Provided by: libmath-planepath-perl_113-1_all bug

NAME

       Math::PlanePath::SierpinskiArrowheadCentres -- self-similar triangular path traversal

SYNOPSIS

        use Math::PlanePath::SierpinskiArrowheadCentres;
        my $path = Math::PlanePath::SierpinskiArrowheadCentres->new;
        my ($x, $y) = $path->n_to_xy (123);

DESCRIPTION

       This is a version of the Sierpinski arrowhead path taking the centres of each triangle
       represented by the arrowhead segments.  The effect is to traverse the "SierpinskiTriangle"
       points in a connected sequence.

                     ...                                 ...
                      /                                   /
               .    30     .     .     .     .     .    65     .   ...
                   /                                      \        /
           28----29     .     .     .     .     .     .    66    68      9
             \                                               \  /
              27     .     .     .     .     .     .     .    67         8
                \
                 26----25    19----18----17    15----14----13            7
                      /        \           \  /           /
                    24     .    20     .    16     .    12               6
                      \        /                       /
                       23    21     .     .    10----11                  5
                         \  /                    \
                          22     .     .     .     9                     4
                                                 /
                              4---- 5---- 6     8                        3
                               \           \  /
                                 3     .     7                           2
                                  \
                                    2---- 1                              1
                                        /
                                       0                             <- Y=0

           -9 -8 -7 -6 -5 -4 -3 -2 -1 X=0 1  2  3  4  5  6  7

       The base figure is the N=0 to N=2 shape.  It's repeated up in mirror image as N=3 to N=6
       then rotated across as N=6 to N=9.  At the next level the same is done with N=0 to N=8 as
       the base, then N=9 to N=17 up mirrored, and N=18 to N=26 across, etc.

       The X,Y coordinates are on a triangular lattice using every second integer X, per
       "Triangular Lattice" in Math::PlanePath.

       The base pattern is a triangle like

             .-------.-------.
              \     / \     /
               \ 2 /   \ 1 /
                \ /     \ /
                 .- - - -.
                  \     /
                   \ 0 /
                    \ /
                     .

       Higher levels replicate this within the triangles 0,1,2 but the middle is not traversed.
       The result is the familiar Sierpinski triangle by connected steps of either 2 across or 1
       diagonal.

           * * * * * * * * * * * * * * * *
            *   *   *   *   *   *   *   *
             * *     * *     * *     * *
              *       *       *       *
               * * * *         * * * *
                *   *           *   *
                 * *             * *
                  *               *
                   * * * * * * * *
                    *   *   *   *
                     * *     * *
                      *       *
                       * * * *
                        *   *
                         * *
                          *

       See the "SierpinskiTriangle" path to traverse by rows instead.

   Level Ranges
       Counting the N=0,1,2 part as level 1, each replication level goes from

           Nstart = 0
           Nlevel = 3^level - 1     inclusive

       For example level 2 from N=0 to N=3^2-1=9.  Each level doubles in size,

                        0  <= Y <= 2^level - 1
           - (2^level - 1) <= X <= 2^level - 1

       The Nlevel position is alternately on the right or left,

           Xlevel = /  2^level - 1      if level even
                    \  - 2^level + 1    if level odd

       The Y axis ie. X=0, is crossed just after N=1,5,17,etc which is is 2/3 through the level,
       which is after two replications of the previous level,

           Ncross = 2/3 * 3^level - 1
                  = 2 * 3^(level-1) - 1

   Align Parameter
       An optional "align" parameter controls how the points are arranged relative to the Y axis.
       The default shown above is "triangular".  The choices are the same as for the
       "SierpinskiTriangle" path.

       "right" means points to the right of the axis, packed next to each other and so using an
       eighth of the plane.

           align => "right"

               |   |
            7  |  26-25 19-18-17 15-14-13
               |    /    |     |/     /
            6  |  24    20    16    12
               |   |   /           /
            5  |  23 21       10-11
               |   |/          |
            4  |  22           9
               |             /
            3  |   4--5--6  8
               |   |     |/
            2  |   3     7
               |   |
            1  |   2--1
               |    /
           Y=0 |   0
               +--------------------------
                  X=0 1  2  3  4  5  6  7

       "left" is similar but skewed to the left of the Y axis, ie. into negative X.

           align => "left"

           \                         |
            26-25 19-18-17 15-14-13  |  7
                |   \     \ |     |  |
               24    20    16    12  |  6
                 \    |           |  |
                  23 21       10-11  |  5
                    \ |         \    |
                     22           9  |  4
                                  |  |
                         4--5--6  8  |  3
                          \     \ |  |
                            3     7  |  2
                             \       |
                               2--1  |  1
                                  |  |
                                  0  | Y=0
           --------------------------+

            -7 -6 -5 -4 -3 -2 -1 X=0

       "diagonal" puts rows on diagonals down from the Y axis to the X axis.  This uses the whole
       of the first quadrant, with gaps.

           align => "diagonal"

               |   |
            7  |  26
               |    \
            6  |  24-25
               |   |
            5  |  23    19
               |   |     |\
            4  |  22-21-20 18
               |             \
            3  |   4          17
               |   |\          |
            2  |   3  5       16-15
               |   |   \           \
            1  |   2     6    10    14
               |    \    |     |\     \
           Y=0 |   0--1  7--8--9 11-12-13
               +--------------------------
                  X=0 1  2  3  4  5  6  7

       These diagonals visit all points X,Y where X and Y written in binary have no 1-bits in the
       same places, ie. where X bitand Y = 0.  This is the same as the "SierpinskiTriangle" with
       align=diagonal.

