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NAME

       SbDPViewVolume -

       The SbDPViewVolume class is a double precision viewing volume in 3D space.

       This class contains the necessary information for storing a view volume. It has methods
       for projection of primitives from or into the 3D volume, doing camera transforms, view
       volume transforms etc.

SYNOPSIS

   Public Types
       enum ProjectionType { ORTHOGRAPHIC = 0, PERSPECTIVE = 1 }

   Public Member Functions
       SbDPViewVolume (void)
       ~SbDPViewVolume (void)
       void getMatrices (SbDPMatrix &affine, SbDPMatrix &proj) const
       SbDPMatrix getMatrix (void) const
       SbDPMatrix getCameraSpaceMatrix (void) const
       void projectPointToLine (const SbVec2d &pt, SbDPLine &line) const
       void projectPointToLine (const SbVec2d &pt, SbVec3d &line0, SbVec3d &line1) const
       void projectToScreen (const SbVec3d &src, SbVec3d &dst) const
       SbPlane getPlane (const double distFromEye) const
       SbVec3d getSightPoint (const double distFromEye) const
       SbVec3d getPlanePoint (const double distFromEye, const SbVec2d &normPoint) const
       SbDPRotation getAlignRotation (SbBool rightAngleOnly=FALSE) const
       double getWorldToScreenScale (const SbVec3d &worldCenter, double normRadius) const
       SbVec2d projectBox (const SbBox3f &box) const
       SbDPViewVolume narrow (double left, double bottom, double right, double top) const
       SbDPViewVolume narrow (const SbBox3f &box) const
       void ortho (double left, double right, double bottom, double top, double nearval, double
           farval)
       void perspective (double fovy, double aspect, double nearval, double farval)
       void frustum (double left, double right, double bottom, double top, double nearval, double
           farval)
       void rotateCamera (const SbDPRotation &q)
       void translateCamera (const SbVec3d &v)
       SbVec3d zVector (void) const
       SbDPViewVolume zNarrow (double nearval, double farval) const
       void scale (double factor)
       void scaleWidth (double ratio)
       void scaleHeight (double ratio)
       ProjectionType getProjectionType (void) const
       const SbVec3d & getProjectionPoint (void) const
       const SbVec3d & getProjectionDirection (void) const
       double getNearDist (void) const
       double getWidth (void) const
       double getHeight (void) const
       double getDepth (void) const
       void print (FILE *fp) const
       void getViewVolumePlanes (SbPlane planes[6]) const
       void transform (const SbDPMatrix &matrix)
       SbVec3d getViewUp (void) const
       void copyValues (SbViewVolume &vv)

Detailed Description

       The SbDPViewVolume class is a double precision viewing volume in 3D space.

       This class contains the necessary information for storing a view volume. It has methods
       for projection of primitives from or into the 3D volume, doing camera transforms, view
       volume transforms etc.

       Be aware that this class is an extension for Coin, and it is not available in the original
       SGI Open Inventor v2.1 API.

       See Also:
           SbViewportRegion

       Since:
           Coin 2.0

Member Enumeration Documentation

   enum SbDPViewVolume::ProjectionType
       An SbDPViewVolume instance can represent either an orthogonal projection volume or a
       perspective projection volume.

       See Also:
           ortho(), perspective(), getProjectionType().

       Enumerator

       ORTHOGRAPHIC
              Orthographic projection.

       PERSPECTIVE
              Perspective projection.

Constructor & Destructor Documentation

   SbDPViewVolume::SbDPViewVolume (void)
       Constructor. Note that the SbDPViewVolume instance will be uninitialized until you
       explicitly call ortho() or perspective().

       See Also:
           ortho(), perspective().

   SbDPViewVolume::~SbDPViewVolume (void)
       Destructor.

Member Function Documentation

   void SbDPViewVolume::getMatrices (SbDPMatrix &affine, SbDPMatrix &proj) const
       Returns the view volume's affine matrix and projection matrix.

       See Also:
           getMatrix(), getCameraSpaceMatrix()

   SbDPMatrix SbDPViewVolume::getMatrix (void) const
       Returns the combined affine and projection matrix.

       See Also:
           getMatrices(), getCameraSpaceMatrix()

   SbDPMatrix SbDPViewVolume::getCameraSpaceMatrix (void) const
       Returns a matrix which will translate the view volume camera back to origo, and rotate the
       camera so it'll point along the negative z axis.

