Provided by: libmath-planepath-perl_113-1_all bug

NAME

       Math::PlanePath::PowerArray -- array by powers

SYNOPSIS

        use Math::PlanePath::PowerArray;
        my $path = Math::PlanePath::PowerArray->new (radix => 2);
        my ($x, $y) = $path->n_to_xy (123);

DESCRIPTION

       This is a split of N into an odd part and power of 2,

            14  |   29    58   116   232   464   928  1856  3712  7424 14848
            13  |   27    54   108   216   432   864  1728  3456  6912 13824
            12  |   25    50   100   200   400   800  1600  3200  6400 12800
            11  |   23    46    92   184   368   736  1472  2944  5888 11776
            10  |   21    42    84   168   336   672  1344  2688  5376 10752
             9  |   19    38    76   152   304   608  1216  2432  4864  9728
             8  |   17    34    68   136   272   544  1088  2176  4352  8704
             7  |   15    30    60   120   240   480   960  1920  3840  7680
             6  |   13    26    52   104   208   416   832  1664  3328  6656
             5  |   11    22    44    88   176   352   704  1408  2816  5632
             4  |    9    18    36    72   144   288   576  1152  2304  4608
             3  |    7    14    28    56   112   224   448   896  1792  3584
             2  |    5    10    20    40    80   160   320   640  1280  2560
             1  |    3     6    12    24    48    96   192   384   768  1536
           Y=0  |    1     2     4     8    16    32    64   128   256   512
                +-----------------------------------------------------------
                   X=0     1     2     3     4     5     6     7     8     9

       For N=odd*2^k the coordinates are X=k, Y=(odd-1)/2.  The X coordinate is how many factors
       of 2 can be divided out.  The Y coordinate counts odd integers 1,3,5,7,etc as 0,1,2,3,etc.
       This is clearer by writing N values in binary,

           N values in binary

             6  |  1101     11010    110100   1101000  11010000 110100000
             5  |  1011     10110    101100   1011000  10110000 101100000
             4  |  1001     10010    100100   1001000  10010000 100100000
             3  |   111      1110     11100    111000   1110000  11100000
             2  |   101      1010     10100    101000   1010000  10100000
             1  |    11       110      1100     11000    110000   1100000
           Y=0  |     1        10       100      1000     10000    100000
                +----------------------------------------------------------
                    X=0         1         2         3         4         5

   Radix
       The "radix" parameter can do the same dividing out in a higher base.  For example radix 3
       divides out factors of 3,

            radix => 3

             9  |   14    42   126   378  1134  3402 10206 30618
             8  |   13    39   117   351  1053  3159  9477 28431
             7  |   11    33    99   297   891  2673  8019 24057
             6  |   10    30    90   270   810  2430  7290 21870
             5  |    8    24    72   216   648  1944  5832 17496
             4  |    7    21    63   189   567  1701  5103 15309
             3  |    5    15    45   135   405  1215  3645 10935
             2  |    4    12    36   108   324   972  2916  8748
             1  |    2     6    18    54   162   486  1458  4374
           Y=0  |    1     3     9    27    81   243   729  2187
                +------------------------------------------------
                   X=0     1     2     3     4     5     6     7

       N=1,3,9,27,etc on the X axis is the powers of 3.

       N=1,2,4,5,7,etc on the Y axis is the integers N=1or2 mod 3, ie. those not a multiple of 3.
       Notice if Y=1or2 mod 4 then the N values in that row are all even, or if Y=0or3 mod 4 then
       the N values are all odd.

           radix => 3,  N values in ternary

             6  |   101     1010    10100   101000  1010000 10100000
             5  |    22      220     2200    22000   220000  2200000
             4  |    21      210     2100    21000   210000  2100000
             3  |    12      120     1200    12000   120000  1200000
             2  |    11      110     1100    11000   110000  1100000
             1  |     2       20      200     2000    20000   200000
           Y=0  |     1       10      100     1000    10000   100000
                +----------------------------------------------------
                    X=0        1        2        3        4        5

FUNCTIONS

       See "FUNCTIONS" in Math::PlanePath for the behaviour common to all path classes.

       "$path = Math::PlanePath::PowerArray->new ()"
           Create and return a new path object.

       "($x,$y) = $path->n_to_xy ($n)"
           Return the X,Y coordinates of point number $n on the path.  Points begin at 1 and if
           "$n < 0" then the return is an empty list.

       "$n = $path->xy_to_n ($x,$y)"
           Return the N point number at coordinates "$x,$y".  If "$x<0" or "$y<0" then there's no
           N and the return is "undef".

           N values grow rapidly with $x.  Pass in a number type such as "Math::BigInt" to
           preserve precision.

