Provided by: libencode-arabic-perl_1.9-1_all bug

NAME

       Encode::Mapper - Intuitive, yet efficient mappings for Encode

REVISION

           $Revision: 663 $       $Date: 2008-08-11 16:21:54 +0200 (Mon, 11 Aug 2008) $

SYNOPSIS

           use Encode::Mapper;     ############################################# Enjoy the ride ^^

           use Encode::Mapper ':others', ':silent';    # syntactic sugar for compiler options ..

           Encode::Mapper->options (                   # .. equivalent, see more in the text
                   'others' => sub { shift },
                   'silent' => 1,
               );

           Encode::Mapper->options (                   # .. resetting, but not to use 'use' !!!
                   'others' => undef,
                   'silent' => 0
               );

           ## Types of rules for mapping the data and controlling the engine's configuration #####

           @rules = (
               'x',            'y',            # single 'x' be 'y', unless greediness prefers ..
               'xx',           'Y',            # .. double 'x' be 'Y' or other rules

               'uc(x)x',       sub { 'sorry ;)' },     # if 'x' follows 'uc(x)', be sorry, else ..

               'uc(x)',        [ '', 'X' ],            # .. alias this *engine-initial* string
               'xuc(x)',       [ '', 'xX' ],           # likewise, alias for the 'x' prefix

               'Xxx',          [ sub { $i++; '' }, 'X' ],      # count the still married 'x'
           );

           ## Constructors of the engine, i.e. one Encode::Mapper instance #######################

           $mapper = Encode::Mapper->compile( @rules );        # engine constructor
           $mapper = Encode::Mapper->new( @rules );            # equivalent alias

           ## Elementary performance of the engine ###############################################

           @source = ( 'x', 'xx', 'xxuc(x)', 'xxx', '', 'xx' );    # distribution of the data ..
           $source = join '', @source;                             # .. is ignored in this sense

           @result = ($mapper->process(@source), $mapper->recover());  # the mapping procedure
           @result = ($mapper->process($source), $mapper->recover());  # completely equivalent

           $result = join '', map { ref $_ eq 'CODE' ? $_->() : $_ } @result;

               # maps 'xxxxxuc(x)xxxxx' into ( 'Y', 'Y', '', 'y', CODE(...), CODE(...), 'y' ), ..
               # .. then converts it into 'YYyy', setting $i == 2

           @follow = $mapper->compute(@source);    # follow the engine's computation over @source
           $dumper = $mapper->dumper();            # returns the engine as a Data::Dumper object

           ## Module's higher API implemented for convenience ####################################

           $encoder = [ $mapper, Encode::Mapper->compile( ... ), ... ];    # reference to mappers
           $result = Encode::Mapper->encode($source, $encoder, 'utf8');    # encode down to 'utf8'

           $decoder = [ $mapper, Encode::Mapper->compile( ... ), ... ];    # reference to mappers
           $result = Encode::Mapper->decode($source, $decoder, 'utf8');    # decode up from 'utf8'

ABSTRACT

           Encode::Mapper serves for intuitive, yet efficient construction of mappings for Encode.
           The module finds direct application in Encode::Arabic. It provides an object-oriented
           programming interface to convert data consistently, follow the engine's computation,
           dump the engine using Data::Dumper, etc.

DESCRIPTION

       It looks like the author of the extension ... ;) preferred giving formal and terse
       examples to writing English. Please, see Encode::Arabic where Encode::Mapper is used for
       solving complex real-world problems.

   INTRO AND RULE TYPES
       The module's core is an algoritm which, from the rules given by the user, builds a finite-
       state transducer, i.e. an engine performing greedy search in the input stream and
       producing output data and side effects relevant to the results of the search. Transducers
       may be linked one with another, thus forming multi-level devices suitable for nontrivial
       encoding/decoding tasks.

