policy and AnyEvent is
       small and efficient.

       First and foremost, AnyEvent is not an event model itself, it only interfaces to whatever
       event model the main program happens to use, in a pragmatic way. For event models and
       certain classes of immortals alike, the statement "there can only be one" is a bitter
       reality: In general, only one event loop can be active at the same time in a process.
       AnyEvent cannot change this, but it can hide the differences between those event loops.

       The goal of AnyEvent is to offer module authors the ability to do event programming
       (waiting for I/O or timer events) without subscribing to a religion, a way of living, and
       most importantly: without forcing your module users into the same thing by forcing them to
       use the same event model you use.

       For modules like POE or IO::Async (which is a total misnomer as it is actually doing all
       I/O synchronously...), using them in your module is like joining a cult: After you join,
       you are dependent on them and you cannot use anything else, as they are simply
       incompatible to everything that isn't them. What's worse, all the potential users of your
       module are also forced to use the same event loop you use.

       AnyEvent is different: AnyEvent + POE works fine. AnyEvent + Glib works fine. AnyEvent +
       Tk works fine etc. etc. but none of these work together with the rest: POE + EV? No go. Tk
       + Event? No go. Again: if your module uses one of those, every user of your module has to
       use it, too. But if your module uses AnyEvent, it works transparently with all event
       models it supports (including stuff like IO::Async, as long as those use one of the
       supported event loops. It is easy to add new event loops to AnyEvent, too, so it is
       future-proof).

       In addition to being free of having to use the one and only true event model, AnyEvent
       also is free of bloat and policy: with POE or similar modules, you get an enormous amount
       of code and strict rules you have to follow. AnyEvent, on the other hand, is lean and to
       the point, by only offering the functionality that is necessary, in as thin as a wrapper
       as technically possible.

       Of course, AnyEvent comes with a big (and fully optional!) toolbox of useful
       functionality, such as an asynchronous DNS resolver, 100% non-blocking connects (even with
       TLS/SSL, IPv6 and on broken platforms such as Windows) and lots of real-world knowledge
       and workarounds for platform bugs and differences.

       Now, if you do want lots of policy (this can arguably be somewhat useful) and you want to
       force your users to use the one and only event model, you should not use this module.

DESCRIPTION

       AnyEvent provides a uniform interface to various event loops. This allows module authors
       to use event loop functionality without forcing module users to use a specific event loop
       implementation (since more than one event loop cannot coexist peacefully).

       The interface itself is vaguely similar, but not identical to the Event module.

       During the first call of any watcher-creation method, the module tries to detect the
       currently loaded event loop by probing whether one of the following modules is already
       loaded: EV, AnyEvent::Loop, Event, Glib, Tk, Event::Lib, Qt, POE. The first one found is
       used. If none are detected, the module tries to load the first four modules in the order
       given; but note that if EV is not available, the pure-perl AnyEvent::Loop should always
       work, so the other two are not normally tried.

       Because AnyEvent first checks for modules that are already loaded, loading an event model
       explicitly before first using AnyEvent will likely make that model the default. For
       example:

          use Tk;
          use AnyEvent;

          # .. AnyEvent will likely default to Tk

       The likely means that, if any module loads another event model and starts using it, all
       bets are off - this case should be very rare though, as very few modules hardcode event
       loops without announcing this very loudly.

       The pure-perl implementation of AnyEvent is called "AnyEvent::Loop". Like other event
       modules you can load it explicitly and enjoy the high availability of that event loop :)

WATCHERS

       AnyEvent has the central concept of a watcher, which is an object that stores relevant
       data for each kind of event you are waiting for, such as the callback to call, the file
       handle to watch, etc.

       These watchers are normal Perl objects with normal Perl lifetime. After creating a watcher
       it will immediately "watch" for events and invoke the callback when the event occurs (of
       course, only when the event model is in control).

       Note that callbacks must not permanently change global variables potentially in use by the
       event loop (such as $_ or $[) and that callbacks must not "die". The former is good
       programming practice in Perl and the latter stems from the fact that exception handling
       differs widely between event loops.

       To disable a watcher you have to destroy it (e.g. by setting the variable you store it in
       to "undef" or otherwise deleting all references to it).

       All watchers are created by calling a method on the "AnyEvent" class.

       Many watchers either are used with "recursion" (repeating timers for example), or need to
       refer to their watcher object in other ways.

       One way to achieve that is this pattern:

          my $w; $w = AnyEvent->type (arg => value ..., cb => sub {
             # you can use $w here, for example to undef it
             undef $w;
          });

       Note that "my $w; $w =" combination. This is necessary because in Perl, my variables are
       only visible after the statement in which they are declared.

   I/O WATCHERS
          $w = AnyEvent->io (
             fh   => <filehandle_or_fileno>,
             poll => <"r" or "w">,
             cb   => <callback>,
          );

       You can create an I/O watcher by calling the "AnyEvent->io" method with the following
       mandatory key-value pairs as arguments:

       "fh" is the Perl file handle (or a naked file descriptor) to watch for events (AnyEvent
       might or might not keep a reference to this file handle). Note that only file handles
       pointing to things for which non-blocking operation makes sense are allowed. This includes
       sockets, most character devices, pipes, fifos and so on, but not for example files or
       block devices.

       "poll" must be a string that is either "r" or "w", which creates a watcher waiting for
       "r"eadable or "w"ritable events, respectively.

       "cb" is the callback to invoke each time the file handle becomes ready.

       Although the callback might get passed parameters, their value and presence is undefined
       and you cannot rely on them. Portable AnyEvent callbacks cannot use arguments passed to
       I/O watcher callbacks.

       The I/O watcher might use the underlying file descriptor or a copy of it.  You must not
       close a file handle as long as any watcher is active on the underlying file descriptor.

       Some event loops issue spurious readiness notifications, so you should always use non-
       blocking calls when reading/writing from/to your file handles.

       Example: wait for readability of STDIN, then read a line and disable the watcher.

          my $w; $w = AnyEvent->io (fh => \*STDIN, poll => 'r', cb => sub {
             chomp (my $input = <STDIN>);
             warn "read: $input\n";
             undef $w;
          });

   TIME WATCHERS
          $w = AnyEvent->timer (after => <seconds>, cb => <callback>);

          $w = AnyEvent->timer (
             after    => <fractional_seconds>,
             interval => <fractional_seconds>,
             cb       => <callback>,
          );

       You can create a time watcher by calling the "AnyEvent->timer" method with the following
       mandatory arguments:

       "after" specifies after how many seconds (fractional values are supported) the callback
       should be invoked. "cb" is the callback to invoke in that case.

       Although the callback might get passed parameters, their value and presence is undefined
       and you cannot rely on them. Portable AnyEvent callbacks cannot use arguments passed to
       time watcher callbacks.

       The callback will normally be invoked only once. If you specify another parameter,
       "interval", as a strictly positive number (> 0), then the callback will be invoked
       regularly at that interval (in fractional seconds) after the first invocation. If
       "interval" is specified with a false value, then it is treated as if it were not specified
       at all.

       The callback will be rescheduled before invoking the callback, but no attempt is made to
       avoid timer drift in most backends, so the interval is only approximate.

       Example: fire an event after 7.7 seconds.

          my $w = AnyEvent->timer (after => 7.7, cb => sub {
             warn "timeout\n";
          });

          # to cancel the timer:
          undef $w;

       Example 2: fire an event after 0.5 seconds, then roughly every second.

          my $w = AnyEvent->timer (after => 0.5, interval => 1, cb => sub {
             warn "timeout\n";
          });

       TIMING ISSUES

       There are two ways to handle timers: based on real time (relative, "fire in 10 seconds")
       and based on wallclock time (absolute, "fire at 12 o'clock").

       While most event loops expect timers to specified in a relative way, they use absolute
       time internally. This makes a difference when your clock "jumps", for example, when ntp
       decides to set your clock backwards from the wrong date of 2014-01-01 to 2008-01-01, a
       watcher that is supposed to fire "after a second" might actually take six years to finally
       fire.

       AnyEvent cannot compensate for this. The only event loop that is conscious of these issues
       is EV, which offers both relative (ev_timer, based on true relative time) and absolute
       (ev_periodic, based on wallclock time) timers.

       AnyEvent always prefers relative timers, if available, matching the AnyEvent API.

       AnyEvent has two additional methods that return the "current time":

       AnyEvent->time
           This returns the "current wallclock time" as a fractional number of seconds since the
           Epoch (the same thing as "time" or "Time::HiRes::time" return, and the result is
           guaranteed to be compatible with those).

           It progresses independently of any event loop processing, i.e. each call will check
           the system clock, which usually gets updated frequently.

       AnyEvent->now
           This also returns the "current wallclock time", but unlike "time", above, this value
           might change only once per event loop iteration, depending on the event loop (most
           return the same time as "time", above). This is the time that AnyEvent's timers get
           scheduled against.

           In almost all cases (in all cases if you don't care), this is the function to call
           when you want to know the current time.

           This function is also often faster then "AnyEvent->time", and thus the preferred
           method if you want some timestamp (for example, AnyEvent::Handle uses this to update
           its activity timeouts).

           The rest of this section is only of relevance if you try to be very exact with your
           timing; you can skip it without a bad conscience.

           For a practical example of when these times differ, consider Event::Lib and EV and the
           following set-up:

           The event loop is running and has just invoked one of your callbacks at time=500
           (assume no other callbacks delay processing). In your callback, you wait a second by
           executing "sleep 1" (blocking the process for a second) and then (at time=501) you
           create a relative timer that fires after three seconds.

           With Event::Lib, "AnyEvent->time" and "AnyEvent->now" will both return 501, because
           that is the current time, and the timer will be scheduled to fire at time=504 (501 +
           3).

           With EV, "AnyEvent->time" returns 501 (as that is the current time), but
           "AnyEvent->now" returns 500, as that is the time the last event processing phase
           started. With EV, your timer gets scheduled to run at time=503 (500 + 3).

