Provided by: libinline-perl_0.53-1_all bug

NAME

       Inline - Write Perl subroutines in other programming languages.

SYNOPSIS

           use Inline C;

           print "9 + 16 = ", add(9, 16), "\n";
           print "9 - 16 = ", subtract(9, 16), "\n";

           __END__
           __C__
           int add(int x, int y) {
             return x + y;
           }

           int subtract(int x, int y) {
             return x - y;
           }

DESCRIPTION

       The Inline module allows you to put source code from other programming languages directly "inline" in a
       Perl script or module. The code is automatically compiled as needed, and then loaded for immediate access
       from Perl.

       Inline saves you from the hassle of having to write and compile your own glue code using facilities like
       XS or SWIG. Simply type the code where you want it and run your Perl as normal. All the hairy details are
       handled for you. The compilation and installation of your code chunks all happen transparently; all you
       will notice is the delay of compilation on the first run.

       The Inline code only gets compiled the first time you run it (or whenever it is modified) so you only
       take the performance hit once. Code that is Inlined into distributed modules (like on the CPAN) will get
       compiled when the module is installed, so the end user will never notice the compilation time.

       Best of all, it works the same on both Unix and Microsoft Windows. See Inline-Support for support
       information.

   Why Inline?
       Do you want to know "Why would I use other languages in Perl?" or "Why should I use Inline to do it?"?
       I'll try to answer both.

       Why would I use other languages in Perl?
           The  most  obvious reason is performance. For an interpreted language, Perl is very fast. Many people
           will say "Anything Perl can do, C can do faster".  (They  never  mention  the  development  time  :-)
           Anyway,  you  may be able to remove a bottleneck in your Perl code by using another language, without
           having to write the entire program in that language. This keeps your overall development  time  down,
           because you're using Perl for all of the non-critical code.

           Another  reason  is  to  access functionality from existing API-s that use the language. Some of this
           code may only be available in binary form.  But by creating small subroutines in the native language,
           you can "glue" existing libraries to your Perl. As a user of the CPAN, you know that code reuse is  a
           good thing. So why throw away those Fortran libraries just yet?

           If  you  are using Inline with the C language, then you can access the full internals of Perl itself.
           This opens up the floodgates to both extreme power and peril.

           Maybe the best reason is "Because you want to!". Diversity keeps the world interesting. TMTOWTDI!

       Why should I use Inline to do it?
           There are already two major facilities for extending Perl with C. They are  XS  and  SWIG.  Both  are
           similar  in  their  capabilities,  at  least  as far as Perl is concerned. And both of them are quite
           difficult to learn compared to Inline.

           There is a big fat learning curve involved with setting up and using the XS environment. You need  to
           get quite intimate with the following docs:

            * perlxs
            * perlxstut
            * perlapi
            * perlguts
            * perlmod
            * h2xs
            * xsubpp
            * ExtUtils::MakeMaker

           With  Inline  you  can  be  up  and  running in minutes. There is a C Cookbook with lots of short but
           complete programs that you can extend to  your  real-life  problems.  No  need  to  learn  about  the
           complicated  build  process  going  on  in  the  background.  You don't even need to compile the code
           yourself. Inline takes care of every last detail except writing the C code.

           Perl programmers cannot be bothered with silly things like compiling.  "Tweak, Run,  Tweak,  Run"  is
           our way of life. Inline does all the dirty work for you.

           Another  advantage  of  Inline is that you can use it directly in a script.  You can even use it in a
           Perl one-liner. With XS and SWIG, you always set up an entirely separate module.  Even  if  you  only
           have one or two functions. Inline makes easy things easy, and hard things possible. Just like Perl.

           Finally,  Inline  supports  several  programming  languages (not just C and C++). As of this writing,
           Inline has support for C, C++, Java, Python, Ruby, Tcl, Assembler,  Basic,  Guile,  Befunge,  Octave,
           Awk,  BC,  TT  (Template Toolkit), WebChat and even PERL. New Inline Language Support Modules (ILSMs)
           are regularly being added. See Inline-API for details on how to create your own ILSM.

Using the Inline.pm Module

       Inline is a little bit different than most of the Perl modules that you are used to.  It  doesn't  import
       any  functions  into your namespace and it doesn't have any object oriented methods. Its entire interface
       (with two minor exceptions) is specified through the 'use Inline ...' command.

       This section will explain all of the different ways to "use Inline". If you want to begin  using  C  with
       Inline immediately, see Inline::C-Cookbook.

