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NAME
SbSphere - The SbSphere class is a representation of a sphere. This class is used within many other classes in Coin. It contains the data neccessary to represent a sphere (a 3D point and a radius).
SYNOPSIS
Public Member Functions SbSphere (void) SbSphere (const SbVec3f ¢er, const float radius) void setValue (const SbVec3f ¢er, const float radius) void setCenter (const SbVec3f ¢er) void setRadius (const float radius) const SbVec3f & getCenter (void) const float getRadius (void) const void circumscribe (const SbBox3f &box) SbBool intersect (const SbLine &l, SbVec3f &intersection) const SbBool intersect (const SbLine &l, SbVec3f &enter, SbVec3f &exit) const SbBool pointInside (const SbVec3f &p) const void print (FILE *file) const
Detailed Description
The SbSphere class is a representation of a sphere. This class is used within many other classes in Coin. It contains the data neccessary to represent a sphere (a 3D point and a radius). See Also: SbCylinder
Constructor & Destructor Documentation
SbSphere::SbSphere (void) The default constructor does nothing. The center point and the radius will be uninitialized. SbSphere::SbSphere (const SbVec3f ¢erarg, const floatradiusarg) Construct an SbSphere instance with the given center point and radius.
Member Function Documentation
void SbSphere::setValue (const SbVec3f ¢erarg, const floatradiusarg) Set the sphere's center point and radius. See Also: getCenter(), getRadius(). void SbSphere::setCenter (const SbVec3f ¢erarg) Set the sphere's center point. See Also: setValue(), setRadius() and getCenter(). void SbSphere::setRadius (const floatradiusarg) Set the sphere's radius. See Also: setValue(), setCenter() and getRadius(). const SbVec3f & SbSphere::getCenter (void) const Returns an SbVec3f with the sphere's center point. See Also: setCenter(), getRadius(). float SbSphere::getRadius (void) const Returns the sphere's radius. See Also: setRadius(), getCenter(). void SbSphere::circumscribe (const SbBox3f &box) Make the sphere exactly contain box, i.e. the sphere center point will be the same as that of the box, and the radius will be the distance from the box center point to any of the corners. SbBool SbSphere::intersect (const SbLine &l, SbVec3f &intersection) const Finds the intersection enter point for the given line l on the sphere. If the line does not intersect the sphere, FALSE is returned. SbBool SbSphere::intersect (const SbLine &l, SbVec3f &enter, SbVec3f &exit) const Find the intersection points of the ray l on the sphere and return these in enter and exit. If the ray just 'grazes' the sphere, the enter and exit points have equal values. If the ray does not intersect the sphere, FALSE is returned, otherwise we will return TRUE. SbBool SbSphere::pointInside (const SbVec3f &p) const Returns TRUE of the given point p lies within the sphere. void SbSphere::print (FILE *fp) const Dump the state of this object to the file stream. Only works in debug version of library, method does nothing in an optimized compile.
Author
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