           In one sense, Event::Lib is more exact, as it uses the current time regardless of any
           delays introduced by event processing. However, most callbacks do not expect large
           delays in processing, so this causes a higher drift (and a lot more system calls to
           get the current time).

           In another sense, EV is more exact, as your timer will be scheduled at the same time,
           regardless of how long event processing actually took.

           In either case, if you care (and in most cases, you don't), then you can get whatever
           behaviour you want with any event loop, by taking the difference between
           "AnyEvent->time" and "AnyEvent->now" into account.

       AnyEvent->now_update
           Some event loops (such as EV or AnyEvent::Loop) cache the current time for each loop
           iteration (see the discussion of AnyEvent->now, above).

           When a callback runs for a long time (or when the process sleeps), then this "current"
           time will differ substantially from the real time, which might affect timers and time-
           outs.

           When this is the case, you can call this method, which will update the event loop's
           idea of "current time".

           A typical example would be a script in a web server (e.g. "mod_perl") - when mod_perl
           executes the script, then the event loop will have the wrong idea about the "current
           time" (being potentially far in the past, when the script ran the last time). In that
           case you should arrange a call to "AnyEvent->now_update" each time the web server
           process wakes up again (e.g. at the start of your script, or in a handler).

           Note that updating the time might cause some events to be handled.

   SIGNAL WATCHERS
          $w = AnyEvent->signal (signal => <uppercase_signal_name>, cb => <callback>);

       You can watch for signals using a signal watcher, "signal" is the signal name in uppercase
       and without any "SIG" prefix, "cb" is the Perl callback to be invoked whenever a signal
       occurs.

       Although the callback might get passed parameters, their value and presence is undefined
       and you cannot rely on them. Portable AnyEvent callbacks cannot use arguments passed to
       signal watcher callbacks.

       Multiple signal occurrences can be clumped together into one callback invocation, and
       callback invocation will be synchronous. Synchronous means that it might take a while
       until the signal gets handled by the process, but it is guaranteed not to interrupt any
       other callbacks.

       The main advantage of using these watchers is that you can share a signal between multiple
       watchers, and AnyEvent will ensure that signals will not interrupt your program at bad
       times.

       This watcher might use %SIG (depending on the event loop used), so programs overwriting
       those signals directly will likely not work correctly.

       Example: exit on SIGINT

          my $w = AnyEvent->signal (signal => "INT", cb => sub { exit 1 });

       Restart Behaviour

       While restart behaviour is up to the event loop implementation, most will not restart
       syscalls (that includes Async::Interrupt and AnyEvent's pure perl implementation).

       Safe/Unsafe Signals

       Perl signals can be either "safe" (synchronous to opcode handling) or "unsafe"
       (asynchronous) - the former might delay signal delivery indefinitely, the latter might
       corrupt your memory.

       AnyEvent signal handlers are, in addition, synchronous to the event loop, i.e. they will
       not interrupt your running perl program but will only be called as part of the normal
       event handling (just like timer, I/O etc.  callbacks, too).

       Signal Races, Delays and Workarounds

       Many event loops (e.g. Glib, Tk, Qt, IO::Async) do not support attaching callbacks to
       signals in a generic way, which is a pity, as you cannot do race-free signal handling in
       perl, requiring C libraries for this. AnyEvent will try to do its best, which means in
       some cases, signals will be delayed. The maximum time a signal might be delayed is 10
       seconds by default, but can be overridden via $ENV{PERL_ANYEVENT_MAX_SIGNAL_LATENCY} or
       $AnyEvent::MAX_SIGNAL_LATENCY - see the "ENVIRONMENT VARIABLES" section for details.

       All these problems can be avoided by installing the optional Async::Interrupt module,
       which works with most event loops. It will not work with inherently broken event loops
       such as Event or Event::Lib (and not with POE currently). For those, you just have to
       suffer the delays.

   CHILD PROCESS WATCHERS
          $w = AnyEvent->child (pid => <process id>, cb => <callback>);

       You can also watch for a child process exit and catch its exit status.

       The child process is specified by the "pid" argument (on some backends, using 0 watches
       for any child process exit, on others this will croak). The watcher will be triggered only
       when the child process has finished and an exit status is available, not on any trace
       events (stopped/continued).

       The callback will be called with the pid and exit status (as returned by waitpid), so
       unlike other watcher types, you can rely on child watcher callback arguments.

       This watcher type works by installing a signal handler for "SIGCHLD", and since it cannot
       be shared, nothing else should use SIGCHLD or reap random child processes (waiting for
       specific child processes, e.g. inside "system", is just fine).

       There is a slight catch to child watchers, however: you usually start them after the child
       process was created, and this means the process could have exited already (and no SIGCHLD
       will be sent anymore).

       Not all event models handle this correctly (neither POE nor IO::Async do, see their
       AnyEvent::Impl manpages for details), but even for event models that do handle this
       correctly, they usually need to be loaded before the process exits (i.e. before you fork
       in the first place). AnyEvent's pure perl event loop handles all cases correctly
       regardless of when you start the watcher.

       This means you cannot create a child watcher as the very first thing in an AnyEvent
       program, you have to create at least one watcher before you "fork" the child
       (alternatively, you can call "AnyEvent::detect").

       As most event loops do not support waiting for child events, they will be emulated by
       AnyEvent in most cases, in which case the latency and race problems mentioned in the
       description of signal watchers apply.

       Example: fork a process and wait for it

          my $done = AnyEvent->condvar;

          # this forks and immediately calls exit in the child. this
          # normally has all sorts of bad consequences for your parent,
          # so take this as an example only. always fork and exec,
          # or call POSIX::_exit, in real code.
          my $pid = fork or exit 5;

          my $w = AnyEvent->child (
             pid => $pid,
             cb  => sub {
                my ($pid, $status) = @_;
                warn "pid $pid exited with status $status";
                $done->send;
             },
          );

          # do something else, then wait for process exit
          $done->recv;

   IDLE WATCHERS
          $w = AnyEvent->idle (cb => <callback>);

       This will repeatedly invoke the callback after the process becomes idle, until either the
       watcher is destroyed or new events have been detected.

       Idle watchers are useful when there is a need to do something, but it is not so important
       (or wise) to do it instantly. The callback will be invoked only when there is "nothing
       better to do", which is usually defined as "all outstanding events have been handled and
       no new events have been detected". That means that idle watchers ideally get invoked when
       the event loop has just polled for new events but none have been detected. Instead of
       blocking to wait for more events, the idle watchers will be invoked.

       Unfortunately, most event loops do not really support idle watchers (only EV, Event and
       Glib do it in a usable fashion) - for the rest, AnyEvent will simply call the callback
       "from time to time".

       Example: read lines from STDIN, but only process them when the program is otherwise idle:

          my @lines; # read data
          my $idle_w;
          my $io_w = AnyEvent->io (fh => \*STDIN, poll => 'r', cb => sub {
             push @lines, scalar <STDIN>;

             # start an idle watcher, if not already done
             $idle_w ||= AnyEvent->idle (cb => sub {
                # handle only one line, when there are lines left
                if (my $line = shift @lines) {
                   print "handled when idle: $line";
                } else {
                   # otherwise disable the idle watcher again
                   undef $idle_w;
                }
             });
          });

   CONDITION VARIABLES
          $cv = AnyEvent->condvar;

          $cv->send (<list>);
          my @res = $cv->recv;

       If you are familiar with some event loops you will know that all of them require you to
       run some blocking "loop", "run" or similar function that will actively watch for new
       events and call your callbacks.

       AnyEvent is slightly different: it expects somebody else to run the event loop and will
       only block when necessary (usually when told by the user).

       The tool to do that is called a "condition variable", so called because they represent a
       condition that must become true.

       Now is probably a good time to look at the examples further below.

       Condition variables can be created by calling the "AnyEvent->condvar" method, usually
       without arguments. The only argument pair allowed is "cb", which specifies a callback to
       be called when the condition variable becomes true, with the condition variable as the
       first argument (but not the results).

       After creation, the condition variable is "false" until it becomes "true" by calling the
       "send" method (or calling the condition variable as if it were a callback, read about the
       caveats in the description for the "->send" method).

       Since condition variables are the most complex part of the AnyEvent API, here are some
       different mental models of what they are - pick the ones you can connect to:

       •   Condition variables are like callbacks - you can call them (and pass them instead of
           callbacks). Unlike callbacks however, you can also wait for them to be called.

       •   Condition variables are signals - one side can emit or send them, the other side can
           wait for them, or install a handler that is called when the signal fires.

       •   Condition variables are like "Merge Points" - points in your program where you merge
           multiple independent results/control flows into one.

       •   Condition variables represent a transaction - functions that start some kind of
           transaction can return them, leaving the caller the choice between waiting in a
           blocking fashion, or setting a callback.

       •   Condition variables represent future values, or promises to deliver some result, long
           before the result is available.

       Condition variables are very useful to signal that something has finished, for example, if
       you write a module that does asynchronous http requests, then a condition variable would
       be the ideal candidate to signal the availability of results. The user can either act when
       the callback is called or can synchronously "->recv" for the results.

       You can also use them to simulate traditional event loops - for example, you can block
       your main program until an event occurs - for example, you could "->recv" in your main
       program until the user clicks the Quit button of your app, which would "->send" the "quit"
       event.

       Note that condition variables recurse into the event loop - if you have two pieces of code
       that call "->recv" in a round-robin fashion, you lose. Therefore, condition variables are
       good to export to your caller, but you should avoid making a blocking wait yourself, at
       least in callbacks, as this asks for trouble.

       Condition variables are represented by hash refs in perl, and the keys used by AnyEvent
       itself are all named "_ae_XXX" to make subclassing easy (it is often useful to build your
       own transaction class on top of AnyEvent). To subclass, use "AnyEvent::CondVar" as base
       class and call its "new" method in your own "new" method.

       There are two "sides" to a condition variable - the "producer side" which eventually calls
       "-> send", and the "consumer side", which waits for the send to occur.

       Example: wait for a timer.