FUNCTIONS

       See "FUNCTIONS" in Math::PlanePath for behaviour common to all path classes.

       "$path = Math::PlanePath::SierpinskiArrowheadCentres->new ()"
       "$path = Math::PlanePath::SierpinskiArrowheadCentres->new (align => $str)"
           Create and return a new arrowhead path object.  "align" is a string, one of the
           following as described above.

               "triangular"       the default
               "right"
               "left"
               "diagonal"

       "($x,$y) = $path->n_to_xy ($n)"
           Return the X,Y coordinates of point number $n on the path.  Points begin at 0 and if
           "$n < 0" then the return is an empty list.

           If $n is not an integer then the return is on a straight line between the integer
           points.

FORMULAS

   N to X,Y
       The align="diagonal" style is the most convenient to calculate.  Each ternary digit of N
       becomes a bit of X and Y.

           ternary digits of N, high to low
               xbit = state_to_xbit[state+digit]
               ybit = state_to_ybit[state+digit]
               state = next_state[state+digit]

       There's a total of 6 states which are the permutations of 0,1,2 in the three triangular
       parts.  The states are in pairs as forward and reverse, but that has no particular
       significance.  Numbering the states by "3"s allows the digit 0,1,2 to be added to make an
       index into tables for X,Y bit and next state.

           state=0     state=3
           +---------+ +---------+
           |^ 2 |    | |\ 0 |    |
           | \  |    | | \  |    |
           |  \ |    | |  v |    |
           |----+----| |----+----|
           |    |^   | |    ||   |
           | 0  || 1 | | 0  || 1 |
           |--->||   | |<---|v   |
           +---------+ +---------+

           state=6      state=9
           +---------+  +---------+
           |    |    |  |    |    |
           | 1  |    |  | 1  |    |
           |--->|    |  |<---|    |
           |----+----|  |----+----|
           |^   |\ 2 |  ||   |^   |
           ||0  | \  |  || 2 | \0 |
           ||   |  v |  |v   |  \ |
           +---------+  +---------+

           state=12     state=15
           +---------+  +---------+
           || 0 |    |  |^   |    |
           ||   |    |  || 2 |    |
           |v   |    |  ||   |    |
           |----+----|  |----+----|
           |\ 1 |    |  |^ 1 |    |
           | \  | 2  |  | \  |  0 |
           |  v |--->|  |  \ |<---|
           +---------+  +---------+

       The initial state is 0 if an even number of ternary digits, or 6 if odd.  In the samples
       above it can be seen for example that N=0 to N=8 goes upwards as per state 0, whereas N=0
       to N=2 goes across as per state 6.

       Having calculated an X,Y in align="diagonal" style it can be mapped to the other
       alignments by

           align        coordinates from diagonal X,Y
           -----        -----------------------------
           triangular      X-Y, X+Y
           right           X, X+Y
           left            -Y, X+Y

   N to dX,dY
       For fractional N the direction of the curve towards the N+1 point can be found from the
       least significant digit 0 or 1 (ie. a non-2 digit) and the state at that point.

       This works because if the least significant ternary digit of N is a 2 then the direction
       of the curve is determined by the next level up, and so on for all trailing 2s until
       reaching a non-2 digit.

       If N is all 2s then the direction should be reckoned from an initial 0 digit above them,
       which means the opposite 6 or 0 of the initial state.

   Rectangle to N Range
       An easy over-estimate of the range can be had from inverting the Nlevel formulas in "Level
       Ranges" above.

           level = floor(log2(Ymax)) + 1
           Nmax = 3^level - 1

       For example Y=5, level=floor(log2(11))+1=3, so Nmax=3^3-1=26, which is the left end of the
       Y=7 row, ie. rounded up to the end of the Y=4 to Y=7 replication.

SEE ALSO

       Math::PlanePath, Math::PlanePath::SierpinskiArrowhead, Math::PlanePath::SierpinskiTriangle

HOME PAGE

       <http://user42.tuxfamily.org/math-planepath/index.html>

LICENSE

       Copyright 2011, 2012, 2013 Kevin Ryde

       Math-PlanePath is free software; you can redistribute it and/or modify it under the terms
       of the GNU General Public License as published by the Free Software Foundation; either
       version 3, or (at your option) any later version.

       Math-PlanePath is distributed in the hope that it will be useful, but WITHOUT ANY
       WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
       PURPOSE.  See the GNU General Public License for more details.

       You should have received a copy of the GNU General Public License along with Math-
       PlanePath.  If not, see <http://www.gnu.org/licenses/>.

perl v5.18.1                                2013-Math::PlanePath::SierpinskiArrowheadCentres(3pm)