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NAME

       SoCallbackAction — performs a generic traversal of the scene graph

INHERITS FROM

       SoAction > SoCallbackAction

SYNOPSIS

       #include <Inventor/actions/SoCallbackAction.h>

     typedef void        SoTriangleCB(void *userData,
                               SoCallbackAction *action,
                               const SoPrimitiveVertex *v1,
                               const SoPrimitiveVertex *v2,
                               const SoPrimitiveVertex *v3)
     typedef void        SoLineSegmentCB(void *userData,
                               SoCallbackAction *action,
                               const SoPrimitiveVertex *v1,
                               const SoPrimitiveVertex *v2)
     typedef void        SoPointCB(void *userData,
                               SoCallbackAction *action,
                               const SoPrimitiveVertex *v)
     typedef SoCallbackAction::Response
                         SoCallbackActionCB(void *userData,
                               SoCallbackAction *action,
                               const SoNode *node)

     enum Response {
          SoCallbackAction::CONTINUE  Continue traversal as if nothing happened
          SoCallbackAction::ABORT     Abort traversal
          SoCallbackAction::PRUNE     Do not traverse node's children, but continue traversal
     }

          Methods from class SoCallbackAction:

                                 SoCallbackAction()
     void                        addPreCallback(SoType type, SoCallbackActionCB *cb, void *data)
     void                        addPostCallback(SoType type, SoCallbackActionCB *cb, void *data)
     void                        addPreTailCallback(SoCallbackActionCB *cb, void *data)
     void                        addPostTailCallback(SoCallbackActionCB *cb, void *data)
     void                        addTriangleCallback(SoType type, SoTriangleCB *cb, void *data)
     void                        addLineSegmentCallback(SoType type, SoLineSegmentCB *cb, void *data)
     void                        addPointCallback(SoType type, SoPointCB *cb, void *data)
     float                       getComplexity() const
     SoComplexity::Type          getComplexityType() const
     int32_t                     getNumCoordinates() const
     const SbVec3f &             getCoordinate3(int index) const
     const SbVec4f &             getCoordinate4(int index) const
     SoDrawStyle::Style          getDrawStyle() const
     unsigned short              getLinePattern() const
     float                       getLineWidth() const
     float                       getPointSize() const
     const SbName &              getFontName() const
     float                       getFontSize() const
     SoLightModel::Model         getLightModel() const
     const SbVec3f &             getLightAttenuation() const
     void                        getMaterial(SbColor  &ambient,  SbColor  &diffuse,  SbColor  &specular, SbColor
                                      &emission, float &shininess, float &transparency, int mtlIndex = 0) const
     SoMaterialBinding::Binding  getMaterialBinding() const
     long                        getNumNormals() const
     const SbVec3f &             getNormal(int index) const
     SoNormalBinding::Binding    getNormalBinding() const
     int32_t                     getNumProfileCoordinates() const
     const SbVec2f &             getProfileCoordinate2(int index) const
     const SbVec3f &             getProfileCoordinate3(int index) const
     const SoNodeList &          getProfile() const
     SoShapeHints::VertexOrdering
                                 getVertexOrdering() const
     SoShapeHints::ShapeType     getShapeType() const
     SoShapeHints::FaceType      getFaceType() const
     float                       getCreaseAngle() const
     int32_t                     getNumTextureCoordinates() const
     const SbVec2f &             getTextureCoordinate2(int index) const
     const SbVec4f &             getTextureCoordinate4(int index) const
     SoTextureCoordinateBinding::Binding
                                 getTextureCoordinateBinding() const
     const SbColor &             getTextureBlendColor() const
     const unsigned char *       getTextureImage(SbVec2s &size, int &numComps) const
     const SbMatrix &            getTextureMatrix() const
     SoTexture2::Model           getTextureModel() const
     SoTexture2::Wrap            getTextureWrapS() const
     SoTexture2::Wrap            getTextureWrapT() const
     const SbMatrix &            getModelMatrix() const
     SoUnits::Units              getUnits() const
     float                       getFocalDistance() const
     const SbMatrix &            getProjectionMatrix() const
     const SbMatrix &            getViewingMatrix() const
     const SbViewVolume &        getViewVolume() const
     SoPickStyle::Style          getPickStyle() const
     int32_t                     getSwitch() const

          Methods from class SoAction:

     virtual void        apply(SoNode *node)
     virtual void        apply(SoPath *path)
     virtual void        apply(const SoPathList &pathList, SbBool obeysRules = FALSE)
     static SoType       getClassTypeId()
     virtual SoType      getTypeId()
     virtual SbBool      isOfType(SoType type)
     virtual void        invalidateState()

DESCRIPTION

       This action defines a generic traversal of the scene graph. The user can specify callback  functions  for
       node types or paths; when those node types or paths are encountered during traversal, the user's callback
       function is called.