          # condition: "wait till the timer is fired"
          my $timer_fired = AnyEvent->condvar;

          # create the timer - we could wait for, say
          # a handle becomign ready, or even an
          # AnyEvent::HTTP request to finish, but
          # in this case, we simply use a timer:
          my $w = AnyEvent->timer (
             after => 1,
             cb    => sub { $timer_fired->send },
          );

          # this "blocks" (while handling events) till the callback
          # calls ->send
          $timer_fired->recv;

       Example: wait for a timer, but take advantage of the fact that condition variables are
       also callable directly.

          my $done = AnyEvent->condvar;
          my $delay = AnyEvent->timer (after => 5, cb => $done);
          $done->recv;

       Example: Imagine an API that returns a condvar and doesn't support callbacks. This is how
       you make a synchronous call, for example from the main program:

          use AnyEvent::CouchDB;

          ...

          my @info = $couchdb->info->recv;

       And this is how you would just set a callback to be called whenever the results are
       available:

          $couchdb->info->cb (sub {
             my @info = $_[0]->recv;
          });

       METHODS FOR PRODUCERS

       These methods should only be used by the producing side, i.e. the code/module that
       eventually sends the signal. Note that it is also the producer side which creates the
       condvar in most cases, but it isn't uncommon for the consumer to create it as well.

       $cv->send (...)
           Flag the condition as ready - a running "->recv" and all further calls to "recv" will
           (eventually) return after this method has been called. If nobody is waiting the send
           will be remembered.

           If a callback has been set on the condition variable, it is called immediately from
           within send.

           Any arguments passed to the "send" call will be returned by all future "->recv" calls.

           Condition variables are overloaded so one can call them directly (as if they were a
           code reference). Calling them directly is the same as calling "send".

       $cv->croak ($error)
           Similar to send, but causes all calls to "->recv" to invoke "Carp::croak" with the
           given error message/object/scalar.

           This can be used to signal any errors to the condition variable user/consumer. Doing
           it this way instead of calling "croak" directly delays the error detection, but has
           the overwhelming advantage that it diagnoses the error at the place where the result
           is expected, and not deep in some event callback with no connection to the actual code
           causing the problem.

       $cv->begin ([group callback])
       $cv->end
           These two methods can be used to combine many transactions/events into one. For
           example, a function that pings many hosts in parallel might want to use a condition
           variable for the whole process.

           Every call to "->begin" will increment a counter, and every call to "->end" will
           decrement it.  If the counter reaches 0 in "->end", the (last) callback passed to
           "begin" will be executed, passing the condvar as first argument. That callback is
           supposed to call "->send", but that is not required. If no group callback was set,
           "send" will be called without any arguments.

           You can think of "$cv->send" giving you an OR condition (one call sends), while
           "$cv->begin" and "$cv->end" giving you an AND condition (all "begin" calls must be
           "end"'ed before the condvar sends).

           Let's start with a simple example: you have two I/O watchers (for example, STDOUT and
           STDERR for a program), and you want to wait for both streams to close before
           activating a condvar:

              my $cv = AnyEvent->condvar;

              $cv->begin; # first watcher
              my $w1 = AnyEvent->io (fh => $fh1, cb => sub {
                 defined sysread $fh1, my $buf, 4096
                    or $cv->end;
              });

              $cv->begin; # second watcher
              my $w2 = AnyEvent->io (fh => $fh2, cb => sub {
                 defined sysread $fh2, my $buf, 4096
                    or $cv->end;
              });

              $cv->recv;

           This works because for every event source (EOF on file handle), there is one call to
           "begin", so the condvar waits for all calls to "end" before sending.

           The ping example mentioned above is slightly more complicated, as the there are
           results to be passed back, and the number of tasks that are begun can potentially be
           zero:

              my $cv = AnyEvent->condvar;

              my %result;
              $cv->begin (sub { shift->send (\%result) });

              for my $host (@list_of_hosts) {
                 $cv->begin;
                 ping_host_then_call_callback $host, sub {
                    $result{$host} = ...;
                    $cv->end;
                 };
              }

              $cv->end;

              ...

              my $results = $cv->recv;

           This code fragment supposedly pings a number of hosts and calls "send" after results
           for all then have have been gathered - in any order. To achieve this, the code issues
           a call to "begin" when it starts each ping request and calls "end" when it has
           received some result for it. Since "begin" and "end" only maintain a counter, the
           order in which results arrive is not relevant.

           There is an additional bracketing call to "begin" and "end" outside the loop, which
           serves two important purposes: first, it sets the callback to be called once the
           counter reaches 0, and second, it ensures that "send" is called even when "no" hosts
           are being pinged (the loop doesn't execute once).

           This is the general pattern when you "fan out" into multiple (but potentially zero)
           subrequests: use an outer "begin"/"end" pair to set the callback and ensure "end" is
           called at least once, and then, for each subrequest you start, call "begin" and for
           each subrequest you finish, call "end".

       METHODS FOR CONSUMERS

       These methods should only be used by the consuming side, i.e. the code awaits the
       condition.

       $cv->recv
           Wait (blocking if necessary) until the "->send" or "->croak" methods have been called
           on $cv, while servicing other watchers normally.

           You can only wait once on a condition - additional calls are valid but will return
           immediately.

           If an error condition has been set by calling "->croak", then this function will call
           "croak".

           In list context, all parameters passed to "send" will be returned, in scalar context
           only the first one will be returned.

           Note that doing a blocking wait in a callback is not supported by any event loop, that
           is, recursive invocation of a blocking "->recv" is not allowed and the "recv" call
           will "croak" if such a condition is detected. This requirement can be dropped by
           relying on Coro::AnyEvent , which allows you to do a blocking "->recv" from any thread
           that doesn't run the event loop itself. Coro::AnyEvent is loaded automatically when
           Coro is used with AnyEvent, so code does not need to do anything special to take
           advantage of that: any code that would normally block your program because it calls
           "recv", be executed in an "async" thread instead without blocking other threads.

           Not all event models support a blocking wait - some die in that case (programs might
           want to do that to stay interactive), so if you are using this from a module, never
           require a blocking wait. Instead, let the caller decide whether the call will block or
           not (for example, by coupling condition variables with some kind of request results
           and supporting callbacks so the caller knows that getting the result will not block,
           while still supporting blocking waits if the caller so desires).

           You can ensure that "->recv" never blocks by setting a callback and only calling
           "->recv" from within that callback (or at a later time). This will work even when the
           event loop does not support blocking waits otherwise.

       $bool = $cv->ready
           Returns true when the condition is "true", i.e. whether "send" or "croak" have been
           called.

       $cb = $cv->cb ($cb->($cv))
           This is a mutator function that returns the callback set and optionally replaces it
           before doing so.

           The callback will be called when the condition becomes "true", i.e. when "send" or
           "croak" are called, with the only argument being the condition variable itself. If the
           condition is already true, the callback is called immediately when it is set. Calling
           "recv" inside the callback or at any later time is guaranteed not to block.

SUPPORTED EVENT LOOPS/BACKENDS

       The available backend classes are (every class has its own manpage):

       Backends that are autoprobed when no other event loop can be found.
           EV is the preferred backend when no other event loop seems to be in use. If EV is not
           installed, then AnyEvent will fall back to its own pure-perl implementation, which is
           available everywhere as it comes with AnyEvent itself.

              AnyEvent::Impl::EV        based on EV (interface to libev, best choice).
              AnyEvent::Impl::Perl      pure-perl AnyEvent::Loop, fast and portable.

       Backends that are transparently being picked up when they are used.
           These will be used if they are already loaded when the first watcher is created, in
           which case it is assumed that the application is using them. This means that AnyEvent
           will automatically pick the right backend when the main program loads an event module
           before anything starts to create watchers. Nothing special needs to be done by the
           main program.

              AnyEvent::Impl::Event     based on Event, very stable, few glitches.
              AnyEvent::Impl::Glib      based on Glib, slow but very stable.
              AnyEvent::Impl::Tk        based on Tk, very broken.
              AnyEvent::Impl::EventLib  based on Event::Lib, leaks memory and worse.
              AnyEvent::Impl::POE       based on POE, very slow, some limitations.
              AnyEvent::Impl::Irssi     used when running within irssi.
              AnyEvent::Impl::IOAsync   based on IO::Async.
              AnyEvent::Impl::Cocoa     based on Cocoa::EventLoop.
              AnyEvent::Impl::FLTK      based on FLTK (fltk 2 binding).

       Backends with special needs.
           Qt requires the Qt::Application to be instantiated first, but will otherwise be picked
           up automatically. As long as the main program instantiates the application before any
           AnyEvent watchers are created, everything should just work.

              AnyEvent::Impl::Qt        based on Qt.

       Event loops that are indirectly supported via other backends.
           Some event loops can be supported via other modules:

           There is no direct support for WxWidgets (Wx) or Prima.

           WxWidgets has no support for watching file handles. However, you can use WxWidgets
           through the POE adaptor, as POE has a Wx backend that simply polls 20 times per
           second, which was considered to be too horrible to even consider for AnyEvent.

           Prima is not supported as nobody seems to be using it, but it has a POE backend, so it
           can be supported through POE.

           AnyEvent knows about both Prima and Wx, however, and will try to load POE when
           detecting them, in the hope that POE will pick them up, in which case everything will
           be automatic.

GLOBAL VARIABLES AND FUNCTIONS

       These are not normally required to use AnyEvent, but can be useful to write AnyEvent
       extension modules.

       $AnyEvent::MODEL
           Contains "undef" until the first watcher is being created, before the backend has been
           autodetected.

           Afterwards it contains the event model that is being used, which is the name of the
           Perl class implementing the model. This class is usually one of the
           "AnyEvent::Impl::xxx" modules, but can be any other class in the case AnyEvent has
           been extended at runtime (e.g. in rxvt-unicode it will be "urxvt::anyevent").

       AnyEvent::detect
           Returns $AnyEvent::MODEL, forcing autodetection of the event model if necessary. You
           should only call this function right before you would have created an AnyEvent watcher
           anyway, that is, as late as possible at runtime, and not e.g. during initialisation of
           your module.

