Provided by: libgd-perl_2.50-1_amd64 bug

NAME

       GD::Polyline - Polyline object and Polygon utilities (including splines) for use with GD

SYNOPSIS

               use GD;
               use GD::Polyline;

               # create an image
               $image = new GD::Image (500,300);
               $white  = $image->colorAllocate(255,255,255);
               $black  = $image->colorAllocate(  0,  0,  0);
               $red    = $image->colorAllocate(255,  0,  0);

               # create a new polyline
               $polyline = new GD::Polyline;

               # add some points
               $polyline->addPt(  0,  0);
               $polyline->addPt(  0,100);
               $polyline->addPt( 50,125);
               $polyline->addPt(100,  0);

               # polylines can use polygon methods (and vice versa)
               $polyline->offset(200,100);

               # rotate 60 degrees, about the centroid
               $polyline->rotate(3.14159/3, $polyline->centroid());

               # scale about the centroid
               $polyline->scale(1.5, 2, $polyline->centroid());

               # draw the polyline
               $image->polydraw($polyline,$black);

               # create a spline, which is also a polyine
               $spline = $polyline->addControlPoints->toSpline;
               $image->polydraw($spline,$red);

               # output the png
               binmode STDOUT;
               print $image->png;

DESCRIPTION

       Polyline.pm extends the GD module by allowing you to create polylines.  Think of a polyline as "an open
       polygon", that is, the last vertex is not connected to the first vertex (unless you expressly add the
       same value as both points).

       For the remainder of this doc, "polyline" will refer to a GD::Polyline, "polygon" will refer to a
       GD::Polygon that is not a polyline, and "polything" and "$poly" may be either.

       The big feature added to GD by this module is the means to create splines, which are approximations to
       curves.

The Polyline Object

       GD::Polyline defines the following class:

       "GD::Polyline"
            A polyline object, used for storing lists of vertices prior to rendering a polyline into an image.

       "new"
            "GD::Polyline->new" class method

            Create an empty polyline with no vertices.

                    $polyline = new GD::Polyline;

                    $polyline->addPt(  0,  0);
                    $polyline->addPt(  0,100);
                    $polyline->addPt( 50,100);
                    $polyline->addPt(100,  0);

                    $image->polydraw($polyline,$black);

            In  fact  GD::Polyline  is  a  subclass  of  GD::Polygon, so all polygon methods (such as offset and
            transform) may be used on polylines.  Some new methods have thus been added to GD::Polygon (such  as
            rotate)  and  a  few  updated/modified/enhanced (such as scale) in this module.  See section "New or
            Updated GD::Polygon Methods" for more info.

       Note that this module is very "young" and should be considered subject  to  change  in  future  releases,
       and/or possibly folded in to the existing polygon object and/or GD module.

Updated Polygon Methods

       The following methods (defined in GD.pm) are OVERRIDDEN if you use this module.

       All effort has been made to provide 100% backward compatibility, but if you can confirm that has not been
       achieved, please consider that a bug and let the the author of Polyline.pm know.

       "scale"
            "$poly->scale($sx, $sy, $cx, $cy)" object method -- UPDATE to GD::Polygon::scale

            Scale  a  polything  in  along  x-axis by $sx and along the y-axis by $sy, about centery point ($cx,
            $cy).

            Center point ($cx, $cy) is optional -- if these are omitted,  the  function  will  scale  about  the
            origin.

            To  flip  a  polything,  use a scale factor of -1.  For example, to flip the polything top to bottom
            about line y = 100, use:

                    $poly->scale(1, -1, 0, 100);

New Polygon Methods

       The following methods are added to GD::Polygon, and thus can be used by polygons and polylines.

       Don't forget: a polyline is a GD::Polygon, so GD::Polygon methods like offset() can be used, and they can
       be used in GD::Image methods like filledPolygon().

       "rotate"
            "$poly->rotate($angle, $cx, $cy)" object method

            Rotate a polything through $angle (clockwise, in radians) about center point ($cx, $cy).

            Center point ($cx, $cy) is optional -- if these are omitted, the  function  will  rotate  about  the
            origin

            In this function and other angle-oriented functions in GD::Polyline, positive $angle corrensponds to
            clockwise  rotation.   This is opposite of the usual Cartesian sense, but that is because the raster
            is opposite of the usual Cartesian sense in that the y-axis goes "down".

       "centroid"
            "($cx, $cy) = $poly->centroid($scale)" object method

            Calculate and return ($cx, $cy), the centroid of the vertices of the  polything.   For  example,  to
            rotate something 180 degrees about it's centroid:

                    $poly->rotate(3.14159, $poly->centroid());

            $scale  is  optional;  if supplied, $cx and $cy are multiplied by $scale before returning.  The main
            use of this is to shift an polything to the origin like this:

                    $poly->offset($poly->centroid(-1));

       "segLength"
            "@segLengths = $poly->segLength()" object method

            In array context, returns an array the lengths of the segments in the polything.  Segment n  is  the
            segment from vertex n to vertex n+1.  Polygons have as many segments as vertices; polylines have one
            fewer.

            In  a  scalar  context,  returns  the  sum  of  the array that would have been returned in the array
            context.

       "segAngle"
            "@segAngles = $poly->segAngle()" object method

            Returns an array the angles of each segment from the x-axis.  Segment n is the segment from vertex n
            to vertex n+1.  Polygons have as many segments as vertices; polylines have one fewer.

            Returned angles will be on the interval 0 <= $angle < 2 * pi and  angles  increase  in  a  clockwise
            direction.

