trusty (3) SoBumpMap.3.gz

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NAME

       SoBumpMap -

       The SoBumpMap class is used to map a bump map onto subsequent shapes.

       SoBumpMap has support for two types of maps. If the image is a three component (RGB) image, it will be
       treated as a normal map, where the red image component equals the X normal component, green equals Y, and
       blue is Z. See http://www.paulsprojects.net/tutorials/simplebump/simplebump.html for a nice introduction
       about bump mapping and normal maps.

SYNOPSIS

       #include <Inventor/nodes/SoBumpMap.h>

       Inherits SoNode.

   Public Types
       enum Wrap { REPEAT = SoMultiTextureImageElement::REPEAT, CLAMP = SoMultiTextureImageElement::CLAMP }

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase. This is used for
           run-time type checking and 'downward' casting.
       SoBumpMap (void)
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void rayPick (SoRayPickAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFString filename
       SoSFImage image
       SoSFEnum wrapS
       SoSFEnum wrapT

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoBumpMap ()
       virtual SbBool readInstance (SoInput *in, unsigned short flags)
       virtual void notify (SoNotList *list)

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoBumpMap class is used to map a bump map onto subsequent shapes.

       SoBumpMap has support for two types of maps. If the image is a three component (RGB) image, it will be
       treated as a normal map, where the red image component equals the X normal component, green equals Y, and
       blue is Z. See http://www.paulsprojects.net/tutorials/simplebump/simplebump.html for a nice introduction
       about bump mapping and normal maps.

       If the image is a grayscale image, it will be treated as a height map, and automatically converted to a
       normal map.

       For bump mapping to work with extension nodes for Coin, the SoShape::generatePrimitives() method must be
       correctly implemented for the shape. This is needed since tangent space coordinates needs to be
       calculated for each vertex in the shape. All shape nodes which are a standard part of Coin meets this
       criteria.

       Bump mapping in Coin requires OpenGL 1.3, or the following OpenGL extensions: GL_ARB_multitexture,
       GL_ARB_texture_cube_map, GL_ARB_texture_env_combine and GL_ARB_texture_env_dot3 (or the corresponding EXT
       extensions). If the run-time system doesn't meet these requirements, Coin will post a warning and the
       bump map will simply be ignored.

       GL_ARB_vertex_program and GL_ARB_fragment_program is required to get specular lighting on the bumps. If
       these extensions are not available, the bumps will be rendered with diffuse lighting only.

       Bump mapped objects will be rendered with multiple rendering passes. One extra pass per light source for
       diffuse only bumps, and two extra passes per light source for diffuse and specular bumps. You can turn
       off specular lighting on the bumps by setting specularColor to (0.0, 0.0, 0.0).

       FILE FORMAT/DEFAULTS:

       BumpMap {
           filename ""
           image 0 0 0

           wrapS REPEAT
           wrapT REPEAT
       }

       Since:
           Coin 2.2

Member Enumeration Documentation

   enum SoBumpMap::Wrap
       Enumeration of wrapping strategies which can be used when the bump map doesn't cover the full extent of
       the geometry.

       Enumerator

       REPEAT Repeat bump map when coordinate is not between 0 and 1.

       CLAMP  Clamp coordinate between 0 and 1.

Constructor & Destructor Documentation

   SoBumpMap::SoBumpMap (void)
       Constructor.

   SoBumpMap::~SoBumpMap () [protected],  [virtual]
       Destructor. Frees up internal resources used to store texture image data.

Member Function Documentation

   SoType SoBumpMap::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This is used for
       run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or
       others: this method needs to be overridden in all subclasses. This is typically done as part of setting
       up the full type system for extension classes, which is usually accomplished by using the pre-defined
       macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
       SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
       for the various class groups.

       Implements SoBase.

   const SoFieldData * SoBumpMap::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no fields are
       present, returns NULL.

       Reimplemented from SoFieldContainer.

   void SoBumpMap::doAction (SoAction *action) [virtual]
       This function performs the typical operation of a node for any action.

       Reimplemented from SoNode.

   void SoBumpMap::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants
       to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoBumpMap::callback (SoCallbackAction *action) [virtual]
       Action method for SoCallbackAction.

       Simply updates the state according to how the node behaves for the render action, so the application
       programmer can use the SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

   void SoBumpMap::rayPick (SoRayPickAction *action) [virtual]
       Action method for SoRayPickAction.

       Checks the ray specification of the action and tests for intersection with the data of the node.

       Nodes influencing relevant state variables for how picking is done also overrides this method.

       Reimplemented from SoNode.

   SbBool SoBumpMap::readInstance (SoInput *in, unsigned shortflags) [protected],  [virtual]
       This method is mainly intended for internal use during file import operations.

       It reads a definition of an instance from the input stream in. The input stream state points to the start
       of a serialized / persistant representation of an instance of this class type.

       TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this
       class type went ok or not. The import process should be robust and handle corrupted input streams by
       returning FALSE.

       flags is used internally during binary import when reading user extension nodes, group nodes or engines.

       Reimplemented from SoNode.

   void SoBumpMap::notify (SoNotList *l) [protected],  [virtual]
       Notifies all auditors for this instance when changes are made.

       Reimplemented from SoNode.

Member Data Documentation

   SoSFString SoBumpMap::filename
       Bump map (or normal map) filename, referring to a file on disk in a supported image bitmap format. See
       SoBumpMap::filename for more information.

   SoSFImage SoBumpMap::image
       Inline image data. Defaults to contain an empty bump map.

   SoSFEnum SoBumpMap::wrapS
       Wrapping strategy for the S coordinate when the bump map is narrower than the object to map onto.

       Default value is SoBumpMap::REPEAT.

   SoSFEnum SoBumpMap::wrapT
       Wrapping strategy for the T coordinate when the bump map is shorter than the object to map onto.

       Default value is SoBumpMap::REPEAT.

Author

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