           The effect of calling this function is as if a watcher had been created (specifically,
           actions that happen "when the first watcher is created" happen when calling detetc as
           well).

           If you need to do some initialisation before AnyEvent watchers are created, use
           "post_detect".

       $guard = AnyEvent::post_detect { BLOCK }
           Arranges for the code block to be executed as soon as the event model is autodetected
           (or immediately if that has already happened).

           The block will be executed after the actual backend has been detected
           ($AnyEvent::MODEL is set), but before any watchers have been created, so it is
           possible to e.g. patch @AnyEvent::ISA or do other initialisations - see the sources of
           AnyEvent::Strict or AnyEvent::AIO to see how this is used.

           The most common usage is to create some global watchers, without forcing event module
           detection too early, for example, AnyEvent::AIO creates and installs the global
           IO::AIO watcher in a "post_detect" block to avoid autodetecting the event module at
           load time.

           If called in scalar or list context, then it creates and returns an object that
           automatically removes the callback again when it is destroyed (or "undef" when the
           hook was immediately executed). See AnyEvent::AIO for a case where this is useful.

           Example: Create a watcher for the IO::AIO module and store it in $WATCHER, but do so
           only do so after the event loop is initialised.

              our WATCHER;

              my $guard = AnyEvent::post_detect {
                 $WATCHER = AnyEvent->io (fh => IO::AIO::poll_fileno, poll => 'r', cb => \&IO::AIO::poll_cb);
              };

              # the ||= is important in case post_detect immediately runs the block,
              # as to not clobber the newly-created watcher. assigning both watcher and
              # post_detect guard to the same variable has the advantage of users being
              # able to just C<undef $WATCHER> if the watcher causes them grief.

              $WATCHER ||= $guard;

       @AnyEvent::post_detect
           If there are any code references in this array (you can "push" to it before or after
           loading AnyEvent), then they will be called directly after the event loop has been
           chosen.

           You should check $AnyEvent::MODEL before adding to this array, though: if it is
           defined then the event loop has already been detected, and the array will be ignored.

           Best use "AnyEvent::post_detect { BLOCK }" when your application allows it, as it
           takes care of these details.

           This variable is mainly useful for modules that can do something useful when AnyEvent
           is used and thus want to know when it is initialised, but do not need to even load it
           by default. This array provides the means to hook into AnyEvent passively, without
           loading it.

           Example: To load Coro::AnyEvent whenever Coro and AnyEvent are used together, you
           could put this into Coro (this is the actual code used by Coro to accomplish this):

              if (defined $AnyEvent::MODEL) {
                 # AnyEvent already initialised, so load Coro::AnyEvent
                 require Coro::AnyEvent;
              } else {
                 # AnyEvent not yet initialised, so make sure to load Coro::AnyEvent
                 # as soon as it is
                 push @AnyEvent::post_detect, sub { require Coro::AnyEvent };
              }

       AnyEvent::postpone { BLOCK }
           Arranges for the block to be executed as soon as possible, but not before the call
           itself returns. In practise, the block will be executed just before the event loop
           polls for new events, or shortly afterwards.

           This function never returns anything (to make the "return postpone { ...  }" idiom
           more useful.

           To understand the usefulness of this function, consider a function that asynchronously
           does something for you and returns some transaction object or guard to let you cancel
           the operation. For example, "AnyEvent::Socket::tcp_connect":

              # start a conenction attempt unless one is active
              $self->{connect_guard} ||= AnyEvent::Socket::tcp_connect "www.example.net", 80, sub {
                 delete $self->{connect_guard};
                 ...
              };

           Imagine that this function could instantly call the callback, for example, because it
           detects an obvious error such as a negative port number. Invoking the callback before
           the function returns causes problems however: the callback will be called and will try
           to delete the guard object. But since the function hasn't returned yet, there is
           nothing to delete. When the function eventually returns it will assign the guard
           object to "$self->{connect_guard}", where it will likely never be deleted, so the
           program thinks it is still trying to connect.

           This is where "AnyEvent::postpone" should be used. Instead of calling the callback
           directly on error:

              $cb->(undef), return # signal error to callback, BAD!
                 if $some_error_condition;

           It should use "postpone":

              AnyEvent::postpone { $cb->(undef) }, return # signal error to callback, later
                 if $some_error_condition;

       AnyEvent::log $level, $msg[, @args]
           Log the given $msg at the given $level.

           If AnyEvent::Log is not loaded then this function makes a simple test to see whether
           the message will be logged. If the test succeeds it will load AnyEvent::Log and call
           "AnyEvent::Log::log" - consequently, look at the AnyEvent::Log documentation for
           details.

           If the test fails it will simply return. Right now this happens when a numerical
           loglevel is used and it is larger than the level specified via
           $ENV{PERL_ANYEVENT_VERBOSE}.

           If you want to sprinkle loads of logging calls around your code, consider creating a
           logger callback with the "AnyEvent::Log::logger" function, which can reduce typing,
           codesize and can reduce the logging overhead enourmously.

WHAT TO DO IN A MODULE

       As a module author, you should "use AnyEvent" and call AnyEvent methods freely, but you
       should not load a specific event module or rely on it.

       Be careful when you create watchers in the module body - AnyEvent will decide which event
       module to use as soon as the first method is called, so by calling AnyEvent in your module
       body you force the user of your module to load the event module first.

       Never call "->recv" on a condition variable unless you know that the "->send" method has
       been called on it already. This is because it will stall the whole program, and the whole
       point of using events is to stay interactive.

       It is fine, however, to call "->recv" when the user of your module requests it (i.e. if
       you create a http request object ad have a method called "results" that returns the
       results, it may call "->recv" freely, as the user of your module knows what she is doing.
       Always).

WHAT TO DO IN THE MAIN PROGRAM

       There will always be a single main program - the only place that should dictate which
       event model to use.

       If the program is not event-based, it need not do anything special, even when it depends
       on a module that uses an AnyEvent. If the program itself uses AnyEvent, but does not care
       which event loop is used, all it needs to do is "use AnyEvent". In either case, AnyEvent
       will choose the best available loop implementation.

       If the main program relies on a specific event model - for example, in Gtk2 programs you
       have to rely on the Glib module - you should load the event module before loading AnyEvent
       or any module that uses it: generally speaking, you should load it as early as possible.
       The reason is that modules might create watchers when they are loaded, and AnyEvent will
       decide on the event model to use as soon as it creates watchers, and it might choose the
       wrong one unless you load the correct one yourself.

       You can chose to use a pure-perl implementation by loading the "AnyEvent::Loop" module,
       which gives you similar behaviour everywhere, but letting AnyEvent chose the model is
       generally better.

   MAINLOOP EMULATION
       Sometimes (often for short test scripts, or even standalone programs who only want to use
       AnyEvent), you do not want to run a specific event loop.

       In that case, you can use a condition variable like this:

          AnyEvent->condvar->recv;

       This has the effect of entering the event loop and looping forever.

       Note that usually your program has some exit condition, in which case it is better to use
       the "traditional" approach of storing a condition variable somewhere, waiting for it, and
       sending it when the program should exit cleanly.

OTHER MODULES

       The following is a non-exhaustive list of additional modules that use AnyEvent as a client
       and can therefore be mixed easily with other AnyEvent modules and other event loops in the
       same program. Some of the modules come as part of AnyEvent, the others are available via
       CPAN (see <http://search.cpan.org/search?m=module&q=anyevent%3A%3A*> for a longer non-
       exhaustive list), and the list is heavily biased towards modules of the AnyEvent author
       himself :)

       AnyEvent::Util (part of the AnyEvent distribution)
           Contains various utility functions that replace often-used blocking functions such as
           "inet_aton" with event/callback-based versions.

       AnyEvent::Socket (part of the AnyEvent distribution)
           Provides various utility functions for (internet protocol) sockets, addresses and name
           resolution. Also functions to create non-blocking tcp connections or tcp servers, with
           IPv6 and SRV record support and more.

       AnyEvent::Handle (part of the AnyEvent distribution)
           Provide read and write buffers, manages watchers for reads and writes, supports raw
           and formatted I/O, I/O queued and fully transparent and non-blocking SSL/TLS (via
           AnyEvent::TLS).

       AnyEvent::DNS (part of the AnyEvent distribution)
           Provides rich asynchronous DNS resolver capabilities.

       AnyEvent::HTTP, AnyEvent::IRC, AnyEvent::XMPP, AnyEvent::GPSD, AnyEvent::IGS,
       AnyEvent::FCP
           Implement event-based interfaces to the protocols of the same name (for the curious,
           IGS is the International Go Server and FCP is the Freenet Client Protocol).

       AnyEvent::AIO (part of the AnyEvent distribution)
           Truly asynchronous (as opposed to non-blocking) I/O, should be in the toolbox of every
           event programmer. AnyEvent::AIO transparently fuses IO::AIO and AnyEvent together,
           giving AnyEvent access to event-based file I/O, and much more.

       AnyEvent::Fork, AnyEvent::Fork::RPC, AnyEvent::Fork::Pool, AnyEvent::Fork::Remote
           These let you safely fork new subprocesses, either locally or remotely (e.g.v ia ssh),
           using some RPC protocol or not, without the limitations normally imposed by fork
           (AnyEvent works fine for example). Dynamically-resized worker pools are obviously
           included as well.

           And they are quite tiny and fast as well - "abusing" AnyEvent::Fork just to exec
           external programs can easily beat using "fork" and "exec" (or even "system") in most
           programs.

       AnyEvent::Filesys::Notify
           AnyEvent is good for non-blocking stuff, but it can't detect file or path changes
           (e.g. "watch this directory for new files", "watch this file for changes"). The
           AnyEvent::Filesys::Notify module promises to do just that in a portbale fashion,
           supporting inotify on GNU/Linux and some weird, without doubt broken, stuff on OS X to
           monitor files. It can fall back to blocking scans at regular intervals transparently
           on other platforms, so it's about as portable as it gets.

           (I haven't used it myself, but it seems the biggest problem with it is it quite bad
           performance).

