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NAME
SbDPViewVolume - The SbDPViewVolume class is a double precision viewing volume in 3D space. This class contains the necessary information for storing a view volume. It has methods for projection of primitives from or into the 3D volume, doing camera transforms, view volume transforms etc.
SYNOPSIS
Public Types enum ProjectionType { ORTHOGRAPHIC = 0, PERSPECTIVE = 1 } Public Member Functions SbDPViewVolume (void) ~SbDPViewVolume (void) void getMatrices (SbDPMatrix &affine, SbDPMatrix &proj) const SbDPMatrix getMatrix (void) const SbDPMatrix getCameraSpaceMatrix (void) const void projectPointToLine (const SbVec2d &pt, SbDPLine &line) const void projectPointToLine (const SbVec2d &pt, SbVec3d &line0, SbVec3d &line1) const void projectToScreen (const SbVec3d &src, SbVec3d &dst) const SbPlane getPlane (const double distFromEye) const SbVec3d getSightPoint (const double distFromEye) const SbVec3d getPlanePoint (const double distFromEye, const SbVec2d &normPoint) const SbDPRotation getAlignRotation (SbBool rightAngleOnly=FALSE) const double getWorldToScreenScale (const SbVec3d &worldCenter, double normRadius) const SbVec2d projectBox (const SbBox3f &box) const SbDPViewVolume narrow (double left, double bottom, double right, double top) const SbDPViewVolume narrow (const SbBox3f &box) const void ortho (double left, double right, double bottom, double top, double nearval, double farval) void perspective (double fovy, double aspect, double nearval, double farval) void frustum (double left, double right, double bottom, double top, double nearval, double farval) void rotateCamera (const SbDPRotation &q) void translateCamera (const SbVec3d &v) SbVec3d zVector (void) const SbDPViewVolume zNarrow (double nearval, double farval) const void scale (double factor) void scaleWidth (double ratio) void scaleHeight (double ratio) ProjectionType getProjectionType (void) const const SbVec3d & getProjectionPoint (void) const const SbVec3d & getProjectionDirection (void) const double getNearDist (void) const double getWidth (void) const double getHeight (void) const double getDepth (void) const void print (FILE *fp) const void getViewVolumePlanes (SbPlane planes[6]) const void transform (const SbDPMatrix &matrix) SbVec3d getViewUp (void) const void copyValues (SbViewVolume &vv)
Detailed Description
The SbDPViewVolume class is a double precision viewing volume in 3D space. This class contains the necessary information for storing a view volume. It has methods for projection of primitives from or into the 3D volume, doing camera transforms, view volume transforms etc. Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. See Also: SbViewportRegion Since: Coin 2.0
Member Enumeration Documentation
enum SbDPViewVolume::ProjectionType An SbDPViewVolume instance can represent either an orthogonal projection volume or a perspective projection volume. See Also: ortho(), perspective(), getProjectionType(). Enumerator ORTHOGRAPHIC Orthographic projection. PERSPECTIVE Perspective projection.
Constructor & Destructor Documentation
SbDPViewVolume::SbDPViewVolume (void) Constructor. Note that the SbDPViewVolume instance will be uninitialized until you explicitly call ortho() or perspective(). See Also: ortho(), perspective(). SbDPViewVolume::~SbDPViewVolume (void) Destructor.
