Provided by: allegro4-doc_4.4.2-4_all
NAME
POLYTYPE_ATEX_MASK, POLYTYPE_PTEX_MASK - Polygon rendering mode type Allegro game programming library.
SYNOPSIS
#include <allegro.h> #define POLYTYPE_ATEX_MASK #define POLYTYPE_PTEX_MASK
DESCRIPTION
Like POLYTYPE_ATEX and POLYTYPE_PTEX, but zero texture map pixels are skipped, allowing parts of the texture map to be transparent.
SEE ALSO
polygon3d(3alleg4), POLYTYPE_ATEX(3alleg4), POLYTYPE_PTEX(3alleg4), ex3d(3alleg4)