       AnyEvent::DBI
           Executes DBI requests asynchronously in a proxy process for you, notifying you in an
           event-based way when the operation is finished.

       AnyEvent::FastPing
           The fastest ping in the west.

       Coro
           Has special support for AnyEvent via Coro::AnyEvent, which allows you to simply invert
           the flow control - don't call us, we will call you:

              async {
                 Coro::AnyEvent::sleep 5; # creates a 5s timer and waits for it
                 print "5 seconds later!\n";

                 Coro::AnyEvent::readable *STDIN; # uses an I/O watcher
                 my $line = <STDIN>; # works for ttys

                 AnyEvent::HTTP::http_get "url", Coro::rouse_cb;
                 my ($body, $hdr) = Coro::rouse_wait;
              };

SIMPLIFIED AE API

       Starting with version 5.0, AnyEvent officially supports a second, much simpler, API that
       is designed to reduce the calling, typing and memory overhead by using function call
       syntax and a fixed number of parameters.

       See the AE manpage for details.

ERROR AND EXCEPTION HANDLING

       In general, AnyEvent does not do any error handling - it relies on the caller to do that
       if required. The AnyEvent::Strict module (see also the "PERL_ANYEVENT_STRICT" environment
       variable, below) provides strict checking of all AnyEvent methods, however, which is
       highly useful during development.

       As for exception handling (i.e. runtime errors and exceptions thrown while executing a
       callback), this is not only highly event-loop specific, but also not in any way wrapped by
       this module, as this is the job of the main program.

       The pure perl event loop simply re-throws the exception (usually within "condvar->recv"),
       the Event and EV modules call "$Event/EV::DIED->()", Glib uses "install_exception_handler"
       and so on.

ENVIRONMENT VARIABLES

       AnyEvent supports a number of environment variables that tune the runtime behaviour. They
       are usually evaluated when AnyEvent is loaded, initialised, or a submodule that uses them
       is loaded. Many of them also cause AnyEvent to load additional modules - for example,
       "PERL_ANYEVENT_DEBUG_WRAP" causes the AnyEvent::Debug module to be loaded.

       All the environment variables documented here start with "PERL_ANYEVENT_", which is what
       AnyEvent considers its own namespace. Other modules are encouraged (but by no means
       required) to use "PERL_ANYEVENT_SUBMODULE" if they have registered the AnyEvent::Submodule
       namespace on CPAN, for any submodule. For example, AnyEvent::HTTP could be expected to use
       "PERL_ANYEVENT_HTTP_PROXY" (it should not access env variables starting with "AE_", see
       below).

       All variables can also be set via the "AE_" prefix, that is, instead of setting
       "PERL_ANYEVENT_VERBOSE" you can also set "AE_VERBOSE". In case there is a clash btween
       anyevent and another program that uses "AE_something" you can set the corresponding
       "PERL_ANYEVENT_something" variable to the empty string, as those variables take
       precedence.

       When AnyEvent is first loaded, it copies all "AE_xxx" env variables to their
       "PERL_ANYEVENT_xxx" counterpart unless that variable already exists. If taint mode is on,
       then AnyEvent will remove all environment variables starting with "PERL_ANYEVENT_" from
       %ENV (or replace them with "undef" or the empty string, if the corresaponding "AE_"
       variable is set).

       The exact algorithm is currently:

          1. if taint mode enabled, delete all PERL_ANYEVENT_xyz variables from %ENV
          2. copy over AE_xyz to PERL_ANYEVENT_xyz unless the latter alraedy exists
          3. if taint mode enabled, set all PERL_ANYEVENT_xyz variables to undef.

       This ensures that child processes will not see the "AE_" variables.

       The following environment variables are currently known to AnyEvent:

       "PERL_ANYEVENT_VERBOSE"
           By default, AnyEvent will log messages with loglevel 4 ("error") or higher (see
           AnyEvent::Log). You can set this environment variable to a numerical loglevel to make
           AnyEvent more (or less) talkative.

           If you want to do more than just set the global logging level you should have a look
           at "PERL_ANYEVENT_LOG", which allows much more complex specifications.

           When set to 0 ("off"), then no messages whatsoever will be logged with everything else
           at defaults.

           When set to 5 or higher ("warn"), AnyEvent warns about unexpected conditions, such as
           not being able to load the event model specified by "PERL_ANYEVENT_MODEL", or a guard
           callback throwing an exception - this is the minimum recommended level for use during
           development.

           When set to 7 or higher (info), AnyEvent reports which event model it chooses.

           When set to 8 or higher (debug), then AnyEvent will report extra information on which
           optional modules it loads and how it implements certain features.

       "PERL_ANYEVENT_LOG"
           Accepts rather complex logging specifications. For example, you could log all "debug"
           messages of some module to stderr, warnings and above to stderr, and errors and above
           to syslog, with:

              PERL_ANYEVENT_LOG=Some::Module=debug,+log:filter=warn,+%syslog:%syslog=error,syslog

           For the rather extensive details, see AnyEvent::Log.

           This variable is evaluated when AnyEvent (or AnyEvent::Log) is loaded, so will take
           effect even before AnyEvent has initialised itself.

           Note that specifying this environment variable causes the AnyEvent::Log module to be
           loaded, while "PERL_ANYEVENT_VERBOSE" does not, so only using the latter saves a few
           hundred kB of memory unless a module explicitly needs the extra features of
           AnyEvent::Log.

       "PERL_ANYEVENT_STRICT"
           AnyEvent does not do much argument checking by default, as thorough argument checking
           is very costly. Setting this variable to a true value will cause AnyEvent to load
           "AnyEvent::Strict" and then to thoroughly check the arguments passed to most method
           calls. If it finds any problems, it will croak.

           In other words, enables "strict" mode.

           Unlike "use strict" (or its modern cousin, "use common::sense", it is definitely
           recommended to keep it off in production. Keeping "PERL_ANYEVENT_STRICT=1" in your
           environment while developing programs can be very useful, however.

       "PERL_ANYEVENT_DEBUG_SHELL"
           If this env variable is nonempty, then its contents will be interpreted by
           "AnyEvent::Socket::parse_hostport" and "AnyEvent::Debug::shell" (after replacing every
           occurance of $$ by the process pid). The shell object is saved in
           $AnyEvent::Debug::SHELL.

           This happens when the first watcher is created.

           For example, to bind a debug shell on a unix domain socket in /tmp/debug<pid>.sock,
           you could use this:

              PERL_ANYEVENT_DEBUG_SHELL=/tmp/debug\$\$.sock perlprog
              # connect with e.g.: socat readline /tmp/debug123.sock

           Or to bind to tcp port 4545 on localhost:

              PERL_ANYEVENT_DEBUG_SHELL=127.0.0.1:4545 perlprog
              # connect with e.g.: telnet localhost 4545

           Note that creating sockets in /tmp or on localhost is very unsafe on multiuser
           systems.

       "PERL_ANYEVENT_DEBUG_WRAP"
           Can be set to 0, 1 or 2 and enables wrapping of all watchers for debugging purposes.
           See "AnyEvent::Debug::wrap" for details.

       "PERL_ANYEVENT_MODEL"
           This can be used to specify the event model to be used by AnyEvent, before auto
           detection and -probing kicks in.

           It normally is a string consisting entirely of ASCII letters (e.g. "EV" or "IOAsync").
           The string "AnyEvent::Impl::" gets prepended and the resulting module name is loaded
           and - if the load was successful - used as event model backend. If it fails to load
           then AnyEvent will proceed with auto detection and -probing.

           If the string ends with "::" instead (e.g. "AnyEvent::Impl::EV::") then nothing gets
           prepended and the module name is used as-is (hint: "::" at the end of a string
           designates a module name and quotes it appropriately).

           For example, to force the pure perl model (AnyEvent::Loop::Perl) you could start your
           program like this:

              PERL_ANYEVENT_MODEL=Perl perl ...

       "PERL_ANYEVENT_IO_MODEL"
           The current file I/O model - see AnyEvent::IO for more info.

           At the moment, only "Perl" (small, pure-perl, synchronous) and "IOAIO" (truly
           asynchronous) are supported. The default is "IOAIO" if AnyEvent::AIO can be loaded,
           otherwise it is "Perl".

       "PERL_ANYEVENT_PROTOCOLS"
           Used by both AnyEvent::DNS and AnyEvent::Socket to determine preferences for IPv4 or
           IPv6. The default is unspecified (and might change, or be the result of auto probing).

           Must be set to a comma-separated list of protocols or address families, current
           supported: "ipv4" and "ipv6". Only protocols mentioned will be used, and preference
           will be given to protocols mentioned earlier in the list.

           This variable can effectively be used for denial-of-service attacks against local
           programs (e.g. when setuid), although the impact is likely small, as the program has
           to handle conenction and other failures anyways.

           Examples: "PERL_ANYEVENT_PROTOCOLS=ipv4,ipv6" - prefer IPv4 over IPv6, but support
           both and try to use both.  "PERL_ANYEVENT_PROTOCOLS=ipv4" - only support IPv4, never
           try to resolve or contact IPv6 addresses. "PERL_ANYEVENT_PROTOCOLS=ipv6,ipv4" support
           either IPv4 or IPv6, but prefer IPv6 over IPv4.

       "PERL_ANYEVENT_HOSTS"
           This variable, if specified, overrides the /etc/hosts file used by
           AnyEvent::Socket"::resolve_sockaddr", i.e. hosts aliases will be read from that file
           instead.

       "PERL_ANYEVENT_EDNS0"
           Used by AnyEvent::DNS to decide whether to use the EDNS0 extension for DNS. This
           extension is generally useful to reduce DNS traffic, especially when DNSSEC is
           involved, but some (broken) firewalls drop such DNS packets, which is why it is off by
           default.

           Setting this variable to 1 will cause AnyEvent::DNS to announce EDNS0 in its DNS
           requests.

       "PERL_ANYEVENT_MAX_FORKS"
           The maximum number of child processes that "AnyEvent::Util::fork_call" will create in
           parallel.