       The rules declare which input sequences of bytes to search for, and what to do upon their
       occurence. If the left-hand side (LHS) of a rule is the longest left-most string out of
       those applicable on the input, the righ-hand side (RHS) of the rule is evaluated. The RHS
       defines the corresponding output string, and possibly controls the engine as if the extra
       text were prepended before the rest of the input:

           $A => $X            # $A .. literal string
                               # $X .. literal string or subroutine reference
           $A => [$X, $Y]      # $Y .. literal string for which 'length $Y < length $A'

       The order of the rules does not matter, except when several rules with the same LHS are
       stated.  In such a case, redefinition warning is usually issued before overriding the RHS.

   LOW-LEVEL METHODS
       compile ($class, @rules)
       compile ($class, $opts, @rules)
           The constructor of an Encode::Mapper instance. The first argument is the name of the
           class, the rest is the list of rules ... LHS odd elements, RHS even elements, unless
           the first element is a reference to an array or a hash, which then becomes $opts.

           If $opts is recognized, it is used to modify the compiler "options" locally for the
           engine being constructed. If an option is not overridden, its global setting holds.

           The compilation algorithm, and the search algorithm itself, were inspired by Aho-
           Corasick and Boyer-Moore algorithms, and by the studies of finite automata with the
           restart operation. The engine is implemented in the classical sense, using hashes for
           the transition function for instance. We expect to improve this to Perl code
           evaluation, if the speed-up is significant.

           It is to explore the way Perl's regular expressions would cope with the task, i.e.
           verify our initial doubts which prevented us from trying. Since Encode::Mapper's
           functionality is much richer than pure search, simulating it completely might be
           resource-expensive and non-elegant. Therefore, experiment reports are welcome.

       new ($class, @list)
           Name alias to the "compile" constructor.

       process ($obj, @list)
           Process the input list with the engine. There is no resetting within the call of the
           method. Internally, the text in the list is "split" into bytes, and there is just no
           need for the user to "join" his/hers strings or lines of data. Note the unveiled
           properties of the Encode::Mapper class as well:

               sub process ($@) {          # returns the list of search results performed by Mapper
                   my $obj = shift @_;
                   my (@returns, $phrase, $token, $q);

                   use bytes;              # ensures splitting into one-byte tokens

                   $q = $obj->{'current'};

                   foreach $phrase (@_) {
                       foreach $token (split //, $phrase) {
                           until (defined $obj->{'tree'}[$q]->{$token}) {
                               push @returns, @{$obj->{'bell'}[$q]};
                               $q = $obj->{'skip'}[$q];
                           }
                           $q = $obj->{'tree'}[$q]->{$token};
                       }
                   }

                   $obj->{'current'} = $q;

                   return @returns;
               }

       recover ($obj, $r, $q)
           Since the search algorithm is greedy and the engine does not know when the end of the
           data comes, there must be a method to tell. Normally, "recover" is called on the
           object without the other two optional parameters setting the initial and the final
           state, respectively.

               sub recover ($;$$) {        # returns the 'in-progress' search result and resets Mapper
                   my ($obj, $r, $q) = @_;
                   my (@returns);

                   $q = $obj->{'current'} unless defined $q;

                   until ($q == 0) {
                       push @returns, @{$obj->{'bell'}[$q]};
                       $q = $obj->{'skip'}[$q];
                   }

                   $obj->{'current'} = defined $r ? $r : 0;

                   return @returns;
               }

       compute ($obj, @list)
           Tracks down the computation over the list of data, resetting the engine before and
           after to its initial state. Developers might like this ;)

               local $\ = "\n";    local $, = ":\t";           # just define the display

               foreach $result ($mapper->compute($source)) {   # follow the computation

                   print "Token"   ,   $result->[0];
                   print "Source"  ,   $result->[1];
                   print "Output"  ,   join " + ", @{$result->[2]};
                   print "Target"  ,   $result->[3];
                   print "Bell"    ,   join ", ", @{$result->[4]};
                   print "Skip"    ,   $result->[5];
               }

       dumper ($obj, $ref)
           The individual instances of Encode::Mapper can be stored as revertible data
           structures. For minimalistic reasons, dumping needs to include explicit short-
           identifier references to the empty array and the empty hash of the engine. For
           details, see Data::Dumper.

               sub dumper ($;$) {
                   my ($obj, $ref) = @_;

                   $ref = ['L', 'H', 'mapper'] unless defined $ref;

                   require Data::Dumper;

                   return Data::Dumper->new([$obj->{'null'}{'list'}, $obj->{'null'}{'hash'}, $obj], $ref);
               }

       describe ($obj, $ref)
           Describes the Encode::Mapper object and returns a hash of the characteristics.  If
           $ref is defined, the information is also "print"ed into the $referenced stream, or to
           "STDERR" if $ref is not a filehandle.