       Note that the matrix will not include the rotation necessary to make the camera up vector
       point along the positive y axis (i.e. camera roll is not accounted for).

       See Also:
           getMatrices(), getMatrix()

   void SbDPViewVolume::projectPointToLine (const SbVec2d &pt, SbDPLine &line) const
       Project the given 2D point from the projection plane into a 3D line.

       pt coordinates should be normalized to be within [0, 1].

   void SbDPViewVolume::projectPointToLine (const SbVec2d &pt, SbVec3d &line0, SbVec3d &line1)
       const
       Project the given 2D point from the projection plane into two points defining a 3D line.
       The first point, line0, will be the corresponding point for the projection on the near
       plane, while line1 will be the line endpoint, lying in the far plane.

   void SbDPViewVolume::projectToScreen (const SbVec3d &src, SbVec3d &dst) const
       Project the src point to a normalized set of screen coordinates in the projection plane
       and place the result in dst.

       It is safe to let src and  be the same SbVec3d instance.

       The z-coordinate of dst is monotonically increasing for points closer to the far plane.
       Note however that this is not a linear relationship, the dst z-coordinate is calculated as
       follows:

       Orthogonal view: DSTz = (-2 * SRCz - far - near) / (far - near), Perspective view: DSTz =
       (-SRCz * (far - near) - 2*far*near) / (far - near)

       The returned coordinates (dst) are normalized to be in range [0, 1].

   SbPlane SbDPViewVolume::getPlane (const doubledistFromEye) const
       Returns an SbPlane instance which has a normal vector in the opposite direction of which
       the camera is pointing. This means the plane will be parallel to the near and far clipping
       planes.

       See Also:
           getSightPoint()

   SbVec3d SbDPViewVolume::getSightPoint (const doubledistFromEye) const
       Returns the point on the center line-of-sight from the camera position with the given
       distance.

       See Also:
           getPlane()

   SbVec3d SbDPViewVolume::getPlanePoint (const doubledistFromEye, const SbVec2d &normPoint)
       const
       Return the 3D point which projects to normPoint and lies on the plane perpendicular to the
       camera direction and distFromEye distance away from the camera position.

       normPoint should be given in normalized coordinates, where the visible render canvas is
       covered by the range [0.0, 1.0].

   SbDPRotation SbDPViewVolume::getAlignRotation (SbBoolrightangleonly = FALSE) const
       Returns a rotation that aligns an object so that its positive x-axis is to the right and
       its positive y-axis is up in the view volume.

       If rightangleonly is TRUE, it will create a rotation that aligns the x and y-axis with the
       closest orthogonal axes to right and up.

   double SbDPViewVolume::getWorldToScreenScale (const SbVec3d &worldCenter, doublenormRadius)
       const
       Given a sphere with center in worldCenter and an initial radius of 1.0, return the scale
       factor needed to make this sphere have a normRadius radius when projected onto the near
       clipping plane.

   SbVec2d SbDPViewVolume::projectBox (const SbBox3f &box) const
       Projects the given box onto the projection plane and returns the normalized screen space
       it occupies.

   SbDPViewVolume SbDPViewVolume::narrow (doubleleft, doublebottom, doubleright, doubletop) const
       Returns a narrowed version of the view volume which is within the given [0, 1] normalized
       coordinates. The coordinates are taken to be corner points of a normalized 'view window'
       on the near clipping plane. I.e.:

       SbDPViewVolume view;
       view.ortho(0, 100, 0, 100, 0.1, 1000);
       view = view.narrow(0.25, 0.5, 0.75, 1.0);

       ..will give a view volume with corner points <25, 75> and <50, 100>.

       See Also:
           scale(), scaleWidth(), scaleHeight()

   SbDPViewVolume SbDPViewVolume::narrow (const SbBox3f &box) const
       Returns a narrowed version of the view volume which is within the given [0, 1] normalized
       coordinates. The box x and y coordinates are taken to be corner points of a normalized
       'view window' on the near clipping plane. The box z coordinates are used to adjust the
       near and far clipping planes, and should be relative to the current clipping planes. A
       value of 1.0 is at the current near plane. A value of 0.0 is at the current far plane.

   void SbDPViewVolume::ortho (doubleleft, doubleright, doublebottom, doubletop, doublenearval,
       doublefarval)
       Set up the view volume as a rectangular box for orthographic parallel projections. The
       line of sight will be along the negative z axis, through the center of the plane defined
       by the point <(right+left)/2, (top+bottom)/2, 0>.