   The Basics
       The most basic form for using Inline is:

           use Inline X => "X source code";

       where  'X'  is  one  of  the  supported Inline programming languages. The second parameter identifies the
       source code that you want to bind to Perl. The source code can be specified using any  of  the  following
       syntaxes:

       The DATA Keyword.
               use Inline Java => 'DATA';

               # Perl code goes here ...

               __DATA__
               __Java__
               /* Java code goes here ... */

           The  easiest  and most visually clean way to specify your source code in an Inline Perl program is to
           use the special "DATA" keyword. This tells Inline to  look  for  a  special  marker  in  your  "DATA"
           filehandle's input stream. In this example the special marker is "__Java__", which is the programming
           language surrounded by double underscores.

           In  case you've forgotten, the "DATA" pseudo file is comprised of all the text after the "__END__" or
           "__DATA__" section of your program. If you're working outside the "main" package, you'd best use  the
           "__DATA__" marker or else Inline will not find your code.

           Using  this  scheme  keeps your Perl code at the top, and all the ugly Java stuff down below where it
           belongs. This is visually clean and makes for more maintainable code. An excellent  side  benefit  is
           that  you  don't  have  to  escape any characters like you might in a Perl string. The source code is
           verbatim. For these reasons, I prefer this method the most.

           The only problem with this style is that since Perl can't read the "DATA" filehandle  until  runtime,
           it  obviously  can't  bind your functions until runtime. The net effect of this is that you can't use
           your Inline functions as barewords (without predeclaring them) because Perl has no  idea  they  exist
           during compile time.

       The FILE and BELOW keywords.
               use Inline::Files;
               use Inline Java => 'FILE';

               # Perl code goes here ...

               __JAVA__
               /* Java code goes here ... */

           This  is  the  newest  method  of  specifying  your  source  code.  It  makes  use of the Perl module
           "Inline::Files" written by Damian Conway. The basic style and meaning are the same as for the  "DATA"
           keyword, but there are a few syntactic and semantic twists.

           First,  you  must  say  'use  Inline::Files' before you 'use Inline' code that needs those files. The
           special '"DATA"' keyword is replaced by either '"FILE"' or '"BELOW"'. This allows  for  the  bad  pun
           idiom of:

               use Inline C => 'BELOW';

           You can omit the "__DATA__" tag now. Inline::Files is a source filter that will remove these sections
           from  your  program  before  Perl compiles it. They are then available for Inline to make use of. And
           since this can all be done at compile time, you don't have to worry about the caveats of  the  'DATA'
           keyword.

           This module has a couple small gotchas. Since Inline::Files only recognizes file markers with capital
           letters,  you  must  specify  the  capital  form of your language name. Also, there is a startup time
           penalty for using a source code filter.

           At this point Inline::Files is alpha software and use of it is experimental. Inline's integration  of
           this  module is also fledgling at the time being. One of things I plan to do with Inline::Files is to
           get line number info so when an extension doesn't compile, the  error  messages  will  point  to  the
           correct source file and line number.

           My  best  advice is to use Inline::Files for testing (especially as support for it improves), but use
           DATA for production and distributed/CPAN code.

       Strings
               use Inline Java => <<'END';

               /* Java code goes here ... */
               END

               # Perl code goes here ...

           You also just specify the source code as a single string. A handy way to write the string is  to  use
           Perl's  "here  document" style of quoting. This is ok for small functions but can get unwieldy in the
           large. On the other hand, the string variant probably has the least startup penalty and all functions
           are bound at compile time.

           If you wish to put the string into a scalar variable, please be aware that the "use" statement  is  a
           compile time directive. As such, all the variables it uses must also be set at compile time, "before"
           the 'use Inline' statement. Here is one way to do it:

               my $code;
               BEGIN {
                   $code = <<END;

               /* Java code goes here ... */
               END
               }
               use Inline Java => $code;

               # Perl code goes here ...

       The bind() Function
           An  alternative  to  using the BEGIN block method is to specify the source code at run time using the
           'Inline->bind()' method. (This is one of the  interface  exceptions  mentioned  above)  The  "bind()"
           method takes the same arguments as 'use Inline ...'.

               my $code = <<END;

               /* Java code goes here ... */
               END

               Inline->bind(Java => $code);

           You can think of "bind()" as a way to "eval()" code in other programming languages.

           Although  bind()  is  a  powerful  feature, it is not recommended for use in Inline based modules. In
           fact, it won't work at all for installable modules. See instructions below for creating modules  with
           Inline.

       Other Methods
           The source code for Inline can also be specified as an external filename, a reference to a subroutine
           that  returns  source code, or a reference to an array that contains lines of source code. (Note that
           if the external source file is in the current directory it must be specified with a leading './' - ie
           './file.ext' instead of simply 'file.ext'.) These methods are less frequently used but may be  useful
           in some situations.

