Provided by: libmidi-perl_0.80-3_all bug

NAME

       MIDI::Simple - procedural/OOP interface for MIDI composition

SYNOPSIS

        use MIDI::Simple;
        new_score;
        text_event 'http://www.ely.anglican.org/parishes/camgsm/chimes.html';
        text_event 'Lord through this hour/ be Thou our guide';
        text_event 'so, by Thy power/ no foot shall slide';
        set_tempo 500000;  # 1 qn => .5 seconds (500,000 microseconds)
        patch_change 1, 8;  # Patch 8 = Celesta

        noop c1, f, o2;  # Setup
        # Now play
        n qn, Cs2;   n F;   n Ds;  n hn, Gs_d1;
        n qn, Cs;    n Ds;  n F;   n hn, Cs;
        n qn, F;     n Cs;  n Ds;  n hn, Gs_d1;
        n qn, Gs_d1; n Ds;  n F;   n hn, Cs;

        write_score 'westmister_chimes.mid';

NOTE ON VERSION CHANGES

       I consider this module a late-stage beta.  Let me know if you run into any problems, and
       feel free to suggest features.

       This module is somewhat incompatible with the MIDI::Simple versions before .700.

       I think I've settled on (i.e., basically frozen) the basic interface for this module, and
       will now hopefully only add functionality.

DESCRIPTION

       This module sits on top of all the MIDI modules -- notably MIDI::Score (so you should skim
       MIDI::Score) -- and is meant to serve as a basic interface to them, for composition.  By
       composition, I mean composing anew; you can use this module to add to or modify existing
       MIDI files, but that functionality is to be considered expermental.

       This module provides two related but distinct bits of functionality: 1) a mini-language
       (implemented as procedures that can double as methods) for composing by adding notes to a
       score structure; and 2) simple functions for reading and writing scores, specifically the
       scores you make with the composition language.

       The fact that this module's interface is both procedural and object-oriented makes it a
       definite two-headed beast.  The parts of the guts of the source code are not for the faint
       of heart.

       OBJECT STRUCTURE

       A MIDI::Simple object is a data structure with the following attributes:

       Score
           This is a list of all the notes (each a listref) that constitute this one-track
           musical piece.  Scores are explained in MIDI::Score.  You probably don't need to
           access the Score attribute directly, but be aware that this is where all the notes you
           make with "n" events go.

       Time
           This is a non-negative integer expressing the start-time, in ticks from the start-time
           of the MIDI piece, that the next note pushed to the Score will have.

       Channel
           This is a number in the range [0-15] that specifies the current default channel for
           note events.

       Duration
           This is a non-negative (presumably nonzero) number expressing, in ticks, the current
           default length of note events, or rests.

       Octave
           This is a number in the range [0-10], expressing what the current default octave
           number is.  This is used for figuring out exactly what note-pitch is meant by a
           relative note-pitch specification like "A".

       Notes
           This is a list (presumably non-empty) of note-pitch specifications, as note numbers in
           the range [0-127].

       Volume
           This is an integer in the range [0-127] expressing the current default volume for note
           events.

       Tempo
           This is an integer expressing the number of ticks a quarter note occupies.  It's
           currently 96, and you shouldn't alter it unless you really know what you're doing.  If
           you want to control the tempo of a piece, use the "set_tempo" routine, instead.

       Cookies
           This is a hash that can be used by user-defined object-methods for storing whatever
           they want.

       Each package that you call the procedure "new_score" from, has a default MIDI::Simple
       object associated with it, and all the above attributes are accessible as:

         @Score $Time $Channel $Duration $Octave
         @Notes $Volume $Tempo %Cookies

       (Although I doubt you'll use these from any package other than "main".)  If you don't know
       what a package is, don't worry about it.  Just consider these attributes synonymous with
       the above-listed variables.  Just start your programs with

         use MIDI::Simple;
         new_score;

       and you'll be fine.

       Routine/Method/Procedure

       MIDI::Simple provides some pure functions (i.e., things that take input, and give a return
       value, and that's all they do), but what you're mostly interested in its routines.  By
       "routine" I mean a subroutine that you call, whether as a procedure or as a method, and
       that affects data structures other than the return value.

       Here I'm using "procedure" to mean a routine you call like this:

         name(parameters...);
         # or, just maybe:
         name;

       (In technical terms, I mean a non-method subroutine that can have side effects, and which
       may not even provide a useful return value.)  And I'm using "method" to mean a routine you
       call like this:

         $object->name(parameters);

       So bear these terms in mind when you see routines below that act like one, or the other,
       or both.

