Provided by: libprima-perl_1.28-1.2_amd64 bug

NAME

       Prima::Timer - programmable periodical events

SYNOPSIS

           my $timer = Prima::Timer-> create(
               timeout => 1000, # milliseconds
               onTick  => sub {
                  print "tick!\n";
               },
           );

           $timer-> start;

DESCRIPTION

       Prima::Timer arranges periodical notifications to be delivered in certain time intervals.
       The notifications are triggered by the system, and are seen as "Tick" events. There can be
       many active Timer objects at one time, spawning events simultaneously.

USAGE

       Prima::Timer is a descendant of Prima::Component.  Objects of Prima::Timer class are
       created in standard fashion:

         my $t = Prima::Timer-> create(
            timeout => 1000,
            onTick  => sub { print "tick\n"; },
         );
         $t-> start;

       If no `owner` is given, $::application is assumed.

       Timer objects are created in inactive state; no events are spawned. To start spawning
       events, <start()> method must be explicitly called. Time interval value is assigned using
       the <::timeout> property in milliseconds.

       When the system generates timer event, no callback is called immediately, - an event is
       pushed into stack instead, to be delivered during next event loop.  Therefore, timeout
       value is not held accurately, and events may take longer time to pass. More accurate
       timing scheme, as well as timing with precision less than a millisecond, is not supported
       by the toolkit.

API

   Properties
       timeout MILLISECONDS
           Manages time interval between "Tick" events.  In set-mode call, if the timer is in
           active state ( see "get_active()", the new timeout value is applied immediately.

   Methods
       get_active
           Returns a boolean flag, whether object is in active state or not. In the active state
           "Tick" events are spawned after "::timeout" time intervals.

       get_handle
           Returns a system-dependent handle of object

       start
           Sets object in active state. If succeed, or if the object is already in active state,
           returns 1. If the system was unable to create a system timer instance, 0 is returned.

       stop
           Sets object in inactive state.

   Events
       Tick
           A system generated event, spawned every "::timeout" milliseconds if object is in
           active state.

AUTHOR

       Dmitry Karasik, <dmitry@karasik.eu.org>.

SEE ALSO

       Prima, Prima::Object