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NAME

       SoByteStream — converts scene graph objects to character byte streams

INHERITS FROM

       SoByteStream

SYNOPSIS

       #include <Inventor/misc/SoByteStream.h>

          Methods from class SoByteStream:

                          SoByteStream()
                          ~SoByteStream()
     void                 convert(SoNode *node, SbBool binaryFormat = TRUE)
     void                 convert(SoPath *path, SbBool binaryFormat = TRUE)
     void                 convert(SoPathList *pathList, SbBool binaryFormat = TRUE)
     void *               getData()
     uint32_t             getNumBytes()
     static SoPathList *  unconvert(SoByteStream *byteStream)
     static SoPathList *  unconvert(void *data, uint32_t numBytes)

DESCRIPTION

       This  class  creates a byte stream representation of a scene graph, using an SoWriteAction
       to write path lists to an in-memory buffer. Byte streams are  commonly  used  to  transfer
       data  in  copy  and  paste  operations.  (The SoXtClipboard class passes SoByteStream data
       during copy and paste.)

METHODS

                          SoByteStream()
                          ~SoByteStream()
          Constructor and destructor.

     void                 convert(SoNode *node, SbBool binaryFormat = TRUE)
     void                 convert(SoPath *path, SbBool binaryFormat = TRUE)
     void                 convert(SoPathList *pathList, SbBool binaryFormat = TRUE)
          These convert the passed scene graph object(s) into  a  byte  stream.  The  caller  may
          specify  whether  the  byte stream is written in binary (TRUE) or ASCII (FALSE) format,
          and can pass the object(s) by node, path, or pathList.

     void *               getData()
     uint32_t             getNumBytes()
          These return the data and number of bytes from the last convert() operation. This  byte
          stream format is well suited to data transfers, like copy and paste.

     static SoPathList *  unconvert(SoByteStream *byteStream)
     static SoPathList *  unconvert(void *data, uint32_t numBytes)
          These  take  byte stream data and unconvert it back to scene graph objects. The objects
          are returned in a path list.

SEE ALSO

       SoXtClipboard

                                                                              SoByteStream(3IV)()