       MAIN ROUTINES

       These are the most important routines:

       new_score()  or  $obj = MIDI::Simple->new_score()
           As a procedure, this initializes the package's default object (Score, etc.).  As a
           method, this is a constructor, returning a new MIDI::Simple object.  Neither form
           takes any parameters.

       n(...parameters...)  or  $obj->n(...parameters...)
           This uses the parameters given (and/or the state variables like Volume, Channel,
           Notes, etc) to add a new note to the Score -- or several notes to the Score, if Notes
           has more than one element in it -- or no notes at all, if Notes is empty list.

           Then it moves Time ahead as appropriate.  See the section "Parameters For n/r/noop",
           below.

       r(...parameters...)  or  $obj->r(...parameters...)
           This is exactly like "n", except it never pushes anything to Score, but moves ahead
           Time.  (In other words, there is no such thing as a rest-event; it's just a item
           during which there are no note-events playing.)

       noop(...parameters...)  or  $obj->noop(...parameters...)
           This is exactly like "n" and "r", except it never alters Score, and never changes
           Time.  It is meant to be used for setting the other state variables, i.e.: Channel,
           Duration, Octave, Volume, Notes.

       Parameters for n/r/noop

       A parameter in an "n", "r", or "noop" call is meant to change an attribute (AKA state
       variable), namely Channel, Duration, Octave, Volume, or Notes.

       Here are the kinds of parameters you can use in calls to n/r/noop:

       * A numeric volume parameter.  This has the form "V" followed by a positive integer in the
       range 0 (completely inaudible?) to 127 (AS LOUD AS POSSIBLE).  Example: "V90" sets Volume
       to 90.

       * An alphanumeric volume parameter.  This is a key from the hash %MIDI::Simple::Volume.
       Current legal values are "ppp", "pp", "p", "mp", "mezzo" (or "m"), "mf", "f", "ff", and
       "fff".  Example: "ff" sets Volume to 112.  (Note that "m" isn't a good bareword, so use
       "mezzo" instead, or just always remember to use quotes around "m".)

       * A numeric channel parameter.  This has the form "c" followed by a positive integer 0 to
       15.  Example: "c2", to set Channel to 2.

       * A numeric duration parameter.  This has the form "d" followed by a positive (presumably
       nonzero) integer.  Example: "d48", to set Duration to 48.

       * An alphabetic (or in theory, possibly alphanumeric) duration parameter.  This is a key
       from the hash %MIDI::Simple::Length.  Current legal values start with "wn", "hn", "qn",
       "en", "sn" for whole, half, quarter, eighth, or sixteenth notes.  Add "d" to the beginning
       of any of these to get "dotted..." (e.g., "dqn" for a dotted quarter note).  Add "dd" to
       the beginning of any of that first list to get "double-dotted..."  (e.g., "ddqn" for a
       double-dotted quarter note).  Add "t" to the beginning of any of that first list to get
       "triplet..."  (e.g., "tsn" for a triplet sixteenth note -- i.e. a note such that 3 of them
       add up to something as long as one eighth note).  You may add to the contents of
       %MIDI::Simple::Length to support whatever abbreviations you want, as long as the parser
       can't mistake them for any other kind of n/r/noop parameter.

       * A numeric, absolute octave specification.  This has the form: an "o" (lowercase oh), and
       then an integer in the range 0 to 10, representing an octave 0 to 10.  The Octave
       attribute is used only in resolving relative note specifications, as explained further
       below in this section.  (All absolute note specifications also set Octave to whatever
       octave they occur in.)

       * A numeric, relative octave specification.  This has the form: "o_d" ("d" for down) or
       "o_u" ("u" for down), and then an integer.  This increments, or decrements, Octave.  E.g.,
       if Octave is 6, "o_d2" will decrement Octave by 2, making it 4.  If this moves Octave
       below 0, it is forced to 0.  Or if it moves Octave above 10, it is forced to 10.  (For
       more information, see the section "Invalid or Out-of-Range Parameters to n/r/noop",
       below.)

       * A numeric, absolute note specification.  This has the form: an optional "n", and then an
       integer in the range 0 to 127, representing a note ranging from C0 to G10.  The source to
       MIDI has a useful reference table showing the meanings of given note numbers.  Examples:
       "n60", or "60", which each add a 60 to the list Notes.

       Since this is a kind of absolute note specification, it sets Octave to whatever octave the
       given numeric note occurs in.  E.g., "n60" is "C5", and therefore sets Octave to 5.