   HIGH-LEVEL METHODS
       In the Encode world, one can work with different encodings and is also provided a function
       for telling if the data are in Perl's internal utf8 format or not. In the Encode::Mapper
       business, one is encouraged to compile different mappers and stack them on top of each
       other, getting an easy-to-work-with filtering device.

       In combination, this module offers the following "encode" and "decode" methods. In their
       prototypes, $encoder/$decoder represent merely a reference to an array of mappers,
       although mathematics might do more than that in future implementations ;)

       Currently, the mappers involved are not reset with "recover" before the computation. See
       the "--join" option for more comments on the code:

           foreach $mapper (@{$_[2]}) {    # either $encoder or $decoder
               $join = defined $mapper->{'join'} ? $mapper->{'join'} :
                       defined $option{'join'} ? $option{'join'} : "";
               $text = join $join, map {
                           UNIVERSAL::isa($_, 'CODE') ? $_->() : $_
                       } $mapper->process($text), $mapper->recover();
           }

       encode ($class, $text, $encoder, $enc)
           If $enc is defined, the $text is encoded into that encoding, using Encode. Then, the
           $encoder's engines are applied in series on the data. The returned text should have
           the utf8 flag off.

       decode ($class, $text, $decoder, $enc)
           The $text is run through the sequence of engines in $decoder. If the result does not
           have the utf8 flag on, decoding from $enc is further performed by Encode. If $enc is
           not defined, utf8 is assumed.

   OPTIONS AND EXPORT
       The language the Encode::Mapper engine works on is not given exclusively by the rules
       passed as parameters to the "compile" or "new" constructor methods. The nature of the
       compilation is influenced by the current setting of the following options:

       --complement
           This option accepts a reference to an array declaring rules which are to complement
           the rules of the constructor. Redefinition warnings are issued only if you redefine
           within the option's list, not when a rule happens to be overridden during compilation.

       --override
           Overrides the rules of the constructor. Redefinition warnings are issued, though. You
           might, for example, want to preserve all XML markup in the data you are going to
           process through your encoders/decoders:

               'override' => [             # override rules of these LHS .. there's no other tricks ^^

                       (                   # combinations of '<' and '>' with the other bytes
                           map {

                               my $x = chr $_;

                               "<" . $x, [ "<" . $x, ">" ],    # propagate the '>' sign implying ..
                               ">" . $x, [ $x, ">" ],          # .. preservation of the bytes

                           } 0x00..0x3B, 0x3D, 0x3F..0xFF
                       ),

                           ">>",           ">",                # stop the whole process ..
                           "<>",           "<>",               # .. do not even start it

                           "><",           [ "<", ">" ],       # rather than nested '<' and '>', ..
                           "<<",           [ "<<", ">" ],

                           ">\\<",         [ "<", ">" ],       # .. prefer these escape sequences
                           ">\\\\",        [ "\\", ">" ],
                           ">\\>",         [ ">", ">" ],

                           ">",            ">",                # singular symbols may migrate right ..
                           "<",            "<",                # .. or preserve the rest of the data
                   ]

       --others
           If defined, this option controls how to deal with 'others', i.e. bytes of input for
           which there is no rule, by defining rules for them. In case this option gets a code
           reference, the referenced subroutine will be called with the 'other' LHS parameter to
           get the rule's RHS. Otherwise, a defined scalar value will become the RHS of each
           'other' LHS.

