Provided by: libcoin80-doc_3.1.4~abc9f50-4ubuntu2_all bug

NAME

       SoCalculator -

       General purpose calculator for floats and 3D float vectors.

       The SoCalculator uses the values from the input fields (which are either single floating point values or
       vectors) as variables in the free-form engine expressions and places the results on the output fields.

SYNOPSIS

       #include <Inventor/engines/SoCalculator.h>

       Inherits SoEngine.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase. This is used for
           run-time type checking and 'downward' casting.
       virtual const SoFieldData * getFieldData (void) const
       virtual const SoEngineOutputData * getOutputData (void) const
       SoCalculator (void)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void * createInstance (void)
       static void initClass (void)

   Public Attributes
       SoMFFloat a
       SoMFFloat b
       SoMFFloat c
       SoMFFloat d
       SoMFFloat e
       SoMFFloat f
       SoMFFloat g
       SoMFFloat h
       SoMFVec3f A
       SoMFVec3f B
       SoMFVec3f C
       SoMFVec3f D
       SoMFVec3f E
       SoMFVec3f F
       SoMFVec3f G
       SoMFVec3f H
       SoMFString expression
       SoEngineOutput oa
       SoEngineOutput ob
       SoEngineOutput oc
       SoEngineOutput od
       SoEngineOutput oA
       SoEngineOutput oB
       SoEngineOutput oC
       SoEngineOutput oD

   Protected Member Functions
       virtual ~SoCalculator (void)
       virtual void inputChanged (SoField *which)

   Static Protected Member Functions
       static const SoFieldData ** getInputDataPtr (void)
       static const SoEngineOutputData ** getOutputDataPtr (void)

   Additional Inherited Members

Detailed Description

       General purpose calculator for floats and 3D float vectors.

       The SoCalculator uses the values from the input fields (which are either single floating point values or
       vectors) as variables in the free-form engine expressions and places the results on the output fields.

       The engine has sixteen input fields; eight scalar inputs (a, b, c, d, e, f g, and h), and eight vector
       inputs (A, B, C, D, E, F, G, and H).

       There are eight output fields; four scalar outputs (oa, ob, oc, and od), and four vector outputs (oA, oB,
       oC, and oD).

       The expression syntax is quite similar to C/C++, with a very limited set of keywords and functions.

       An example:

       oa = a * (0.5 + b) / c

       Will multiply the value in a with the value in b plus 0.5, divide that result with c, and place the
       result in oa. Since this is an engine, the expression will only be evaluated when someone attempts to
       read the value in oa, not every time an input in changed.

       All inputs are multi-fields, and if there are several values in an input, the expression will be
       evaluated once for every input field value, and the output will create as many values as there are input
       field values.

       If there is more than one input field, and the input fields do not have the same number of values, the
       engine will create as many output values as the input field with the biggest number of values. When the
       index get out of bounds for some other input field, the last field value will be used.

       Vector expressions are similar to scalar expression. An example:

       oA = A + vec3f(1.0, 0.0, 0.0) * B

       Will take the vector in A, add the value in B multiplied with (1,0,0), and place the result in oA.

       In addition to regular arithmetics, the SoCalculator syntax also includes some functions.

       Scalar functions:

       • cos(x) - cosine function (x in radians)
       • sin(x) - sinus function
       • tan(x) - tangent function
       • acos(x) - arc cosine function
       • asin(x) - arc sinus function
       • atan(x) - arc tangent function
       • atan2(y, x) - arc tangent function of two variables (y, x).
       • cosh(x) - hyperbolic cosine function
       • sinh(x) - hyperbolic sinus function
       • tanh(x) - hyperbolic tangent function
       • sqrt(x) - square root function
       • pow(x,y) - x raised to the power of y
       • exp(x) - e to the power of x
       • log(x) - natural logarithm of x
       • log10() - base-10 logarithm of x
       • ceil(x) - rounds x upwards to the nearest integer
       • floor(x) - rounds x downwards to the nearest integer
       • fabs(x) - absolute value
       • fmod(x, y) - remainder of dividing x by y
       • rand(x) - pseudo-random value between 0 and 1
       Vector functions:
       • cross(x, y) - cross product of x and y
       • dot(x,y) - dot product of x and y (returns scalar value)
       • length(x) - length of x (returns scalar value)
       • normalize(x) - returns normalized version of x
       • x[y] - access components in x (y should be a scalar value in the range [0,2])
       There are also some named constants that can be used:
       • MAXFLOAT
       • MINFLOAT
       • M_E
       • M_LOG2E
       • M_LOG10E
       • M_LN2
       • M_PI
       • M_SQRT2 - sqrt(2)
       • M_SQRT1_2 - sqrt(1/2)
       The only control flow available is the ? operator. An example:
       oa = (a > b) ? (a * 0.5) : (b * c)
       (The parentheses are not necessary, they're there just to make the example easier to read)
       In  addition to the standard comparators (<, >, <=, >=, ==, !=), you can also use && (AND) and || (OR) to
       combine expression, and the unary ! (NOT) operator.
       One final thing worth mentioning is the temporary variables. There  exists  sixteen  temporary  variables
       that can be used in expressions. ta, tb, tc, td, te, tf, tg, and th are scalar variables, and tA, tB, tC,
       tD, tE, tF, tG, and tH are vector variables. They are usually used when you have more than one expression
       that should be evaluated in order.
       An example with three expressions:
       ta = a * b; tb = c + d; tc = e - f
       tA = vec3f(ta, tb, tc) + A
       oA = tA * B
       The  example  just  shows  how  temporary  variables can be used to make your expressions easier to read.
       Please note that it's possible to have several statements in one expression. You just separate them  with
       semicolons.
       Here is a simple example of how an SoCalculator engine may be used in an .iv file:
       DEF mycamera PerspectiveCamera {
         orientation 1 0 0 1.57
       }