       See Also:
           perspective().

   void SbDPViewVolume::perspective (doublefovy, doubleaspect, doublenearval, doublefarval)
       Set up the view volume for perspective projections. The line of sight will be through
       origo along the negative z axis.

       See Also:
           ortho().

   void SbDPViewVolume::frustum (doubleleft, doubleright, doublebottom, doubletop, doublenearval,
       doublefarval)
       Set up the frustum for perspective projection. This is an alternative to perspective()
       that lets you specify any kind of view volumes (e.g. off center volumes). It has the same
       arguments and functionality as the corresponding OpenGL glFrustum() function.

       See Also:
           perspective()

   void SbDPViewVolume::rotateCamera (const SbDPRotation &q)
       Rotate the direction which the camera is pointing in.

       See Also:
           translateCamera().

   void SbDPViewVolume::translateCamera (const SbVec3d &v)
       Translate the camera position of the view volume.

       See Also:
           rotateCamera().

   SbVec3d SbDPViewVolume::zVector (void) const
       Return the vector pointing from the center of the view volume towards the camera. This is
       just the vector pointing in the opposite direction of getProjectionDirection().

       See Also:
           getProjectionDirection().

   SbDPViewVolume SbDPViewVolume::zNarrow (doublenearval, doublefarval) const
       Return a copy SbDPViewVolume with narrowed depth by supplying parameters for new near and
       far clipping planes.

       nearval and  should be relative to the current clipping planes. A value of 1.0 is at the
       current near plane. A value of 0.0 is at the current far plane.

       See Also:
           zVector().

   void SbDPViewVolume::scale (doublefactor)
       Scale width and height of viewing frustum by the given ratio around the projection plane
       center axis.

       See Also:
           scaleWidth(), scaleHeight().

   void SbDPViewVolume::scaleWidth (doubleratio)
       Scale width of viewing frustum by the given ratio around the vertical center axis in the
       projection plane.

       See Also:
           scale(), scaleHeight().

   void SbDPViewVolume::scaleHeight (doubleratio)
       Scale height of viewing frustum by the given ratio around the horizontal center axis in
       the projection plane.

       See Also:
           scale(), scaleWidth().

   SbDPViewVolume::ProjectionType SbDPViewVolume::getProjectionType (void) const
       Return current view volume projection type, which can be either ORTHOGRAPHIC or
       PERSPECTIVE.

       See Also:
           SbDPViewVolume::ProjectionType

   const SbVec3d & SbDPViewVolume::getProjectionPoint (void) const
       Returns coordinates of center point in the projection plane.

   const SbVec3d & SbDPViewVolume::getProjectionDirection (void) const
       Returns the direction of projection, i.e. the direction the camera is pointing.

       See Also:
           getNearDist().

   double SbDPViewVolume::getNearDist (void) const
       Returns distance from projection plane to near clipping plane.

       See Also:
           getProjectionDirection().

   double SbDPViewVolume::getWidth (void) const
       Returns width of viewing frustum in the projection plane.

       See Also:
           getHeight(), getDepth().

   double SbDPViewVolume::getHeight (void) const
       Returns height of viewing frustum in the projection plane.

       See Also:
           getWidth(), getDepth().

   double SbDPViewVolume::getDepth (void) const
       Returns depth of viewing frustum, i.e. the distance from the near clipping plane to the
       far clipping plane.

       See Also:
           getWidth(), getHeight().

   void SbDPViewVolume::print (FILE *fp) const
       Dump the state of this object to the file stream. Only works in debug version of library,
       method does nothing in an optimized compile.

   void SbDPViewVolume::getViewVolumePlanes (SbPlaneplanes[6]) const
       Returns the six planes defining the view volume in the following order: left, bottom,
       right, top, near, far. Plane normals are directed into the view volume.

       This method is an extension for Coin, and is not available in the original Open Inventor.

   void SbDPViewVolume::transform (const SbDPMatrix &matrix)
       Transform the viewing volume by matrix.

   SbVec3d SbDPViewVolume::getViewUp (void) const
       Returns the view up vector for this view volume. It's a vector which is perpendicular to
       the projection direction, and parallel and oriented in the same direction as the vector
       from the lower left corner to the upper left corner of the near plane.

Author

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