       "PERL_ANYEVENT_MAX_OUTSTANDING_DNS"
           The default value for the "max_outstanding" parameter for the default DNS resolver -
           this is the maximum number of parallel DNS requests that are sent to the DNS server.

       "PERL_ANYEVENT_MAX_SIGNAL_LATENCY"
           Perl has inherently racy signal handling (you can basically choose between losing
           signals and memory corruption) - pure perl event loops (including "AnyEvent::Loop",
           when "Async::Interrupt" isn't available) therefore have to poll regularly to avoid
           losing signals.

           Some event loops are racy, but don't poll regularly, and some event loops are written
           in C but are still racy. For those event loops, AnyEvent installs a timer that
           regularly wakes up the event loop.

           By default, the interval for this timer is 10 seconds, but you can override this delay
           with this environment variable (or by setting the $AnyEvent::MAX_SIGNAL_LATENCY
           variable before creating signal watchers).

           Lower values increase CPU (and energy) usage, higher values can introduce long delays
           when reaping children or waiting for signals.

           The AnyEvent::Async module, if available, will be used to avoid this polling (with
           most event loops).

       "PERL_ANYEVENT_RESOLV_CONF"
           The absolute path to a resolv.conf-style file to use instead of /etc/resolv.conf (or
           the OS-specific configuration) in the default resolver, or the empty string to select
           the default configuration.

       "PERL_ANYEVENT_CA_FILE", "PERL_ANYEVENT_CA_PATH".
           When neither "ca_file" nor "ca_path" was specified during AnyEvent::TLS context
           creation, and either of these environment variables are nonempty, they will be used to
           specify CA certificate locations instead of a system-dependent default.

       "PERL_ANYEVENT_AVOID_GUARD" and "PERL_ANYEVENT_AVOID_ASYNC_INTERRUPT"
           When these are set to 1, then the respective modules are not loaded. Mostly good for
           testing AnyEvent itself.

SUPPLYING YOUR OWN EVENT MODEL INTERFACE

       This is an advanced topic that you do not normally need to use AnyEvent in a module. This
       section is only of use to event loop authors who want to provide AnyEvent compatibility.

       If you need to support another event library which isn't directly supported by AnyEvent,
       you can supply your own interface to it by pushing, before the first watcher gets created,
       the package name of the event module and the package name of the interface to use onto
       @AnyEvent::REGISTRY. You can do that before and even without loading AnyEvent, so it is
       reasonably cheap.

       Example:

          push @AnyEvent::REGISTRY, [urxvt => urxvt::anyevent::];

       This tells AnyEvent to (literally) use the "urxvt::anyevent::" package/class when it finds
       the "urxvt" package/module is already loaded.

       When AnyEvent is loaded and asked to find a suitable event model, it will first check for
       the presence of urxvt by trying to "use" the "urxvt::anyevent" module.

       The class should provide implementations for all watcher types. See AnyEvent::Impl::EV
       (source code), AnyEvent::Impl::Glib (Source code) and so on for actual examples. Use
       "perldoc -m AnyEvent::Impl::Glib" to see the sources.

       If you don't provide "signal" and "child" watchers than AnyEvent will provide suitable
       (hopefully) replacements.

       The above example isn't fictitious, the rxvt-unicode (a.k.a. urxvt) terminal emulator uses
       the above line as-is. An interface isn't included in AnyEvent because it doesn't make
       sense outside the embedded interpreter inside rxvt-unicode, and it is updated and
       maintained as part of the rxvt-unicode distribution.

       rxvt-unicode also cheats a bit by not providing blocking access to condition variables:
       code blocking while waiting for a condition will "die". This still works with most
       modules/usages, and blocking calls must not be done in an interactive application, so it
       makes sense.

EXAMPLE PROGRAM

       The following program uses an I/O watcher to read data from STDIN, a timer to display a
       message once per second, and a condition variable to quit the program when the user enters
       quit:

          use AnyEvent;

          my $cv = AnyEvent->condvar;

          my $io_watcher = AnyEvent->io (
             fh   => \*STDIN,
             poll => 'r',
             cb   => sub {
                warn "io event <$_[0]>\n";   # will always output <r>
                chomp (my $input = <STDIN>); # read a line
                warn "read: $input\n";       # output what has been read
                $cv->send if $input =~ /^q/i; # quit program if /^q/i
             },
          );

          my $time_watcher = AnyEvent->timer (after => 1, interval => 1, cb => sub {
             warn "timeout\n"; # print 'timeout' at most every second
          });

          $cv->recv; # wait until user enters /^q/i

REAL-WORLD EXAMPLE

       Consider the Net::FCP module. It features (among others) the following API calls, which
       are to freenet what HTTP GET requests are to http:

          my $data = $fcp->client_get ($url); # blocks

          my $transaction = $fcp->txn_client_get ($url); # does not block
          $transaction->cb ( sub { ... } ); # set optional result callback
          my $data = $transaction->result; # possibly blocks

       The "client_get" method works like "LWP::Simple::get": it requests the given URL and waits
       till the data has arrived. It is defined to be:

          sub client_get { $_[0]->txn_client_get ($_[1])->result }

       And in fact is automatically generated. This is the blocking API of Net::FCP, and it works
       as simple as in any other, similar, module.

       More complicated is "txn_client_get": It only creates a transaction (completion, result,
       ...) object and initiates the transaction.

          my $txn = bless { }, Net::FCP::Txn::;

       It also creates a condition variable that is used to signal the completion of the request:

          $txn->{finished} = AnyAvent->condvar;

       It then creates a socket in non-blocking mode.

          socket $txn->{fh}, ...;
          fcntl $txn->{fh}, F_SETFL, O_NONBLOCK;
          connect $txn->{fh}, ...
             and !$!{EWOULDBLOCK}
             and !$!{EINPROGRESS}
             and Carp::croak "unable to connect: $!\n";

       Then it creates a write-watcher which gets called whenever an error occurs or the
       connection succeeds:

          $txn->{w} = AnyEvent->io (fh => $txn->{fh}, poll => 'w', cb => sub { $txn->fh_ready_w });

       And returns this transaction object. The "fh_ready_w" callback gets called as soon as the
       event loop detects that the socket is ready for writing.

       The "fh_ready_w" method makes the socket blocking again, writes the request data and
       replaces the watcher by a read watcher (waiting for reply data). The actual code is more
       complicated, but that doesn't matter for this example:

          fcntl $txn->{fh}, F_SETFL, 0;
          syswrite $txn->{fh}, $txn->{request}
             or die "connection or write error";
          $txn->{w} = AnyEvent->io (fh => $txn->{fh}, poll => 'r', cb => sub { $txn->fh_ready_r });

       Again, "fh_ready_r" waits till all data has arrived, and then stores the result and
       signals any possible waiters that the request has finished:

          sysread $txn->{fh}, $txn->{buf}, length $txn->{$buf};

          if (end-of-file or data complete) {
            $txn->{result} = $txn->{buf};
            $txn->{finished}->send;
            $txb->{cb}->($txn) of $txn->{cb}; # also call callback
          }

       The "result" method, finally, just waits for the finished signal (if the request was
       already finished, it doesn't wait, of course, and returns the data:

          $txn->{finished}->recv;
          return $txn->{result};

       The actual code goes further and collects all errors ("die"s, exceptions) that occurred
       during request processing. The "result" method detects whether an exception as thrown (it
       is stored inside the $txn object) and just throws the exception, which means connection
       errors and other problems get reported to the code that tries to use the result, not in a
       random callback.

       All of this enables the following usage styles:

       1. Blocking:

          my $data = $fcp->client_get ($url);

       2. Blocking, but running in parallel:

          my @datas = map $_->result,
                         map $fcp->txn_client_get ($_),
                            @urls;

       Both blocking examples work without the module user having to know anything about events.

       3a. Event-based in a main program, using any supported event module:

          use EV;

          $fcp->txn_client_get ($url)->cb (sub {
             my $txn = shift;
             my $data = $txn->result;
             ...
          });

          EV::loop;

       3b. The module user could use AnyEvent, too:

          use AnyEvent;

          my $quit = AnyEvent->condvar;

          $fcp->txn_client_get ($url)->cb (sub {
             ...
             $quit->send;
          });

          $quit->recv;

BENCHMARKS

       To give you an idea of the performance and overheads that AnyEvent adds over the event
       loops themselves and to give you an impression of the speed of various event loops I
       prepared some benchmarks.

   BENCHMARKING ANYEVENT OVERHEAD
       Here is a benchmark of various supported event models used natively and through AnyEvent.
       The benchmark creates a lot of timers (with a zero timeout) and I/O watchers (watching
       STDOUT, a pty, to become writable, which it is), lets them fire exactly once and destroys
       them again.

       Source code for this benchmark is found as eg/bench in the AnyEvent distribution. It uses
       the AE interface, which makes a real difference for the EV and Perl backends only.

       Explanation of the columns

       watcher is the number of event watchers created/destroyed. Since different event models
       feature vastly different performances, each event loop was given a number of watchers so
       that overall runtime is acceptable and similar between tested event loop (and keep them
       from crashing): Glib would probably take thousands of years if asked to process the same
       number of watchers as EV in this benchmark.

       bytes is the number of bytes (as measured by the resident set size, RSS) consumed by each
       watcher. This method of measuring captures both C and Perl-based overheads.

       create is the time, in microseconds (millionths of seconds), that it takes to create a
       single watcher. The callback is a closure shared between all watchers, to avoid adding
       memory overhead. That means closure creation and memory usage is not included in the
       figures.

       invoke is the time, in microseconds, used to invoke a simple callback. The callback simply
       counts down a Perl variable and after it was invoked "watcher" times, it would "->send" a
       condvar once to signal the end of this phase.

       destroy is the time, in microseconds, that it takes to destroy a single watcher.