       The setting of the Notes list is a bit special, compared to how setting the other
       attributes works.  If there are any note specifications in a given parameter list for n,
       r, or noop, then all those specifications together are assigned to Notes.

       If there are no note specifications in the parameter list for n, r, or noop, then Notes
       isn't changed.  (But see the destription of "rest", at the end of this section.)

       So this:

         n mf, n40, n47, n50;

       sets Volume to 80, and Notes to (40, 47, 50).  And it sets Octave, first to 3 (since n40
       is in octave 3), then to 3 again (since n47 = B3), and then finally to 4 (since n50 = D4).

       Note that this is the same as:

         n n40, n47, n50, mf;

       The relative orders of parameters is usually irrelevant; but see the section "Order of
       Parameters in a Call to n/r/noop", below.

       * An alphanumeric, absolute note specification.

       These have the form: a string denoting a note within the octave (as determined by
       %MIDI::Simple::Note -- see below, in the description of alphanumeric, relative note
       specifications), and then a number denoting the octave number (in the range 0-10).
       Examples: "C3", "As4" or "Asharp4", "Bf9" or "Bflat9".

       Since this is a kind of absolute note specification, it sets Octave to whatever octave the
       given numeric note occurs in.  E.g., "C3" sets Octave to 3, "As4" sets Octave to 4, and
       "Bflat9" sets Octave to 9.

       This:

         n E3, B3, D4, mf;

       does the same as this example of ours from before:

         n n40, n47, n50, mf;

       * An alphanumeric, relative note specification.

       These have the form: a string denoting a note within the octave (as determined by
       %MIDI::Simple::Note), and then an optional parameter "_u[number]" meaning "so many octaves
       up from the current octave" or "_d[parameter]" meaning "so many octaves down from the
       current octave".

       Examples: "C", "As" or "Asharp", "Bflat" or "Bf", "C_d3", "As_d1" or "Asharp_d1",
       "Bflat_u3" or "Bf_u3".

       In resolving what actual notes these kinds of specifications denote, the current value of
       Octave is used.

       What's a legal for the first bit (before any optional octave up/down specification) comes
       from the keys to the hash %MIDI::Simple::Note.  The current acceptable values are:

        C                                 (maps to the value 0)
        Cs or Df or Csharp or Dflat       (maps to the value 1)
        D                                 (maps to the value 2)
        Ds or Ef or Dsharp or Eflat       (maps to the value 3)
        E                                 (maps to the value 4)
        F                                 (maps to the value 5)
        Fs or Gf or Fsharp or Gflat       (maps to the value 6)
        G                                 (maps to the value 7)
        Gs or Af or Gsharp or Aflat       (maps to the value 8)
        A                                 (maps to the value 9)
        As or Bf or Asharp or Bflat       (maps to the value 10)
        B                                 (maps to the value 11)

       (Note that these are based on the English names for these notes.  If you prefer to add
       values to accomodate other strings denoting notes in the octave, you may do so by adding
       to the hash %MIDI::Simple::Note like so:

         use MIDI::Simple;
         %MIDI::Simple::Note =
           (%MIDI::Simple::Note,  # keep all the old values
            'H' => 10,
            'Do' => 0,
            # ...etc...
           );

       But the values you add must not contain any characters outside the range
       [A-Za-z\x80-\xFF]; and your new values must not look like anything that could be any other
       kind of specification.  E.g., don't add "mf" or "o3" to %MIDI::Simple::Note.)

       Consider that these bits of code all do the same thing:

         n E3, B3, D4, mf;       # way 1

         n E3, B,  D_u1, mf;     # way 2

         n o3, E, B,  D_u1, mf;  # way 3

         noop o3, mf;            # way 4
         n     E, B,  D_u1;

       or even

         n o3, E, B, o4, D, mf;       # way 5!

         n o6, E_d3, B_d3, D_d2, mf;  # way 6!

       If a "_d[number]" would refer to a note in an octave below 0, it is forced into octave 0.
       If a "_u[number]" would refer to a note in an octave above 10, it is forced into octave
       10.  E.g., if Octave is 8, "G_u4" would resolve to the same as "G10" (not "G12" -- as
       that's out of range); if Octave is 2, "G_d4" would resolve to the same as "G0".  (For more
       information, see the section "Invalid or Out-of-Range Parameters to n/r/noop", below.)

