Provided by: libmath-planepath-perl_113-1_all bug

NAME

       Math::PlanePath::TerdragonRounded -- triangular dragon curve, with rounded corners

SYNOPSIS

        use Math::PlanePath::TerdragonRounded;
        my $path = Math::PlanePath::TerdragonRounded->new;
        my ($x, $y) = $path->n_to_xy (123);

        # or another radix digits ...
        my $path5 = Math::PlanePath::TerdragonRounded->new (radix => 5);

DESCRIPTION

       This is a version of the terdragon curve with rounded-off corners,

           ...         44----43                                   14
             \        /        \
              46----45     .    42                                13
                               /
                  .    40----41                                   12
                      /
                    39     .    24----23          20----19        11
                      \        /        \        /        \
                  .    38    25     .    22----21     .    18     10
                      /        \                          /
              36----37     .    26----27     .    16----17         9
             /                          \        /
           35     .    32----31     .    28    15     .            8
             \        /        \        /        \
              34----33          30----29     .    14               7
                                                 /
                                    .    12----13     .            6
                                        /
                                      11     .     8-----7         5
                                        \        /        \
                                         10-----9     .     6      4
                                                          /
                                             .     4-----5         3
                                                 /
                                                3                  2
                                                 \
                                             .     2               1
                                                 /
                                    .     0-----1     .       <- Y=0

            ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^
           -8 -7 -6 -5 -4 -3 -2 -1 X=0 1  2  3  4  5  6  7  8

       The plain "TerdragonCurve" is tripled in size and two points on each edge are visited by
       the "TerdragonRounded" here.

   Arms
       Multiple copies of the curve can be selected, each advancing successively.  Like the main
       terdragon the rounded curve is 1/6 of the plane and 6 arms rotated by 60, 120, 180, 240
       and 300 degrees mesh together perfectly.

       "arms => 6" begins as follows.  N=0,6,12,18,etc is the first arm (the curve shown above),
       then N=1,7,13,19 the second copy rotated 60 degrees, N=2,8,14,20 the third rotated 120,
       etc.

           arms=>6              43----37          72--...
                               /        \        /
                      ...    49          31    66          48----42
                      /        \        /        \        /        \
                    73          55    25          60----54          36
                      \        /        \                          /
                       67----61          19----13          24----30
                                                 \        /
              38----32          14-----8           7    18          71---...
             /        \        /        \        /        \        /
           44          26----20           2     1          12    65
             \                                            /        \
              50----56           9     3     .     0-----6          59----53
                      \        /                                            \
           ...         62    15           4     5          23----29          47
             \        /        \        /        \        /        \        /
              74----68          21    10          11----17          35----41
                               /        \
                       33----27          16----22          64----70
                      /                          \        /        \
                    39          57----63          28    58          76
                      \        /        \        /        \        /
                       45----51          69    34          52    ...
                                        /        \        /
                                 ...--75          40----46

            ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^
           -11-10-9 -8 -7 -6 -5 -4 -3 -2 -1 X=0 1  2  3  4  5  6  7  8  9 10 11

FUNCTIONS

       See "FUNCTIONS" in Math::PlanePath for the behaviour common to all path classes.

       "$path = Math::PlanePath::TerdragonRounded->new ()"
       "$path = Math::PlanePath::TerdragonRounded->new (arms => $count)"
           Create and return a new path object.

       "($x,$y) = $path->n_to_xy ($n)"
           Return the X,Y coordinates of point number $n on the path.  Points begin at 0 and if
           "$n < 0" then the return is an empty list.

           Fractional positions give an X,Y position along a straight line between the integer
           positions.

FORMULAS

   X,Y Visited
       When arms=6 all "hex centred" points of the plane are visited, being those points with

           X+3Y mod 6 == 2 or 4        "hex_centred"

SEE ALSO

       Math::PlanePath, Math::PlanePath::TerdragonCurve, Math::PlanePath::TerdragonMidpoint,
       Math::PlanePath::DragonRounded

       Jorg Arndt "http://www.jjj.de/fxt/#fxtbook" section 1.31.4 "Terdragon and Hexdragon",
       where this rounded terdragon is called hexdragon.

HOME PAGE

       <http://user42.tuxfamily.org/math-planepath/index.html>

LICENSE

       Copyright 2012, 2013 Kevin Ryde

       This file is part of Math-PlanePath.

       Math-PlanePath is free software; you can redistribute it and/or modify it under the terms
       of the GNU General Public License as published by the Free Software Foundation; either
       version 3, or (at your option) any later version.

       Math-PlanePath is distributed in the hope that it will be useful, but WITHOUT ANY
       WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
       PURPOSE.  See the GNU General Public License for more details.

       You should have received a copy of the GNU General Public License along with Math-
       PlanePath.  If not, see <http://www.gnu.org/licenses/>.