Member Function Documentation
void SbDPViewVolume::getMatrices (SbDPMatrix &affine, SbDPMatrix &proj) const Returns the view volume's affine matrix and projection matrix. See Also: getMatrix(), getCameraSpaceMatrix() SbDPMatrix SbDPViewVolume::getMatrix (void) const Returns the combined affine and projection matrix. See Also: getMatrices(), getCameraSpaceMatrix() SbDPMatrix SbDPViewVolume::getCameraSpaceMatrix (void) const Returns a matrix which will translate the view volume camera back to origo, and rotate the camera so it'll point along the negative z axis. Note that the matrix will not include the rotation necessary to make the camera up vector point along the positive y axis (i.e. camera roll is not accounted for). See Also: getMatrices(), getMatrix() void SbDPViewVolume::projectPointToLine (const SbVec2d &pt, SbDPLine &line) const Project the given 2D point from the projection plane into a 3D line. pt coordinates should be normalized to be within [0, 1]. void SbDPViewVolume::projectPointToLine (const SbVec2d &pt, SbVec3d &line0, SbVec3d &line1) const Project the given 2D point from the projection plane into two points defining a 3D line. The first point, line0, will be the corresponding point for the projection on the near plane, while line1 will be the line endpoint, lying in the far plane. void SbDPViewVolume::projectToScreen (const SbVec3d &src, SbVec3d &dst) const Project the src point to a normalized set of screen coordinates in the projection plane and place the result in dst. It is safe to let src and be the same SbVec3d instance. The z-coordinate of dst is monotonically increasing for points closer to the far plane. Note however that this is not a linear relationship, the dst z-coordinate is calculated as follows: Orthogonal view: DSTz = (-2 * SRCz - far - near) / (far - near), Perspective view: DSTz = (-SRCz * (far - near) - 2*far*near) / (far - near) The returned coordinates (dst) are normalized to be in range [0, 1]. SbPlane SbDPViewVolume::getPlane (const doubledistFromEye) const Returns an SbPlane instance which has a normal vector in the opposite direction of which the camera is pointing. This means the plane will be parallel to the near and far clipping planes. See Also: getSightPoint() SbVec3d SbDPViewVolume::getSightPoint (const doubledistFromEye) const Returns the point on the center line-of-sight from the camera position with the given distance. See Also: getPlane() SbVec3d SbDPViewVolume::getPlanePoint (const doubledistFromEye, const SbVec2d &normPoint) const Return the 3D point which projects to normPoint and lies on the plane perpendicular to the camera direction and distFromEye distance away from the camera position. normPoint should be given in normalized coordinates, where the visible render canvas is covered by the range [0.0, 1.0]. SbDPRotation SbDPViewVolume::getAlignRotation (SbBoolrightangleonly = FALSE) const Returns a rotation that aligns an object so that its positive x-axis is to the right and its positive y-axis is up in the view volume. If rightangleonly is TRUE, it will create a rotation that aligns the x and y-axis with the closest orthogonal axes to right and up. double SbDPViewVolume::getWorldToScreenScale (const SbVec3d &worldCenter, doublenormRadius) const Given a sphere with center in worldCenter and an initial radius of 1.0, return the scale factor needed to make this sphere have a normRadius radius when projected onto the near clipping plane. SbVec2d SbDPViewVolume::projectBox (const SbBox3f &box) const Projects the given box onto the projection plane and returns the normalized screen space it occupies. SbDPViewVolume SbDPViewVolume::narrow (doubleleft, doublebottom, doubleright, doubletop) const Returns a narrowed version of the view volume which is within the given [0, 1] normalized coordinates. The coordinates are taken to be corner points of a normalized 'view window' on the near clipping plane. I.e.: SbDPViewVolume view; view.ortho(0, 100, 0, 100, 0.1, 1000); view = view.narrow(0.25, 0.5, 0.75, 1.0); ..will give a view volume with corner points <25, 75> and <50, 100>. See Also: scale(), scaleWidth(), scaleHeight() SbDPViewVolume SbDPViewVolume::narrow (const SbBox3f &box) const Returns a narrowed version of the view volume which is within the given [0, 1] normalized coordinates. The box x and y coordinates are taken to be corner points of a normalized 'view window' on the near clipping plane. The box z coordinates are used to adjust the near and far clipping planes, and should be relative to the current clipping planes. A value