           To preserve the 'other' bytes, you can use

               'others' => sub { shift }   # preserve every non-treated byte

           the effect of which is similar to including the "map" to the "--complement" rules:

               'complement' => [ ( map { ( chr $_ ) x 2 } 0x00..0xFF ), ... ]  # ... is your rules

           You may of course wish to return undefined values if there are any non-treated bytes
           in the input. In order for the "undef" to be a correct RHS, you have to protect it
           once more by the "sub" like this:

               'others' => sub { sub { undef } }

       --silent
           Setting it to a true value will prevent any warnings issued during the engine's
           compilation, mostly reflecting an incorrect or dubious use of a rule.

       --join
           This option enables less memory-requiring representation of the engines. If this
           option is defined when the constructor is called, the setting is stored in the
           instance internally. Any lists of literal RHS which are to be emitted simultaneously
           from the engine are joined into a string with the option's value, empty lists turn
           into empty strings. If an engine was compiled with this option defined, the value will
           be used to join output of "encode" and "decode", too. If not, either the current value
           of the option or the empty string will help instead.

       The keywords of options can be in mixed case and/or start with any number of dashes, and
       the next element in the list is taken as the option's value. There are special keywords,
       however, beginning with a colon and not gulping down the next element:

       :others
           Equivalent to the code "'others' => sub { shift }" explained above.

       :silent
           Equivalent to "'silent' => 1", or rather to the maximum silence if more degrees of it
           are introduced in the future.

       :join
           Equivalent to 'join' => ''. Use this option if you are going to dump and load the new
           engine often, and if you do not miss the list-supporting uniformity of "process" and
           "recover".

       Compiler options are associated with package names in the %Encode::Mapper::options
       variable, and confined to them. While "options" and "import" perform the setting with
       respect to the caller package, accessing the hash directly is neither recommended, nor
       restricted.

       There is a nice compile-time invocation of "import" with the "use"" Encode::Mapper LIST"
       idiom, which you might prefer to explicit method calls. Local modification of the
       package's global setting that applies just to the engine being constructed is done by
       supplying the options as an extra parameter to "compile".

           use Data::Dump 'dump';                  # pretty data printing is below

           $Encode::Mapper::options{'ByForce'} = { qw ':others - silent errors' };

           package ByMethod;                       # import called at compile time
                                                   # no warnings, 'silent' is true
           Encode::Mapper->options('complement' => [ 'X', 'Y' ], 'others' => 'X');
           use Encode::Mapper 'silent' => 299_792_458;

           package main;                           # import called at compile time
                                                   # 'non-existent' may exist once
           print dump %Encode::Mapper::options;
           use Encode::Mapper ':others', ':silent', 'non-existent', 'one';

           # (
           #   "ByMethod",
           #   { complement => ["X", "Y"], others => "X", silent => 299_792_458 },
           #   "ByForce",
           #   { ":others" => "-", silent => "errors" },
           #   "main",
           #   { "non-existent" => "one", others => sub { "???" }, silent => 1 },
           # )

       options ($class, @list)
           If $class is defined, enforces the options in the list globally for the calling
           package. The return value of this method is the state of the options before the
           proposed changes were set. If $class is undefined, nothing is set, only the canonized
           forms of the declared keywords and their values are returned.

       import ($class, @list)
           This module does not export any symbols. This method just calls "options", provided
           there are some elements in the list.

SEE ALSO

       There are related theoretical studies which the implementation may have touched.  You
       might be interested in Aho-Corasick and Boyer-Moore algorithms as well as in finite
       automata with the restart operation.

       Encode, Encode::Arabic, Data::Dumper

       Encode Arabic: Exercise in Functional Parsing
           <http://ufal.mff.cuni.cz/padt/online/2006/06/encode-arabic.html>

AUTHOR

       Otakar Smrz, <http://ufal.mff.cuni.cz/~smrz/>

           eval { 'E<lt>' . ( join '.', qw 'otakar smrz' ) . "\x40" . ( join '.', qw 'mff cuni cz' ) . 'E<gt>' }

       Perl is also designed to make the easy jobs not that easy ;)

COPYRIGHT AND LICENSE

       Copyright 2003-2007 by Otakar Smrz

       This library is free software; you can redistribute it and/or modify it under the same
       terms as Perl itself.