       * The string ""rest"" acts as a sort of note specification -- it sets Notes to empty-list.
       That way you can make a call to "n" actually make a rest:

         n qn, G;    # makes a G quarter-note
         n hn, rest; # half-rest -- alters Notes, making it ()
         n C,G;      # half-note chord: simultaneous C and G
         r;          # half-rest -- DOESN'T alter Notes.
         n qn;       # quarter-note chord: simultaneous C and G
         n rest;     # quarter-rest
         n;          # another quarter-rest

       (If you can follow the above code, then you understand.)

       A ""rest"" that occurs in a parameter list with other note specs (e.g., "n qn, A, rest,
       G") has no effect, so don't do that.

       Order of Parameters in a Call to n/r/noop

       The order of parameters in calls to n/r/noop is not important except insofar as the
       parameters change the Octave parameter, which may change how some relative note
       specifications are resolved.  For example:

         noop o4, mf;
         n G, B, A3, C;

       is the same as "n mf, G4, B4, A3, C3".  But just move that "C" to the start of the list:

         noop o4, mf;
         n C, G, B, A3;

       and you something different, equivalent to "n mf, C4, G4, B4, A3".

       But note that you can put the "mf" anywhere without changing anything.

       But stylistically, I strongly advise putting note parameters at the end of the parameter
       list:

         n mf, c10, C, B;  # 1. good
         n C, B, mf, c10;  # 2. bad
         n C, mf, c10, B;  # 3. so bad!

       3 is particularly bad because an uninformed/inattentive reader may get the impression that
       the C may be at a different volume and on a different channel than the B.

       (Incidentally, "n C5,G5" and "n G5,C5" are the same for most purposes, since the C and the
       G are played at the same time, and with the same parameters (channel and volume); but
       actually they differ in which note gets put in the Score first, and therefore which gets
       encoded first in the MIDI file -- but this makes no difference at all, unless you're
       manipulating the note-items in Score or the MIDI events in a track.)

       Invalid or Out-of-Range Parameters to n/r/noop

       If a parameter in a call to n/r/noop is uninterpretable, Perl dies with an error message
       to that effect.

       If a parameter in a call to n/r/noop has an out-of-range value (like "o12" or "c19"), Perl
       dies with an error message to that effect.

       As somewhat of a merciful exception to this rule, if a parameter in a call to n/r/noop is
       a relative specification (whether like "o_d3" or "o_u3", or like "G_d3" or "G_u3") which
       happens to resolve to an out-of-range value (like "G_d3" given an Octave value of 2), then
       Perl will not die, but instead will silently try to bring that note back into range, by
       forcing it up to octave 0 (if it would have been lower), or down into 9 or 10 (if it would
       have been an octave higher than 10, or a note higher than G10), as appropriate.

       (This becomes strange in that, given an Octave of 8, "G_u4" is forced down to G10, but
       "A_u4" is forced down to an A9.  But that boundary has to pop up someplace -- it's just
       unfortunate that it's in the middle of octave 10.)

       ATTRIBUTE METHODS

       The object attributes discussed above are readable and writeable with object methods.  For
       each attribute there is a read/write method, and a read-only method that returns a
       reference to the attribute's value:

         Attribute ⎪⎪  R/W-Method ⎪⎪   RO-R-Method
         ----------++-------------++--------------------------------------
         Score     ⎪⎪  Score      ⎪⎪   Score_r      (returns a listref)
         Notes     ⎪⎪  Notes      ⎪⎪   Notes_r      (returns a listref)
         Time      ⎪⎪  Time       ⎪⎪   Time_r       (returns a scalar ref)
         Duration  ⎪⎪  Duration   ⎪⎪   Duration_r   (returns a scalar ref)
         Channel   ⎪⎪  Channel    ⎪⎪   Channel_r    (returns a scalar ref)
         Octave    ⎪⎪  Octave     ⎪⎪   Octave_r     (returns a scalar ref)
         Volume    ⎪⎪  Volume     ⎪⎪   Volume_r     (returns a scalar ref)
         Tempo     ⎪⎪  Tempo      ⎪⎪   Tempo_r      (returns a scalar ref)
         Cookies   ⎪⎪  Cookies    ⎪⎪   Cookies_r    (returns a hashref)

       To read any of the above via a R/W-method, call with no parameters, e.g.:

         $notes = $obj->Notes;  # same as $obj->Notes()

       The above is the read-attribute ("get") form.

       To set the value, call with parameters:

         $obj->Notes(13,17,22);

       The above is the write-attribute ("put") form.  Incidentally, when used in write-attribute
       form, the return value is the same as the parameters, except for Score or Cookies.  (In
       those two cases, I've suppressed it for efficiency's sake.)