       Shorthand
           If  you are using the 'DATA' or 'FILE' methods described above and there are no extra parameters, you
           can omit the keyword altogether.  For example:

               use Inline 'Java';

               # Perl code goes here ...

               __DATA__
               __Java__
               /* Java code goes here ... */

           or

               use Inline::Files;
               use Inline 'Java';

               # Perl code goes here ...

               __JAVA__
               /* Java code goes here ... */

   More about the DATA Section
       If you are writing a module, you can also use the DATA section for POD and AutoLoader  subroutines.  Just
       be  sure  to put them before the first Inline marker. If you install the helper module "Inline::Filters",
       you can even use POD inside your Inline code. You just have to specify a filter to strip it out.

       You can also specify multiple Inline sections, possibly  in  different  programming  languages.  Here  is
       another example:

           # The module Foo.pm
           package Foo;
           use AutoLoader;

           use Inline C;
           use Inline C => DATA => FILTERS => 'Strip_POD';
           use Inline Python;

           1;

           __DATA__

           sub marine {
               # This is an autoloaded subroutine
           }

           =head1 External subroutines

           =cut

           __C__
           /* First C section */

           __C__
           /* Second C section */
           =head1 My C Function

           Some POD doc.

           =cut

           __Python__
           """A Python Section"""

       An important thing to remember is that you need to have one "use Inline Foo => 'DATA'" for each "__Foo__"
       marker,  and  they must be in the same order. This allows you to apply different configuration options to
       each section.

   Configuration Options
       Inline trys to do the right thing as often as possible. But  sometimes  you  may  need  to  override  the
       default  actions.  This  is  easy  to  do. Simply list the Inline configuration options after the regular
       Inline parameters. All congiguration options are specified as (key, value) pairs.

           use Inline (C => 'DATA',
                       DIRECTORY => './inline_dir',
                       LIBS => '-lfoo',
                       INC => '-I/foo/include',
                       PREFIX => 'XXX_',
                       WARNINGS => 0,
                      );

       You can also specify the configuration options on a separate Inline call like this:

           use Inline (C => Config =>
                       DIRECTORY => './inline_dir',
                       LIBS => '-lfoo',
                       INC => '-I/foo/include',
                       PREFIX => 'XXX_',
                       WARNINGS => 0,
                      );
           use Inline C => <<'END_OF_C_CODE';

       The special keyword 'Config' tells Inline that this is a configuration-only call. No source code will  be
       compiled or bound to Perl.

       If you want to specify global configuration options that don't apply to a particular language, just leave
       the language out of the call.  Like this:

           use Inline Config => WARNINGS => 0;

       The  Config options are inherited and additive. You can use as many Config calls as you want. And you can
       apply different options to different code sections. When a source code section is passed in, Inline  will
       apply whichever options have been specified up to that point. Here is a complex configuration example:

           use Inline (Config =>
                       DIRECTORY => './inline_dir',
                      );
           use Inline (C => Config =>
                       LIBS => '-lglobal',
                      );
           use Inline (C => 'DATA',         # First C Section
                       LIBS => ['-llocal1', '-llocal2'],
                      );
           use Inline (Config =>
                       WARNINGS => 0,
                      );
           use Inline (Python => 'DATA',    # First Python Section
                       LIBS => '-lmypython1',
                      );
           use Inline (C => 'DATA',         # Second C Section
                       LIBS => [undef, '-llocal3'],
                      );

       The  first  "Config"  applies  to all subsequent calls. The second "Config" applies to all subsequent "C"
       sections (but not "Python" sections). In the first "C" section, the external libraries "global", "local1"
       and "local2" are used. (Most options allow either string or array ref forms, and do the right thing.) The
       "Python" section does not use the "global" library, but does use the same "DIRECTORY", and  has  warnings
       turned  off.  The  second  "C"  section only uses the "local3" library. That's because a value of "undef"
       resets the additive behavior.

       The "DIRECTORY" and "WARNINGS" options are  generic  Inline  options.  All  other  options  are  language
       specific. To find out what the "C" options do, see "Inline::C".

   On and Off
       If a particular config option has value options of 1 and 0, you can use the ENABLE and DISABLE modifiers.
       In other words, this:

           use Inline Config =>
                      FORCE_BUILD => 1,
                      CLEAN_AFTER_BUILD => 0;

       could be reworded as:

           use Inline Config =>
                      ENABLE => FORCE_BUILD,
                      DISABLE => CLEAN_AFTER_BUILD;

   Playing 'with' Others
       Inline has a special configuration syntax that tells it to get more configuration options from other Perl
       modules. Here is an example:

           use Inline with => 'Event';

       This  tells  Inline to load the module "Event.pm" and ask it for configuration information. Since "Event"
       has a C API of its own, it can pass Inline all of the information it needs to be able to  use  "Event"  C
       callbacks seamlessly.

