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NAME
SoAsciiText -
The SoAsciiText class renders flat 3D text.
The text is rendered using 3D polygon geometry.
SYNOPSIS
#include <Inventor/nodes/SoAsciiText.h>
Inherits SoShape.
Public Types
enum Justification { LEFT = 1, RIGHT, CENTER }
Public Member Functions
virtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase. This is used for
run-time type checking and 'downward' casting.
SoAsciiText (void)
virtual void GLRender (SoGLRenderAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass (void)
Public Attributes
SoMFString string
SoSFFloat spacing
SoSFEnum justification
SoMFFloat width
Protected Member Functions
virtual const SoFieldData * getFieldData (void) const
virtual ~SoAsciiText ()
virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er)
virtual void generatePrimitives (SoAction *)
virtual SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const
SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
virtual void notify (SoNotList *list)
Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
Additional Inherited Members
Detailed Description
The SoAsciiText class renders flat 3D text.
The text is rendered using 3D polygon geometry.
The size of the textual geometry representation is decided from the SoFont::size field of a preceding
SoFont-node in the scene graph, which specifies the size in unit coordinates. This value sets the
approximate vertical size of the letters. The default value if no SoFont-nodes are used, is 10.
The complexity of the glyphs is controlled by a preceding SoComplexity node with Type set to
OBJECT_SPACE. Please note that the default builtin 3D font will not be affected by the SoComplexity node.
This node is different from the SoText2 node in that it rotates, scales, translates etc just like other
geometry in the scene. It is different from the SoText3 node in that it renders the text 'flat', i.e.
does not extrude the fonts to have depth.
To get an intuitive feeling for how SoAsciiText works, take a look at this sample Inventor file in
examinerviewer:
#Inventor V2.1 ascii
Separator {
Font {
size 10
name "Arial:Bold Italic"
}
BaseColor {
rgb 1 0 0 #red
}
AsciiText {
width [ 0, 1, 50 ]
justification LEFT #Standard alignment
string [ "LEFT", "LEFT", "LEFT", "LEFT", "LEFT LEFT" ]
}
BaseColor {
rgb 1 1 0
}
Sphere { radius 1.5 }
Translation {
translation 0 -50 0
}
BaseColor {
rgb 0 1 0 #green
}
AsciiText {
width [ 0, 1, 50 ]
justification RIGHT
string [ "RIGHT", "RIGHT", "RIGHT", "RIGHT", "RIGHT RIGHT" ]
}
BaseColor {
rgb 0 1 1
}
Sphere { radius 1.5 }
Translation {
translation 0 -50 0
}
BaseColor {
rgb 0 0 1 #blue
}
AsciiText {
width [ 0, 1, 50 ]
justification CENTER
string [ "CENTER", "CENTER", "CENTER", "CENTER", "CENTER CENTER" ]
}
BaseColor {
rgb 1 0 1
}
Sphere { radius 1.5 }
}
In examinerviewer the Inventor file looks something like this:
FILE FORMAT/DEFAULTS:
AsciiText {
string ""
spacing 1
justification LEFT
width 0
}
Since:
Inventor 2.1
Member Enumeration Documentation
enum SoAsciiText::Justification
The font justification values control the text alignment. Justification can have three distinct values.
The default value is SoAsciiText::LEFT, and the strings are rendered with a common left border. The
second value is SoAsciiText::RIGHT, and renders the strings with a common right border. The last value is
SoAsciiText::CENTER, in which the strings are rendered with their centers aligned. The origo of the three
alignments are respectively left, right and center, located at the baseline of the first line of text.
Enumerator
LEFT The strings are left-aligned; rendered with a common left border. This is the default alignment.
RIGHT The strings are right-aligned; rendered with a common right border.
CENTER The text is center-aligned; all strings are centered.
Constructor & Destructor Documentation
SoAsciiText::SoAsciiText (void)
Constructor.
SoAsciiText::~SoAsciiText () [protected], [virtual]
Destructor.
Member Function Documentation
SoType SoAsciiText::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for
run-time type checking and 'downward' casting. Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or
others: this method needs to be overridden in all subclasses. This is typically done as part of setting
up the full type system for extension classes, which is usually accomplished by using the pre-defined
macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
for the various class groups.
Reimplemented from SoShape.
const SoFieldData * SoAsciiText::getFieldData (void) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are
present, returns NULL.
Reimplemented from SoShape.
void SoAsciiText::GLRender (SoGLRenderAction *action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants
to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoShape.
void SoAsciiText::getPrimitiveCount (SoGetPrimitiveCountAction *action) [virtual]
Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the
counters of the action.
Nodes influencing how geometry nodes calculates their primitive count also overrides this method to
change the relevant state variables.
Reimplemented from SoShape.
void SoAsciiText::computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er) [protected], [virtual]
Implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center
point of the shape's bounding box.
The bounding box and center point should be calculated and returned in the local coordinate system.
The method implements action behavior for shape nodes for SoGetBoundingBoxAction. It is invoked from
SoShape::getBoundingBox(). (Subclasses should not override SoNode::getBoundingBox().)
The box parameter sent in is guaranteed to be an empty box, while center is undefined upon function
entry.
Implements SoShape.
void SoAsciiText::generatePrimitives (SoAction *action) [protected], [virtual]
The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from
SoShape::callback(). (Subclasses should not override SoNode::callback().)
The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(),
and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the
caller.
Implements SoShape.
SoDetail * SoAsciiText::createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const
SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp) [protected], [virtual]
Will create triangle detail for a SoPickedPoint. This method will only be called internally, when
generatePrimitives() is used for picking (SoShape::rayPick() is not overridden).
This method returns NULL in Open Inventor, and subclasses will need to override this method to create
details for a SoPickedPoint.
This is not necessary with Coin. Of course, if you choose to override it, it will work in the same way as
Open Inventor.
For this to work, you must supply a face or line detail when generating primitives. If you supply NULL
for the detail argument in SoShape::beginShape(), you'll have to override this method.
Reimplemented from SoShape.
void SoAsciiText::notify (SoNotList *l) [protected], [virtual]
Notifies all auditors for this instance when changes are made.
Reimplemented from SoShape.
Member Data Documentation
SoMFString SoAsciiText::string
Lines of text to render. Several strings can be specified for this multifield, where each string
represents a line.
Default value is a single empty string.
SoSFFloat SoAsciiText::spacing
Spacing between each line. Defaults to 1.0.
SoSFEnum SoAsciiText::justification
Horizontal alignment. Default SoAsciiText::LEFT.
SoMFFloat SoAsciiText::width
Defines the width of each line. The text is scaled to be within the specified units. The size of the
characters will remain the same; only the the x-positions are scaled. When width <= 0, the width value is
ignored and the text rendered as normal. The exact width of the rendered text depends not only on the
width field, but also on the maximum character width in the rendered string. The string will be attempted
to fit within the specified width, but if it is unable to do so, it uses the largest character in the
string as the width. If fewer widths are specified than the number of strings, the strings without
matching widths are rendered with default width.
Author
Generated automatically by Doxygen for Coin from the source code.
Version 4.0.0a Wed Feb 26 2014 SoAsciiText(3)