       Alternately (and much more efficiently), you can use the read-only reference methods to
       read or alter the above values;

         $notes_r = $obj->Notes_r;
         # to read:
         @old_notes = @$notes_r;
         # to write:
         @$notes_r = (13,17,22);

       And this is the only way to set Cookies, Notes, or Score to a (), like so:

         $notes_r = $obj->Notes_r;
         @$notes_r = ();

       Since this:

         $obj->Notes;

       is just the read-format call, remember?

       Like all methods in this class, all the above-named attribute methods double as procedures
       that act on the default object -- in other words, you can say:

         Volume 10;              # same as:  $Volume = 10;
         @score_copy = Score;    # same as:  @score_copy = @Score
         Score @new_score;       # same as:  @Score = @new_score;
         $score_ref = Score_r;   # same as:  $score_ref = \@Score
         Volume(Volume + 10)     # same as:  $Volume += 10

       But, stylistically, I suggest not using these procedures -- just directly access the
       variables instead.

       MIDI EVENT ROUTINES

       These routines, below, add a MIDI event to the Score, with a start-time of Time.  Example:

         text_event "And now the bongos!";  # procedure use

         $obj->text_event "And now the bongos!";  # method use

       These are named after the MIDI events they add to the score, so see MIDI::Event for an
       explanation of what the data types (like "velocity" or "pitch_wheel") mean.  I've
       reordered this list so that what I guess are the most important ones are toward the top:

       patch_change channel, patch;
       key_after_touch channel, note, velocity;
       channel_after_touch channel, velocity;
       control_change channel, controller(0-127), value(0-127);
       pitch_wheel_change channel, pitch_wheel;
       set_tempo tempo;  (See the section on tempo, below.)
       smpte_offset hr, mn, se, fr, ff;
       time_signature nn, dd, cc, bb;
       key_signature sf, mi;
       text_event text;
       copyright_text_event text;
       track_name text;
       instrument_name text;
       lyric text;
       set_sequence_number sequence;
       marker text;
       cue_point text;
       sequencer_specific raw;
       sysex_f0 raw;
       sysex_f7 raw;

       And here's the ones I'll be surprised if anyone ever uses:

       text_event_08 text;
       text_event_09 text;
       text_event_0a text;
       text_event_0b text;
       text_event_0c text;
       text_event_0d text;
       text_event_0e text;
       text_event_0f text;
       raw_meta_event command(0-255), raw;
       song_position starttime;
       song_select song_number;
       tune_request starttime;
       raw_data raw;
       end_track starttime;
       note duration, channel, note, velocity;

       About Tempo

       The chart above shows that tempo is set with a method/procedure that takes the form
       set_tempo(tempo), and MIDI::Event says that tempo is "microseconds, a value 0 to
       16,777,215 (0x00FFFFFF)".  But at the same time, you see that there's an attribute of the
       MIDI::Simple object called "Tempo", which I've warned you to leave at the default value of
       96.  So you may wonder what the deal is.

       The "Tempo" attribute (AKA "Divisions") is an integer that specifies the number of "ticks"
       per MIDI quarter note.  Ticks is just the notional timing unit all MIDI events are
       expressed in terms of.  Calling it "Tempo" is misleading, really; what you want to change
       to make your music go faster or slower isn't that parameter, but instead the mapping of
       ticks to actual time -- and that is what "set_tempo" does.  Its one parameter is the
       number of microseconds each quarter note should get.

       Suppose you wanted a tempo of 120 quarter notes per minute.  In terms of microseconds per
       quarter note:

         set_tempo 500_000; # you can use _ like a thousands-separator comma

       In other words, this says to make each quarter note take up 500,000 microseconds, namely
       .5 seconds.  And there's 120 of those half-seconds to the minute; so, 120 quarter notes to
       the minute.

       If you see a "[quarter note symbol] = 160" in a piece of sheet music, and you want to
       figure out what number you need for the "set_tempo", do:

         60_000_000 / 160  ... and you get:  375_000

       Therefore, you should call:

         set_tempo 375_000;

       So in other words, this general formula:

         set_tempo int(60_000_000 / $quarter_notes_per_minute);

       should do you fine.

       As to the Tempo/Duration parameter, leave it alone and just assume that 96 ticks-per-
       quarter-note is a universal constant, and you'll be happy.

