Provided by: libmath-planepath-perl_113-1_all
NAME
Math::NumSeq::PlanePathTurn -- turn sequence from PlanePath module
SYNOPSIS
use Math::NumSeq::PlanePathTurn; my $seq = Math::NumSeq::PlanePathTurn->new (planepath => 'DragonCurve', turn_type => 'Left'); my ($i, $value) = $seq->next;
DESCRIPTION
This is a tie-in to present turns from a "Math::PlanePath" module in the form of a NumSeq sequence. The "turn_type" choices are "Left" 1=left 0=right or straight "Right" 1=right 0=left or straight "LSR" 1=left 0=straight -1=right "SLR" 0=straight 1=left 2=right "SRL" 0=straight 1=right 2=left In each case the value at i is the turn which occurs at N=i, i+1 ^ | | i-1 ---> i turn at i first turn at i = n_start + 1 For multiple "arms" the turn follows that particular arm so it's i-arms, i, i+arms. i values start "n_start()+arms_count()" so i-arms is "n_start()", the first N on the path. A single arm path beginning N=0 has its first turn at i=1. For "LSR", "SLR" and "SRL", straight means either straight ahead or 180-degree reversal, ie. the direction N to N+1 is along the same line as N-1 to N was. "Left" means to the left side of the N-1 to N line, not straight or right. Similarly "Right" means to the right side of the N-1 to N line, not straight or left.
FUNCTIONS
See "FUNCTIONS" in Math::NumSeq for behaviour common to all sequence classes. "$seq = Math::NumSeq::PlanePathTurn->new (key=>value,...)" Create and return a new sequence object. The options are planepath string, name of a PlanePath module planepath_object PlanePath object turn_type string, as described above "planepath" can be either the module part such as "SquareSpiral" or a full class name "Math::PlanePath::SquareSpiral". "$value = $seq->ith($i)" Return the turn at N=$i in the PlanePath. "$bool = $seq->pred($value)" Return true if $value occurs as a turn. Often this is merely the possible turn values 1,0,-1, etc, but some spiral paths for example only go left or straight in which case only 1 and 0 occur and "pred()" reflects that. "$i = $seq->i_start()" Return the first index $i in the sequence. This is the position "rewind()" returns to. This is "$path->n_start() - $path->arms_count()" from the PlanePath object.
FORMULAS
Turn Left or Right A turn left or right is identified by considering the dX,dY at N-1 and at N. N+1 * | dx2,dy2 | | | N * / dx1,dy1 / / N-1 * With the two vectors dx1,dy1 and dx2,dy2 at a common origin, if the dx2,dy2 is above the dx1,dy1 line then it's a turn to the left, or below is a turn to the right dx2,dy2 * | * dx1,dy1 | / | / |/ o At dx2 the Y value of the dx1,dy1 vector is cmpY = dx2 * dy1/dx1 if dx1 != 0 left if dy2 > cmpY dy2 > dx2 * dy1/dx1 so dy2 * dx1 > dx2 * dy1 This comparison dy2*dx1 > dx2*dy1 works when dx1=0 too, ie. when dx1,dy1 is vertical left if dy2 * 0 > dx2 * dy1 0 > dx2*dy1 good, left if dx2 and dy1 opposite signs So dy2*dx1 > dx2*dy1 left dy2*dx1 < dx2*dy1 right dy2*dx1 = dx2*dy1 straight, including 180 degree reverse
SEE ALSO
Math::NumSeq, Math::NumSeq::PlanePathCoord, Math::NumSeq::PlanePathDelta, Math::NumSeq::PlanePathN Math::NumberCruncher has a "Clockwise()" turn calculator
HOME PAGE
<http://user42.tuxfamily.org/math-planepath/index.html>
LICENSE
Copyright 2011, 2012, 2013 Kevin Ryde This file is part of Math-PlanePath. Math-PlanePath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version. Math-PlanePath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Math- PlanePath. If not, see <http://www.gnu.org/licenses/>.