       "vertexAngle"
            "@vertexAngles = $poly->vertexAngle()" object method

            Returns  an array of the angles between the segment into and out of each vertex.  For polylines, the
            vertex angle at vertex 0 and the last vertex are not defined; however $vertexAngle[0] will be  undef
            so that $vertexAngle[1] will correspond to vertex 1.

            Returned  angles  will  be  on  the interval 0 <= $angle < 2 * pi and angles increase in a clockwise
            direction.

            Note that this calculation does not attempt to figure out  the  "interior"  angle  with  respect  to
            "inside"  or  "outside"  the  polygon, but rather, just the angle between the adjacent segments in a
            clockwise sense.  Thus a polygon with all right angles will have vertex angles  of  either  pi/2  or
            3*pi/2, depending on the way the polygon was "wound".

       "toSpline"
            "$poly->toSpline()" object method & factory method

            Create  a  new  polything  which  is  a reasonably smooth curve using cubic spline algorithms, often
            referred to as Bezier curves.  The "source" polything is called the "control polything".  If it is a
            polyline, the control polyline must have 4, 7, 10, or some number of vertices of equal to 3n+1.   If
            it is a polygon, the control polygon must have 3, 6, 9, or some number of vertices of equal to 3n.

                    $spline = $poly->toSpline();
                    $image->polydraw($spline,$red);

            In  brief,  groups  of  four  points from the control polyline are considered "control points" for a
            given portion of the spline: the first and fourth are "anchor points", and the spline passes through
            them; the second and third are "director points".  The spline does not pass through director points,
            however the spline is tangent to the line segment from anchor point to adjacent director point.

            The next portion of the spline reuses the previous portion's last anchor  point.   The  spline  will
            have  a  cusp  (non-continuous  slope) at an anchor point, unless the anchor points and its adjacent
            director point are colinear.

            In the current implementation, toSpline() return a fixed number of segments in the returned polyline
            per set-of-four control points.  In the future, this and other parameters of the  algorithm  may  be
            configurable.

       "addControlPoints"
            "$polyline->addControlPoints()" object method & factory method

            So  you say: "OK.  Splines sound cool.  But how can I get my anchor points and its adjacent director
            point to be colinear so that I have a nice smooth curves from my polyline?"  Relax!  For  The  Lazy:
            addControlPoints() to the rescue.

            addControlPoints()  returns  a polyline that can serve as the control polyline for toSpline(), which
            returns another polyline which is the spline.  Is your head spinning yet?  Think of it this way:

            +    If you have a polyline, and you have already put your control points where you want them,  call
                 toSpline() directly.  Remember, only every third vertex will be "on" the spline.

                 You get something that looks like the spline "inscribed" inside the control polyline.

            +    If  you  have  a  polyline,  and  you  want  all  of its vertices on the resulting spline, call
                 addControlPoints() and then toSpline():

                         $control = $polyline->addControlPoints();
                         $spline  = $control->toSpline();
                         $image->polyline($spline,$red);

                 You get something that looks like the control polyline "inscribed" inside the spline.

            Adding "good" control points is subjective; this particular algorithm reveals its  author's  tastes.
            In the future, you may be able to alter the taste slightly via parameters to the algorithm.  For The
            Hubristic: please build a better one!

            And  for  The Impatient: note that addControlPoints() returns a polyline, so you can pile up the the
            call like this, if you'd like:

                    $image->polyline($polyline->addControlPoints()->toSpline(),$mauve);

New GD::Image Methods

       "polyline"
            "$image->polyline(polyline,color)" object method

                    $image->polyline($polyline,$black)

            This draws a polyline with the specified color.  Both real color  indexes  and  the  special  colors
            gdBrushed, gdStyled and gdStyledBrushed can be specified.

            Neither  the  polyline()  method  or the polygon() method are very picky: you can call either method
            with either a GD::Polygon or a GD::Polyline.  The method determines if  the  shape  is  "closed"  or
            "open" as drawn, not the object type.

       "polydraw"
            "$image->polydraw(polything,color)" object method

                    $image->polydraw($poly,$black)

            This  method  draws  the  polything  as expected (polygons are closed, polylines are open) by simply
            checking the object type and calling either $image->polygon() or $image->polyline().

Examples

       Please see file "polyline-examples.pl" that is included with the distribution.

See Also

       For more info on Bezier splines, see http://www.webreference.com/dlab/9902/bezier.html.

Future Features

       On the drawing board are additional features such as:

               - polygon winding algorithms (to determine if a point is "inside" or "outside" the polygon)

               - new polygon from bounding box

               - find bounding polygon (tightest fitting simple convex polygon for a given set of vertices)

               - addPts() method to add many points at once

               - clone() method for polygon

               - functions to interwork GD with SVG

       Please provide input on other possible features you'd like to see.

Author

       This module has been written by Daniel J. Harasty.  Please  send  questions,  comments,  complaints,  and
       kudos to him at harasty@cpan.org.

       Thanks to Lincoln Stein for input and patience with me and this, my first CPAN contribution.

Copyright Information

       The  Polyline.pm  module is copyright 2002, Daniel J. Harasty.  It is distributed under the same terms as
       Perl itself.  See the "Artistic License" in the Perl source code distribution for licensing terms.

       The latest version of Polyline.pm is available at your favorite CPAN repository and/or along  with  GD.pm
       by Lincoln D. Stein at http://stein.cshl.org/WWW/software/GD.

perl v5.18.1                                       2013-07-02                                  GD::Polyline(3pm)