Provided by: libaudio-dev_1.9.4-1_amd64
Name
AuSoundPlayFromBucket - create a flow to play from a bucket.
Synopsis
#include <audio/audiolib.h> #include <audio/soundlib.h> AuEventHandlerRec *AuSoundPlayFromBucket(server, source, destination, volume, callback, callback_data, loop_count, flow, volume_mult_elem, monitor_element, status) AuServer *server; AuBucketID source; AuDeviceID destination; AuFixedPoint volume; void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer); AuPointer callback_data; int loop_count; AuFlowID *flow; /* RETURN */ int *volume_mult_elem; /* RETURN */ int *monitor_element; /* RETURN */ AuStatus *status; /* RETURN */
Arguments
server Specifies the connection to the audio server. source Specifies the bucket to play. destination Specifies the device to output the audio data. volume Specifies the volume. callback Specifies the procedure to be called for additional event processing. callback_data Specifies any additional arguments to be passed to the callback. loop_count Specifies how many time the bucket should be played. flow If non-NULL, returns the flow ID. volume_mult_elem If non-NULL, returns the index of the volume multipler element. monitor_element If non-NULL, include an ExportMonitor element in the flow and return it's index. status If non-NULL, flush the output buffer and return the status from the server.
Description
AuSoundPlayFromBucket creates a flow to play bucket on device and returns a pointer to the event handler created or NULL if there was an error.
Errors
AuBadBucket, AuBadDevice.
See Also
AuSoundPlay, AuSoundPlayFromData, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile. audiolib - Network Audio System C Language Interface