       That  means  that  you  don't  need  to  specify  the typemaps, shared libraries, include files and other
       information required to get this to work.

       You can specify a single module or a list of them. Like:

           use Inline with => qw(Event Foo Bar);

       Currently, "Event" is the only module that works with Inline.

   Inline Shortcuts
       Inline lets you set many  configuration  options  from  the  command  line.   These  options  are  called
       'shortcuts'.  They  can  be very handy, especially when you only want to set the options temporarily, for
       say, debugging.

       For instance, to get some general information about your Inline code in  the  script  "Foo.pl",  use  the
       command:

           perl -MInline=INFO Foo.pl

       If you want to force your code to compile, even if its already done, use:

           perl -MInline=FORCE Foo.pl

       If you want to do both, use:

           perl -MInline=INFO -MInline=FORCE Foo.pl

       or better yet:

           perl -MInline=INFO,FORCE Foo.pl

   The Inline DIRECTORY
       Inline  needs  a  place  to  build  your  code  and to install the results of the build. It uses a single
       directory named '.Inline/' under normal  circumstances.  If  you  create  this  directory  in  your  home
       directory, the current directory or in the directory where your program resides, Inline will find and use
       it.  You  can  also  specify  it  in the environment variable "PERL_INLINE_DIRECTORY" or directly in your
       program, by using the "DIRECTORY" keyword option. If Inline cannot find the directory  in  any  of  these
       places it will create a '_Inline/' directory in either your current directory or the directory where your
       script resides.

       One  of  the  key  factors to using Inline successfully, is understanding this directory. When developing
       code it is usually best to create this directory (or  let  Inline  do  it)  in  your  current  directory.
       Remember  that there is nothing sacred about this directory except that it holds your compiled code. Feel
       free to delete it at any time. Inline will simply start from scratch and recompile your code on the  next
       run.  If  you  have  several  programs  that  you want to force to recompile, just delete your '.Inline/'
       directory.

       It is probably best to have a separate '.Inline/' directory for each project that you are working on. You
       may want to keep stable code in the <.Inline/> in your home directory. On multi-user systems,  each  user
       should  have  their  own  '.Inline/'  directories.  It could be a security risk to put the directory in a
       shared place like "/tmp/".

   Debugging Inline Errors
       All programmers make mistakes. When you make a mistake with Inline, like writing bad C code, you'll get a
       big error report on your screen. This report tells you where to look to do the debugging. Some  languages
       may also dump out the error messages generated from the build.

       When  Inline  needs to build something it creates a subdirectory under your "DIRECTORY/build/" directory.
       This is where it writes all the components it needs to  build  your  extension.  Things  like  XS  files,
       Makefiles and output log files.

       If  everything goes OK, Inline will delete this subdirectory. If there is an error, Inline will leave the
       directory intact and print its location.  The idea is that you are supposed to go into that directory and
       figure out what happened.

       Read the doc for your particular Inline Language Support Module for more information.

   The 'config' Registry File
       Inline keeps a cached file of all of the Inline Language Support Module's meta  data  in  a  file  called
       "config".  This  file  can  be  found  in  your "DIRECTORY" directory. If the file does not exist, Inline
       creates a new one. It will search your system for any module beginning with "Inline::". It will then call
       that module's "register()" method to get useful information for future invocations.

       Whenever you add a new ILSM, you should delete this file so that Inline  will  auto-discover  your  newly
       installed language module. (This should no longer be necessary as of Inline-0.49.)

Configuration Options

       This  section lists all of the generic Inline configuration options. For language specific configuration,
       see the doc for that language.

   DIRECTORY
       The "DIRECTORY" config option is the directory that Inline uses to both build and install an extension.

       Normally Inline will search in a bunch of known places for a directory called '.Inline/'.  Failing  that,
       it will create a directory called '_Inline/'

       If you want to specify your own directory, use this configuration option.

       Note that you must create the "DIRECTORY" directory yourself. Inline will not do it for you.

