Provided by: libmath-vector-real-kdtree-perl_0.09-1_all 

NAME
Math::Vector::Real::kdTree - kd-Tree implementation on top of Math::Vector::Real
SYNOPSIS
use Math::Vector::Real::kdTree;
use Math::Vector::Real;
use Math::Vector::Real::Random;
my @v = map Math::Vector::Real->random_normal(4), 1..1000;
my $tree = Math::Vector::Real::kdTree->new(@v);
my $ix = $tree->find_nearest_neighbor(V(0, 0, 0, 0));
say "nearest neighbor is $ix, $v[$ix]";
DESCRIPTION
This module implements a kd-Tree data structure in Perl and some related algorithms.
The following methods are provided:
$t = Math::Vector::Real::kdTree->new(@points)
Creates a new kd-Tree containing the given points.
$t2 = $t->clone
Creates a duplicate of the tree. The two trees will share internal read only data so this method is
more efficient in terms of memory usage than others performing a deep copy.
my $ix = $t->insert($p0, $p1, ...)
Inserts the given points into the kd-Tree.
Returns the index assigned to the first point inserted.
$s = $t->size
Returns the number of points inside the tree.
$p = $t->at($ix)
Returns the point at the given index inside the tree.
$t->move($ix, $p)
Moves the point at index $ix to the new given position readjusting the tree structure accordingly.
($ix, $d) = $t->find_nearest_neighbor($p, $max_d, @but_ix)
($ix, $d) = $t->find_nearest_neighbor($p, $max_d, \%but_ix)
Find the nearest neighbor for the given point $p and returns its index and the distance between the
two points (in scalar context the index is returned).
If $max_d is defined, the search is limited to the points within that distance
Optionally, a list of point indexes to be excluded from the search can be passed or, alternatively, a
reference to a hash containing the indexes of the points to be excluded.
@ix = $t->find_nearest_neighbor_all_internal
Returns the index of the nearest neighbor for every point inside the tree.
It is equivalent to (though, internally, it uses a better algorithm):
@ix = map {
scalar $t->nearest_neighbor($t->at($_), undef, $_)
} 0..($t->size - 1);
@ix = $t->find_in_ball($z, $d, $but)
$n = $t->find_in_ball($z, $d, $but)
Finds the points inside the tree contained in the hypersphere with center $z and radius $d.
In scalar context returns the number of points found. In list context returns the indexes of the
points.
If the extra argument $but is provided. The point with that index is ignored.
@ix = $t->ordered_by_proximity
Returns the indexes of the points in an ordered where is likely that the indexes of near vectors are
also in near positions in the list.
SEE ALSO
http://en.wikipedia.org/wiki/K-d_tree <http://en.wikipedia.org/wiki/K-d_tree>
Math::Vector::Real
COPYRIGHT AND LICENSE
Copyright (C) 2011-2013 by Salvador Fandin~o <sfandino@yahoo.com>
This library is free software; you can redistribute it and/or modify it under the same terms as Perl
itself, either Perl version 5.12.3 or, at your option, any later version of Perl 5 you may have
available.
perl v5.14.2 2013-06-17 Math::Vector::Real::kdTree(3pm)