       (You may wonder: Why 96?  As far as I've worked out, all purmutations of the normal note
       lengths (whole, half, quarter, eighth, sixteenth, and even thirty-second notes) and
       tripletting, dotting, or double-dotting, times 96, all produce integers.  For example, if
       a quarter note is 96 ticks, then a double-dotted thirty-second note is 21 ticks (i.e.,
       1.75 * 1/8 * 96).  But that'd be a messy 10.5 if there were only 48 ticks to a quarter
       note.  Now, if you wanted a quintuplet anywhere, you'd be out of luck, since 96 isn't a
       factor of five.  It's actually 3 * (2 ** 5), i.e., three times two to the fifth.  If you
       really need quintuplets, then you have my very special permission to mess with the Tempo
       attribute -- I suggest multiples of 96, e.g., 5 * 96.)

       (You may also have read in MIDI::Filespec that "time_signature" allows you to define an
       arbitrary mapping of your concept of quarter note, to MIDI's concept of quarter note.  For
       your sanity and mine, leave them the same, at a 1:1 mapping -- i.e., with an '8' for
       "time_signature"'s last parameter, for "eight notated 32nd-notes per MIDI quarter note".
       And this is relevant only if you're calling "time_signature" anyway, which is not
       necessarily a given.)

       MORE ROUTINES

       $opus = write_score filespec
       $opus = $obj->write_score(filespec)
           Writes the score to the filespec (e.g, "../../samples/funk2.midi", or a variable
           containing that value), with the score's Ticks as its tick parameters (AKA
           "divisions").  Among other things, this function calls the function "make_opus",
           below, and if you capture the output of write_score, you'll get the opus created, if
           you want it for anything.  (Also: you can also use a filehandle-reference instead of
           the filespec: "write_score *STDOUT{IO}".)

       read_score filespec
       $obj = MIDI::Simple->read_score('foo.mid'))
           In the first case (a procedure call), does "new_score" to erase and initialize the
           object attributes (Score, Octave, etc), then reads from the file named.  The file
           named has to be a MIDI file with exactly one eventful track, or Perl dies.  And in the
           second case, "read_score" acts as a constructor method, returning a new object read
           from the file.

           Score, Ticks, and Time are all affected:

           Score is the event form of all the MIDI events in the MIDI file.  (Note: Seriously
           deformed MIDI files may confuse the routine that turns MIDI events into a Score.)

           Ticks is set from the ticks setting (AKA "divisions") of the file.

           Time is set to the end time of the latest event in the file.

           (Also: you can also use a filehandle-reference instead of the filespec: "read_score
           *STDIN{IO}".)

           If ever you have to make a Score out of a single track from a multitrack file, read
           the file into an $opus, and then consider something like:

                   new_score;
                   $opus = MIDI::Opus->new({ 'from_file' => "foo2.mid" });
                   $track = ($opus->tracks)[2]; # get the third track

                   ($score_r, $end_time) =
                     MIDI::Score::events_r_to_score_r($track->events_r);

                   $Ticks = $opus->ticks;
                   @Score =  @$score_r;
                   $Time = $end_time;

       synch( LIST of coderefs )
       $obj->synch( LIST of coderefs )
           LIST is a list of coderefs (whether as a series of anonymous subs, or as a list of
           items like "(\&foo, \&bar, \&baz)", or a mixture of both) that "synch" calls in order
           to add to the given object -- which in the first form is the package's default object,
           and which in the second case is $obj.  What "synch" does is:

           * remember the initial value of Time, before calling any of the routines;

           * for each routine given, reset Time to what it was initially, call the routine, and
           then note what the value of Time is, after each call;

           * then, after having called all of the routines, set Time to whatever was the greatest
           (equals latest) value of Time that resulted from any of the calls to the routines.

           The coderefs are all called with one argument in @_ -- the object they are supposed to
           affect.  All these routines should/must therefore use method calls instead of
           procedure calls.  Here's an example usage of synch:

                   my $measure = 0;
                   my @phrases =(
                     [ Cs, F,  Ds, Gs_d1 ], [Cs,    Ds, F, Cs],
                     [ F,  Cs, Ds, Gs_d1 ], [Gs_d1, Ds, F, Cs]
                   );

                   for(1 .. 20) { synch(\&count, \&lalala); }

                   sub count {
                     my $it = $_[0];
                     $it->r(wn); # whole rest
                     # not just "r(wn)" -- we want a method, not a procedure!
                     ++$measure;
                   }

                   sub lalala {
                     my $it = $_[0];
                     $it->noop(c1,mf,o3,qn); # setup
                     my $phrase_number = ($measure + -1) % 4;
                     my @phrase = @{$phrases[$phrase_number]};
                     foreach my $note (@phrase) { $it->n($note); }
                   }