   NAME
       You can use this option to set the name of your Inline extension object module. For example:

           use Inline C => 'DATA',
                      NAME => 'Foo::Bar';

       would cause your C code to be compiled in to the object:

           lib/auto/Foo/Bar/Bar.so
           lib/auto/Foo/Bar/Bar.inl

       (The  .inl  component  contains  dependency  information to make sure the source code is in sync with the
       executable)

       If you don't use NAME, Inline will pick a name for you based on your program name  or  package  name.  In
       this  case,  Inline  will  also  enable  the  AUTONAME  option  which mangles in a small piece of the MD5
       fingerprint into your object name, to make it unique.

   AUTONAME
       This option is enabled whenever the NAME parameter is not specified. To disable it say:

           use Inline C => 'DATA',
                      DISABLE => 'AUTONAME';

       AUTONAME mangles in enough of the MD5 fingerprint to make your module name unique. Objects  created  with
       AUTONAME will never get replaced. That also means they will never get cleaned up automatically.

       AUTONAME  is  very  useful  for  small  throw  away scripts. For more serious things, always use the NAME
       option.

   VERSION
       Specifies the version number of the Inline extension object. It is used only for  modules,  and  it  must
       match  the  global variable $VERSION.  Additionally, this option should used if (and only if) a module is
       being set up to be installed permanently into the Perl sitelib tree. Inline will  croak  if  you  use  it
       otherwise.

       The  presence  of  the  VERSION  parameter  is  the  official way to let Inline know that your code is an
       installable/installed module. Inline will never generate an  object  in  the  temporary  cache  (_Inline/
       directory)  if  VERSION  is  set.  It  will  also never try to recompile a module that was installed into
       someone's Perl site tree.

       So the basic rule is develop without VERSION, and deliver with VERSION.

   WITH
       "WITH" can also be used as a configuration option instead of using the special 'with' syntax. Do this  if
       you want to use different sections of Inline code with different modules. (Probably a very rare usage)

           use Event;
           use Inline C => DATA => WITH => 'Event';

       Modules specified using the config form of "WITH" will not be automatically required. You must "use" them
       yourself.

   GLOBAL_LOAD
       This  option is for compiled languages only. It tells Inline to tell DynaLoader to load an object file in
       such a way that its symbols can be dynamically resolved by other  object  files.  May  not  work  on  all
       platforms. See the "GLOBAL" shortcut below.

   UNTAINT
       You can use this option whenever you use Perl's "-T" switch, for taint checking. This option tells Inline
       to  blindly  untaint  all  tainted  variables. (This is generally considerd to be an appallingly insecure
       thing to do, and not to be recommended - but the option is there for you  to  use  if  you  want.  Please
       consider  using  something  other  than  Inline  for scripts that need taint checking.)  It also turns on
       SAFEMODE by default. See the "UNTAINT" shortcut below.  You will see warnings  about  blindly  untainting
       fields  in  both  %ENV  and  Inline objects. If you want to silence these warnings, set the Config option
       NO_UNTAINT_WARN => 1.  There can be some problems untainting Inline scripts where older versions of  Cwd,
       such  as  those  that  shipped with early versions of perl-5.8 (and earlier), are installed. Updating Cwd
       will probably solve these problems.

   SAFEMODE
       Perform extra safety checking, in an attempt to thwart malicious  code.   This  option  cannot  guarantee
       security,  but  it  does  turn  on  all the currently implemented checks. (Currently, the only "currently
       implemented check" is to ensure that the "DIRECTORY" option has also been used.)

       There is a slight startup penalty by using SAFEMODE. Also, using UNTAINT automatically turns this  option
       on.  If  you  need your code to start faster under "-T" (taint) checking, you'll need to turn this option
       off manually. Only do this if you are not worried about security risks. See the "UNSAFE" shortcut below.

   FORCE_BUILD
       Makes Inline build (compile) the source code every time the program is run. The default  is  0.  See  the
       "FORCE" shortcut below.

   BUILD_NOISY
       Tells  ILSMs  that  they  should  dump build messages to the terminal rather than be silent about all the
       build details.

   BUILD_TIMERS
       Tells ILSMs to print  timing  information  about  how  long  each  build  phase  took.  Usually  requires
       "Time::HiRes".

   CLEAN_AFTER_BUILD
       Tells  Inline  to  clean  up  the  current  build area if the build was successful. Sometimes you want to
       DISABLE this for debugging. Default is 1. See the "NOCLEAN" shortcut below.

   CLEAN_BUILD_AREA
       Tells Inline to clean up the old build areas within the entire Inline DIRECTORY. Default is  0.  See  the
       "CLEAN" shortcut below.

   PRINT_INFO
       Tells  Inline  to  print various information about the source code. Default is 0. See the "INFO" shortcut
       below.