       In addition, callback functions can be registered for primitives generated by shapes in the scene  graph.
       Most  shape  types  can  generate  primitives  that  represent  or approximate their geometries. Triangle
       primitives are used for all surfaces (such as cubes, face sets, or 3D text), line segment primitives  are
       used  for  line  shapes, and point primitives are used for point shapes. Note that the type of primitives
       generated for a shape is the same, regardless of drawing style or other properties.

       Most of the methods on this class access information from the traversal state. They should be called only
       by callback functions that are invoked during traversal, so there is a valid state to work with.

METHODS

                                 SoCallbackAction()
          The constructor.

     void                        addPreCallback(SoType type, SoCallbackActionCB *cb, void *data)
     void                        addPostCallback(SoType type, SoCallbackActionCB *cb, void *data)
          These  add  a callback function to call when a node of the given type is encountered during traversal.
          The PreCallback is called just before the node is traversed,  and  the  PostCallback  is  called  just
          after.   The  value  returned by a callback function indicates whether the action should continue with
          the traversal.

     void                        addPreTailCallback(SoCallbackActionCB *cb, void *data)
     void                        addPostTailCallback(SoCallbackActionCB *cb, void *data)
          These can be used to set up callback functions to call when the action  is  applied  to  a  path.  The
          functions are called just before or after the node at the tail of the path is traversed.

     void                        addTriangleCallback(SoType type, SoTriangleCB *cb, void *data)
     void                        addLineSegmentCallback(SoType type, SoLineSegmentCB *cb, void *data)
     void                        addPointCallback(SoType type, SoPointCB *cb, void *data)
          Routines  to  add  callbacks  for  generated primitives (triangles, line segments, and points) for all
          shapes of the given type. The callback function will be called for each primitive  generated  for  all
          shapes of or derived from that type.

     float                       getComplexity() const
     SoComplexity::Type          getComplexityType() const
          Returns complexity information from the state.

     int32_t                     getNumCoordinates() const
     const SbVec3f &             getCoordinate3(int index) const
     const SbVec4f &             getCoordinate4(int index) const
          Returns the current coordinates from the state.

     SoDrawStyle::Style          getDrawStyle() const
     unsigned short              getLinePattern() const
     float                       getLineWidth() const
     float                       getPointSize() const
          Returns the current drawing style information from the state.

     const SbName &              getFontName() const
     float                       getFontSize() const
          Returns the current font information from the state.

     SoLightModel::Model         getLightModel() const
     const SbVec3f &             getLightAttenuation() const
          Returns the current lighting model information from the state.

     void                        getMaterial(SbColor  &ambient,  SbColor  &diffuse,  SbColor  &specular, SbColor
                                      &emission, float &shininess, float &transparency, int mtlIndex = 0) const
     SoMaterialBinding::Binding  getMaterialBinding() const
          Returns the current material information from the state. Providing a mtlIndex will return the material
          defined for that index.

     long                        getNumNormals() const
     const SbVec3f &             getNormal(int index) const
     SoNormalBinding::Binding    getNormalBinding() const
          Returns the current normal information from the state.

     int32_t                     getNumProfileCoordinates() const
     const SbVec2f &             getProfileCoordinate2(int index) const
     const SbVec3f &             getProfileCoordinate3(int index) const
     const SoNodeList &          getProfile() const
          Returns the current profiles and their coordinates from the state.

     SoShapeHints::VertexOrdering
                                 getVertexOrdering() const
     SoShapeHints::ShapeType     getShapeType() const
     SoShapeHints::FaceType      getFaceType() const
     float                       getCreaseAngle() const
          Returns the current shape hints from the state.

     int32_t                     getNumTextureCoordinates() const
     const SbVec2f &             getTextureCoordinate2(int index) const
     const SbVec4f &             getTextureCoordinate4(int index) const
     SoTextureCoordinateBinding::Binding
                                 getTextureCoordinateBinding() const
     const SbColor &             getTextureBlendColor() const
     const unsigned char *       getTextureImage(SbVec2s &size, int &numComps) const
          Returns  texture  information  from  the  state.  getNumTextureCoordinates()   returns  0  if  texture
          coordinates are generated by a function. getTextureImage()  returns NULL if no texture is enabled.

     const SbMatrix &            getTextureMatrix() const
     SoTexture2::Model           getTextureModel() const
     SoTexture2::Wrap            getTextureWrapS() const
     SoTexture2::Wrap            getTextureWrapT() const
          Returns the current texture mapping information from the state.

     const SbMatrix &            getModelMatrix() const
     SoUnits::Units              getUnits() const
          Returns the current modeling transformation and the current units from the state.

     float                       getFocalDistance() const
     const SbMatrix &            getProjectionMatrix() const
     const SbMatrix &            getViewingMatrix() const
     const SbViewVolume &        getViewVolume() const
          Returns the current camera and viewing information from the state.

     SoPickStyle::Style          getPickStyle() const
          Returns the current picking style.

     int32_t                     getSwitch() const
          Returns the current switch value.

SEE ALSO

       SoCallback, SoEventCallback, SoShape

                                                                                         SoCallbackAction(3IV)()