       Results

                 name watchers bytes create invoke destroy comment
                EV/EV   100000   223   0.47   0.43    0.27 EV native interface
               EV/Any   100000   223   0.48   0.42    0.26 EV + AnyEvent watchers
         Coro::EV/Any   100000   223   0.47   0.42    0.26 coroutines + Coro::Signal
             Perl/Any   100000   431   2.70   0.74    0.92 pure perl implementation
          Event/Event    16000   516  31.16  31.84    0.82 Event native interface
            Event/Any    16000  1203  42.61  34.79    1.80 Event + AnyEvent watchers
          IOAsync/Any    16000  1911  41.92  27.45   16.81 via IO::Async::Loop::IO_Poll
          IOAsync/Any    16000  1726  40.69  26.37   15.25 via IO::Async::Loop::Epoll
             Glib/Any    16000  1118  89.00  12.57   51.17 quadratic behaviour
               Tk/Any     2000  1346  20.96  10.75    8.00 SEGV with >> 2000 watchers
              POE/Any     2000  6951 108.97 795.32   14.24 via POE::Loop::Event
              POE/Any     2000  6648  94.79 774.40  575.51 via POE::Loop::Select

       Discussion

       The benchmark does not measure scalability of the event loop very well. For example, a
       select-based event loop (such as the pure perl one) can never compete with an event loop
       that uses epoll when the number of file descriptors grows high. In this benchmark, all
       events become ready at the same time, so select/poll-based implementations get an
       unnatural speed boost.

       Also, note that the number of watchers usually has a nonlinear effect on overall speed,
       that is, creating twice as many watchers doesn't take twice the time - usually it takes
       longer. This puts event loops tested with a higher number of watchers at a disadvantage.

       To put the range of results into perspective, consider that on the benchmark machine,
       handling an event takes roughly 1600 CPU cycles with EV, 3100 CPU cycles with AnyEvent's
       pure perl loop and almost 3000000 CPU cycles with POE.

       "EV" is the sole leader regarding speed and memory use, which are both maximal/minimal,
       respectively. When using the AE API there is zero overhead (when going through the
       AnyEvent API create is about 5-6 times slower, with other times being equal, so still uses
       far less memory than any other event loop and is still faster than Event natively).

       The pure perl implementation is hit in a few sweet spots (both the constant timeout and
       the use of a single fd hit optimisations in the perl interpreter and the backend itself).
       Nevertheless this shows that it adds very little overhead in itself. Like any select-based
       backend its performance becomes really bad with lots of file descriptors (and few of them
       active), of course, but this was not subject of this benchmark.

       The "Event" module has a relatively high setup and callback invocation cost, but overall
       scores in on the third place.

       "IO::Async" performs admirably well, about on par with "Event", even when using its pure
       perl backend.

       "Glib"'s memory usage is quite a bit higher, but it features a faster callback invocation
       and overall ends up in the same class as "Event". However, Glib scales extremely badly,
       doubling the number of watchers increases the processing time by more than a factor of
       four, making it completely unusable when using larger numbers of watchers (note that only
       a single file descriptor was used in the benchmark, so inefficiencies of "poll" do not
       account for this).

       The "Tk" adaptor works relatively well. The fact that it crashes with more than 2000
       watchers is a big setback, however, as correctness takes precedence over speed.
       Nevertheless, its performance is surprising, as the file descriptor is dup()ed for each
       watcher. This shows that the dup() employed by some adaptors is not a big performance
       issue (it does incur a hidden memory cost inside the kernel which is not reflected in the
       figures above).

       "POE", regardless of underlying event loop (whether using its pure perl select-based
       backend or the Event module, the POE-EV backend couldn't be tested because it wasn't
       working) shows abysmal performance and memory usage with AnyEvent: Watchers use almost 30
       times as much memory as EV watchers, and 10 times as much memory as Event (the high memory
       requirements are caused by requiring a session for each watcher). Watcher invocation speed
       is almost 900 times slower than with AnyEvent's pure perl implementation.

       The design of the POE adaptor class in AnyEvent can not really account for the performance
       issues, though, as session creation overhead is small compared to execution of the state
       machine, which is coded pretty optimally within AnyEvent::Impl::POE (and while everybody
       agrees that using multiple sessions is not a good approach, especially regarding memory
       usage, even the author of POE could not come up with a faster design).

       Summary

       •   Using EV through AnyEvent is faster than any other event loop (even when used without
           AnyEvent), but most event loops have acceptable performance with or without AnyEvent.

       •   The overhead AnyEvent adds is usually much smaller than the overhead of the actual
           event loop, only with extremely fast event loops such as EV does AnyEvent add
           significant overhead.

       •   You should avoid POE like the plague if you want performance or reasonable memory
           usage.

   BENCHMARKING THE LARGE SERVER CASE
       This benchmark actually benchmarks the event loop itself. It works by creating a number of
       "servers": each server consists of a socket pair, a timeout watcher that gets reset on
       activity (but never fires), and an I/O watcher waiting for input on one side of the
       socket. Each time the socket watcher reads a byte it will write that byte to a random
       other "server".

       The effect is that there will be a lot of I/O watchers, only part of which are active at
       any one point (so there is a constant number of active fds for each loop iteration, but
       which fds these are is random). The timeout is reset each time something is read because
       that reflects how most timeouts work (and puts extra pressure on the event loops).

       In this benchmark, we use 10000 socket pairs (20000 sockets), of which 100 (1%) are
       active. This mirrors the activity of large servers with many connections, most of which
       are idle at any one point in time.

       Source code for this benchmark is found as eg/bench2 in the AnyEvent distribution. It uses
       the AE interface, which makes a real difference for the EV and Perl backends only.

       Explanation of the columns

       sockets is the number of sockets, and twice the number of "servers" (as each server has a
       read and write socket end).

       create is the time it takes to create a socket pair (which is nontrivial) and two
       watchers: an I/O watcher and a timeout watcher.

       request, the most important value, is the time it takes to handle a single "request", that
       is, reading the token from the pipe and forwarding it to another server. This includes
       deleting the old timeout and creating a new one that moves the timeout into the future.

       Results

            name sockets create  request
              EV   20000  62.66     7.99
            Perl   20000  68.32    32.64
         IOAsync   20000 174.06   101.15 epoll
         IOAsync   20000 174.67   610.84 poll
           Event   20000 202.69   242.91
            Glib   20000 557.01  1689.52
             POE   20000 341.54 12086.32 uses POE::Loop::Event

       Discussion

       This benchmark does measure scalability and overall performance of the particular event
       loop.

       EV is again fastest. Since it is using epoll on my system, the setup time is relatively
       high, though.

       Perl surprisingly comes second. It is much faster than the C-based event loops Event and
       Glib.

       IO::Async performs very well when using its epoll backend, and still quite good compared
       to Glib when using its pure perl backend.

       Event suffers from high setup time as well (look at its code and you will understand why).
       Callback invocation also has a high overhead compared to the "$_->() for .."-style loop
       that the Perl event loop uses. Event uses select or poll in basically all documented
       configurations.

       Glib is hit hard by its quadratic behaviour w.r.t. many watchers. It clearly fails to
       perform with many filehandles or in busy servers.

       POE is still completely out of the picture, taking over 1000 times as long as EV, and over
       100 times as long as the Perl implementation, even though it uses a C-based event loop in
       this case.

       Summary

       •   The pure perl implementation performs extremely well.

       •   Avoid Glib or POE in large projects where performance matters.

   BENCHMARKING SMALL SERVERS
       While event loops should scale (and select-based ones do not...) even to large servers,
       most programs we (or I :) actually write have only a few I/O watchers.

       In this benchmark, I use the same benchmark program as in the large server case, but it
       uses only eight "servers", of which three are active at any one time. This should reflect
       performance for a small server relatively well.

       The columns are identical to the previous table.

       Results

           name sockets create request
             EV      16  20.00    6.54
           Perl      16  25.75   12.62
          Event      16  81.27   35.86
           Glib      16  32.63   15.48
            POE      16 261.87  276.28 uses POE::Loop::Event

       Discussion

       The benchmark tries to test the performance of a typical small server. While knowing how
       various event loops perform is interesting, keep in mind that their overhead in this case
       is usually not as important, due to the small absolute number of watchers (that is, you
       need efficiency and speed most when you have lots of watchers, not when you only have a
       few of them).

       EV is again fastest.

       Perl again comes second. It is noticeably faster than the C-based event loops Event and
       Glib, although the difference is too small to really matter.

       POE also performs much better in this case, but is is still far behind the others.

       Summary

       •   C-based event loops perform very well with small number of watchers, as the management
           overhead dominates.

   THE IO::Lambda BENCHMARK
       Recently I was told about the benchmark in the IO::Lambda manpage, which could be
       misinterpreted to make AnyEvent look bad. In fact, the benchmark simply compares
       IO::Lambda with POE, and IO::Lambda looks better (which shouldn't come as a surprise to
       anybody). As such, the benchmark is fine, and mostly shows that the AnyEvent backend from
       IO::Lambda isn't very optimal. But how would AnyEvent compare when used without the extra
       baggage? To explore this, I wrote the equivalent benchmark for AnyEvent.

       The benchmark itself creates an echo-server, and then, for 500 times, connects to the echo
       server, sends a line, waits for the reply, and then creates the next connection. This is a
       rather bad benchmark, as it doesn't test the efficiency of the framework or much non-
       blocking I/O, but it is a benchmark nevertheless.

          name                    runtime
          Lambda/select           0.330 sec
             + optimized          0.122 sec
          Lambda/AnyEvent         0.327 sec
             + optimized          0.138 sec
          Raw sockets/select      0.077 sec
          POE/select, components  0.662 sec
          POE/select, raw sockets 0.226 sec
          POE/select, optimized   0.404 sec

          AnyEvent/select/nb      0.085 sec
          AnyEvent/EV/nb          0.068 sec
             +state machine       0.134 sec

       The benchmark is also a bit unfair (my fault): the IO::Lambda/POE benchmarks actually make
       blocking connects and use 100% blocking I/O, defeating the purpose of an event-based
       solution. All of the newly written AnyEvent benchmarks use 100% non-blocking connects
       (using AnyEvent::Socket::tcp_connect and the asynchronous pure perl DNS resolver), so
       AnyEvent is at a disadvantage here, as non-blocking connects generally require a lot more
       bookkeeping and event handling than blocking connects (which involve a single syscall
       only).