   PRINT_VERSION
       Tells Inline to print Version info about itself. Default is 0. See the "VERSION" shortcut below.

   REPORTBUG
       Puts Inline into 'REPORTBUG' mode, which is what you want if you desire to report a bug.

   REWRITE_CONFIG_FILE
       Default is 0, but setting 'REWRITE_CONFIG_FILE => 1' will mean that the existing  configuration  file  in
       the  Inline DIRECTORY will be overwritten.  (This is useful if the existing config file is not up to date
       as regards supported languages.)

   WARNINGS
       This option tells Inline whether to print certain warnings. Default is 1.

Inline Configuration Shortcuts

       This is a list of all the shorcut configuration options currently available for Inline. Specify them from
       the command line when running Inline scripts.

           perl -MInline=NOCLEAN inline_script.pl

       or

           perl -MInline=Info,force,NoClean inline_script.pl

       You can specify multiple shortcuts separated by commas. They are not case sensitive. You can also specify
       shorcuts inside the Inline program like this:

           use Inline 'Info', 'Force', 'Noclean';

       NOTE: If a 'use Inline' statement is used to set shortcuts, it can not be used for additional purposes.

       CLEAN
           Tells Inline to remove any build directories that may be lying around in your  build  area.  Normally
           these  directories  get  removed  immediately after a successful build. Exceptions are when the build
           fails, or when you use the NOCLEAN or REPORTBUG options.

       FORCE
           Forces the code to be recompiled, even if everything is up to date.

       GLOBAL
           Turns on the GLOBAL_LOAD option.

       INFO
           This is a very useful option when you want to know what's going on under the hood. It tells Inline to
           print helpful information to "STDERR".  Among the things that get printed is a list of  which  Inline
           functions were successfully bound to Perl.

       NOCLEAN
           Tells Inline to leave the build files after compiling.

       NOISY
           Use the BUILD_NOISY option to print messages during a build.

       REPORTBUG
           Puts  Inline  into  'REPORTBUG'  mode,  which  does special processing when you want to report a bug.
           REPORTBUG also automatically forces a build, and doesn't clean up afterwards. This is so that you can
           tar and mail the build directory to me. REPORTBUG will print exact instructions on what to do. Please
           read and follow them carefully.

           NOTE: REPORTBUG informs you to use the tar command. If your system does not have tar, please use  the
           equivalent "zip" command.

       SAFE
           Turns  SAFEMODE  on. UNTAINT will turn this on automatically. While this mode performs extra security
           checking, it does not guarantee safety.

       SITE_INSTALL
           This parameter used to be used for creating installable Inline modules.  It  has  been  removed  from
           Inline  altogether and replaced with a much simpler and more powerful mechanism, "Inline::MakeMaker".
           See the section below on how to create modules with Inline.

       _TESTING
           Used internally by C/t/09parser.t and C/t/10callback.t(in the Inline::C  test  suite).  Setting  this
           option  with  Inline::C  will  mean  that  files named 'parser_id' and 'void_test' are created in the
           ./Inline_test directory, creating that directory if it doesn't already exist. The files (but not  the
           ./Inline_test  directory)  are  cleaned  up  by  calling Inline::C::_testing_cleanup().  Also used by
           t/06rewrite_config.t to trigger a warning.

       TIMERS
           Turn on BUILD_TIMERS to get extra diagnostic info about builds.

       UNSAFE
           Turns SAFEMODE off. Use this in combination with UNTAINT for slightly faster startup time under "-T".
           Only use this if you are sure the environment is safe.

       UNTAINT
           Turn the UNTAINT option on. Used with "-T" switch.  In terms of secure practices, this is  definitely
           *not*  a  recommended  way  of  dealing  with  taint  checking,  but it's the *only* option currently
           available with Inline. Use it at your own risk.

       VERSION
           Tells Inline to report its release version.

Writing Modules with Inline

       Writing CPAN modules that use C code is easy with Inline. Let's say that you wanted  to  write  a  module
       called "Math::Simple". Start by using the following command:

           h2xs -PAXn Math::Simple

       This  will  generate  a  bunch of files that form a skeleton of what you need for a distributable module.
       (Read the h2xs manpage to find out what the options do) Next, modify the "Simple.pm" file  to  look  like
       this:

           package Math::Simple;
           $VERSION = '1.23';

           use base 'Exporter';
           @EXPORT_OK = qw(add subtract);
           use strict;

           use Inline C => 'DATA',
                      VERSION => '1.23',
                      NAME => 'Math::Simple';

           # The following Inline->init() call is optional - see below for more info.
           #Inline->init();

           1;

           __DATA__

           =pod

           =cut

           __C__
           int add(int x, int y) {
             return x + y;
           }

           int subtract(int x, int y) {
             return x - y;
           }

       The  important things to note here are that you must specify a "NAME" and "VERSION" parameter. The "NAME"
       must match your module's package name. The "VERSION" parameter must match your module's $VERSION variable
       and they must be of the form "/^\d\.\d\d$/".