       "($n_lo, $n_hi) = $path->rect_to_n_range ($x1,$y1, $x2,$y2)"
           The returned range is exact, meaning $n_lo and $n_hi are the smallest and biggest in
           the rectangle.

FORMULAS

   Rectangle to N Range
       Within each row increasing X is increasing N, and in each column increasing Y is
       increasing N.  So in a rectangle the lower left corner is the minimum N and the upper
       right is the maximum N.

           |               N max
           |     ----------+
           |    |  ^       |
           |    |  |       |
           |    |   ---->  |
           |    +----------
           |   N min
           +-------------------

   N to Turn Left or Right
       The turn left or right is given by

           radix = 2     left at N==0 mod radix and N==1mod4, right otherwise

           radix >= 3    left at N==0 mod radix
                         right at N=1 or radix-1 mod radix
                         straight otherwise

       The points N!=0 mod radix are on the Y axis and those N==0 mod radix are off the axis.
       For that reason the turn at N==0 mod radix is to the left,

           |
           C--
              ---
           A--__ --        point B is N=0 mod radix,
           |    --- B      turn left A-B-C is left

       For radix>=3 the turns at A and C are to the right, since the point before A and after C
       is also on the Y axis.  For radix>=4 there's of run of points on the Y axis which are
       straight.

       For radix=2 the "B" case N=0 mod 2 applies, but for the A,C points in between the turn
       alternates left or right.

           1--     N=1 mod 4             3--      N=3 mod 4
            \ --   turn left              \ --    turn right
             \  --                         \  --
              2   --                        2   --
                    --                            --
                      --                            --
                        0                             4

       Points N=2 mod 4 are X=1 and Y=N/2 whereas N=0 mod 4 has 2 or more trailing 0 bits so X>1
       and Y<N/2.

           N mod 4      turn
           -------     ------
              0        left         for radix=2
              1         left
              2        left
              3         right

OEIS

       Entries in Sloane's Online Encyclopedia of Integer Sequences related to this path include

           <http://oeis.org/A007814> (etc)

           radix=2
             A007814    X coordinate, count low 0-bits of N
             A006519    2^X

             A025480    Y coordinate of N-1, ie. seq starts from N=0
             A003602    Y+1, being k for which N=(2k-1)*2^m
             A153733    2*Y of N-1, strip low 1 bits
             A000265    2*Y+1, strip low 0 bits

             A094267    dX, change count low 0-bits
             A050603    abs(dX)
             A108715    dY, change in Y coordinate

             A000079    N on X axis, powers 2^X
             A057716    N not on X axis, the non-powers-of-2

             A005408    N on Y axis (X=0), the odd numbers
             A003159    N in X=even columns, even trailing 0 bits
             A036554    N in X=odd columns

             A014480    N on X=Y diagonal, (2n+1)*2^n
             A118417    N on X=Y+1 diagonal, (2n-1)*2^n
                          (just below X=Y diagonal)

             A054582    permutation N by diagonals, upwards
             A135764    permutation N by diagonals, downwards
             A075300    permutation N-1 by diagonals, upwards
             A117303    permutation N at transpose X,Y

           radix=3
             A007949    X coordinate, power-of-3 dividing N
             A000244    N on X axis, powers 3^X
             A001651    N on Y axis (X=0), not divisible by 3
             A007417    N in X=even columns, even trailing 0 digits
             A145204    N in X=odd columns (extra initial 0)
             A141396    permutation, N by diagonals down from Y axis
             A191449    permutation, N by diagonals up from X axis
             A135765    odd N by diagonals, deletes the Y=1,2mod4 rows
             A000975    Y at N=2^k, being binary "10101..101"

           radix=4
             A000302    N on X axis, powers 4^X

           radix=5
             A112765    X coordinate, power-of-5 dividing N
             A000351    N on X axis, powers 5^X

           radix=6
             A122841    X coordinate, power-of-6 dividing N

           radix=10
             A011557    N on X axis, powers 10^X
             A067251    N on Y axis, not a multiple of 10
             A151754    Y coordinate of N=2^k, being floor(2^k*9/10)

SEE ALSO

       Math::PlanePath, Math::PlanePath::WythoffArray, Math::PlanePath::ZOrderCurve

HOME PAGE

       <http://user42.tuxfamily.org/math-planepath/index.html>

LICENSE

       Copyright 2012, 2013 Kevin Ryde

       This file is part of Math-PlanePath.

       Math-PlanePath is free software; you can redistribute it and/or modify it under the terms
       of the GNU General Public License as published by the Free Software Foundation; either
       version 3, or (at your option) any later version.

       Math-PlanePath is distributed in the hope that it will be useful, but WITHOUT ANY
       WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
       PURPOSE.  See the GNU General Public License for more details.

       You should have received a copy of the GNU General Public License along with Math-
       PlanePath.  If not, see <http://www.gnu.org/licenses/>.