of 1.0 is at the current near plane. A value of 0.0 is at the current far plane. void SbDPViewVolume::ortho (doubleleft, doubleright, doublebottom, doubletop, doublenearval, doublefarval) Set up the view volume as a rectangular box for orthographic parallel projections. The line of sight will be along the negative z axis, through the center of the plane defined by the point <(right+left)/2, (top+bottom)/2, 0>. See Also: perspective(). void SbDPViewVolume::perspective (doublefovy, doubleaspect, doublenearval, doublefarval) Set up the view volume for perspective projections. The line of sight will be through origo along the negative z axis. See Also: ortho(). void SbDPViewVolume::frustum (doubleleft, doubleright, doublebottom, doubletop, doublenearval, doublefarval) Set up the frustum for perspective projection. This is an alternative to perspective() that lets you specify any kind of view volumes (e.g. off center volumes). It has the same arguments and functionality as the corresponding OpenGL glFrustum() function. See Also: perspective() void SbDPViewVolume::rotateCamera (const SbDPRotation &q) Rotate the direction which the camera is pointing in. See Also: translateCamera(). void SbDPViewVolume::translateCamera (const SbVec3d &v) Translate the camera position of the view volume. See Also: rotateCamera(). SbVec3d SbDPViewVolume::zVector (void) const Return the vector pointing from the center of the view volume towards the camera. This is just the vector pointing in the opposite direction of getProjectionDirection(). See Also: getProjectionDirection(). SbDPViewVolume SbDPViewVolume::zNarrow (doublenearval, doublefarval) const Return a copy SbDPViewVolume with narrowed depth by supplying parameters for new near and far clipping planes. nearval and should be relative to the current clipping planes. A value of 1.0 is at the current near plane. A value of 0.0 is at the current far plane. See Also: zVector(). void SbDPViewVolume::scale (doublefactor) Scale width and height of viewing frustum by the given ratio around the projection plane center axis. See Also: scaleWidth(), scaleHeight(). void SbDPViewVolume::scaleWidth (doubleratio) Scale width of viewing frustum by the given ratio around the vertical center axis in the projection plane. See Also: scale(), scaleHeight(). void SbDPViewVolume::scaleHeight (doubleratio) Scale height of viewing frustum by the given ratio around the horizontal center axis in the projection plane. See Also: scale(), scaleWidth(). SbDPViewVolume::ProjectionType SbDPViewVolume::getProjectionType (void) const Return current view volume projection type, which can be either ORTHOGRAPHIC or PERSPECTIVE. See Also: SbDPViewVolume::ProjectionType const SbVec3d & SbDPViewVolume::getProjectionPoint (void) const Returns coordinates of center point in the projection plane. const SbVec3d & SbDPViewVolume::getProjectionDirection (void) const Returns the direction of projection, i.e. the direction the camera is pointing. See Also: getNearDist(). double SbDPViewVolume::getNearDist (void) const Returns distance from projection plane to near clipping plane. See Also: getProjectionDirection(). double SbDPViewVolume::getWidth (void) const Returns width of viewing frustum in the projection plane. See Also: getHeight(), getDepth(). double SbDPViewVolume::getHeight (void) const Returns height of viewing frustum in the projection plane. See Also: getWidth(), getDepth(). double SbDPViewVolume::getDepth (void) const Returns depth of viewing frustum, i.e. the distance from the near clipping plane to the far clipping plane. See Also: getWidth(), getHeight(). void SbDPViewVolume::print (FILE *fp) const Dump the state of this object to the file stream. Only works in debug version of library, method does nothing in an optimized compile. void SbDPViewVolume::getViewVolumePlanes (SbPlaneplanes[6]) const Returns the six planes defining the view volume in the following order: left, bottom, right, top, near, far. Plane normals are directed into the view volume. This method is an extension for Coin, and is not available in the original Open Inventor. void SbDPViewVolume::transform (const SbDPMatrix &matrix) Transform the viewing volume by matrix. SbVec3d SbDPViewVolume::getViewUp (void) const Returns the view up vector for this view volume. It's a vector which is perpendicular to the projection direction, and parallel and oriented in the same direction as the vector from the lower left corner to the upper left corner of the near plane.
Author
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