       NOTE: These are Inline's sanity checks to make sure you know what you're doing before uploading your code
       to CPAN. They insure that once the module has been installed on someone's system, the  module  would  not
       get  automatically  recompiled  for  any reason. This makes Inline based modules work in exactly the same
       manner as XS based ones.

       Finally, you need to modify the Makefile.PL. Simply change:

           use ExtUtils::MakeMaker;

       to

           use Inline::MakeMaker;

       And, in order that the module build work correctly in the cpan shell, add the following directive to  the
       Makefile.PL's WriteMakefile():

               CONFIGURE_REQUIRES  =>  {
                   'Inline::MakeMaker'     => 0.45,
                   'ExtUtils::MakeMaker'   => 6.52,
               },

       This "CONFIGURE_REQUIRES" directive ensures that the cpan shell will install Inline on the user's machine
       (if   it's   not   already   present)   before   building   your   Inline-based  module.   Specifying  of
       "ExtUtils::MakeMaker => 6.52," is optional, and can be omitted if you like. It  ensures  only  that  some
       harmless  warnings relating to the "CONFIGURE_REQUIRES" directive won't be emitted during the building of
       the module. It also means, of course, that ExtUtils::Makemaker  will  first  be  updated  on  the  user's
       machine unless the user already has version 6.52 or later.

       If  the  "Inline->init();"  is  not done then, having installed Math::Simple, a warning that "One or more
       DATA sections were not processed by Inline" will appear when (and only when) Math::Simple is loaded by  a
       "require  call. It's a harmless warning - and if you're prepared to live with it, then there's no need to
       make the "Inline->init();" call.

       When the person installing "Math::Simple" does a ""make"", the generated Makefile will invoke  Inline  in
       such  a  way  that  the  C code will be compiled and the executable code will be placed into the "./blib"
       directory. Then when a ""make install"" is done, the module will be  copied  into  the  appropriate  Perl
       sitelib directory (which is where an installed module should go).

       Now all you need to do is:

           perl Makefile.PL
           make dist

       That  will  generate  the  file "Math-Simple-0.20.tar.gz" which is a distributable package. (It will also
       generate some  harmless  warnings  in  relation  to  "CONFIGURE_REQUIRES"  unless  the  version  of  your
       ExtUtils::MakeMaker is 6.52 or later.) That's all there is to it.

       IMPORTANT  NOTE:  Although  the  above  steps  will  produce a workable module, you still have a few more
       responsibilities as a budding new CPAN author. You need to write lots of documentation and write lots  of
       tests.  Take  a  look  at  some  of  the better CPAN modules for ideas on creating a killer test harness.
       Actually, don't listen to me, go read these:

           perldoc perlnewmod
           http://www.cpan.org/modules/04pause.html
           http://www.cpan.org/modules/00modlist.long.html

How Inline Works

       In reality, Inline just automates everything you would need to do if you were going  to  do  it  by  hand
       (using XS, etc).

       Inline performs the following steps:

       1) Receive the Source Code
           Inline gets the source code from your script or module with a statements like the following:

               use Inline C => "Source-Code";

           or

               use Inline;
               bind Inline C => "Source-Code";

           where "C" is the programming language of the source code, and "Source-Code" is a string, a file name,
           an array reference, or the special 'DATA' keyword.

           Since  Inline  is  coded  in  a  ""use"" statement, everything is done during Perl's compile time. If
           anything needs to be done that will affect the "Source-Code", it needs to be done in a "BEGIN"  block
           that  is  before  the  ""use  Inline ..."" statement. If you really need to specify code to Inline at
           runtime, you can use the "bind()" method.

           Source code that is stowed in the 'DATA' section of your code, is read in by an "INIT" subroutine  in
           Inline. That's because the "DATA" filehandle is not available at compile time.

       2) Check if the Source Code has been Built
           Inline  only  needs  to  build  the  source  code if it has not yet been built.  It accomplishes this
           seemingly magical task in an extremely simple and straightforward manner. It  runs  the  source  text
           through  the  "Digest::MD5"  module to produce a 128-bit "fingerprint" which is virtually unique. The
           fingerprint along with a bunch of other contingency information is stored in a ".inl" file that  sits
           next  to  your  executable object. For instance, the "C" code from a script called "example.pl" might
           create these files:

               example_pl_3a9a.so
               example_pl_3a9a.inl

           If all the contingency information matches the values stored in the ".inl" file, then proceed to step
           8. (No compilation is necessary)

       3) Find a Place to Build and Install
           At this point Inline knows it needs to build the source code. The first thing to figure out is  where
           to create the great big mess associated with compilation, and where to put the object when it's done.