       The last AnyEvent benchmark additionally uses AnyEvent::Handle, which offers similar
       expressive power as POE and IO::Lambda, using conventional Perl syntax. This means that
       both the echo server and the client are 100% non-blocking, further placing it at a
       disadvantage.

       As you can see, the AnyEvent + EV combination even beats the hand-optimised "raw sockets
       benchmark", while AnyEvent + its pure perl backend easily beats IO::Lambda and POE.

       And even the 100% non-blocking version written using the high-level (and slow :)
       AnyEvent::Handle abstraction beats both POE and IO::Lambda higher level ("unoptimised")
       abstractions by a large margin, even though it does all of DNS, tcp-connect and socket I/O
       in a non-blocking way.

       The two AnyEvent benchmarks programs can be found as eg/ae0.pl and eg/ae2.pl in the
       AnyEvent distribution, the remaining benchmarks are part of the IO::Lambda distribution
       and were used without any changes.

SIGNALS

       AnyEvent currently installs handlers for these signals:

       SIGCHLD
           A handler for "SIGCHLD" is installed by AnyEvent's child watcher emulation for event
           loops that do not support them natively. Also, some event loops install a similar
           handler.

           Additionally, when AnyEvent is loaded and SIGCHLD is set to IGNORE, then AnyEvent will
           reset it to default, to avoid losing child exit statuses.

       SIGPIPE
           A no-op handler is installed for "SIGPIPE" when $SIG{PIPE} is "undef" when AnyEvent
           gets loaded.

           The rationale for this is that AnyEvent users usually do not really depend on SIGPIPE
           delivery (which is purely an optimisation for shell use, or badly-written programs),
           but "SIGPIPE" can cause spurious and rare program exits as a lot of people do not
           expect "SIGPIPE" when writing to some random socket.

           The rationale for installing a no-op handler as opposed to ignoring it is that this
           way, the handler will be restored to defaults on exec.

           Feel free to install your own handler, or reset it to defaults.

RECOMMENDED/OPTIONAL MODULES

       One of AnyEvent's main goals is to be 100% Pure-Perl(tm): only perl (and its built-in
       modules) are required to use it.

       That does not mean that AnyEvent won't take advantage of some additional modules if they
       are installed.

       This section explains which additional modules will be used, and how they affect
       AnyEvent's operation.

       Async::Interrupt
           This slightly arcane module is used to implement fast signal handling: To my
           knowledge, there is no way to do completely race-free and quick signal handling in
           pure perl. To ensure that signals still get delivered, AnyEvent will start an interval
           timer to wake up perl (and catch the signals) with some delay (default is 10 seconds,
           look for $AnyEvent::MAX_SIGNAL_LATENCY).

           If this module is available, then it will be used to implement signal catching, which
           means that signals will not be delayed, and the event loop will not be interrupted
           regularly, which is more efficient (and good for battery life on laptops).

           This affects not just the pure-perl event loop, but also other event loops that have
           no signal handling on their own (e.g. Glib, Tk, Qt).

           Some event loops (POE, Event, Event::Lib) offer signal watchers natively, and either
           employ their own workarounds (POE) or use AnyEvent's workaround (using
           $AnyEvent::MAX_SIGNAL_LATENCY). Installing Async::Interrupt does nothing for those
           backends.

       EV  This module isn't really "optional", as it is simply one of the backend event loops
           that AnyEvent can use. However, it is simply the best event loop available in terms of
           features, speed and stability: It supports the AnyEvent API optimally, implements all
           the watcher types in XS, does automatic timer adjustments even when no monotonic clock
           is available, can take avdantage of advanced kernel interfaces such as "epoll" and
           "kqueue", and is the fastest backend by far. You can even embed Glib/Gtk2 in it (or
           vice versa, see EV::Glib and Glib::EV).

           If you only use backends that rely on another event loop (e.g. "Tk"), then this module
           will do nothing for you.

       Guard
           The guard module, when used, will be used to implement "AnyEvent::Util::guard". This
           speeds up guards considerably (and uses a lot less memory), but otherwise doesn't
           affect guard operation much. It is purely used for performance.

       JSON and JSON::XS
           One of these modules is required when you want to read or write JSON data via
           AnyEvent::Handle. JSON is also written in pure-perl, but can take advantage of the
           ultra-high-speed JSON::XS module when it is installed.

       Net::SSLeay
           Implementing TLS/SSL in Perl is certainly interesting, but not very worthwhile: If
           this module is installed, then AnyEvent::Handle (with the help of AnyEvent::TLS),
           gains the ability to do TLS/SSL.

       Time::HiRes
           This module is part of perl since release 5.008. It will be used when the chosen event
           library does not come with a timing source of its own. The pure-perl event loop
           (AnyEvent::Loop) will additionally load it to try to use a monotonic clock for timing
           stability.

       AnyEvent::AIO (and IO::AIO)
           The default implementation of AnyEvent::IO is to do I/O synchronously, stopping
           programs while they access the disk, which is fine for a lot of programs.

           Installing AnyEvent::AIO (and its IO::AIO dependency) makes it switch to a true
           asynchronous implementation, so event processing can continue even while waiting for
           disk I/O.

FORK

       Most event libraries are not fork-safe. The ones who are usually are because they rely on
       inefficient but fork-safe "select" or "poll" calls - higher performance APIs such as BSD's
       kqueue or the dreaded Linux epoll are usually badly thought-out hacks that are
       incompatible with fork in one way or another. Only EV is fully fork-aware and ensures that
       you continue event-processing in both parent and child (or both, if you know what you are
       doing).

       This means that, in general, you cannot fork and do event processing in the child if the
       event library was initialised before the fork (which usually happens when the first
       AnyEvent watcher is created, or the library is loaded).

       If you have to fork, you must either do so before creating your first watcher OR you must
       not use AnyEvent at all in the child OR you must do something completely out of the scope
       of AnyEvent (see below).

       The problem of doing event processing in the parent and the child is much more
       complicated: even for backends that are fork-aware or fork-safe, their behaviour is not
       usually what you want: fork clones all watchers, that means all timers, I/O watchers etc.
       are active in both parent and child, which is almost never what you want. Using "exec" to
       start worker children from some kind of manage prrocess is usually preferred, because it
       is much easier and cleaner, at the expense of having to have another binary.

       In addition to logical problems with fork, there are also implementation problems. For
       example, on POSIX systems, you cannot fork at all in Perl code if a thread (I am talking
       of pthreads here) was ever created in the process, and this is just the tip of the
       iceberg. In general, using fork from Perl is difficult, and attempting to use fork without
       an exec to implement some kind of parallel processing is almost certainly doomed.

       To safely fork and exec, you should use a module such as Proc::FastSpawn that let's you
       safely fork and exec new processes.

       If you want to do multiprocessing using processes, you can look at the AnyEvent::Fork
       module (and some related modules such as AnyEvent::Fork::RPC, AnyEvent::Fork::Pool and
       AnyEvent::Fork::Remote). This module allows you to safely create subprocesses without any
       limitations - you can use X11 toolkits or AnyEvent in the children created by
       AnyEvent::Fork safely and without any special precautions.

SECURITY CONSIDERATIONS

       AnyEvent can be forced to load any event model via $ENV{PERL_ANYEVENT_MODEL}. While this
       cannot (to my knowledge) be used to execute arbitrary code or directly gain access, it can
       easily be used to make the program hang or malfunction in subtle ways, as AnyEvent
       watchers will not be active when the program uses a different event model than specified
       in the variable.

       You can make AnyEvent completely ignore this variable by deleting it before the first
       watcher gets created, e.g. with a "BEGIN" block:

          BEGIN { delete $ENV{PERL_ANYEVENT_MODEL} }

          use AnyEvent;

       Similar considerations apply to $ENV{PERL_ANYEVENT_VERBOSE}, as that can be used to probe
       what backend is used and gain other information (which is probably even less useful to an
       attacker than PERL_ANYEVENT_MODEL), and $ENV{PERL_ANYEVENT_STRICT}.

       Note that AnyEvent will remove all environment variables starting with "PERL_ANYEVENT_"
       from %ENV when it is loaded while taint mode is enabled.

BUGS

       Perl 5.8 has numerous memleaks that sometimes hit this module and are hard to work around.
       If you suffer from memleaks, first upgrade to Perl 5.10 and check wether the leaks still
       show up. (Perl 5.10.0 has other annoying memleaks, such as leaking on "map" and "grep" but
       it is usually not as pronounced).

SEE ALSO

       Tutorial/Introduction: AnyEvent::Intro.

       FAQ: AnyEvent::FAQ.

       Utility functions: AnyEvent::Util (misc. grab-bag), AnyEvent::Log (simply logging).

       Development/Debugging: AnyEvent::Strict (stricter checking), AnyEvent::Debug (interactive
       shell, watcher tracing).

       Supported event modules: AnyEvent::Loop, EV, EV::Glib, Glib::EV, Event, Glib::Event, Glib,
       Tk, Event::Lib, Qt, POE, FLTK.

       Implementations: AnyEvent::Impl::EV, AnyEvent::Impl::Event, AnyEvent::Impl::Glib,
       AnyEvent::Impl::Tk, AnyEvent::Impl::Perl, AnyEvent::Impl::EventLib, AnyEvent::Impl::Qt,
       AnyEvent::Impl::POE, AnyEvent::Impl::IOAsync, Anyevent::Impl::Irssi, AnyEvent::Impl::FLTK.

       Non-blocking handles, pipes, stream sockets, TCP clients and servers: AnyEvent::Handle,
       AnyEvent::Socket, AnyEvent::TLS.

       Asynchronous File I/O: AnyEvent::IO.

       Asynchronous DNS: AnyEvent::DNS.

       Thread support: Coro, Coro::AnyEvent, Coro::EV, Coro::Event.

       Nontrivial usage examples: AnyEvent::GPSD, AnyEvent::IRC, AnyEvent::HTTP.

AUTHOR

          Marc Lehmann <schmorp@schmorp.de>
          http://anyevent.schmorp.de