       $opus = make_opus  or  $opus = $obj->make_opus
           Makes an opus (a MIDI::Opus object) out of Score, setting the opus's tick parameter
           (AKA "divisions") to $ticks.  The opus is, incidentally, format 0, with one track.

       dump_score  or  $obj->dump_score
           Dumps Score's contents, via "print" (so you can "select()" an output handle for it).
           Currently this is in this somewhat uninspiring format:

             ['note', 0, 96, 1, 25, 96],
             ['note', 96, 96, 1, 29, 96],

           as it is (currently) just a call to &MIDI::Score::dump_score; but in the future I may
           (should?) make it output in "n"/"r" notation.  In the meantime I assume you'll use
           this, if at all, only for debugging purposes.

       FUNCTIONS

       These are subroutines that aren't methods and don't affect anything (i.e., don't have
       "side effects") -- they just take input and/or give output.

       interval LISTREF, LIST
           This takes a reference to a list of integers, and a list of note-pitch specifications
           (whether relative or absolute), and returns a list consisting of the given note
           specifications transposed by that many half-steps.  E.g.,

             @majors = interval [0,4,7], C, Bflat3;

           which returns the list "(C,E,G,Bf3,D4,F4)".

           Items in LIST which aren't note specifications are passed thru unaltered.

       note_map { BLOCK } LIST
           This is pretty much based on (or at least inspired by) the normal Perl "map" function,
           altho the syntax is a bit more restrictive (i.e., "map" can take the form "map {BLOCK}
           LIST" or "map(EXPR,LIST)" -- the latter won't work with "note_map").

           "note_map {BLOCK} (LIST)" evaluates the BLOCK for each element of LIST (locally
           setting $_ to each element's note-number value) and returns the list value composed of
           the results of each such evaluation.  Evaluates BLOCK in a list context, so each
           element of LIST may produce zero, one, or more elements in the returned value.
           Moreover, besides setting $_, "note_map" feeds BLOCK (which it sees as an anonymous
           subroutine) three parameters, which BLOCK can access in @_ :

             $_[0]  :  Same as $_.  I.e., The current note-specification,
                       as a note number.
                       This is the result of having fed the original note spec
                       (which you can see in $_[2]) to is_note_spec.

             $_[1]  :  The absoluteness flag for this note, from the
                       above-mentioned call to is_note_spec.
                       0 = it was relative (like 'C')
                       1 = it was absolute (whether as 'C4' or 'n41' or '41')

             $_[2] : the actual note specification from LIST, if you want
                       to access it for any reason.

           Incidentally, any items in LIST that aren't a note specification are passed thru
           unchanged -- BLOCK isn't called on it.

           So, in other words, what "note_map" does, for each item in LIST, is:

           * It calls "is_note_spec" on it to test whether it's a note specification at all.  If
           it isn't, just passes it thru.  If it is, then "note_map" stores the note number and
           the absoluteness flag that "is_note_spec" returned, and...

           * It calls BLOCK, providing the note number in $_ and $_[0], the absoluteness flag in
           $_[1], and the original note specification in $_[2].  Stores the return value of
           calling BLOCK (in a list context of course) -- this should be a list of note numbers.

           * For each element of the return value (which is actually free to be an empty list),
           converts it from a note number to whatever kind of specification the original note
           value was.  So, for each element, if the original was relative, "note_map" interprets
           the return value as a relative note number, and calls "number_to_relative" on it; if
           it was absolute, "note_map" will try to restore it to the correspondingly formatted
           absolute specification type.

           An example is, I hope, helpful:

           This:

                   note_map { $_ - 3, $_ + 2 }  qw(Cs3 n42 50 Bf)

           returns this:

                   ('Bf2', 'Ef3', 'n39', 'n44', '47', '52', 'G', 'C_u1')

           Or, to line things up:

                     Cs3       n42       50      Bf
                      ⎪         ⎪        ⎪       ⎪
                   /-----\   /-----\   /---\   /----\
                   Bf2 Ef3   n39 n44   47 52   G C_u1

           Now, of course, this is the same as what this:

                   interval [-3, 2], qw(Cs3 n42 50 Bf)

           returns.  This is fitting, as "interval", internally, is basically a simplified
           version of "note_map".  But "interval" only lets you do unconditional transposition,
           whereas "note_map" lets you do anything at all.  For example:

                  @note_specs = note_map { $funky_lookup_table{$_} }
                                         C, Gf;

           or

                  @note_specs = note_map { $_ + int(rand(2)) }
                                         @stuff;

           "note_map", like "map", can seem confusing to beginning programmers (and many
           intermediate ones, too), but it is quite powerful.

       number_to_absolute NUMBER
           This returns the absolute note specification (in the form "C5") that the MIDI note
           number in NUMBER represents.