           By default Inline will try to build and install under the first place that meets one of the following
           conditions:

               A) The DIRECTORY= config option; if specified
               B) The PERL_INLINE_DIRECTORY environment variable; if set
               C) .Inline/ (in current directory); if exists and $PWD != $HOME
               D) bin/.Inline/ (in directory of your script); if exists
               E) ~/.Inline/; if exists
               F) ./_Inline/; if exists
               G) bin/_Inline; if exists
               H) Create ./_Inline/; if possible
               I) Create bin/_Inline/; if possible

           Failing  that,  Inline  will  croak. This is rare and easily remedied by just making a directory that
           Inline will use.

           If the PERL_INSTALL_ROOT Environment Variable has been set, you will need to make  special  provision
           for that if the 'make install' phase of your Inline scripts are to succeed.

           If  the  module  option  is  being  compiled  for  permanent  installation, then Inline will only use
           "./_Inline/" to build in, and the $Config{installsitearch} directory to install  the  executable  in.
           This  action  is  caused  by  Inline::MakeMaker, and is intended to be used in modules that are to be
           distributed on the CPAN, so that they get installed in the proper place.

       4) Parse the Source for Semantic Cues
           Inline::C uses the module "Parse::RecDescent" to parse through your chunks of C source code and  look
           for  things  that  it  can  create  run-time  bindings  to.  In  "C" it looks for all of the function
           definitions and breaks them down into names and data types. These elements are used to correctly bind
           the "C" function to a "Perl" subroutine. Other Inline languages like Python and Java actually use the
           "python" and "javac" modules to parse the Inline code.

       5) Create the Build Environment
           Now Inline can take all of the gathered information and create an environment to  build  your  source
           code  into  an  executable.  Without  going  into  all  the  details, it just creates the appropriate
           directories, creates the appropriate source files including an XS file (for C) and a "Makefile.PL".

       6) Build the Code and Install the Executable
           The planets are in alignment. Now for the easy part. Inline just does what you would do to install  a
           module.  ""perl  Makefile.PL  &&  make && make test && make install"". If something goes awry, Inline
           will croak with a message indicating where to look for more info.

       7) Tidy Up
           By default, Inline will remove all of the mess created by the build process, assuming that everything
           worked. If the build fails, Inline will leave everything intact, so that you can debug  your  errors.
           Setting the "NOCLEAN" shortcut option will also stop Inline from cleaning up.

       8) DynaLoad the Executable
           For  C  (and  C++),  Inline uses the "DynaLoader::bootstrap" method to pull your external module into
           "Perl" space. Now you can call all of your external functions like Perl subroutines.

           Other languages like Python and Java, provide their own loaders.

SEE ALSO

       For information about using Inline with C see Inline::C.

       For sample programs using Inline with C see Inline::C-Cookbook.

       For "Formerly Answered Questions" about Inline, see Inline-FAQ.

       For information on supported languages and platforms see Inline-Support.

       For information on writing your own Inline Language Support Module, see Inline-API.

       Inline's mailing list is inline@perl.org

       To subscribe, send email to inline-subscribe@perl.org

BUGS AND DEFICIENCIES

       When reporting a bug, please do the following:

        - Put "use Inline REPORTBUG;" at the top of your code, or
          use the command line option "perl -MInline=REPORTBUG ...".
        - Run your code.
        - Follow the printed directions.

AUTHOR

       Brian Ingerson <INGY@cpan.org>

       Neil  Watkiss  <NEILW@cpan.org>  is  the  author  of  "Inline::CPP",  "Inline::Python",   "Inline::Ruby",
       "Inline::ASM", "Inline::Struct" and "Inline::Filters". He is known in the innermost Inline circles as the
       "Boy Wonder".

       Sisyphus <sisyphus@cpan.org> fixed some bugs and is current co-maintainer.

COPYRIGHT

       Copyright (c) 2000-2002. Brian Ingerson.

       Copyright (c) 2008, 2010-2013. Sisyphus.

       This  program  is  free  software;  you can redistribute it and/or modify it under the same terms as Perl
       itself.

       See http://www.perl.com/perl/misc/Artistic.html

perl v5.18.1                                       2013-04-10                                        Inline(3pm)