       DEF headlight DirectionalLight {
         intensity 0.8
         direction 0 0 1
       }

       Separator {
         # Render a cube not affected by lighting
         LightModel { model BASE_COLOR }
         BaseColor { rgb = Calculator {
                             a = USE headlight . intensity
                             expression [ "oA = vec3f( a, a, a)" ]
                           } . oA }
         Cube {}
       }
       In the example, the color of the Cube is a function of the intensity of the DirectionalLight, even though
       the Cube is rendered without lighting because of the BASE_COLOR LightModel.

Constructor & Destructor Documentation

   SoCalculator::SoCalculator (void)
       Constructor.
   SoCalculator::~SoCalculator (void) [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoCalculator::getTypeId (void) const [virtual]
       Returns  the  type  identification  of an object derived from a class inheriting SoBase. This is used for
       run-time type checking and 'downward' casting. Usage example:
       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }
       For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers  or
       others:  this  method needs to be overridden in all subclasses. This is typically done as part of setting
       up the full type system for extension classes, which is usually accomplished  by  using  the  pre-defined
       macros    available    through    for   instance   Inventor/nodes/SoSubNode.h   (SO_NODE_INIT_CLASS   and
       SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
       For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
       for the various class groups.
       Implements SoBase.
   const SoFieldData * SoCalculator::getFieldData (void) const [virtual]
       Returns a pointer to the class-wide field data storage  object  for  this  instance.  If  no  fields  are
       present, returns NULL.
       Reimplemented from SoFieldContainer.
   const SoEngineOutputData * SoCalculator::getOutputData (void) const [virtual]
       This  API  member  is  considered  internal  to the library, as it is not likely to be of interest to the
       application programmer.
       Implements SoEngine.
   void SoCalculator::inputChanged (SoField *which) [protected],  [virtual]
       Called when an input is changed. The default method does nothing, but subclasses may override this method
       to do The Right Thing when a specific field is changed.
       Reimplemented from SoEngine.

Member Data Documentation

   SoMFFloat SoCalculator::a
       Input floating point value for the expressions.
   SoMFFloat SoCalculator::b
       Input floating point value for the expressions.
   SoMFFloat SoCalculator::c
       Input floating point value for the expressions.
   SoMFFloat SoCalculator::d
       Input floating point value for the expressions.
   SoMFFloat SoCalculator::e
       Input floating point value for the expressions.
   SoMFFloat SoCalculator::f
       Input floating point value for the expressions.
   SoMFFloat SoCalculator::g
       Input floating point value for the expressions.
   SoMFFloat SoCalculator::h
       Input floating point value for the expressions.
   SoMFVec3f SoCalculator::A
       Input vector with three floating point values for the expressions.
   SoMFVec3f SoCalculator::B
       Input vector with three floating point values for the expressions.
   SoMFVec3f SoCalculator::C
       Input vector with three floating point values for the expressions.
   SoMFVec3f SoCalculator::D
       Input vector with three floating point values for the expressions.
   SoMFVec3f SoCalculator::E
       Input vector with three floating point values for the expressions.
   SoMFVec3f SoCalculator::F
       Input vector with three floating point values for the expressions.
   SoMFVec3f SoCalculator::G
       Input vector with three floating point values for the expressions.
   SoMFVec3f SoCalculator::H
       Input vector with three floating point values for the expressions.
   SoMFString SoCalculator::expression
       Mathematical expressions for the calculator.
   SoEngineOutput SoCalculator::oa
       (SoMFFloat) Output value with result from the calculations.
   SoEngineOutput SoCalculator::ob
       (SoMFFloat) Output value with result from the calculations.
   SoEngineOutput SoCalculator::oc
       (SoMFFloat) Output value with result from the calculations.
   SoEngineOutput SoCalculator::od
       (SoMFFloat) Output value with result from the calculations.
   SoEngineOutput SoCalculator::oA
       (SoMFVec3f) Output value with result from the calculations.
   SoEngineOutput SoCalculator::oB
       (SoMFVec3f) Output value with result from the calculations.
   SoEngineOutput SoCalculator::oC
       (SoMFVec3f) Output value with result from the calculations.
   SoEngineOutput SoCalculator::oD
       (SoMFVec3f) Output value with result from the calculations.

Author

       Generated automatically by Doxygen for Coin from the source code.

Version 4.0.0a                                   Wed Feb 26 2014                                 SoCalculator(3)