           This is like looking up the note number in %MIDI::number2note -- not exactly the same,
           but effectively the same.  See the source for more details.

       the function number_to_relative NUMBER
           This returns the relative note specification that NUMBER represents.  The idea of a
           numerical representation for "relative" note specifications was necessitated by
           "interval" and "note_map" -- since without this, you couldn't meaningfully say, for
           example, interval [0,2] 'F'.  This should illustrate the concept:

                     number_to_relative(-10)   =>   "D_d1"
                     number_to_relative( -3)   =>   "A_d1"
                     number_to_relative(  0)   =>   "C"
                     number_to_relative(  5)   =>   "F"
                     number_to_relative( 10)   =>   "Bf"
                     number_to_relative( 19)   =>   "G_u1"
                     number_to_relative( 40)   =>   "E_u3"

       is_note_spec STRING
           If STRING is a note specification, "is_note_spec(STRING)" returns a list of two
           elements: first, a flag of whether the note specification is absolute (flag value 1)
           or relative (flag value 0); and second, a note number corresponding to that note
           specification.  If STRING is not a note specification, "is_note_spec(STRING)" returns
           an empty list (which in a boolean context is FALSE).

           Implementationally, "is_note_spec" just uses "is_absolute_note_spec" and
           "is_relative_note_spec".

           Example usage:

                   @note_details = is_note_spec($thing);
                   if(@note_details) {
                     ($absoluteness_flag, $note_num) = @note_details;
                     ...stuff...
                   } else {
                     push @other_stuff, $thing;  # or whatever
                   }

       is_relative_note_spec STRING
           If STRING is an relative note specification, returns the note number for that
           specification as a one-element list (which in a boolean context is TRUE).  Returns
           empty-list (which in a boolean context is FALSE) if STRING is NOT a relative note
           specification.

           To just get the boolean value:

                 print "Snorf!\n" unless is_relative_note_spec($note);

           But to actually get the note value:

                 ($note_number) = is_relative_note_spec($note);

           Or consider this:

                 @is_rel = is_relative_note_spec($note);
                 if(@is_rel) {
                   $note_number = $is_rel[0];
                 } else {
                   print "Snorf!\n";
                 }

           (Author's note, two years later: all this business of returning lists of various
           sizes, with this and other functions in here, is basically a workaround for the fact
           that there's not really any such thing as a boolean context in Perl -- at least, not
           as far as user-defined functions can see.  I now think I should have done this with
           just returning a single scalar value: a number (which could be 0!) if the input is a
           number, and undef/emptylist ("return;") if not -- then, the user could test:

                 # Hypothetical --
                 # This fuction doesn't actually work this way:
                 if(defined(my $note_val = is_relative_note_spec($string))) {
                    ...do things with $note_val...
                 } else {
                    print "Hey, that's no note!\n";
                 }

           However, I don't anticipate users actually using these messy functions often at all --
           I basically wrote these for internal use by MIDI::Simple, then I documented them on
           the off chance they might be of use to anyone else.)

       is_absolute_note_spec STRING
           Just like "is_relative_note_spec", but for absolute note specifications instead of
           relative ones.

       Self() or $obj->Self();
           Presumably the second syntax is useless -- it just returns $obj.  But the first syntax
           returns the current package's default object.

           Suppose you write a routine, "funkify", that does something-or-other to a given
           MIDI::Simple object.  You could write it so that acts on the current package's default
           object, which is fine -- but, among other things, that means you can't call "funkify"
           from a sub you have "synch" call, since such routines should/must use only method
           calls.  So let's say that, instead, you write "funkify" so that the first argument to
           it is the object to act on.  If the MIDI::Simple object you want it to act on is it
           $sonata, you just say

             funkify($sonata)

           However, if you want it to act on the current package's default MIDI::Simple object,
           what to say?  Simply,

             $package_opus = Self;
             funkify($package_opus);

COPYRIGHT

       Copyright (c) 1998-2002 Sean M. Burke. All rights reserved.

       This library is free software; you can redistribute it and/or modify it under the same
       terms as Perl itself.

AUTHOR

       Sean M. Burke "sburke@cpan.org"